/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 29: Filling " "\n" "You have a grid of squares, some of which contain digits, and the " "rest of which are empty. Your job is to fill in digits in the empty " "squares, in such a way that each connected region of squares all " "containing the same digit has an area equal to that digit. " "\n" "(`Connected region', for the purposes of this game, does not count " "diagonally separated squares as adjacent.) " "\n" "For example, it follows that no square can contain a zero, and that " "two adjacent squares can not both contain a one. No region has an " "area greater than 9 (because then its area would not be a single " "digit). " "\n" "Credit for this puzzle goes to Nikoli [14]. " "\n" "Filling was contributed to this collection by Jonas Koelker. " "\n" "[14] http://www.nikoli.co.jp/en/puzzles/fillomino.html " "\n" "\n#29.1 Filling controls " "\n" "To play Filling, simply click the mouse in any empty square and " "then type a digit on the keyboard to fill that square. By dragging " "the mouse, you can select multiple squares to fill with a single " "keypress. If you make a mistake, click the mouse in the incorrect " "square and press 0, Space, Backspace or Enter to clear it again (or " "use the Undo feature). " "\n" "You can also move around the grid with the cursor keys; typing a " "digit will fill the square containing the cursor with that number; " "typing 0 will clear it. You can also select multiple squares for " "numbering or clearing with the return and arrow keys, before typing " "a digit to fill or clear the highlighted squares (as above). The " "space bar adds and removes single squares to and from the selection. " "Backspace and escape remove all squares from the selection. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#29.2 Filling parameters " "\n" "Filling allows you to configure the number of rows and columns of " "the grid, through the `Type' menu. " "\n" ; const char quick_help_text[] = "Mark every square with the area of its containing region.";