#include "../src/m_pd.h" #include "../src/m_fixed.h" static t_class *vsnapshot_tilde_class; typedef struct _vsnapshot { t_object x_obj; int x_n; int x_gotone; t_sample *x_vec; float x_f; float x_sampspermsec; double x_time; } t_vsnapshot; static void *vsnapshot_tilde_new(void) { t_vsnapshot *x = (t_vsnapshot *)pd_new(vsnapshot_tilde_class); outlet_new(&x->x_obj, &s_float); x->x_f = 0; x->x_n = 0; x->x_vec = 0; x->x_gotone = 0; return (x); } static t_int *vsnapshot_tilde_perform(t_int *w) { t_sample *in = (t_sample *)(w[1]); t_vsnapshot *x = (t_vsnapshot *)(w[2]); t_sample *out = x->x_vec; int n = x->x_n, i; for (i = 0; i < n; i++) out[i] = in[i]; x->x_time = clock_getlogicaltime(); x->x_gotone = 1; return (w+3); } static void vsnapshot_tilde_dsp(t_vsnapshot *x, t_signal **sp) { int n = sp[0]->s_n; if (n != x->x_n) { if (x->x_vec) t_freebytes(x->x_vec, x->x_n * sizeof(t_sample)); x->x_vec = (t_sample *)getbytes(n * sizeof(t_sample)); x->x_gotone = 0; x->x_n = n; } x->x_sampspermsec = sp[0]->s_sr / 1000; dsp_add(vsnapshot_tilde_perform, 2, sp[0]->s_vec, x); } static void vsnapshot_tilde_bang(t_vsnapshot *x) { float val; if (x->x_gotone) { int indx = clock_gettimesince(x->x_time) * x->x_sampspermsec; if (indx < 0) indx = 0; else if (indx >= x->x_n) indx = x->x_n - 1; val = x->x_vec[indx]; } else val = 0; outlet_float(x->x_obj.ob_outlet, val); } static void vsnapshot_tilde_ff(t_vsnapshot *x) { if (x->x_vec) t_freebytes(x->x_vec, x->x_n * sizeof(t_sample)); } void vsnapshot_tilde_setup(void) { vsnapshot_tilde_class = class_new(gensym("vsnapshot~"), vsnapshot_tilde_new, (t_method)vsnapshot_tilde_ff, sizeof(t_vsnapshot), 0, 0); CLASS_MAINSIGNALIN(vsnapshot_tilde_class, t_vsnapshot, x_f); class_addmethod(vsnapshot_tilde_class, (t_method)vsnapshot_tilde_dsp, gensym("dsp"), 0); class_addbang(vsnapshot_tilde_class, vsnapshot_tilde_bang); }