/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Dan Everton * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include #include "thread-sdl.h" #include "kernel.h" #include "thread.h" #include "debug.h" SDL_Thread *threads[256]; int threadCount = 0; long current_tick = 0; SDL_mutex *m; void yield(void) { static int counter = 0; SDL_mutexV(m); if (counter++ >= 50) { SDL_Delay(1); counter = 0; } SDL_mutexP(m); } void sim_sleep(int ticks) { SDL_mutexV(m); SDL_Delay((1000/HZ) * ticks); SDL_mutexP(m); } int runthread(void *data) { SDL_mutexP(m); ((void(*)())data) (); SDL_mutexV(m); return 0; } struct thread_entry* create_thread(void (*function)(void), void* stack, int stack_size, const char *name) { /** Avoid compiler warnings */ (void)stack; (void)stack_size; (void)name; SDL_Thread* t; if (threadCount == 256) { return NULL; } t = SDL_CreateThread(runthread, function); threads[threadCount++] = t; yield(); /* The return value is never de-referenced outside thread.c so this nastiness should be fine. However, a better solution would be nice. */ return (struct thread_entry*)t; } void init_threads(void) { m = SDL_CreateMutex(); if (SDL_mutexP(m) == -1) { fprintf(stderr, "Couldn't lock mutex\n"); exit(-1); } }