/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2005 Stepan Moskovchenko * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #define SAMPLE_RATE 22050 #define MAX_VOICES 100 /* Only define LOCAL_DSP on Simulator or else we're asking for trouble */ #if defined(SIMULATOR) /*Enable this to write to the soundcard via a /dsv/dsp symlink in */ //#define LOCAL_DSP #endif #if defined(LOCAL_DSP) /* This is for writing to the DSP directly from the Simulator */ #include #include #include #include #endif #include "../../firmware/export/system.h" #include "../../plugin.h" //#include "../codecs/lib/xxx2wav.h" int numberOfSamples IDATA_ATTR; long bpm; #include "midi/midiutil.c" #include "midi/guspat.h" #include "midi/guspat.c" #include "midi/sequencer.c" #include "midi/midifile.c" #include "midi/synth.c" int fd=-1; /* File descriptor where the output is written */ extern long tempo; /* The sequencer keeps track of this */ struct plugin_api * rb; enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { TEST_PLUGIN_API(api); rb = api; TEST_PLUGIN_API(api); (void)parameter; rb = api; if(parameter == NULL) { rb->splash(HZ*2, true, " Play .MID file "); return PLUGIN_OK; } rb->splash(HZ, true, parameter); if(midimain(parameter) == -1) { return PLUGIN_ERROR; } rb->splash(HZ*3, true, "FINISHED PLAYING"); return PLUGIN_OK; } signed char outputBuffer[3000] IDATA_ATTR; /* signed char.. gonna run out of iram ... ! */ int currentSample IDATA_ATTR; int outputBufferPosition IDATA_ATTR; int outputSampleOne IDATA_ATTR; int outputSampleTwo IDATA_ATTR; int midimain(void * filename) { printf("\nHello.\n"); rb->splash(HZ/5, true, "LOADING MIDI"); struct MIDIfile * mf = loadFile(filename); rb->splash(HZ/5, true, "LOADING PATCHES"); if (initSynth(mf, "/.rockbox/patchset/patchset.cfg", "/.rockbox/patchset/drums.cfg") == -1) { return -1; } /* * This lets you hear the music through the sound card if you are on Simulator * Make a symlink, archos/dsp.raw and make it point to /dev/dsp or whatever * your sound device is. */ #if defined(LOCAL_DSP) fd=rb->open("/dsp.raw", O_WRONLY); int arg, status; int bit, samp, ch; arg = 16; /* sample size */ status = ioctl(fd, SOUND_PCM_WRITE_BITS, &arg); status = ioctl(fd, SOUND_PCM_READ_BITS, &arg); bit=arg; arg = 2; /* Number of channels, 1=mono */ status = ioctl(fd, SOUND_PCM_WRITE_CHANNELS, &arg); status = ioctl(fd, SOUND_PCM_READ_CHANNELS, &arg); ch=arg; arg = SAMPLE_RATE; /* Yeah. sampling rate */ status = ioctl(fd, SOUND_PCM_WRITE_RATE, &arg); status = ioctl(fd, SOUND_PCM_READ_RATE, &arg); samp=arg; #else /* xxx2wav stuff, removed for now, will move to the real way of outputting sound soon */ /* file_info_struct file_info; file_info.samplerate = SAMPLE_RATE; file_info.infile = fd; file_info.channels = 2; file_info.bitspersample = 16; local_init("/miditest.tmp", "/miditest.wav", &file_info, rb); fd = file_info.outfile; */ #endif rb->splash(HZ/5, true, " I hope this works... "); /* * tick() will do one MIDI clock tick. Then, there's a loop here that * will generate the right number of samples per MIDI tick. The whole * MIDI playback is timed in terms of this value.. there are no forced * delays or anything. It just produces enough samples for each tick, and * the playback of these samples is what makes the timings right. * * This seems to work quite well. */ printf("\nOkay, starting sequencing"); currentSample=0; /* Sample counting variable */ outputBufferPosition = 0; bpm=mf->div*1000000/tempo; numberOfSamples=SAMPLE_RATE/bpm; /* Tick() will return 0 if there are no more events left to play */ while(tick(mf)) { /* * Tempo recalculation moved to sequencer.c to be done on a tempo event only * */ for(currentSample=0; currentSample>8; //High byte second outputBufferPosition++; outputBuffer[outputBufferPosition]=outputSampleTwo&0XFF; // Low byte first outputBufferPosition++; outputBuffer[outputBufferPosition]=outputSampleTwo>>8; //High byte second outputBufferPosition++; /* * As soon as we produce 2000 bytes of sound, * write it to the sound card. Why 2000? I have * no idea. It's 1 AM and I am dead tired. */ if(outputBufferPosition>=2000) { rb->write(fd, outputBuffer, 2000); outputBufferPosition=0; } } } printf("\n"); #if !defined(LOCAL_DSP) /* again, xxx2wav stuff, removed for now */ /* close_wav(&file_info); */ #else rb->close(fd); #endif return 0; }