#include "zxvid_com.h" #if !defined HAVE_LCD_COLOR && defined USE_GRAY /* use for slightly different colors #define N0 0x04 #define N1 0x34 #define B0 0x08 #define B1 0x3F */ /* these ones are the same as for color targets ... may be tweak for greyscale? */ #define N0 0x00 #define N1 0xAA #define B0 0x55 #define B1 0xFF static unsigned char graybuffer[LCD_HEIGHT*LCD_WIDTH] IBSS_ATTR; /* off screen buffer */ struct rgb norm_colors[COLORNUM]={ {0,0,0},{N0,N0,N1},{N1,N0,N0},{N1,N0,N1}, {N0,N1,N0},{N0,N1,N1},{N1,N1,N0},{N1,N1,N1}, {0x15,0x15,0x15},{B0,B0,B1},{B1,B0,B0},{B1,B0,B1}, {B0,B1,B0},{B0,B1,B1},{B1,B1,B0},{B1,B1,B1} }; void init_spect_scr(void) { int i; for(i = 0; i < 16; i++) sp_colors[i] = 0.3*norm_colors[i].r + 0.59*norm_colors[i].g + 0.11*norm_colors[i].b; if ( settings.invert_colors ){ int i; for ( i = 0 ; i < 16 ; i++ ) sp_colors[i] = 255 - sp_colors[i]; } sp_image = (char *) &image_array; spscr_init_mask_color(); spscr_init_line_pointers(HEIGHT); } void update_screen(void) { char str[80]; int y=0; int x=0; unsigned char* image; int srcx, srcy=0; /* x / y coordinates in source image */ image = sp_image + ( (Y_OFF)*(WIDTH) ) + X_OFF; unsigned char* buf_ptr; buf_ptr = (unsigned char*) &graybuffer; for(y = 0; y < LCD_HEIGHT; y++) { srcx = 0; /* reset our x counter before each row... */ for(x = 0; x < LCD_WIDTH; x++) { *buf_ptr=image[(srcx>>16)]; srcx += X_STEP; /* move through source image */ buf_ptr++; } srcy += Y_STEP; /* move through the source image... */ image += (srcy>>16)*WIDTH; /* and possibly to the next row. */ srcy &= 0xffff; /* set up the y-coordinate between 0 and 1 */ } #ifdef USE_BUFFERED_GRAY gray_gray_bitmap(graybuffer, 0, 0, LCD_WIDTH, LCD_HEIGHT); #endif if ( settings.showfps ) { int percent=0; int TPF = HZ/50;/* ticks per frame */ if ((*rb->current_tick-start_time) > TPF ) percent = 100*video_frames/((*rb->current_tick-start_time)/TPF); rb->snprintf(str,sizeof(str),"%d %%",percent); #if defined USE_BUFFERED_GRAY gray_putsxy(0,0,str); #else LOGF(str); #endif } #if defined USE_BUFFERED_GRAY gray_update(); #else gray_ub_gray_bitmap(graybuffer, 0, 0, LCD_WIDTH, LCD_HEIGHT); #endif } #endif