#ifdef HAVE_LCD_BITMAP /* Bubbles */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) bubbles_emblem.112x64x1.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) bubbles_emblem.138x110x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) bubbles_emblem.160x128x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) bubbles_emblem.160x128x16.bmp bubbles_left.160x128x16.bmp bubbles_right.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) bubbles_emblem.160x128x16.bmp bubbles_left.176x132x16.bmp bubbles_right.176x132x16.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) bubbles_emblem.220x176x16.bmp bubbles_left.220x176x16.bmp bubbles_right.220x176x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) bubbles_emblem.220x176x16.bmp bubbles_left.240x320x16.bmp bubbles_right.240x320x16.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) bubbles_emblem.320x240x16.bmp bubbles_left.320x240x16.bmp bubbles_right.320x240x16.bmp #endif /* ChessBox */ #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16) chessbox_pieces.240x240x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16) chessbox_pieces.176x176x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1) chessbox_pieces.128x128x2.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) chessbox_pieces.128x128x1.bmp #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1) chessbox_pieces.104x104x2.bmp #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1) chessbox_pieces.80x64x1.bmp #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64) chessbox_pieces.64x64x1.bmp #endif /* Jewels */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) jewels.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) jewels.112x64x1.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) jewels.138x110x1.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) jewels.160x128x1.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) jewels.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) jewels.160x128x16.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) jewels.220x176x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) jewels.220x176x16.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) jewels.320x240x16.bmp #endif /* Snake2 */ #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16) snake2_header1.320x240x16.bmp snake2_header2.320x240x16.bmp snake2_left.320x240x16.bmp snake2_right.320x240x16.bmp snake2_bottom.320x240x16.bmp #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16) snake2_header1.240x320x16.bmp snake2_header2.240x320x16.bmp snake2_left.240x320x16.bmp snake2_right.240x320x16.bmp snake2_bottom.240x320x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16) snake2_header1.220x176x16.bmp snake2_header2.220x176x16.bmp snake2_left.220x176x16.bmp snake2_right.220x176x16.bmp snake2_bottom.220x176x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16) snake2_header1.176x132x16.bmp snake2_header2.176x132x16.bmp snake2_left.176x132x16.bmp snake2_right.176x132x16.bmp snake2_bottom.176x132x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) snake2_header1.160x128x16.bmp snake2_header2.160x128x16.bmp snake2_left.160x128x16.bmp snake2_right.160x128x16.bmp snake2_bottom.160x128x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1) snake2_header1.160x128x2.bmp snake2_header2.160x128x2.bmp snake2_left.160x128x2.bmp snake2_right.160x128x2.bmp snake2_bottom.160x128x2.bmp #endif /* Solitaire */ #ifdef HAVE_LCD_COLOR #if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) solitaire_cardback.220x176x16.bmp #else solitaire_cardback.176x132x16.bmp #endif #endif /* Sudoku */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1) sudoku_start.112x64x1.bmp sudoku_normal.112x64x1.bmp sudoku_inverse.112x64x1.bmp #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)) || \ ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH >= 2)) sudoku_start.160x128x2.bmp sudoku_normal.160x128x2.bmp sudoku_inverse.160x128x2.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) sudoku_start.220x176x16.bmp sudoku_normal.220x176x16.bmp sudoku_inverse.220x176x16.bmp #endif /* Brickmania */ #if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) #if (LCD_WIDTH == 320) brickmania_menu_bg.320x240x16.bmp #else brickmania_menu_bg.220x176x16.bmp #endif brickmania_ball.220x176x16.bmp brickmania_bricks.220x176x16.bmp brickmania_gameover.220x176x16.bmp brickmania_help.220x176x16.bmp brickmania_no_resume.220x176x16.bmp brickmania_pads.220x176x16.bmp brickmania_powerups.220x176x16.bmp brickmania_quit.220x176x16.bmp brickmania_resume.220x176x16.bmp brickmania_sel_help.220x176x16.bmp brickmania_sel_resume.220x176x16.bmp brickmania_sel_quit.220x176x16.bmp brickmania_sel_start.220x176x16.bmp brickmania_start.220x176x16.bmp brickmania_break.220x176x16.bmp #elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \ ((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2) brickmania_ball.160x128x2.bmp #if (LCD_WIDTH == 160) brickmania_bricks.160x128x2.bmp #else brickmania_bricks.138x110x2.bmp #endif brickmania_gameover.160x128x2.bmp brickmania_help.160x128x2.bmp brickmania_menu_bg.160x128x2.bmp brickmania_no_resume.160x128x2.bmp brickmania_pads.160x128x2.bmp brickmania_powerups.160x128x2.bmp brickmania_quit.160x128x2.bmp brickmania_resume.160x128x2.bmp brickmania_sel_help.160x128x2.bmp brickmania_sel_resume.160x128x2.bmp brickmania_sel_quit.160x128x2.bmp brickmania_sel_start.160x128x2.bmp brickmania_start.160x128x2.bmp brickmania_break.160x128x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16) brickmania_ball.160x128x16.bmp brickmania_bricks.160x128x16.bmp brickmania_gameover.160x128x16.bmp brickmania_help.160x128x16.bmp brickmania_menu_bg.160x128x16.bmp brickmania_no_resume.160x128x16.bmp brickmania_pads.160x128x16.bmp brickmania_powerups.160x128x16.bmp brickmania_quit.160x128x16.bmp brickmania_resume.160x128x16.bmp brickmania_sel_help.160x128x16.bmp brickmania_sel_resume.160x128x16.bmp brickmania_sel_quit.160x128x16.bmp brickmania_sel_start.160x128x16.bmp brickmania_start.160x128x16.bmp brickmania_break.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16) brickmania_ball.176x132x16.bmp brickmania_bricks.176x132x16.bmp brickmania_gameover.176x132x16.bmp brickmania_help.176x132x16.bmp brickmania_menu_bg.176x132x16.bmp brickmania_no_resume.176x132x16.bmp brickmania_pads.176x132x16.bmp brickmania_powerups.176x132x16.bmp brickmania_quit.176x132x16.bmp brickmania_resume.176x132x16.bmp brickmania_sel_help.176x132x16.bmp brickmania_sel_resume.176x132x16.bmp brickmania_sel_quit.176x132x16.bmp brickmania_sel_start.176x132x16.bmp brickmania_start.176x132x16.bmp brickmania_break.176x132x16.bmp #endif /* Tetrox */ #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16) tetrox_background.320x240x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) tetrox_background.220x176x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16) tetrox_background.176x132x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16) tetrox_background.160x128x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) tetrox_background.160x128x2.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2) tetrox_background.138x110x2.bmp #endif #endif /* HAVE_LCD_BITMAP */