progs/quake/cd_null.c progs/quake/chase.c progs/quake/cl_demo.c progs/quake/cl_input.c progs/quake/cl_main.c progs/quake/cl_parse.c progs/quake/cl_tent.c progs/quake/cmd.c progs/quake/common.c progs/quake/console.c progs/quake/crc.c progs/quake/cvar.c progs/quake/d_edge.c progs/quake/d_fill.c progs/quake/d_init.c progs/quake/d_modech.c progs/quake/d_part.c progs/quake/d_polyse.c progs/quake/draw.c progs/quake/d_scan.c progs/quake/d_sky.c progs/quake/d_sprite.c progs/quake/d_surf.c progs/quake/d_vars.c progs/quake/d_zpoint.c progs/quake/host.c progs/quake/host_cmd.c progs/quake/keys.c progs/quake/mathlib.c progs/quake/menu.c progs/quake/model.c progs/quake/net_loop.c progs/quake/net_main.c progs/quake/net_none.c progs/quake/net_vcr.c progs/quake/nonintel.c progs/quake/pr_cmds.c progs/quake/pr_edict.c progs/quake/pr_exec.c progs/quake/r_aclip.c progs/quake/r_alias.c progs/quake/r_bsp.c progs/quake/r_draw.c progs/quake/r_edge.c progs/quake/r_efrag.c progs/quake/r_light.c progs/quake/r_main.c progs/quake/r_misc.c progs/quake/r_part.c progs/quake/r_sky.c progs/quake/r_sprite.c progs/quake/r_surf.c progs/quake/r_vars.c progs/quake/sbar.c progs/quake/screen.c progs/quake/snd_dma.c progs/quake/snd_mem.c progs/quake/snd_mix.c #ifdef __ARM_ARCH__5TEJ__ progs/quake/snd_mix_arm.S #endif /* we still need generic no matter what */ progs/quake/snd_mix_generic.c progs/quake/snd_sdl.c progs/quake/sv_main.c progs/quake/sv_move.c progs/quake/sv_phys.c progs/quake/sv_user.c progs/quake/sys_sdl.c progs/quake/vid_sdl.c progs/quake/view.c progs/quake/wad.c progs/quake/world.c progs/quake/zone.c