/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Felix Arends * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "uisw32.h" #include "config.h" #include "sh7034.h" #include "button.h" #include "kernel.h" #define KEY(k) (HIBYTE(GetKeyState (k)) & 1) int last_key ; static int release_mask; static int repeat_mask; void button_init(void) { last_key = 0 ; } int button_set_repeat(int newmask) { int oldmask = repeat_mask; repeat_mask = newmask; return oldmask; } int button_set_release(int newmask) { int oldmask = release_mask; release_mask = newmask; return oldmask; } int button_get(bool block) { int func_call = current_tick; int btn = 0; do { if (bActive) { if (KEY (VK_NUMPAD4) || KEY (VK_LEFT)) // left button btn |= BUTTON_LEFT; if (KEY (VK_NUMPAD6) || KEY (VK_RIGHT)) btn |= BUTTON_RIGHT; // right button if (KEY (VK_NUMPAD8) || KEY (VK_UP)) btn |= BUTTON_UP; // up button if (KEY (VK_NUMPAD2) || KEY (VK_DOWN)) btn |= BUTTON_DOWN; // down button if (KEY (VK_ADD)) btn |= BUTTON_ON; // on button #ifdef HAVE_RECORDER_KEYPAD if (KEY (VK_RETURN)) btn |= BUTTON_OFF; // off button if (KEY (VK_DIVIDE) || KEY(VK_F1)) btn |= BUTTON_F1; // F1 button if (KEY (VK_MULTIPLY) || KEY(VK_F2)) btn |= BUTTON_F2; // F2 button if (KEY (VK_SUBTRACT) || KEY(VK_F3)) btn |= BUTTON_F3; // F3 button if (KEY (VK_NUMPAD5) || KEY (VK_SPACE)) btn |= BUTTON_PLAY; // play button #else if (KEY (VK_RETURN)) btn |= BUTTON_MENU; // menu button #endif if (btn != 0) { last_key = 0 ; } } } while (btn == 0 && block); Sleep (50); return btn; }