/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kévin FERRARE * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "lcd.h" #include "font.h" #include "button.h" #include "sprintf.h" #include "settings.h" #include "kernel.h" #include "screen_access.h" #include "list.h" #include "scrollbar.h" #include "statusbar.h" #ifdef HAVE_LCD_CHARCELLS #define SCROLL_LIMIT 1 #else #define SCROLL_LIMIT 2 #endif void gui_list_init(struct gui_list * gui_list, void (*callback_get_item_icon)(int selected_item, ICON * icon), char * (*callback_get_item_name)(int selected_item, char *buffer)) { gui_list->callback_get_item_icon = callback_get_item_icon; gui_list->callback_get_item_name = callback_get_item_name; gui_list->display = NULL; gui_list_set_nb_items(gui_list, 0); gui_list->selected_item = 0; gui_list->start_item = 0; } void gui_list_set_nb_items(struct gui_list * gui_list, int nb_items) { gui_list->nb_items = nb_items; } void gui_list_set_display(struct gui_list * gui_list, struct screen * display) { if(gui_list->display != 0) /* we switched from a previous display */ gui_list->display->stop_scroll(); gui_list->display = display; #ifdef HAVE_LCD_CHARCELLS display->double_height(false); #endif gui_list_put_selection_in_screen(gui_list, false); } void gui_list_put_selection_in_screen(struct gui_list * gui_list, bool put_from_end) { struct screen * display = gui_list->display; if(put_from_end) { int list_end = gui_list->selected_item + SCROLL_LIMIT - 1; if(list_end > gui_list->nb_items) list_end = gui_list->nb_items; gui_list->start_item = list_end - display->nb_lines; } else { int list_start = gui_list->selected_item - SCROLL_LIMIT + 1; if(list_start + display->nb_lines > gui_list->nb_items) list_start = gui_list->nb_items - display->nb_lines; gui_list->start_item = list_start; } if(gui_list->start_item < 0) gui_list->start_item = 0; } void gui_list_get_selected_item_name(struct gui_list * gui_list, char *buffer) { gui_list->callback_get_item_name(gui_list->selected_item, buffer); } int gui_list_get_selected_item_position(struct gui_list * gui_list) { return gui_list->selected_item; } void gui_list_draw(struct gui_list * gui_list) { struct screen * display=gui_list->display; int cursor_pos = 0; int icon_pos = 1; int text_pos; bool draw_icons = (gui_list->callback_get_item_icon != NULL && global_settings.show_icons) ; bool draw_cursor; int i; /* Adjust the position of icon, cursor, text */ #ifdef HAVE_LCD_BITMAP bool draw_scrollbar = (global_settings.scrollbar && display->nb_lines < gui_list->nb_items); int list_y_start = screen_get_text_y_start(gui_list->display); int list_y_end = screen_get_text_y_end(gui_list->display); draw_cursor = !global_settings.invert_cursor; text_pos = 0; /* here it's in pixels */ if(draw_scrollbar) { ++cursor_pos; ++icon_pos; text_pos += SCROLLBAR_WIDTH; } if(!draw_cursor) { --icon_pos; } else text_pos += CURSOR_WIDTH; if(draw_icons) text_pos += 8; #else draw_cursor = true; if(draw_icons) text_pos = 2; /* here it's in chars */ else text_pos = 1; #endif /* The drawing part */ #ifdef HAVE_LCD_BITMAP /* clear the drawing area */ display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); display->fillrect(0, list_y_start, display->width, list_y_end - list_y_start); display->set_drawmode(DRMODE_SOLID); /* FIXME: should not be handled here, but rather in the * code that changes fonts */ screen_update_nblines(display); display->stop_scroll(); display->setmargins(text_pos, list_y_start); #else display->clear_display(); #endif for(i = 0;i < display->nb_lines;++i) { char entry_buffer[MAX_PATH]; char * entry_name; int current_item = gui_list->start_item + i; /* When there are less items to display than the * current available space on the screen, we stop*/ if(current_item >= gui_list->nb_items) break; entry_name = gui_list->callback_get_item_name(current_item, entry_buffer); if(current_item == gui_list->selected_item) { /* The selected item must be displayed scrolling */ #ifdef HAVE_LCD_BITMAP if (global_settings.invert_cursor)/* Display inverted-line-style*/ display->puts_scroll_style(0, i, entry_name, STYLE_INVERT); else display->puts_scroll(0, i, entry_name); #else display->puts_scroll(text_pos, i, entry_name); #endif if(draw_cursor) screen_put_cursorxy(display, cursor_pos, i); } else {/* normal item */ #ifdef HAVE_LCD_BITMAP display->puts(0, i, entry_name); #else display->puts(text_pos, i, entry_name); #endif } /* Icons display */ if(draw_icons) { ICON icon; gui_list->callback_get_item_icon(current_item, &icon); screen_put_iconxy(display, icon_pos, i, icon); } } #ifdef HAVE_LCD_BITMAP /* Draw the scrollbar if needed*/ if(draw_scrollbar) { int scrollbar_y_end = display->char_height * display->nb_lines + list_y_start; gui_scrollbar_draw(display, 0, list_y_start, SCROLLBAR_WIDTH-1, scrollbar_y_end - list_y_start, gui_list->nb_items, gui_list->start_item, gui_list->start_item + display->nb_lines, VERTICAL); } display->update_rect(0, list_y_start, display->width, list_y_end - list_y_start); #else #ifdef SIMULATOR display->update(); #endif #endif } void gui_list_select_item(struct gui_list * gui_list, int item_number) { if( item_number > gui_list->nb_items-1 || item_number < 0 ) return; gui_list->selected_item = item_number; gui_list_put_selection_in_screen(gui_list, false); } void gui_list_select_next(struct gui_list * gui_list) { int item_pos; int end_item; int nb_lines = gui_list->display->nb_lines; ++gui_list->selected_item; if( gui_list->selected_item >= gui_list->nb_items ) { /* we have already reached the bottom of the list */ gui_list->selected_item = 0; gui_list->start_item = 0; } else { item_pos = gui_list->selected_item - gui_list->start_item; end_item = gui_list->start_item + nb_lines; /* we start scrolling vertically when reaching the line * (nb_lines-SCROLL_LIMIT) * and when we are not in the last part of the list*/ if( item_pos > nb_lines-SCROLL_LIMIT && end_item < gui_list->nb_items ) ++gui_list->start_item; } } void gui_list_select_previous(struct gui_list * gui_list) { int item_pos; int nb_lines = gui_list->display->nb_lines; --gui_list->selected_item; if( gui_list->selected_item < 0 ) { /* we have aleady reached the top of the list */ int start; gui_list->selected_item = gui_list->nb_items-1; start = gui_list->nb_items-nb_lines; if( start < 0 ) gui_list->start_item = 0; else gui_list->start_item = start; } else { item_pos = gui_list->selected_item - gui_list->start_item; if( item_pos < SCROLL_LIMIT-1 && gui_list->start_item > 0 ) --gui_list->start_item; } } void gui_list_select_next_page(struct gui_list * gui_list, int nb_lines) { if(gui_list->selected_item == gui_list->nb_items-1) gui_list->selected_item = 0; else { gui_list->selected_item += nb_lines; if(gui_list->selected_item > gui_list->nb_items-1) gui_list->selected_item = gui_list->nb_items-1; } gui_list_put_selection_in_screen(gui_list, true); } void gui_list_select_previous_page(struct gui_list * gui_list, int nb_lines) { if(gui_list->selected_item == 0) gui_list->selected_item = gui_list->nb_items - 1; else { gui_list->selected_item -= nb_lines; if(gui_list->selected_item < 0) gui_list->selected_item = 0; } gui_list_put_selection_in_screen(gui_list, false); } void gui_list_add_item(struct gui_list * gui_list) { ++gui_list->nb_items; /* if only one item in the list, select it */ if(gui_list->nb_items == 1) gui_list->selected_item = 0; } void gui_list_del_item(struct gui_list * gui_list) { int nb_lines = gui_list->display->nb_lines; if(gui_list->nb_items > 0) { int dist_selected_from_end = gui_list->nb_items - gui_list->selected_item - 1; int dist_start_from_end = gui_list->nb_items - gui_list->start_item - 1; if(dist_selected_from_end == 0) { /* Oops we are removing the selected item, select the previous one */ --gui_list->selected_item; } --gui_list->nb_items; /* scroll the list if needed */ if( (dist_start_from_end < nb_lines) && (gui_list->start_item != 0) ) --gui_list->start_item; } } /* * Synchronized lists stuffs */ void gui_synclist_init( struct gui_synclist * lists, void (*callback_get_item_icon)(int selected_item, ICON * icon), char * (*callback_get_item_name)(int selected_item, char *buffer) ) { int i; for(i = 0;i < NB_SCREENS;i++) { gui_list_init(&(lists->gui_list[i]), callback_get_item_icon, callback_get_item_name); gui_list_set_display(&(lists->gui_list[i]), &(screens[i])); } } void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items) { int i; for(i = 0;i < NB_SCREENS;i++) { gui_list_set_nb_items(&(lists->gui_list[i]), nb_items); } } void gui_synclist_get_selected_item_name(struct gui_synclist * lists, char *buffer) { gui_list_get_selected_item_name(&(lists->gui_list[0]), buffer); } int gui_synclist_get_selected_item_position(struct gui_synclist * lists) { return gui_list_get_selected_item_position(&(lists->gui_list[0])); } void gui_synclist_draw(struct gui_synclist * lists) { int i; for(i = 0;i < NB_SCREENS;i++) gui_list_draw(&(lists->gui_list[i])); } void gui_synclist_select_item(struct gui_synclist * lists, int item_number) { int i; for(i = 0;i < NB_SCREENS;i++) gui_list_select_item(&(lists->gui_list[i]), item_number); } void gui_synclist_select_next(struct gui_synclist * lists) { int i; for(i = 0;i < NB_SCREENS;i++) gui_list_select_next(&(lists->gui_list[i])); } void gui_synclist_select_previous(struct gui_synclist * lists) { int i; for(i = 0;i < NB_SCREENS;i++) gui_list_select_previous(&(lists->gui_list[i])); } void gui_synclist_select_next_page(struct gui_synclist * lists, enum screen_type screen) { int i; for(i = 0;i < NB_SCREENS;i++) gui_list_select_next_page(&(lists->gui_list[i]), screens[screen].nb_lines); } void gui_synclist_select_previous_page(struct gui_synclist * lists, enum screen_type screen) { int i; for(i = 0;i < NB_SCREENS;i++) gui_list_select_previous_page(&(lists->gui_list[i]), screens[screen].nb_lines); } void gui_synclist_add_item(struct gui_synclist * lists) { int i; for(i = 0;i < NB_SCREENS;i++) gui_list_add_item(&(lists->gui_list[i])); } void gui_synclist_del_item(struct gui_synclist * lists) { int i; for(i = 0;i < NB_SCREENS;i++) gui_list_del_item(&(lists->gui_list[i])); } bool gui_synclist_do_button(struct gui_synclist * lists, unsigned button) { switch(button) { case LIST_PREV: case LIST_PREV | BUTTON_REPEAT: #ifdef LIST_RC_PREV case LIST_RC_PREV: case LIST_RC_PREV | BUTTON_REPEAT: #endif gui_synclist_select_previous(lists); gui_synclist_draw(lists); return true; case LIST_NEXT: case LIST_NEXT | BUTTON_REPEAT: #ifdef LIST_RC_NEXT case LIST_RC_NEXT: case LIST_RC_NEXT | BUTTON_REPEAT: #endif gui_synclist_select_next(lists); gui_synclist_draw(lists); return true; /* for pgup / pgdown, we are obliged to have a different behaviour depending on the screen * for which the user pressed the key since for example, remote and main screen doesn't * have the same number of lines*/ #ifdef LIST_PGUP case LIST_PGUP: case LIST_PGUP | BUTTON_REPEAT: gui_synclist_select_previous_page(lists, SCREEN_MAIN); gui_synclist_draw(lists); return true; #endif #ifdef LIST_RC_PGUP case LIST_RC_PGUP: case LIST_RC_PGUP | BUTTON_REPEAT: gui_synclist_select_previous_page(lists, SCREEN_REMOTE); gui_synclist_draw(lists); return true; #endif #ifdef LIST_PGDN case LIST_PGDN: case LIST_PGDN | BUTTON_REPEAT: gui_synclist_select_next_page(lists, SCREEN_MAIN); gui_synclist_draw(lists); return true; #endif #ifdef LIST_RC_PGDN case LIST_RC_PGDN: case LIST_RC_PGDN | BUTTON_REPEAT: gui_synclist_select_next_page(lists, SCREEN_REMOTE); gui_synclist_draw(lists); return true; #endif } return false; }