/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: Platform-independent sound code * *-----------------------------------------------------------------------------*/ #include "i_system.h" #include "i_sound.h" #include "sounds.h" #include "s_sound.h" #include "z_zone.h" #include "m_random.h" #include "w_wad.h" #include "d_main.h" #include "doomdef.h" #include "r_main.h" #include "doomstat.h" #include "rockmacros.h" // when to clip out sounds // Does not fit the large outdoor areas. #define S_CLIPPING_DIST (1200<>FRACBITS) // Adjustable by menu. #define NORM_PITCH 128 #define NORM_PRIORITY 64 #define NORM_SEP 128 #define S_STEREO_SWING (96<= prboom_2_compatibility && sfx_id == sfx_noway); // killough 4/25/98 sfx_id &= ~PICKUP_SOUND; // check for bogus sound # if (sfx_id < 1 || sfx_id > NUMSFX) I_Error("S_StartSoundAtVolume: Bad sfx #: %d", sfx_id); sfx = &S_sfx[sfx_id]; // Initialize sound parameters if (sfx->link) { pitch = sfx->pitch; priority = sfx->priority; volume += sfx->volume; if (volume < 1) return; if (volume > snd_SfxVolume) volume = snd_SfxVolume; } else { pitch = NORM_PITCH; priority = NORM_PRIORITY; } // Check to see if it is audible, // and if not, modify the params if (!origin || origin == players[displayplayer].mo) { sep = NORM_SEP; volume *= 8; } else if (!S_AdjustSoundParams(players[displayplayer].mo, origin, &volume, &sep, &pitch)) return; else if ( origin->x == players[displayplayer].mo->x && origin->y == players[displayplayer].mo->y) sep = NORM_SEP; // hacks to vary the sfx pitches if (sfx_id >= sfx_sawup && sfx_id <= sfx_sawhit) pitch += 8 - (M_Random()&15); else if (sfx_id != sfx_itemup && sfx_id != sfx_tink) pitch += 16 - (M_Random()&31); if (pitch<0) pitch = 0; if (pitch>255) pitch = 255; // kill old sound for (cnum=0 ; cnumlumpnum < 0 && (sfx->lumpnum = I_GetSfxLumpNum(sfx)) < 0) return; // increase the usefulness if (sfx->usefulness++ < 0) sfx->usefulness = 1; // Assigns the handle to one of the channels in the mix/output buffer. channels[cnum].handle = I_StartSound(sfx_id, cnum, volume, sep, pitch, priority); } void S_StartSound(void *origin, int sfx_id) { S_StartSoundAtVolume(origin, sfx_id, snd_SfxVolume); } void S_StopSound(void *origin) { int cnum; if (nosfxparm) return; for (cnum=0 ; cnumhandle); mus_paused = true; } } void S_ResumeSound(void) { if (nosfxparm) return; if (mus_playing && mus_paused) { I_ResumeSong(mus_playing->handle); mus_paused = false; } } // // Updates music & sounds // void S_UpdateSounds(void* listener_p) { int cnum; mobj_t* listener = (mobj_t*)listener_p; if (nosfxparm) return; for (cnum=0 ; cnumsfxinfo)) { if (I_SoundIsPlaying(c->handle)) { // initialize parameters int volume = snd_SfxVolume; int sep = NORM_PITCH; int pitch = NORM_SEP; if (sfx->link) { pitch = sfx->pitch; volume += sfx->volume; if (volume < 1) { S_StopChannel(cnum); continue; } else if (volume > snd_SfxVolume) volume = snd_SfxVolume; } // check non-local sounds for distance clipping // or modify their params if (c->origin && listener_p != c->origin) // killough 3/20/98 { if (!S_AdjustSoundParams(listener, c->origin, &volume, &sep, &pitch)) S_StopChannel(cnum); else I_UpdateSoundParams(c->handle, volume, sep, pitch); } } else S_StopChannel(cnum); } } } void S_SetMusicVolume(int volume) { if (nosfxparm) return; if (volume < 0 || volume > 15) I_Error("S_SetMusicVolume: Attempt to set music volume at %d", volume); I_SetMusicVolume(volume); snd_MusicVolume = volume; } void S_SetSfxVolume(int volume) { if (nosfxparm) return; if (volume < 0 || volume > 127) I_Error("S_SetSfxVolume: Attempt to set sfx volume at %d", volume); snd_SfxVolume = volume; } // // Starts some music with the music id found in sounds.h. // void S_StartMusic(int m_id) { if (nosfxparm) return; S_ChangeMusic(m_id, false); } void S_ChangeMusic(int musicnum, int looping) { musicinfo_t *music; if (nosfxparm) return; if (musicnum <= mus_None || musicnum >= NUMMUSIC) I_Error("S_ChangeMusic: Bad music number %d", musicnum); music = &S_music[musicnum]; if (mus_playing == music) return; // shutdown old music S_StopMusic(); // get lumpnum if neccessary if (!music->lumpnum) { char namebuf[9]; snprintf(namebuf,sizeof(namebuf),"d_%s", music->name); music->lumpnum = W_GetNumForName(namebuf); } // load & register it music->data = W_CacheLumpNum(music->lumpnum); // music->handle = I_RegisterSong(music->data, W_LumpLength(music->lumpnum)); // load & register it // music->data = (void *) W_CacheLumpNum(music->lumpnum); music->handle = I_RegisterSong(music->data); // play it I_PlaySong(music->handle, looping); mus_playing = music; } void S_StopMusic(void) { if (nosfxparm) return; if (mus_playing) { if (mus_paused) I_ResumeSong(mus_playing->handle); I_StopSong(mus_playing->handle); I_UnRegisterSong(mus_playing->handle); if (mus_playing->lumpnum >= 0) W_UnlockLumpNum(mus_playing->lumpnum); // cph - release the music data mus_playing->data = 0; mus_playing = 0; } } void S_StopChannel(int cnum) { int i; channel_t* c = &channels[cnum]; if (nosfxparm) return; if (c->sfxinfo) { // stop the sound playing if (I_SoundIsPlaying(c->handle)) I_StopSound(c->handle); // check to see // if other channels are playing the sound for (i=0 ; isfxinfo == channels[i].sfxinfo) break; // degrade usefulness of sound data c->sfxinfo->usefulness--; c->sfxinfo = 0; } } // // Changes volume, stereo-separation, and pitch variables // from the norm of a sound effect to be played. // If the sound is not audible, returns a 0. // Otherwise, modifies parameters and returns 1. // int S_AdjustSoundParams(mobj_t *listener, mobj_t *source, int *vol, int *sep, int *pitch) { (void)pitch; fixed_t adx, ady, approx_dist; angle_t angle; if (nosfxparm) return 0; // calculate the distance to sound origin // and clip it if necessary adx = D_abs(listener->x - source->x); ady = D_abs(listener->y - source->y); // From _GG1_ p.428. Appox. eucledian distance fast. approx_dist = adx + ady - ((adx < ady ? adx : ady)>>1); if (!approx_dist) // killough 11/98: handle zero-distance as special case { *sep = NORM_SEP; *vol = snd_SfxVolume; return *vol > 0; } if (approx_dist > S_CLIPPING_DIST) return 0; // angle of source to listener angle = R_PointToAngle2(listener->x, listener->y, source->x, source->y); if (angle <= listener->angle) angle += 0xffffffff; angle -= listener->angle; angle >>= ANGLETOFINESHIFT; // stereo separation *sep = 128 - (FixedMul(S_STEREO_SWING,finesine[angle])>>FRACBITS); // volume calculation if (approx_dist < S_CLOSE_DIST) *vol = snd_SfxVolume*8; else // distance effect *vol = (snd_SfxVolume * ((S_CLIPPING_DIST-approx_dist)>>FRACBITS) * 8) / S_ATTENUATOR; return (*vol > 0); } // // S_getChannel : // If none available, return -1. Otherwise channel #. // // killough 4/25/98: made static, added is_pickup argument static int S_getChannel(void *origin, sfxinfo_t *sfxinfo, int is_pickup) { // channel number to use int cnum; channel_t* c; if (nosfxparm) return -1; // Find an open channel for (cnum=0; cnumpriority >= sfxinfo->priority) break; if (cnum == numChannels) return -1; // No lower priority. Sorry, Charlie. else S_StopChannel(cnum); // Otherwise, kick out lower priority. } c = &channels[cnum]; // channel is decided to be cnum. c->sfxinfo = sfxinfo; c->origin = origin; c->is_pickup = is_pickup; // killough 4/25/98 return cnum; }