#ifdef HAVE_LCD_BITMAP /* Bubbles */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) bubbles_bubble.112x64x1.bmp #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \ ((LCD_WIDTH == 128) && (LCD_HEIGHT == 128)) bubbles_bubble.160x128x1.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) bubbles_bubble.160x128x1.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) bubbles_bubble.138x110x1.bmp #elif ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) || \ ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) bubbles_bubble.220x176x1.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) bubbles_bubble.320x240x1.bmp #endif /* BrickMania */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) brickmania_menu_items.112x64x1.bmp brickmania_bricks.112x64x1.bmp brickmania_ball.112x64x1.bmp brickmania_pads.112x64x1.bmp brickmania_powerups.112x64x1.bmp #endif /* Rockblox */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) rockblox_background.112x64x1.bmp #endif /* Flip it */ #ifndef HAVE_LCD_COLOR #if LCD_WIDTH >= 125 && LCD_HEIGHT >= 110 flipit_cursor.25x25x1.bmp #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62 flipit_cursor.16x13x1.bmp #endif #endif #endif /* HAVE_LCD_BITMAP */