/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Miika Pekkarinen * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _PLAYBACK_H #define _PLAYBACK_H #include #include #include "config.h" #ifdef HAVE_ALBUMART #include "bmp.h" #include "metadata.h" /* * Returns the handle id of the buffered albumart for the given slot id **/ int playback_current_aa_hid(int slot); /* * Hands out an albumart slot for buffering albumart using the size * int the passed dim struct, it copies the data of dim in order to * be safe to be reused for other code * * The slot may be reused if other code calls this with the same dimensions * in dim, so if you change dim release and claim a new slot * * Save to call from other threads */ int playback_claim_aa_slot(struct dim *dim); /* * Releases the albumart slot with given id * * Save to call from other threads */ void playback_release_aa_slot(int slot); struct bufopen_bitmap_data { struct dim *dim; struct mp3_albumart *embedded_albumart; }; #endif /* Functions */ void voice_wait(void); bool audio_is_thread_ready(void); int audio_track_count(void); long audio_filebufused(void); void audio_pre_ff_rewind(void); void audio_skip(int direction); void audio_hard_stop(void); /* Stops audio from serving playback */ void playback_set_playlist_index(int index); #ifdef HAVE_CROSSFADE void audio_set_crossfade(int enable); #endif enum { AUDIO_WANT_PLAYBACK = 0, AUDIO_WANT_VOICE, }; bool audio_restore_playback(int type); /* Restores the audio buffer to handle the requested playback */ size_t audio_get_filebuflen(void); void audio_pcmbuf_position_callback(unsigned int time) ICODE_ATTR; void audio_post_track_change(bool pcmbuf); int get_audio_hid(void); void audio_set_prev_elapsed(unsigned long setting); bool audio_buffer_state_trashed(void); bool audio_automatic_skip(void); /* Define one constant that includes recording related functionality */ #if defined(HAVE_RECORDING) && !defined(SIMULATOR) #define AUDIO_HAVE_RECORDING #endif enum { Q_NULL = 0, Q_AUDIO_PLAY = 1, Q_AUDIO_STOP, Q_AUDIO_PAUSE, Q_AUDIO_SKIP, Q_AUDIO_PRE_FF_REWIND, Q_AUDIO_FF_REWIND, Q_AUDIO_CHECK_NEW_TRACK, Q_AUDIO_FLUSH, Q_AUDIO_TRACK_CHANGED, Q_AUDIO_SEEK_COMPLETE, Q_AUDIO_DIR_SKIP, Q_AUDIO_POSTINIT, Q_AUDIO_FILL_BUFFER, Q_AUDIO_FINISH_LOAD, Q_CODEC_REQUEST_COMPLETE, Q_CODEC_REQUEST_FAILED, Q_CODEC_LOAD, Q_CODEC_LOAD_DISK, #ifdef AUDIO_HAVE_RECORDING Q_AUDIO_LOAD_ENCODER, Q_ENCODER_LOAD_DISK, Q_ENCODER_RECORD, #endif Q_CODEC_DO_CALLBACK, Q_CODEC_ACK, }; #endif