/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Linus Nielsen Feltzing * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef HIGHSCORE_H #define HIGHSCORE_H /* see rockblox.c for the example of usage. */ struct highscore { char name[32]; int score; int level; }; /* Saves the scores to a file * - filename: name of the file to write the data to * - scores : scores to store * - num_scores: number of the elements in the array 'scores' * Returns 0 on success or a negative value if an error occures */ int highscore_save(char *filename, struct highscore *scores, int num_scores); /* Reads the scores from a file. The file must be a text file, each line * represents a score entry. * * - filename: name of the file to read the data from * - scores : where to put the read data * - num_scores: max number of the scores to read (array capacity) * * Returns 0 on success or a negative value if an error occures */ int highscore_load(char *filename, struct highscore *scores, int num_scores); /* Inserts score and level into array of struct highscore in the * descending order of scores, i.e. higher scores are at lower array * indexes. * * - score : the new score value to insert * - level : the game level at which the score was reached * - name : the name of the new entry (whatever it means) * - scores: the array of scores to insert the new value into * - num_scores: number of elements in 'scores' * * Returns the 0-based position of the newly inserted score if it was * inserted. Returns a negative value if the score was not inserted * (i.e. it was less than the lowest score in the array). */ int highscore_update(int score, int level, const char *name, struct highscore *scores, int num_scores); /* Checks whether the new score would be inserted into the score table. * This function can be used to find out whether a score with the given * value would be inserted into the score table. If yes, the program * can collect the name of the entry from the user (if it's done that * way) and then really update the score table with 'highscore_update'. * * - score : the score value to check * - scores: the array of existing scores * - num_scores: number of elements in 'scores' * * Returns true iff the given score would be inserted into the score * table by highscore_update. */ bool highscore_would_update(int score, struct highscore *scores, int num_scores); #ifdef HAVE_LCD_BITMAP /* Displays a nice highscore table. In general the font is FONT_UI, but if * the highscore table doesn't fit on the the display size it uses * FONT_SYSFIXED. * * - position : highlight position line * - scores : the array of existing scores * - num_scores: number of elements in 'scores' */ void highscore_show(int position, struct highscore *scores, int num_scores, bool show_level); #endif #endif