/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2020 Solomon Peachy * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* {Action Code, Button code, Prereq button code } */ /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_HOTKEY, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_mainmenu[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE), }; /* button_context_mainmenu as with sansa clip mapping - "back" button returns you to WPS */ static const struct button_mapping button_context_wps[] = { { ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_WPS_QUICKSCREEN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_HOTKEY, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_WPS_HOTKEY, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, /* ACTION_WPS_ID3SCREEN optional */ { ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, /* this should be the same as ACTION_STD_MENU */ /* ACTION_WPS_VIEW_PLAYLIST * ACTION_WPS_LIST_BOOKMARKS, optional * ACTION_WPS_CREATE_BOOKMARK, optional */ { ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER }, LAST_ITEM_IN_LIST }; /* button_context_wps */ static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_settings */ static const struct button_mapping button_context_list[] = { /* ACTION_LISTTREE_PGUP, optional * ACTION_LISTTREE_PGDOWN, optional */ { ACTION_TREE_WPS, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK }, // back returns to WPS from many contexts #ifdef HAVE_VOLUME_IN_LIST { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, #endif LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_list */ static const struct button_mapping button_context_tree[] = { /* { ACTION_TREE_WPS, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, */ { ACTION_TREE_HOTKEY, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_tree */ static const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_settings_yesno */ static const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_TOP, BUTTON_PREV|BUTTON_REL, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, { ACTION_STD_CONTEXT,BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, LAST_ITEM_IN_LIST }; /* button_context_quickscreen */ static const struct button_mapping button_context_settings_time[] = { { ACTION_STD_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV }, { ACTION_STD_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT }, { ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_settings_time */ static const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_PS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE }, { ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_pitchscreen */ static const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_PREV, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_NEXT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_PAGE_FLIP, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE }, { ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ static const struct button_mapping button_context_bmark[] = { { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_bmark */ /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ const struct button_mapping* get_context_mapping(int context) { switch (context & ~CONTEXT_LOCKED) { case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_MAINMENU: return button_context_mainmenu; case CONTEXT_TREE: return button_context_tree; case CONTEXT_LIST: return button_context_list; case CONTEXT_SETTINGS: case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_COLOURCHOOSER: return button_context_settings; case CONTEXT_SETTINGS_TIME: return button_context_settings_time; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_KEYBOARD: case CONTEXT_MORSE_INPUT: return button_context_keyboard; default: return button_context_standard; } return button_context_standard; }