/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Linus Nielsen Feltzing * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef AUDIO_H #define AUDIO_H #include #ifdef SIMULATOR #define audio_play(x) sim_audio_play(x) #endif #define AUDIO_STATUS_PLAY 1 #define AUDIO_STATUS_PAUSE 2 #define AUDIO_STATUS_RECORD 4 #define AUDIO_STATUS_PRERECORD 8 #define AUDIO_STATUS_ERROR 16 #define AUDIOERR_DISK_FULL 1 #define AUDIO_GAIN_LINEIN 0 #define AUDIO_GAIN_MIC 1 #define AUDIO_GAIN_ADC 2 /* for UDA1380 */ struct audio_debug { int audiobuflen; int audiobuf_write; int audiobuf_swapwrite; int audiobuf_read; int last_dma_chunk_size; bool dma_on; bool playing; bool play_pending; bool is_playing; bool filling; bool dma_underrun; int unplayed_space; int playable_space; int unswapped_space; int low_watermark_level; int lowest_watermark_level; }; void audio_init(void); void audio_play(int offset); void audio_stop(void); void audio_pause(void); void audio_resume(void); void audio_next(void); void audio_prev(void); int audio_status(void); void audio_ff_rewind(int newtime); void audio_flush_and_reload_tracks(void); struct mp3entry* audio_current_track(void); struct mp3entry* audio_next_track(void); bool audio_has_changed_track(void); void audio_get_debugdata(struct audio_debug *dbgdata); void audio_set_crossfade(int type); void audio_set_buffer_margin(int seconds); unsigned int audio_error(void); void audio_error_clear(void); int audio_get_file_pos(void); void audio_beep(int duration); void audio_init_playback(void); /* audio recording functions */ void audio_init_recording(void); void audio_close_recording(void); void audio_record(const char *filename); void audio_stop_recording(void); void audio_pause_recording(void); void audio_resume_recording(void); void audio_new_file(const char *filename); void audio_set_recording_options(int frequency, int quality, int source, int channel_mode, bool editable, int prerecord_time); void audio_set_recording_gain(int left, int right, int type); unsigned long audio_recorded_time(void); unsigned long audio_num_recorded_bytes(void); /***********************************************************************/ /* audio event handling */ /* subscribe to one or more audio event(s) by OR'ing together the desired */ /* event IDs (defined below); a handler is called with a solitary event ID */ /* (so switch() is okay) and possibly some useful data (depending on the */ /* event); a handler must return one of the return codes defined below */ typedef int (*AUDIO_EVENT_HANDLER)(unsigned short event, unsigned long data); void audio_register_event_handler(AUDIO_EVENT_HANDLER handler, unsigned short mask); /***********************************************************************/ /* handler return codes */ #define AUDIO_EVENT_RC_IGNORED 200 /* indicates that no action was taken or the event was not recognized */ #define AUDIO_EVENT_RC_HANDLED 201 /* indicates that the event was handled and some action was taken which renders the original event invalid; USE WITH CARE!; this return code aborts all further processing of the given event */ /***********************************************************************/ /* audio event IDs */ #define AUDIO_EVENT_POS_REPORT (1<<0) /* sends a periodic song position report to handlers; a report is sent on each kernal tick; the number of ticks per second is defined by HZ; on each report the current song position is passed in 'data'; if a handler takes an action that changes the song or the song position it must return AUDIO_EVENT_RC_HANDLED which suppresses the event for any remaining handlers */ #define AUDIO_EVENT_END_OF_TRACK (1<<1) /* generated when the end of the currently playing track is reached; no data is passed; if the handler implements some alternate end-of-track processing it should return AUDIO_EVENT_RC_HANDLED which suppresses the event for any remaining handlers as well as the normal end-of-track processing */ #endif