/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2021-2022 Aidan MacDonald * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "x1000bootloader.h" #include "system.h" #include "kernel.h" #include "lcd.h" #include "backlight.h" #include "backlight-target.h" #include "font.h" #include "button.h" #include "version.h" #include #include #include static bool lcd_inited = false; extern bool is_usb_connected; void clearscreen(void) { init_lcd(); lcd_clear_display(); putversion(); } void putversion(void) { int x = (LCD_WIDTH - SYSFONT_WIDTH*strlen(rbversion)) / 2; int y = LCD_HEIGHT - SYSFONT_HEIGHT; lcd_putsxy(x, y, rbversion); } void putcenter_y(int y, const char* msg) { int x = (LCD_WIDTH - SYSFONT_WIDTH*strlen(msg)) / 2; lcd_putsxy(x, y, msg); } static void get_splash_size(const char* str, int* width, int* height) { *width = 0; *height = 0; while(str) { const char* np = strchr(str, '\n'); int len; if(np) { len = np - str; np++; } else { len = strlen(str); } *width = MAX(len, *width); *height += 1; str = np; } } void splashf(long delay, const char* msg, ...) { static char buf[512]; va_list ap; va_start(ap, msg); int len = vsnprintf(buf, sizeof(buf), msg, ap); va_end(ap); if(len < 0) return; int xpos, ypos; int width, height; get_splash_size(buf, &width, &height); width *= SYSFONT_WIDTH; height *= SYSFONT_HEIGHT; xpos = (LCD_WIDTH - width) / 2; ypos = (LCD_HEIGHT - height) / 2; const int padding = 10; clearscreen(); lcd_drawrect(xpos-padding, ypos-padding, width+2*padding, height+2*padding); char* str = buf; do { char* np = strchr(str, '\n'); if(np) { *np = '\0'; np++; } lcd_putsxyf(xpos, ypos, "%s", str); ypos += SYSFONT_HEIGHT; str = np; } while(str); lcd_update(); sleep(delay); } int get_button(int timeout) { int btn = button_get_w_tmo(timeout); if(btn == SYS_USB_CONNECTED) is_usb_connected = true; else if(btn == SYS_USB_DISCONNECTED) is_usb_connected = false; return btn; } void init_lcd(void) { if(lcd_inited) return; lcd_init(); font_init(); lcd_setfont(FONT_SYSFIXED); /* Clear screen before turning backlight on, otherwise we might * display random garbage on the screen */ lcd_clear_display(); lcd_update(); backlight_init(); lcd_inited = true; } void gui_shutdown(void) { if(!lcd_inited) return; backlight_hw_off(); } void gui_list_init(struct bl_list* list, struct viewport* vp) { list->vp = vp; list->num_items = 0; list->selected_item = 0; list->top_item = 0; list->item_height = SYSFONT_HEIGHT; list->draw_item = NULL; } void gui_list_draw(struct bl_list* list) { struct bl_listitem item = { .list = list, .x = 0, .y = 0, .width = list->vp->width, .height = list->item_height, }; struct viewport* old_vp = lcd_set_viewport(list->vp); lcd_clear_viewport(); int items_on_screen = list->vp->height / list->item_height; for(int i = 0; i < items_on_screen; ++i) { item.index = list->top_item + i; if(item.index >= list->num_items) break; list->draw_item(&item); item.y += item.height; } lcd_set_viewport(old_vp); } void gui_list_select(struct bl_list* list, int item_index) { /* clamp the selection */ list->selected_item = item_index; if(list->selected_item < 0) list->selected_item = 0; else if(list->selected_item >= list->num_items) list->selected_item = list->num_items - 1; /* handle scrolling the list view */ int items_on_screen = list->vp->height / list->item_height; int bottom_item = list->top_item + items_on_screen; if(list->selected_item < list->top_item) { list->top_item = list->selected_item; } else if(list->selected_item >= bottom_item) { list->top_item = list->selected_item - items_on_screen + 1; if(list->top_item < 0) list->top_item = 0; } } void gui_list_scroll(struct bl_list* list, int delta) { gui_list_select(list, list->selected_item + delta); }