/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Miika Pekkarinen * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include #include "system.h" #include "thread.h" #include "file.h" #include "lcd.h" #include "font.h" #include "backlight.h" #include "button.h" #include "kernel.h" #include "tree.h" #include "debug.h" #include "sprintf.h" #include "settings.h" #include "codecs.h" #include "audio.h" #include "logf.h" #include "mp3_playback.h" #include "usb.h" #include "status.h" #include "main_menu.h" #include "ata.h" #include "screens.h" #include "playlist.h" #include "playback.h" #include "pcmbuf.h" #include "pcm_playback.h" #include "pcm_record.h" #include "buffer.h" #include "dsp.h" #include "abrepeat.h" #include "tagcache.h" #ifdef HAVE_LCD_BITMAP #include "icons.h" #include "peakmeter.h" #include "action.h" #endif #include "lang.h" #include "bookmark.h" #include "misc.h" #include "sound.h" #include "metadata.h" #include "talk.h" #ifdef CONFIG_TUNER #include "radio.h" #endif #include "splash.h" static volatile bool audio_codec_loaded; static volatile bool voice_codec_loaded; static volatile bool playing; static volatile bool paused; #define CODEC_VORBIS "/.rockbox/codecs/vorbis.codec" #define CODEC_MPA_L3 "/.rockbox/codecs/mpa.codec" #define CODEC_FLAC "/.rockbox/codecs/flac.codec" #define CODEC_WAV "/.rockbox/codecs/wav.codec" #define CODEC_A52 "/.rockbox/codecs/a52.codec" #define CODEC_MPC "/.rockbox/codecs/mpc.codec" #define CODEC_WAVPACK "/.rockbox/codecs/wavpack.codec" #define CODEC_ALAC "/.rockbox/codecs/alac.codec" #define CODEC_AAC "/.rockbox/codecs/aac.codec" #define CODEC_SHN "/.rockbox/codecs/shorten.codec" #define CODEC_AIFF "/.rockbox/codecs/aiff.codec" #define AUDIO_DEFAULT_FIRST_LIMIT (1024*1024*10) #define AUDIO_DEFAULT_WATERMARK (1024*512) #define AUDIO_DEFAULT_FILECHUNK (1024*32) #define AUDIO_FILEBUF_CRITICAL (1024*128) enum { Q_AUDIO_PLAY = 1, Q_AUDIO_STOP, Q_AUDIO_PAUSE, Q_AUDIO_SKIP, Q_AUDIO_PRE_FF_REWIND, Q_AUDIO_FF_REWIND, Q_AUDIO_SEEK_COMPLETE, Q_AUDIO_FLUSH_RELOAD, Q_AUDIO_CODEC_DONE, Q_AUDIO_FLUSH, Q_AUDIO_TRACK_CHANGED, Q_AUDIO_DIR_SKIP, Q_AUDIO_POSTINIT, Q_AUDIO_FILL_BUFFER, Q_CODEC_LOAD, Q_CODEC_LOAD_DISK, }; /* As defined in plugins/lib/xxx2wav.h */ #define MALLOC_BUFSIZE (512*1024) #define GUARD_BUFSIZE (32*1024) /* As defined in plugin.lds */ #if CONFIG_CPU == PP5020 || CONFIG_CPU == PP5002 #define CODEC_IRAM_ORIGIN 0x4000c000 #else #define CODEC_IRAM_ORIGIN 0x1000c000 #endif #define CODEC_IRAM_SIZE 0xc000 extern bool audio_is_initialized; /* Buffer control thread. */ static struct event_queue audio_queue; static long audio_stack[(DEFAULT_STACK_SIZE + 0x1000)/sizeof(long)]; static const char audio_thread_name[] = "audio"; /* Codec thread. */ static struct event_queue codec_queue; static long codec_stack[(DEFAULT_STACK_SIZE + 0x2000)/sizeof(long)] IBSS_ATTR; static const char codec_thread_name[] = "codec"; /* Voice codec thread. */ static struct event_queue voice_codec_queue; /* Not enough IRAM for this. */ static long voice_codec_stack[(DEFAULT_STACK_SIZE + 0x2000)/sizeof(long)] IBSS_ATTR; static const char voice_codec_thread_name[] = "voice codec"; static struct mutex mutex_bufferfill; static struct mutex mutex_codecthread; static struct mp3entry id3_voice; static char *voicebuf; static size_t voice_remaining; static bool voice_is_playing; static void (*voice_getmore)(unsigned char** start, int* size); /* Is file buffer currently being refilled? */ static volatile bool filling; volatile int current_codec; extern unsigned char codecbuf[]; /* Ring buffer where tracks and codecs are loaded. */ static char *filebuf; /* Total size of the ring buffer. */ size_t filebuflen; /* Bytes available in the buffer. */ size_t filebufused; /* Ring buffer read and write indexes. */ static volatile size_t buf_ridx; static volatile size_t buf_widx; #ifndef SIMULATOR static unsigned char *iram_buf[2]; #endif static unsigned char *dram_buf[2]; /* Step count to the next unbuffered track. */ static int last_peek_offset; /* Track information (count in file buffer, read/write indexes for track ring structure. */ int track_count; static volatile int track_ridx; static volatile int track_widx; static bool track_changed; /* Partially loaded song's file handle to continue buffering later. */ static int current_fd; /* Information about how many bytes left on the buffer re-fill run. */ static size_t fill_bytesleft; /* Track info structure about songs in the file buffer. */ static struct track_info tracks[MAX_TRACK]; /* Pointer to track info structure about current song playing. */ static struct track_info *cur_ti; static struct track_info *prev_ti; /* Have we reached end of the current playlist. */ static bool playlist_end = false; /* Codec API including function callbacks. */ extern struct codec_api ci; extern struct codec_api ci_voice; /* When we change a song and buffer is not in filling state, this variable keeps information about whether to go a next/previous track. */ static int new_track; /* Callback function to call when current track has really changed. */ void (*track_changed_callback)(struct mp3entry *id3); void (*track_buffer_callback)(struct mp3entry *id3, bool last_track); void (*track_unbuffer_callback)(struct mp3entry *id3, bool last_track); static void playback_init(void); /* Configuration */ static size_t conf_watermark; static size_t conf_filechunk; static size_t buffer_margin; static bool v1first = false; static void mp3_set_elapsed(struct mp3entry* id3); int mp3_get_file_pos(void); #ifdef TIME_CODEC bool is_filling(void) { return filling; } #endif static void swap_codec(void) { int my_codec = current_codec; logf("swapping out codec:%d", current_codec); /* Save our current IRAM and DRAM */ #ifndef SIMULATOR memcpy(iram_buf[my_codec], (unsigned char *)CODEC_IRAM_ORIGIN, CODEC_IRAM_SIZE); #endif memcpy(dram_buf[my_codec], codecbuf, CODEC_SIZE); do { /* Release my semaphore and force a task switch. */ mutex_unlock(&mutex_codecthread); yield(); mutex_lock(&mutex_codecthread); /* Loop until the other codec has locked and run */ } while (my_codec == current_codec); current_codec = my_codec; /* Reload our IRAM and DRAM */ #ifndef SIMULATOR memcpy((unsigned char *)CODEC_IRAM_ORIGIN, iram_buf[my_codec], CODEC_IRAM_SIZE); #endif invalidate_icache(); memcpy(codecbuf, dram_buf[my_codec], CODEC_SIZE); logf("codec resuming:%d", current_codec); } #ifdef HAVE_ADJUSTABLE_CPU_FREQ static void voice_boost_cpu(bool state) { static bool voice_cpu_boosted = false; if (!voice_codec_loaded) state = false; if (state != voice_cpu_boosted) { cpu_boost(state); voice_cpu_boosted = state; } } #else #define voice_boost_cpu(state) do { } while(0) #endif bool codec_pcmbuf_insert_split_callback(const void *ch1, const void *ch2, size_t length) { const char* src[2]; char *dest; long input_size; size_t output_size; src[0] = ch1; src[1] = ch2; if (dsp_stereo_mode() == STEREO_NONINTERLEAVED) { length *= 2; /* Length is per channel */ } while (length > 0) { long est_output_size = dsp_output_size(length); /* This will prevent old audio from playing when skipping tracks. */ if (current_codec == CODEC_IDX_VOICE) { while ((dest = pcmbuf_request_voice_buffer(est_output_size, &output_size, audio_codec_loaded)) == NULL) sleep(1); } else { if (ci.reload_codec || ci.stop_codec) return true; while ((dest = pcmbuf_request_buffer(est_output_size, &output_size)) == NULL) { sleep(1); if (ci.reload_codec || ci.stop_codec) return true; } } /* Get the real input_size for output_size bytes, guarding * against resampling buffer overflows. */ input_size = dsp_input_size(output_size); if (input_size <= 0) { DEBUGF("Warning: dsp_input_size(%ld=dsp_output_size(%ld))=%ld <= 0\n", output_size, length, input_size); /* this cannot happen */ break; } if ((size_t)input_size > length) { DEBUGF("Error: dsp_input_size(%ld=dsp_output_size(%ld))=%ld > %ld\n", output_size, length, input_size, length); input_size = length; } output_size = dsp_process(dest, src, input_size); /* Hotswap between audio and voice codecs as necessary. */ switch (current_codec) { case CODEC_IDX_AUDIO: pcmbuf_write_complete(output_size); if (voice_is_playing && pcmbuf_usage() > 30 && pcmbuf_mix_usage() < 20) { voice_boost_cpu(true); swap_codec(); voice_boost_cpu(false); } break ; case CODEC_IDX_VOICE: if (audio_codec_loaded) { pcmbuf_mix(dest, output_size); if ((pcmbuf_usage() < 10) || pcmbuf_mix_usage() > 70) swap_codec(); } else { pcmbuf_write_complete(output_size); } break ; } length -= input_size; } return true; } bool codec_pcmbuf_insert_callback(const char *buf, size_t length) { /* TODO: The audiobuffer API should probably be updated, and be based on * pcmbuf_insert_split(). */ long real_length = length; if (dsp_stereo_mode() == STEREO_NONINTERLEAVED) { length /= 2; /* Length is per channel */ } /* Second channel is only used for non-interleaved stereo. */ return codec_pcmbuf_insert_split_callback(buf, buf + (real_length / 2), length); } void* get_codec_memory_callback(size_t *size) { *size = MALLOC_BUFSIZE; if (voice_codec_loaded) return &audiobuf[talk_get_bufsize()]; return &audiobuf[0]; } static void pcmbuf_position_callback(size_t size) ICODE_ATTR; static void pcmbuf_position_callback(size_t size) { unsigned int time = size * 1000 / 4 / NATIVE_FREQUENCY + prev_ti->id3.elapsed; if (time >= prev_ti->id3.length) { pcmbuf_set_position_callback(NULL); prev_ti->id3.elapsed = prev_ti->id3.length; } else { prev_ti->id3.elapsed = time; } } void codec_set_elapsed_callback(unsigned int value) { unsigned int latency; /* We don't save or display offsets for voice */ if (current_codec == CODEC_IDX_VOICE) return ; #ifdef AB_REPEAT_ENABLE ab_position_report(value); #endif latency = pcmbuf_get_latency(); if (value < latency) { cur_ti->id3.elapsed = 0; } else if (value - latency > cur_ti->id3.elapsed || value - latency < cur_ti->id3.elapsed - 2) { cur_ti->id3.elapsed = value - latency; } } void codec_set_offset_callback(size_t value) { unsigned int latency; /* We don't save or display offsets for voice */ if (current_codec == CODEC_IDX_VOICE) return ; latency = pcmbuf_get_latency() * cur_ti->id3.bitrate / 8; if (value < latency) { cur_ti->id3.offset = 0; } else { cur_ti->id3.offset = value - latency; } } static bool filebuf_is_lowdata(void) { return filebufused < AUDIO_FILEBUF_CRITICAL; } static void advance_buffer_counters(size_t amount) { buf_ridx += amount; if (buf_ridx >= filebuflen) buf_ridx -= filebuflen; ci.curpos += amount; cur_ti->available -= amount; filebufused -= amount; /* Start buffer filling as necessary. */ if (!pcmbuf_is_lowdata() && !filling) if (conf_watermark && filebufused <= conf_watermark && playing) queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, 0); } /* copy up-to size bytes into ptr and return the actual size copied */ size_t codec_filebuf_callback(void *ptr, size_t size) { char *buf = (char *)ptr; size_t copy_n; size_t part_n; if (ci.stop_codec || !playing || current_codec == CODEC_IDX_VOICE) return 0; /* The ammount to copy is the lesser of the requested amount and the * amount left of the current track (both on disk and already loaded) */ copy_n = MIN(size, cur_ti->available + cur_ti->filerem); /* Nothing requested OR nothing left */ if (copy_n == 0) return 0; /* Let the disk buffer catch fill until enough data is available */ while (copy_n > cur_ti->available) { queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, 0); yield(); if (ci.stop_codec || ci.reload_codec) return 0; } /* Copy as much as possible without wrapping */ part_n = MIN(copy_n, filebuflen - buf_ridx); memcpy(buf, &filebuf[buf_ridx], part_n); /* Copy the rest in the case of a wrap */ if (part_n < copy_n) { memcpy(&buf[part_n], &filebuf[0], copy_n - part_n); } /* Update read and other position pointers */ advance_buffer_counters(copy_n); /* Return the actual amount of data copied to the buffer */ return copy_n; } void* voice_request_data(size_t *realsize, size_t reqsize) { while (queue_empty(&voice_codec_queue) && (voice_remaining == 0 || voicebuf == NULL) && !ci_voice.stop_codec) { yield(); if (audio_codec_loaded && (pcmbuf_usage() < 30 || !voice_is_playing || voicebuf == NULL)) { swap_codec(); } else if (!voice_is_playing) { voice_boost_cpu(false); if (!pcm_is_playing()) pcmbuf_boost(false); sleep(HZ/16); } if (voice_remaining) { voice_is_playing = true; } else if (voice_getmore != NULL) { voice_getmore((unsigned char **)&voicebuf, (int *)&voice_remaining); if (!voice_remaining) { voice_is_playing = false; /* Force pcm playback. */ pcmbuf_play_start(); } } } voice_is_playing = true; *realsize = MIN(voice_remaining, reqsize); if (*realsize == 0) return NULL; return voicebuf; } void* codec_request_buffer_callback(size_t *realsize, size_t reqsize) { size_t short_n, copy_n, buf_rem; /* Voice codec. */ if (current_codec == CODEC_IDX_VOICE) { return voice_request_data(realsize, reqsize); } if (!playing) { *realsize = 0; return NULL; } copy_n = MIN(reqsize, cur_ti->available + cur_ti->filerem); if (copy_n == 0) { *realsize = 0; return NULL; } while (copy_n > cur_ti->available) { queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, 0); yield(); if (ci.stop_codec || ci.reload_codec) { *realsize = 0; return NULL; } } /* How much is left at the end of the file buffer before wrap? */ buf_rem = filebuflen - buf_ridx; /* If we can't satisfy the request without wrapping */ if (buf_rem < copy_n) { /* How short are we? */ short_n = copy_n - buf_rem; /* If we can fudge it with the guardbuf */ if (short_n < GUARD_BUFSIZE) memcpy(&filebuf[filebuflen], &filebuf[0], short_n); else copy_n = buf_rem; } *realsize = copy_n; return (char *)&filebuf[buf_ridx]; } static bool rebuffer_and_seek(size_t newpos) { int fd; logf("Re-buffering song"); mutex_lock(&mutex_bufferfill); /* (Re-)open current track's file handle. */ fd = open(playlist_peek(0), O_RDONLY); if (fd < 0) { logf("Open failed!"); mutex_unlock(&mutex_bufferfill); return false; } if (current_fd >= 0) close(current_fd); current_fd = fd; /* Clear codec buffer. */ audio_invalidate_tracks(); filebufused = 0; playlist_end = false; buf_ridx = buf_widx = 0; cur_ti->filerem = cur_ti->filesize - newpos; cur_ti->filepos = newpos; cur_ti->start_pos = newpos; ci.curpos = newpos; cur_ti->available = 0; lseek(current_fd, newpos, SEEK_SET); mutex_unlock(&mutex_bufferfill); queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, 0); return true; } void codec_advance_buffer_callback(size_t amount) { if (current_codec == CODEC_IDX_VOICE) { //logf("voice ad.buf:%d", amount); amount = MIN(amount, voice_remaining); voicebuf += amount; voice_remaining -= amount; return ; } if (amount > cur_ti->available + cur_ti->filerem) amount = cur_ti->available + cur_ti->filerem; while (amount > cur_ti->available && filling) sleep(1); /* This should not happen */ if (amount > cur_ti->available) { if (!rebuffer_and_seek(ci.curpos + amount)) ci.stop_codec = true; return ; } advance_buffer_counters(amount); codec_set_offset_callback(ci.curpos); } void codec_advance_buffer_loc_callback(void *ptr) { size_t amount; if (current_codec == CODEC_IDX_VOICE) amount = (size_t)ptr - (size_t)voicebuf; else amount = (size_t)ptr - (size_t)&filebuf[buf_ridx]; codec_advance_buffer_callback(amount); } off_t codec_mp3_get_filepos_callback(int newtime) { off_t newpos; cur_ti->id3.elapsed = newtime; newpos = mp3_get_file_pos(); return newpos; } void codec_seek_complete_callback(void) { ci.seek_time = 0; queue_post(&audio_queue, Q_AUDIO_SEEK_COMPLETE, 0); } bool codec_seek_buffer_callback(size_t newpos) { int difference; if (current_codec == CODEC_IDX_VOICE) return false; if (newpos >= cur_ti->filesize) newpos = cur_ti->filesize - 1; difference = newpos - ci.curpos; /* Seeking forward */ if (difference >= 0) { logf("seek: +%d", difference); codec_advance_buffer_callback(difference); return true; } /* Seeking backward */ difference = -difference; if (ci.curpos - difference < 0) difference = ci.curpos; /* We need to reload the song. */ if (newpos < cur_ti->start_pos) return rebuffer_and_seek(newpos); /* Seeking inside buffer space. */ logf("seek: -%d", difference); filebufused += difference; cur_ti->available += difference; if (buf_ridx < (unsigned)difference) buf_ridx += filebuflen; buf_ridx -= difference; ci.curpos -= difference; return true; } static void set_filebuf_watermark(int seconds) { size_t bytes; if (current_codec == CODEC_IDX_VOICE) return ; if (!filebuf) return; /* Audio buffers not yet set up */ bytes = MAX(cur_ti->id3.bitrate * seconds * (1000/8), conf_watermark); bytes = MIN(bytes, filebuflen / 2); conf_watermark = bytes; } static void codec_configure_callback(int setting, void *value) { switch (setting) { case CODEC_SET_FILEBUF_WATERMARK: conf_watermark = (unsigned long)value; set_filebuf_watermark(buffer_margin); break; case CODEC_SET_FILEBUF_CHUNKSIZE: conf_filechunk = (unsigned long)value; break; case CODEC_DSP_ENABLE: if ((bool)value) ci.pcmbuf_insert = codec_pcmbuf_insert_callback; else ci.pcmbuf_insert = pcmbuf_insert_buffer; break ; default: if (!dsp_configure(setting, value)) { logf("Illegal key: %d", setting); } } } void audio_set_track_buffer_event(void (*handler)(struct mp3entry *id3, bool last_track)) { track_buffer_callback = handler; } void audio_set_track_unbuffer_event(void (*handler)(struct mp3entry *id3, bool last_track)) { track_unbuffer_callback = handler; } void audio_set_track_changed_event(void (*handler)(struct mp3entry *id3)) { track_changed_callback = handler; } static void codec_track_changed(void) { track_changed = true; queue_post(&audio_queue, Q_AUDIO_TRACK_CHANGED, 0); } static void pcmbuf_track_changed_callback(void) { track_changed = true; pcmbuf_set_position_callback(NULL); queue_post(&audio_queue, Q_AUDIO_TRACK_CHANGED, 0); } /* Yield to codecs for as long as possible if they are in need of data * return true if the caller should break to let the audio thread process * new events */ static bool yield_codecs(void) { yield(); if (!queue_empty(&audio_queue)) return true; /* This indicates that we are in the initial buffer fill mode, or the * playback recently skipped */ if (!pcm_is_playing() && !pcm_is_paused()) { sleep(5); if (!queue_empty(&audio_queue)) return true; } while ((pcmbuf_is_crossfade_active() || pcmbuf_is_lowdata()) && !ci.stop_codec && playing && !filebuf_is_lowdata()) { sleep(1); if (!queue_empty(&audio_queue)) return true; } return false; } /* FIXME: This code should be made more generic and move to metadata.c */ void strip_id3v1_tag(void) { int i; static const unsigned char tag[] = "TAG"; size_t tagptr; bool found = true; if (filebufused >= 128) { if (buf_widx < 128) tagptr = filebuflen + buf_widx - 128; else tagptr = buf_widx - 128; for(i = 0;i < 3;i++) { if(tagptr >= filebuflen) tagptr -= filebuflen; if(filebuf[tagptr] != tag[i]) { found = false; break; } tagptr++; } if(found) { /* Skip id3v1 tag */ logf("Skipping ID3v1 tag\n"); buf_widx -= 128; tracks[track_widx].available -= 128; filebufused -= 128; } } } static void audio_read_file(void) { size_t copy_n; int rc; /* If we're called and no file is open, this is an error */ if (current_fd < 0) { /* Stop this buffer cycle immediately */ fill_bytesleft = 0; /* Give some hope of miraculous recovery by forcing a track reload */ tracks[track_widx].filesize = 0; return ; } mutex_lock(&mutex_bufferfill); /* Throw away buffered codec. */ if (tracks[track_widx].start_pos != 0) tracks[track_widx].codecsize = 0; while (tracks[track_widx].filerem > 0) { /* Let the codec process until it is out of the danger zone, or there * is an event to handle. In the latter case, break this fill cycle * immediately */ if (yield_codecs()) break; if (fill_bytesleft == 0) break ; /* copy_n is the largest chunk that is safe to read */ copy_n = MIN(conf_filechunk, filebuflen - buf_widx); copy_n = MIN(copy_n, fill_bytesleft); /* rc is the actual amount read */ rc = read(current_fd, &filebuf[buf_widx], copy_n); if (rc <= 0) { /* Reached the end of the file */ tracks[track_widx].filerem = 0; break ; } buf_widx += rc; if (buf_widx >= filebuflen) buf_widx -= filebuflen; tracks[track_widx].available += rc; tracks[track_widx].filerem -= rc; tracks[track_widx].filepos += rc; filebufused += rc; fill_bytesleft -= rc; } if (tracks[track_widx].filerem == 0) { logf("Finished buf."); strip_id3v1_tag(); close(current_fd); current_fd = -1; if (++track_widx >= MAX_TRACK) { track_widx = 0; } tracks[track_widx].filesize = 0; } else { logf("Partially buf:%d", tracks[track_widx].available); } mutex_unlock(&mutex_bufferfill); } static int get_codec_base_type(int type) { switch (type) { case AFMT_MPA_L1: case AFMT_MPA_L2: case AFMT_MPA_L3: return AFMT_MPA_L3; } return type; } static bool loadcodec(bool start_play) { size_t size; int fd; unsigned int i; int rc; const char *codec_path; size_t copy_n; int prev_track; switch (tracks[track_widx].id3.codectype) { case AFMT_OGG_VORBIS: logf("Codec: Vorbis"); codec_path = CODEC_VORBIS; break; case AFMT_MPA_L1: case AFMT_MPA_L2: case AFMT_MPA_L3: logf("Codec: MPA L1/L2/L3"); codec_path = CODEC_MPA_L3; break; case AFMT_PCM_WAV: logf("Codec: PCM WAV"); codec_path = CODEC_WAV; break; case AFMT_FLAC: logf("Codec: FLAC"); codec_path = CODEC_FLAC; break; case AFMT_A52: logf("Codec: A52"); codec_path = CODEC_A52; break; case AFMT_MPC: logf("Codec: Musepack"); codec_path = CODEC_MPC; break; case AFMT_WAVPACK: logf("Codec: WAVPACK"); codec_path = CODEC_WAVPACK; break; case AFMT_ALAC: logf("Codec: ALAC"); codec_path = CODEC_ALAC; break; case AFMT_AAC: logf("Codec: AAC"); codec_path = CODEC_AAC; break; case AFMT_SHN: logf("Codec: SHN"); codec_path = CODEC_SHN; break; case AFMT_AIFF: logf("Codec: PCM AIFF"); codec_path = CODEC_AIFF; break; default: logf("Codec: Unsupported"); codec_path = NULL; return false; } tracks[track_widx].codecsize = 0; if (start_play) { /* Load the codec directly from disk and save some memory. */ cur_ti = &tracks[track_widx]; ci.filesize = cur_ti->filesize; ci.id3 = (struct mp3entry *)&cur_ti->id3; ci.taginfo_ready = (bool *)&cur_ti->taginfo_ready; ci.curpos = 0; playing = true; logf("Starting codec"); queue_post(&codec_queue, Q_CODEC_LOAD_DISK, (void *)codec_path); return true; } else { /* If the previous codec is the same as this one, there is no need * to put another copy of it on the file buffer */ prev_track = track_widx - 1; if (prev_track < 0) prev_track = MAX_TRACK-1; if (track_count > 0 && get_codec_base_type(tracks[track_widx].id3.codectype) == get_codec_base_type(tracks[prev_track].id3.codectype)) { logf("Reusing prev. codec"); return true; } } fd = open(codec_path, O_RDONLY); if (fd < 0) { logf("Codec doesn't exist!"); return false; } size = filesize(fd); /* Never load a partial codec */ if (fill_bytesleft < size + conf_watermark) { logf("Not enough space"); /* Set codectype back to zero to indicate no codec was loaded. */ tracks[track_widx].id3.codectype = 0; fill_bytesleft = 0; close(fd); return false; } mutex_lock(&mutex_bufferfill); i = 0; while (i < size) { /* FIXME: This will spin around pretty quickly, but still requires * full read of the codec when an event is posted to the audio * queue during this loop */ yield_codecs(); copy_n = MIN(conf_filechunk, filebuflen - buf_widx); rc = read(fd, &filebuf[buf_widx], copy_n); if (rc < 0) return false; buf_widx += rc; filebufused += rc; fill_bytesleft -= rc; if (buf_widx >= filebuflen) buf_widx -= filebuflen; i += rc; } mutex_unlock(&mutex_bufferfill); close(fd); logf("Done: %dB", i); tracks[track_widx].codecsize = size; return true; } static bool read_next_metadata(void) { int fd; char *trackname; int next_track; int status; next_track = track_widx; if (tracks[track_widx].taginfo_ready) next_track++; if (next_track >= MAX_TRACK) next_track -= MAX_TRACK; if (tracks[next_track].taginfo_ready) return true; trackname = playlist_peek(last_peek_offset + 1); if (!trackname) return false; fd = open(trackname, O_RDONLY); if (fd < 0) return false; /** Start buffer refilling also because we need to spin-up the disk. * In fact, it might be better not to start filling here, because if user * is manipulating the playlist a lot, we will just lose battery. */ // filling = true; status = get_metadata(&tracks[next_track],fd,trackname,v1first); /* Preload the glyphs in the tags */ if (status) { if (tracks[next_track].id3.title) lcd_getstringsize(tracks[next_track].id3.title, NULL, NULL); if (tracks[next_track].id3.artist) lcd_getstringsize(tracks[next_track].id3.artist, NULL, NULL); if (tracks[next_track].id3.album) lcd_getstringsize(tracks[next_track].id3.album, NULL, NULL); } track_changed = true; close(fd); return status; } static bool audio_load_track(int offset, bool start_play, int peek_offset) { char *trackname; off_t size; char msgbuf[80]; /* Stop buffer filling if there is no free track entries. Don't fill up the last track entry (we wan't to store next track metadata there). */ if (track_count >= MAX_TRACK - 1) { return false; } if (current_fd >= 0) { close(current_fd); current_fd = -1; } peek_again: logf("Buffering track:%d/%d", track_widx, track_ridx); /* Get track name from current playlist read position. */ while ( (trackname = playlist_peek(peek_offset)) != NULL) { /* Handle broken playlists. */ current_fd = open(trackname, O_RDONLY); if (current_fd < 0) { logf("Open failed"); /* Skip invalid entry from playlist. */ playlist_skip_entry(NULL, peek_offset); continue ; } break ; } if (!trackname) { logf("End-of-playlist"); playlist_end = true; return false; } /* Initialize track entry. */ size = filesize(current_fd); tracks[track_widx].filerem = size; tracks[track_widx].filesize = size; tracks[track_widx].filepos = 0; tracks[track_widx].available = 0; tracks[track_widx].playlist_offset = peek_offset; last_peek_offset = peek_offset; /* Set default values */ if (start_play) { int last_codec = current_codec; current_codec = CODEC_IDX_AUDIO; conf_watermark = AUDIO_DEFAULT_WATERMARK; conf_filechunk = AUDIO_DEFAULT_FILECHUNK; dsp_configure(DSP_RESET, 0); ci.configure(CODEC_DSP_ENABLE, false); current_codec = last_codec; } /* Get track metadata if we don't already have it. */ if (!tracks[track_widx].taginfo_ready) { if (!get_metadata(&tracks[track_widx],current_fd,trackname,v1first)) { logf("Metadata error!"); tracks[track_widx].filesize = 0; tracks[track_widx].filerem = 0; tracks[track_widx].taginfo_ready = false; close(current_fd); current_fd = -1; /* Skip invalid entry from playlist. */ playlist_skip_entry(NULL, peek_offset); goto peek_again; } } /* Load the codec. */ tracks[track_widx].codecbuf = &filebuf[buf_widx]; if (!loadcodec(start_play)) { /* We should not use gui_syncplash from audio thread! */ snprintf(msgbuf, sizeof(msgbuf)-1, "No codec for: %s", trackname); gui_syncsplash(HZ*2, true, msgbuf); close(current_fd); current_fd = -1; /* Set filesize to zero to indicate no file was loaded. */ tracks[track_widx].filesize = 0; tracks[track_widx].filerem = 0; tracks[track_widx].taginfo_ready = false; /* Try skipping to next track if there is space. */ if (fill_bytesleft > 0) { /* Skip invalid entry from playlist. */ playlist_skip_entry(NULL, peek_offset); goto peek_again; } return false; } tracks[track_widx].start_pos = 0; set_filebuf_watermark(buffer_margin); tracks[track_widx].id3.elapsed = 0; if (offset > 0) { switch (tracks[track_widx].id3.codectype) { case AFMT_MPA_L2: case AFMT_MPA_L3: lseek(current_fd, offset, SEEK_SET); tracks[track_widx].id3.offset = offset; mp3_set_elapsed(&tracks[track_widx].id3); tracks[track_widx].filepos = offset; tracks[track_widx].filerem = size - offset; ci.curpos = offset; tracks[track_widx].start_pos = offset; break; case AFMT_WAVPACK: lseek(current_fd, offset, SEEK_SET); tracks[track_widx].id3.offset = offset; tracks[track_widx].id3.elapsed = tracks[track_widx].id3.length / 2; tracks[track_widx].filepos = offset; tracks[track_widx].filerem = size - offset; ci.curpos = offset; tracks[track_widx].start_pos = offset; break; case AFMT_OGG_VORBIS: case AFMT_FLAC: tracks[track_widx].id3.offset = offset; break; } } if (start_play) { track_count++; codec_track_changed(); } audio_read_file(); if (!start_play) track_count++; return true; } static void audio_clear_track_entries(bool buffered_only) { int cur_idx, event_count; int i; cur_idx = track_widx; event_count = 0; for (i = 0; i < MAX_TRACK - track_count; i++) { if (++cur_idx >= MAX_TRACK) cur_idx = 0; if (tracks[cur_idx].event_sent) event_count++; if (!track_unbuffer_callback) memset(&tracks[cur_idx], 0, sizeof(struct track_info)); } if (!track_unbuffer_callback) return ; cur_idx = track_widx; for (i = 0; i < MAX_TRACK - track_count; i++) { if (++cur_idx >= MAX_TRACK) cur_idx = 0; /* Send an event to notify that track has finished. */ if (tracks[cur_idx].event_sent) { event_count--; track_unbuffer_callback(&tracks[cur_idx].id3, event_count == 0); } if (tracks[cur_idx].event_sent || !buffered_only) memset(&tracks[cur_idx], 0, sizeof(struct track_info)); } } static void stop_codec_flush(void) { ci.stop_codec = true; pcmbuf_pause(true); while (audio_codec_loaded) yield(); pcmbuf_pause(paused); } static void audio_stop_playback(bool resume) { logf("stop_playback:%d", resume); if (playing) playlist_update_resume_info(resume ? audio_current_track() : NULL); playing = false; filling = false; stop_codec_flush(); paused = false; if (current_fd >= 0) { close(current_fd); current_fd = -1; } track_count = 0; /* Mark all entries null. */ audio_clear_track_entries(false); } static void audio_play_start(size_t offset) { long parameter; if (current_fd >= 0) { close(current_fd); current_fd = -1; } memset(&tracks, 0, sizeof(struct track_info) * MAX_TRACK); sound_set_volume(global_settings.volume); track_count = 0; track_widx = 0; track_ridx = 0; buf_ridx = 0; buf_widx = 0; filebufused = 0; last_peek_offset = -1; if (offset == 0) parameter = -1; else parameter = offset; queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, (void *)parameter); } /* Send callback events to notify about new tracks. */ static void generate_postbuffer_events(void) { int i; int cur_ridx, event_count; /* At first determine how many unsent events we have. */ cur_ridx = track_ridx; event_count = 0; for (i = 0; i < track_count; i++) { if (!tracks[cur_ridx].event_sent) event_count++; if (++cur_ridx >= MAX_TRACK) cur_ridx -= MAX_TRACK; } /* Now sent these events. */ cur_ridx = track_ridx; for (i = 0; i < track_count; i++) { if (!tracks[cur_ridx].event_sent) { tracks[cur_ridx].event_sent = true; event_count--; /* We still want to set event_sent flags even if not using event callbacks. */ if (track_buffer_callback) track_buffer_callback(&tracks[cur_ridx].id3, event_count == 0); } if (++cur_ridx >= MAX_TRACK) cur_ridx -= MAX_TRACK; } } static void initialize_buffer_fill(bool start_play) { int cur_idx, i; /* Initialize only once; do not truncate the tracks. */ if (filling) return ; /* Save the current resume position once. */ playlist_update_resume_info(audio_current_track()); pcmbuf_set_boost_mode(true); if (!start_play) { cur_ti->start_pos = ci.curpos; /* FIXME: Should be recalculated more often than once per fill cycle. * This way we only fill up to the read point when filling started. */ fill_bytesleft = filebuflen - filebufused; /* Calculate real track count after throwing away old tracks. */ cur_idx = track_ridx; for (i = 0; i < track_count; i++) { if (cur_idx == track_widx) break ; if (++cur_idx >= MAX_TRACK) cur_idx = 0; } track_count = i; if (tracks[track_widx].filesize == 0) { if (--track_widx < 0) track_widx = MAX_TRACK - 1; } else { track_count++; } /* Mark all buffered entries null (not metadata for next track). */ audio_clear_track_entries(true); } else { fill_bytesleft = AUDIO_DEFAULT_FIRST_LIMIT; } filling = true; } static void audio_fill_file_buffer(bool start_play, size_t offset) { if (!filling && !start_play) if (ci.stop_codec || ci.reload_codec || playlist_end) return; mutex_lock(&mutex_bufferfill); initialize_buffer_fill(start_play); mutex_unlock(&mutex_bufferfill); /* If we have a partially buffered track, continue loading, otherwise * load a new track */ if (tracks[track_widx].filesize > 0) audio_read_file(); else if (!audio_load_track(offset, start_play, last_peek_offset + 1)) fill_bytesleft = 0; /* If we're done buffering */ if (fill_bytesleft <= 0) { /* Read next unbuffered track's metadata as necessary. */ read_next_metadata(); generate_postbuffer_events(); filling = false; pcmbuf_set_boost_mode(false); #ifndef SIMULATOR if (playing) ata_sleep(); #endif } } static void audio_update_trackinfo(void) { ci.filesize = cur_ti->filesize; cur_ti->id3.elapsed = 0; cur_ti->id3.offset = 0; ci.id3 = (struct mp3entry *)&cur_ti->id3; ci.curpos = 0; cur_ti->start_pos = 0; ci.taginfo_ready = (bool *)&cur_ti->taginfo_ready; /* Manual track change (always crossfade or flush audio). */ if (new_track) { pcmbuf_crossfade_init(true); codec_track_changed(); } /* Automatic track change with crossfade, if not in "Track Skip Only" mode. */ else if (pcmbuf_is_crossfade_enabled() && !pcmbuf_is_crossfade_active() && global_settings.crossfade != 2) { pcmbuf_crossfade_init(false); codec_track_changed(); } /* Gapless playback. */ else { pcmbuf_set_event_handler(pcmbuf_track_changed_callback); } } enum { SKIP_FAIL, SKIP_OK_DISK, SKIP_OK_RAM, }; /* Should handle all situations. */ static int skip_next_track(bool inside_codec_thread) { logf("skip next"); /* Manual track skipping. */ if (new_track > 0) last_peek_offset--; /* Automatic track skipping. */ else { if (!playlist_check(1)) { ci.reload_codec = false; return SKIP_FAIL; } last_peek_offset--; playlist_next(1); } if (++track_ridx >= MAX_TRACK) track_ridx = 0; /* Wait for new track data. */ while (tracks[track_ridx].filesize == 0 && filling) { yield(); if (ci.stop_codec) return SKIP_FAIL; } if (tracks[track_ridx].filesize <= 0) { logf("Loading from disk..."); ci.reload_codec = true; /* Stop playback if manual track change. */ if (new_track != 0 && !pcmbuf_is_crossfade_enabled()) { if (inside_codec_thread) pcmbuf_play_stop(); else stop_codec_flush(); } else if (pcmbuf_is_crossfade_enabled()) pcmbuf_crossfade_init(new_track != 0); queue_post(&audio_queue, Q_AUDIO_PLAY, 0); return SKIP_OK_DISK; } /* Wind the buffer forward to the end of the current track */ buf_ridx += cur_ti->available; filebufused -= cur_ti->available; /* Move to the new track */ cur_ti = &tracks[track_ridx]; /* Wind past the new track's codec */ buf_ridx += cur_ti->codecsize; filebufused -= cur_ti->codecsize; /* Check and handle buffer wrapping */ if (buf_ridx >= filebuflen) buf_ridx -= filebuflen; audio_update_trackinfo(); return SKIP_OK_RAM; } static int skip_previous_track(bool inside_codec_thread) { logf("skip previous"); last_peek_offset++; if (--track_ridx < 0) track_ridx += MAX_TRACK; if (tracks[track_ridx].filesize == 0 || filebufused+ci.curpos + tracks[track_ridx].filesize > filebuflen) { logf("Loading from disk..."); ci.reload_codec = true; /* Stop playback. */ /* FIXME: Only stop playback if disk is not spinning! */ if (pcmbuf_is_crossfade_enabled()) pcmbuf_crossfade_init(true); else if (inside_codec_thread) pcmbuf_play_stop(); else stop_codec_flush(); queue_post(&audio_queue, Q_AUDIO_PLAY, 0); return SKIP_OK_DISK; } /* Rewind the buffer to the beginning of the playing track */ buf_ridx -= ci.curpos + cur_ti->codecsize; filebufused += ci.curpos + cur_ti->codecsize; /* Rewind the track to its beginning */ cur_ti->available = cur_ti->filesize - cur_ti->filerem; /* Move to the new track */ cur_ti = &tracks[track_ridx]; /* Rewind the buffer to the beginning of the new track */ buf_ridx -= cur_ti->filesize; filebufused += cur_ti->filesize; /* Reset to the beginning of the new track */ cur_ti->available = cur_ti->filesize; /* Check and handle buffer wrapping */ if (buf_ridx <= 0) buf_ridx += filebuflen; audio_update_trackinfo(); return SKIP_OK_RAM; } /* Request the next track with new codec. */ static void audio_change_track(void) { logf("change track"); if (!ci.reload_codec) { if (skip_next_track(false) == SKIP_FAIL) { logf("No more tracks"); while (pcm_is_playing()) sleep(1); audio_stop_playback(false); return ; } } ci.reload_codec = false; /* Needed for fast skipping. */ if (cur_ti->codecsize > 0) queue_post(&codec_queue, Q_CODEC_LOAD, 0); } bool codec_request_next_track_callback(void) { prev_ti = cur_ti; if (current_codec == CODEC_IDX_VOICE) { voice_remaining = 0; /* Terminate the codec if there are messages waiting on the queue or the core has been requested the codec to be terminated. */ return !ci_voice.stop_codec && queue_empty(&voice_codec_queue); } if (ci.stop_codec || !playing) return false; #ifdef AB_REPEAT_ENABLE ab_end_of_track_report(); #endif if (!new_track) pcmbuf_set_position_callback(pcmbuf_position_callback); logf("Request new track"); /* Advance to next track. */ if (new_track >= 0 || !ci.reload_codec) { if (skip_next_track(true) != SKIP_OK_RAM) return false; } /* Advance to previous track. */ else { if (skip_previous_track(true) != SKIP_OK_RAM) return false; } new_track = 0; ci.reload_codec = false; logf("On-the-fly change"); /* Check if the next codec is the same file. */ if (get_codec_base_type(prev_ti->id3.codectype) != get_codec_base_type(cur_ti->id3.codectype)) { logf("New codec:%d/%d", cur_ti->id3.codectype, tracks[track_ridx].id3.codectype); if (cur_ti->codecsize == 0) { logf("Loading from disk [2]..."); queue_post(&audio_queue, Q_AUDIO_PLAY, 0); } else ci.reload_codec = true; return false; } return true; } /* Invalidates all but currently playing track. */ void audio_invalidate_tracks(void) { if (track_count == 0) { /* This call doesn't seem necessary anymore. Uncomment it if things break */ /* queue_post(&audio_queue, Q_AUDIO_PLAY, 0); */ return ; } playlist_end = false; track_count = 1; last_peek_offset = 0; track_widx = track_ridx; /* Mark all other entries null (also buffered wrong metadata). */ audio_clear_track_entries(false); filebufused = cur_ti->available; buf_widx = buf_ridx + cur_ti->available; if (buf_widx >= filebuflen) buf_widx -= filebuflen; read_next_metadata(); } static void initiate_track_change(long peek_index) { /* Detect if disk is spinning or already loading. */ if (filling || ci.reload_codec || !audio_codec_loaded) { if (pcmbuf_is_crossfade_enabled()) { pcmbuf_crossfade_init(true); ci.stop_codec = true; } else stop_codec_flush(); queue_post(&audio_queue, Q_AUDIO_PLAY, 0); } else { new_track = peek_index; ci.reload_codec = true; } codec_track_changed(); } static void initiate_dir_change(long direction) { if(!playlist_next_dir(direction)) return; queue_post(&audio_queue, Q_AUDIO_PLAY, (bool *)true); codec_track_changed(); } void audio_thread(void) { struct event ev; int last_tick = 0; bool play_pending = false; /* At first initialize audio system in background. */ playback_init(); while (1) { if (play_pending) { queue_wait_w_tmo(&audio_queue, &ev, 0); if (ev.id == SYS_TIMEOUT) { ev.id = Q_AUDIO_PLAY; ev.data = (bool *)1; } } else if (filling) { queue_wait_w_tmo(&audio_queue, &ev, 0); if (ev.id == SYS_TIMEOUT) { ev.id = Q_AUDIO_FILL_BUFFER; ev.data = (void *)0; } } else queue_wait_w_tmo(&audio_queue, &ev, HZ); switch (ev.id) { case Q_AUDIO_FILL_BUFFER: audio_fill_file_buffer((bool)ev.data,abs((long)ev.data)); break; case Q_AUDIO_PLAY: /* Don't start playing immediately if user is skipping tracks * fast to prevent UI lag. */ track_count = 0; last_peek_offset = 0; track_changed = true; playlist_end = false; if (current_tick - last_tick < HZ/2) { play_pending = true; break ; } play_pending = false; last_tick = current_tick; #ifdef CONFIG_TUNER /* check if radio is playing */ if (get_radio_status() != FMRADIO_OFF) { radio_stop(); } #endif logf("starting..."); playing = true; ci.stop_codec = true; ci.reload_codec = false; ci.seek_time = 0; while (audio_codec_loaded) yield(); audio_play_start((size_t)ev.data); break ; case Q_AUDIO_STOP: audio_stop_playback(true); break ; case Q_AUDIO_PAUSE: logf("audio_pause"); pcmbuf_pause((bool)ev.data); paused = (bool)ev.data; break ; case Q_AUDIO_SKIP: logf("audio_skip"); last_tick = current_tick; playlist_end = false; initiate_track_change((long)ev.data); break; case Q_AUDIO_PRE_FF_REWIND: if (!playing) break; pcmbuf_pause(true); break; case Q_AUDIO_FF_REWIND: if (!playing) break ; ci.seek_time = (long)ev.data+1; break ; case Q_AUDIO_SEEK_COMPLETE: if (pcm_is_paused()) { /* If this is not a seamless seek, clear the buffer */ pcmbuf_play_stop(); /* If playback was not 'deliberately' paused, unpause now */ if (!paused) pcmbuf_pause(false); } break; case Q_AUDIO_DIR_SKIP: logf("audio_dir_skip"); playlist_end = false; if (global_settings.beep) pcmbuf_beep(5000, 100, 2500*global_settings.beep); initiate_dir_change((long)ev.data); break; case Q_AUDIO_FLUSH: audio_invalidate_tracks(); break ; case Q_AUDIO_TRACK_CHANGED: if (track_changed_callback) track_changed_callback(&cur_ti->id3); playlist_update_resume_info(audio_current_track()); pcmbuf_set_position_callback(NULL); break ; case Q_AUDIO_CODEC_DONE: break ; #ifndef SIMULATOR case SYS_USB_CONNECTED: logf("USB: Audio core"); audio_stop_playback(true); usb_acknowledge(SYS_USB_CONNECTED_ACK); usb_wait_for_disconnect(&audio_queue); break ; #endif case SYS_TIMEOUT: break; } } } void codec_thread(void) { struct event ev; long codecsize; int status; int wrap; while (1) { status = 0; queue_wait(&codec_queue, &ev); new_track = 0; switch (ev.id) { case Q_CODEC_LOAD_DISK: ci.stop_codec = false; audio_codec_loaded = true; mutex_lock(&mutex_codecthread); current_codec = CODEC_IDX_AUDIO; status = codec_load_file((char *)ev.data, &ci); mutex_unlock(&mutex_codecthread); break ; case Q_CODEC_LOAD: logf("Codec start"); codecsize = cur_ti->codecsize; if (codecsize == 0) { logf("Codec slot is empty!"); /* Wait for the pcm buffer to go empty */ while (pcm_is_playing()) yield(); audio_stop_playback(true); break ; } ci.stop_codec = false; wrap = (long)&filebuf[filebuflen] - (long)cur_ti->codecbuf; audio_codec_loaded = true; mutex_lock(&mutex_codecthread); current_codec = CODEC_IDX_AUDIO; status = codec_load_ram(cur_ti->codecbuf, codecsize, &filebuf[0], wrap, &ci); mutex_unlock(&mutex_codecthread); break ; #ifndef SIMULATOR case SYS_USB_CONNECTED: while (voice_codec_loaded) { if (current_codec != CODEC_IDX_VOICE) swap_codec(); sleep(1); } logf("USB: Audio codec"); usb_acknowledge(SYS_USB_CONNECTED_ACK); usb_wait_for_disconnect(&codec_queue); break ; #endif } if (ci.stop_codec && pcm_is_paused()) pcmbuf_play_stop(); audio_codec_loaded = false; switch (ev.id) { case Q_CODEC_LOAD_DISK: case Q_CODEC_LOAD: if (status != CODEC_OK) { logf("Codec failure"); // audio_stop_playback(); ci.reload_codec = false; gui_syncsplash(HZ*2, true, "Codec failure"); } else { logf("Codec finished"); } if (playing && !ci.stop_codec) audio_change_track(); // queue_post(&audio_queue, Q_AUDIO_CODEC_DONE, (void *)status); } } } static void reset_buffer(void) { filebuf = (char *)&audiobuf[MALLOC_BUFSIZE]; filebuflen = audiobufend - audiobuf - MALLOC_BUFSIZE - GUARD_BUFSIZE - (pcmbuf_get_bufsize() + get_pcmbuf_descsize() + PCMBUF_FADE_CHUNK); if (talk_get_bufsize() && voice_codec_loaded) { filebuf = &filebuf[talk_get_bufsize()]; filebuflen -= 2*CODEC_IRAM_SIZE + 2*CODEC_SIZE + talk_get_bufsize(); } #ifndef SIMULATOR iram_buf[0] = &filebuf[filebuflen]; iram_buf[1] = &filebuf[filebuflen+CODEC_IRAM_SIZE]; #endif dram_buf[0] = (unsigned char *)&filebuf[filebuflen+CODEC_IRAM_SIZE*2]; dram_buf[1] = (unsigned char *)&filebuf[filebuflen+CODEC_IRAM_SIZE*2+CODEC_SIZE]; } void voice_codec_thread(void) { struct event ev; int status; current_codec = CODEC_IDX_AUDIO; voice_codec_loaded = false; while (1) { status = 0; voice_is_playing = false; queue_wait(&voice_codec_queue, &ev); switch (ev.id) { case Q_CODEC_LOAD_DISK: logf("Loading voice codec"); audio_stop_playback(true); mutex_lock(&mutex_codecthread); current_codec = CODEC_IDX_VOICE; dsp_configure(DSP_RESET, 0); ci.configure(CODEC_DSP_ENABLE, (bool *)true); voice_remaining = 0; voice_getmore = NULL; voice_codec_loaded = true; reset_buffer(); ci_voice.stop_codec = false; status = codec_load_file((char *)ev.data, &ci_voice); logf("Voice codec finished"); audio_stop_playback(true); mutex_unlock(&mutex_codecthread); current_codec = CODEC_IDX_AUDIO; voice_codec_loaded = false; reset_buffer(); break ; #ifndef SIMULATOR case SYS_USB_CONNECTED: logf("USB: Voice codec"); usb_acknowledge(SYS_USB_CONNECTED_ACK); usb_wait_for_disconnect(&voice_codec_queue); break ; #endif } } } void voice_init(void) { if (!filebuf) return; /* Audio buffers not yet set up */ while (voice_codec_loaded) { logf("Terminating voice codec"); ci_voice.stop_codec = true; sleep(1); } if (!talk_get_bufsize()) return ; logf("Starting voice codec"); queue_post(&voice_codec_queue, Q_CODEC_LOAD_DISK, (void *)CODEC_MPA_L3); while (!voice_codec_loaded) sleep(1); } struct mp3entry* audio_current_track(void) { const char *filename; const char *p; static struct mp3entry temp_id3; if (track_count > 0 && cur_ti->taginfo_ready) return (struct mp3entry *)&cur_ti->id3; memset(&temp_id3, 0, sizeof(struct mp3entry)); filename = playlist_peek(0); if (!filename) filename = "No file!"; #ifdef HAVE_TC_RAMCACHE if (tagcache_fill_tags(&temp_id3, filename)) return &temp_id3; #endif p = strrchr(filename, '/'); if (!p) p = filename; else p++; strncpy(temp_id3.path, p, sizeof(temp_id3.path)-1); temp_id3.title = &temp_id3.path[0]; return &temp_id3; } struct mp3entry* audio_next_track(void) { int next_idx = track_ridx + 1; if (track_count == 0) return NULL; if (next_idx >= MAX_TRACK) next_idx = 0; if (!tracks[next_idx].taginfo_ready) return NULL; return &tracks[next_idx].id3; } bool audio_has_changed_track(void) { if (track_changed) { track_changed = false; return true; } return false; } void audio_play(long offset) { logf("audio_play"); if (pcmbuf_is_crossfade_enabled()) { ci.stop_codec = true; sleep(1); pcmbuf_crossfade_init(true); } else { stop_codec_flush(); } queue_post(&audio_queue, Q_AUDIO_PLAY, (void *)offset); } void audio_stop(void) { logf("audio_stop"); queue_post(&audio_queue, Q_AUDIO_STOP, 0); while (playing || audio_codec_loaded) yield(); } bool mp3_pause_done(void) { return pcm_is_paused(); } void audio_pause(void) { queue_post(&audio_queue, Q_AUDIO_PAUSE, (void *)true); } void audio_resume(void) { queue_post(&audio_queue, Q_AUDIO_PAUSE, (void *)false); } void audio_next(void) { /* Prevent UI lag and update the WPS immediately. */ if (global_settings.beep) pcmbuf_beep(5000, 100, 2500*global_settings.beep); if (!playlist_check(1)) return ; playlist_next(1); track_changed = true; /* Force WPS to update even if audio thread is blocked spinning. */ if (mutex_bufferfill.locked) cur_ti->taginfo_ready = false; queue_post(&audio_queue, Q_AUDIO_SKIP, (void *)1); } void audio_prev(void) { /* Prevent UI lag and update the WPS immediately. */ if (global_settings.beep) pcmbuf_beep(5000, 100, 2500*global_settings.beep); if (!playlist_check(-1)) return ; playlist_next(-1); track_changed = true; /* Force WPS to update even if audio thread is blocked spinning. */ if (mutex_bufferfill.locked) cur_ti->taginfo_ready = false; queue_post(&audio_queue, Q_AUDIO_SKIP, (void *)-1); } void audio_next_dir(void) { queue_post(&audio_queue, Q_AUDIO_DIR_SKIP, (void *)1); } void audio_prev_dir(void) { queue_post(&audio_queue, Q_AUDIO_DIR_SKIP, (void *)-1); } void audio_pre_ff_rewind(void) { logf("pre ff/rewind"); queue_post(&audio_queue, Q_AUDIO_PRE_FF_REWIND, 0); } void audio_ff_rewind(long newpos) { logf("ff/rewind: %d", newpos); queue_post(&audio_queue, Q_AUDIO_FF_REWIND, (int *)newpos); } void audio_flush_and_reload_tracks(void) { logf("flush & reload"); queue_post(&audio_queue, Q_AUDIO_FLUSH, 0); } void audio_error_clear(void) { } int audio_status(void) { int ret = 0; if (playing) ret |= AUDIO_STATUS_PLAY; if (paused) ret |= AUDIO_STATUS_PAUSE; return ret; } int audio_get_file_pos(void) { return 0; } /* Copied from mpeg.c. Should be moved somewhere else. */ static void mp3_set_elapsed(struct mp3entry* id3) { if ( id3->vbr ) { if ( id3->has_toc ) { /* calculate elapsed time using TOC */ int i; unsigned int remainder, plen, relpos, nextpos; /* find wich percent we're at */ for (i=0; i<100; i++ ) { if ( id3->offset < id3->toc[i] * (id3->filesize / 256) ) { break; } } i--; if (i < 0) i = 0; relpos = id3->toc[i]; if (i < 99) { nextpos = id3->toc[i+1]; } else { nextpos = 256; } remainder = id3->offset - (relpos * (id3->filesize / 256)); /* set time for this percent (divide before multiply to prevent overflow on long files. loss of precision is negligible on short files) */ id3->elapsed = i * (id3->length / 100); /* calculate remainder time */ plen = (nextpos - relpos) * (id3->filesize / 256); id3->elapsed += (((remainder * 100) / plen) * (id3->length / 10000)); } else { /* no TOC exists. set a rough estimate using average bitrate */ int tpk = id3->length / (id3->filesize / 1024); id3->elapsed = id3->offset / 1024 * tpk; } } else { /* constant bitrate, use exact calculation */ if (id3->bitrate != 0) id3->elapsed = id3->offset / (id3->bitrate / 8); } } /* Copied from mpeg.c. Should be moved somewhere else. */ int mp3_get_file_pos(void) { int pos = -1; struct mp3entry *id3 = audio_current_track(); if (id3->vbr) { if (id3->has_toc) { /* Use the TOC to find the new position */ unsigned int percent, remainder; int curtoc, nexttoc, plen; percent = (id3->elapsed*100)/id3->length; if (percent > 99) percent = 99; curtoc = id3->toc[percent]; if (percent < 99) nexttoc = id3->toc[percent+1]; else nexttoc = 256; pos = (id3->filesize/256)*curtoc; /* Use the remainder to get a more accurate position */ remainder = (id3->elapsed*100)%id3->length; remainder = (remainder*100)/id3->length; plen = (nexttoc - curtoc)*(id3->filesize/256); pos += (plen/100)*remainder; } else { /* No TOC exists, estimate the new position */ pos = (id3->filesize / (id3->length / 1000)) * (id3->elapsed / 1000); } } else if (id3->bitrate) pos = id3->elapsed * (id3->bitrate / 8); else { return -1; } if (pos >= (int)(id3->filesize - id3->id3v1len)) { /* Don't seek right to the end of the file so that we can transition properly to the next song */ pos = id3->filesize - id3->id3v1len - 1; } else if (pos < (int)id3->first_frame_offset) { /* skip past id3v2 tag and other leading garbage */ pos = id3->first_frame_offset; } return pos; } void mp3_play_data(const unsigned char* start, int size, void (*get_more)(unsigned char** start, int* size)) { voice_getmore = get_more; voicebuf = (char *)start; voice_remaining = size; voice_is_playing = true; pcmbuf_reset_mixpos(); } void audio_set_buffer_margin(int setting) { static const int lookup[] = {5, 15, 30, 60, 120, 180, 300, 600}; buffer_margin = lookup[setting]; logf("buffer margin: %ds", buffer_margin); set_filebuf_watermark(buffer_margin); } /* Set crossfade & PCM buffer length. */ void audio_set_crossfade(int enable) { size_t size; bool was_playing = playing; int offset = 0; int seconds = 1; if (!filebuf) return; /* Audio buffers not yet set up */ /* Store the track resume position */ if (playing) offset = cur_ti->id3.offset; if (enable) { seconds = global_settings.crossfade_fade_out_delay + global_settings.crossfade_fade_out_duration; } /* Buffer has to be at least 2s long. */ seconds += 2; logf("buf len: %d", seconds); size = seconds * (NATIVE_FREQUENCY*4); if (pcmbuf_get_bufsize() == size) return ; /* Playback has to be stopped before changing the buffer size. */ audio_stop_playback(true); /* Re-initialize audio system. */ if (was_playing) gui_syncsplash(0, true, (char *)str(LANG_RESTARTING_PLAYBACK)); pcmbuf_init(size); pcmbuf_crossfade_enable(enable); reset_buffer(); logf("abuf:%dB", pcmbuf_get_bufsize()); logf("fbuf:%dB", filebuflen); voice_init(); /* Restart playback. */ if (was_playing) { audio_play(offset); /* Wait for the playback to start again (and display the splash screen during that period. */ playing = true; while (playing && !audio_codec_loaded) yield(); } } void mpeg_id3_options(bool _v1first) { v1first = _v1first; } void test_buffer_event(struct mp3entry *id3, bool last_track) { (void)id3; (void)last_track; logf("be:%d%s", last_track, id3->path); } void test_unbuffer_event(struct mp3entry *id3, bool last_track) { (void)id3; (void)last_track; logf("ube:%d%s", last_track, id3->path); } static void playback_init(void) { static bool voicetagtrue = true; struct event ev; logf("playback api init"); pcm_init(); #if defined(HAVE_RECORDING) && !defined(SIMULATOR) /* Set the input multiplexer to Line In */ pcm_rec_mux(0); #endif audio_set_track_buffer_event(test_buffer_event); audio_set_track_unbuffer_event(test_unbuffer_event); /* Initialize codec api. */ ci.read_filebuf = codec_filebuf_callback; ci.pcmbuf_insert = pcmbuf_insert_buffer; ci.pcmbuf_insert_split = codec_pcmbuf_insert_split_callback; ci.get_codec_memory = get_codec_memory_callback; ci.request_buffer = codec_request_buffer_callback; ci.advance_buffer = codec_advance_buffer_callback; ci.advance_buffer_loc = codec_advance_buffer_loc_callback; ci.request_next_track = codec_request_next_track_callback; ci.mp3_get_filepos = codec_mp3_get_filepos_callback; ci.seek_buffer = codec_seek_buffer_callback; ci.seek_complete = codec_seek_complete_callback; ci.set_elapsed = codec_set_elapsed_callback; ci.set_offset = codec_set_offset_callback; ci.configure = codec_configure_callback; memcpy(&ci_voice, &ci, sizeof(struct codec_api)); memset(&id3_voice, 0, sizeof(struct mp3entry)); ci_voice.taginfo_ready = &voicetagtrue; ci_voice.id3 = &id3_voice; ci_voice.pcmbuf_insert = codec_pcmbuf_insert_callback; id3_voice.frequency = 11200; id3_voice.length = 1000000L; create_thread(codec_thread, codec_stack, sizeof(codec_stack), codec_thread_name); create_thread(voice_codec_thread, voice_codec_stack, sizeof(voice_codec_stack), voice_codec_thread_name); while (1) { queue_wait(&audio_queue, &ev); if (ev.id == Q_AUDIO_POSTINIT) break ; #ifndef SIMULATOR if (ev.id == SYS_USB_CONNECTED) { logf("USB: Audio preinit"); usb_acknowledge(SYS_USB_CONNECTED_ACK); usb_wait_for_disconnect(&audio_queue); } #endif } filebuf = (char *)&audiobuf[MALLOC_BUFSIZE]; /* Apply relevant settings */ audio_set_buffer_margin(global_settings.buffer_margin); audio_set_crossfade(global_settings.crossfade); sound_settings_apply(); } void audio_preinit(void) { logf("playback system pre-init"); filebufused = 0; filling = false; current_codec = CODEC_IDX_AUDIO; playing = false; paused = false; audio_codec_loaded = false; voice_is_playing = false; track_changed = false; current_fd = -1; track_buffer_callback = NULL; track_unbuffer_callback = NULL; track_changed_callback = NULL; /* Just to prevent cur_ti never be anything random. */ cur_ti = &tracks[0]; mutex_init(&mutex_bufferfill); mutex_init(&mutex_codecthread); queue_init(&audio_queue); queue_init(&codec_queue); queue_init(&voice_codec_queue); create_thread(audio_thread, audio_stack, sizeof(audio_stack), audio_thread_name); } void audio_init(void) { logf("playback system post-init"); queue_post(&audio_queue, Q_AUDIO_POSTINIT, 0); }