#include "config.h" ENTRY(start) OUTPUT_FORMAT(elf32-littlearm) OUTPUT_ARCH(arm) INPUT(target/arm/pnx0101/crt0-pnx0101.o) #define PLUGINSIZE PLUGIN_BUFFER_SIZE #define CODECSIZE CODEC_SIZE #ifdef DEBUG #define STUBOFFSET 0x10000 #else #define STUBOFFSET 0 #endif #define DRAMSIZE (MEMORYSIZE * 0x100000) - PLUGINSIZE - STUBOFFSET - CODECSIZE #define DRAMORIG 0xc00000 + STUBOFFSET #define IRAM0ORIG 0x000000 #define IRAM0SIZE 0x7000 #define IRAMORIG 0x400000 #define IRAMSIZE 0x7000 /* End of the audio buffer, where the codec buffer starts */ #define ENDAUDIOADDR (DRAMORIG + DRAMSIZE) /* Where the codec buffer ends, and the plugin buffer starts */ #define ENDADDR (ENDAUDIOADDR + CODECSIZE) MEMORY { DRAM : ORIGIN = DRAMORIG, LENGTH = DRAMSIZE IRAM : ORIGIN = IRAMORIG, LENGTH = IRAMSIZE IRAM0 : ORIGIN = IRAM0ORIG, LENGTH = IRAM0SIZE } SECTIONS { .text : { loadaddress = .; _loadaddress = .; . = ALIGN(0x200); *(.init.text) *(.text*) *(.glue_7) *(.glue_7t) . = ALIGN(0x4); } > DRAM .rodata : { *(.rodata) /* problems without this, dunno why */ *(.rodata*) *(.rodata.str1.1) *(.rodata.str1.4) . = ALIGN(0x4); /* Pseudo-allocate the copies of the data sections */ _datacopy = .; } > DRAM /* TRICK ALERT! For RAM execution, we put the .data section at the same load address as the copy. Thus, we don't waste extra RAM when we don't actually need the copy. */ .data : AT ( _datacopy ) { _datastart = .; *(.data*) . = ALIGN(0x4); _dataend = .; } > DRAM /DISCARD/ : { *(.eh_frame) } .vectors 0x0 : { _vectorsstart = .; *(.vectors); _vectorsend = .; *(.dmabuf) } >IRAM0 AT> DRAM _vectorscopy = LOADADDR(.vectors); .iram IRAMORIG + SIZEOF(.vectors) : { _iramstart = .; *(.icode) *(.irodata) *(.idata) . = ALIGN(0x4); _iramend = .; } > IRAM AT> DRAM _iramcopy = LOADADDR(.iram); .ibss (NOLOAD) : { _iedata = .; *(.ibss) . = ALIGN(0x4); _iend = .; } > IRAM .stack : { *(.stack) stackbegin = .; . += 0x2000; stackend = .; } > IRAM .bss ADDR(.data) + SIZEOF(.data) + SIZEOF(.iram) + SIZEOF(.vectors): { _edata = .; *(.bss*) *(COMMON) . = ALIGN(0x4); _end = .; } > DRAM .audiobuf ALIGN(4) : { _audiobuffer = .; audiobuffer = .; } > DRAM .audiobufend ENDAUDIOADDR: { audiobufend = .; _audiobufend = .; } > DRAM .codec ENDAUDIOADDR: { codecbuf = .; _codecbuf = .; } .plugin ENDADDR: { _pluginbuf = .; pluginbuf = .; } }