/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_scan.c // // Portable C scan-level rasterization code, all pixel depths. #include "quakedef.h" #include "r_local.h" #include "d_local.h" unsigned char *r_turb_pbase, *r_turb_pdest; fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep; int *r_turb_turb; int r_turb_spancount; void D_DrawTurbulent8Span (void); /* ============= D_WarpScreen // this performs a slight compression of the screen at the same time as // the sine warp, to keep the edges from wrapping ============= */ void D_WarpScreen (void) { int w, h; int u,v; byte *dest; int *turb; int *col; byte **row; byte *rowptr[MAXHEIGHT+(AMP2*2)]; int column[MAXWIDTH+(AMP2*2)]; float wratio, hratio; w = r_refdef.vrect.width; h = r_refdef.vrect.height; wratio = w / (float)scr_vrect.width; hratio = h / (float)scr_vrect.height; for (v=0 ; v>16)&(CYCLE-1)])>>16)&63; tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63; *r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb); r_turb_s += r_turb_sstep; r_turb_t += r_turb_tstep; } while (--r_turb_spancount > 0); } #endif // !id386 /* ============= Turbulent8 ============= */ void Turbulent8 (espan_t *pspan) { int count; fixed16_t snext, tnext; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz16stepu, tdivz16stepu, zi16stepu; r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); r_turb_sstep = 0; // keep compiler happy r_turb_tstep = 0; // ditto r_turb_pbase = (unsigned char *)cacheblock; sdivz16stepu = d_sdivzstepu * 16; tdivz16stepu = d_tdivzstepu * 16; zi16stepu = d_zistepu * 16; do { r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point r_turb_s = (int)(sdivz * z) + sadjust; if (r_turb_s > bbextents) r_turb_s = bbextents; else if (r_turb_s < 0) r_turb_s = 0; r_turb_t = (int)(tdivz * z) + tadjust; if (r_turb_t > bbextentt) r_turb_t = bbextentt; else if (r_turb_t < 0) r_turb_t = 0; do { // calculate s and t at the far end of the span if (count >= 16) r_turb_spancount = 16; else r_turb_spancount = count; count -= r_turb_spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz16stepu; tdivz += tdivz16stepu; zi += zi16stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps r_turb_sstep = (snext - r_turb_s) >> 4; r_turb_tstep = (tnext - r_turb_t) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(r_turb_spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps if (r_turb_spancount > 1) { r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1); r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1); } } r_turb_s = r_turb_s & ((CYCLE<<16)-1); r_turb_t = r_turb_t & ((CYCLE<<16)-1); D_DrawTurbulent8Span (); r_turb_s = snext; r_turb_t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); } #if !id386 /* ============= D_DrawSpans8 ============= */ #ifndef USE_PQ_OPT5 void D_DrawSpans8 (espan_t *pspan) { int count, spancount; unsigned char *pbase, *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz8stepu, tdivz8stepu, zi8stepu; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = (unsigned char *)cacheblock; sdivz8stepu = d_sdivzstepu * 8; tdivz8stepu = d_tdivzstepu * 8; zi8stepu = d_zistepu * 8; do { pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point s = (int)(sdivz * z) + sadjust; if (s > bbextents) s = bbextents; else if (s < 0) s = 0; t = (int)(tdivz * z) + tadjust; if (t > bbextentt) t = bbextentt; else if (t < 0) t = 0; do { // calculate s and t at the far end of the span if (count >= 8) spancount = 8; else spancount = count; count -= spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps sstep = (snext - s) >> 3; tstep = (tnext - t) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps if (spancount > 1) { sstep = (snext - s) / (spancount - 1); tstep = (tnext - t) / (spancount - 1); } } do { *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth); s += sstep; t += tstep; } while (--spancount > 0); s = snext; t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); } #else static int sdivzorig, sdivzstepv, sdivzstepu, sdivz8stepu; static int tdivzorig, tdivzstepv, tdivzstepu, tdivz8stepu; static int zi8stepu; static float last = 0; /*============================================== // UpdateFixedPointVars //============================================*/ void UpdateFixedPointVars( int all ) { // JB: Store texture transformation matrix in fixed point vars if (all) { /* sdivzorig = (int)(524288.0f * d_sdivzorigin); // 13.19 fixed point tdivzorig = (int)(524288.0f * d_tdivzorigin); sdivzstepv = (int)(524288.0f * d_sdivzstepv); tdivzstepv = (int)(524288.0f * d_tdivzstepv); sdivzstepu = (int)(524288.0f * d_sdivzstepu); sdivz8stepu = sdivzstepu*8; tdivzstepu = (int)(524288.0f * d_tdivzstepu); tdivz8stepu = tdivzstepu*8; */ sdivzorig = (int)(4194304.0f * d_sdivzorigin); // 10.22 fixed point tdivzorig = (int)(4194304.0f * d_tdivzorigin); sdivzstepv = (int)(4194304.0f * d_sdivzstepv); tdivzstepv = (int)(4194304.0f * d_tdivzstepv); sdivzstepu = (int)(4194304.0f * d_sdivzstepu); sdivz8stepu = sdivzstepu*8; tdivzstepu = (int)(4194304.0f * d_tdivzstepu); tdivz8stepu = tdivzstepu*8; } /* ziorig = (int)(524288.0f * d_ziorigin); // 13.19 fixed point zistepv = (int)(524288.0f * d_zistepv ); zistepu = (int)(524288.0f * d_zistepu ); */ #ifndef USE_PQ_OPT3 d_ziorigin_fxp = (int)(4194304.0f * d_ziorigin); // 10.22 fixed point d_zistepv_fxp = (int)(4194304.0f * d_zistepv ); d_zistepu_fxp = (int)(4194304.0f * d_zistepu ); #endif zi8stepu = d_zistepu_fxp * 8; last = d_zistepv; } void D_DrawSpans8 (espan_t *pspan) { int count, spancount, spancountminus1; unsigned char *pbase, *pdest; fixed16_t s1, t1; int zi, sdivz, tdivz, sstep, tstep; int snext, tnext; pbase = (unsigned char *)cacheblock; //Jacco Biker's fixed point conversion // Recalc fixed point values UpdateFixedPointVars( 1 ); do { pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp sdivz = sdivzorig + pspan->v * sdivzstepv + pspan->u * sdivzstepu; tdivz = tdivzorig + pspan->v * tdivzstepv + pspan->u * tdivzstepu; zi = d_ziorigin_fxp + pspan->v * d_zistepv_fxp + pspan->u * d_zistepu_fxp; if (zi == 0) zi = 1; s1 = (((sdivz << 8) / zi) << 8) + sadjust; // 5.27 / 13.19 = 24.8 >> 8 = 16.16 if (s1 > bbextents) s1 = bbextents; else if (s1 < 0) s1 = 0; t1 = (((tdivz << 8) / zi) << 8) + tadjust; if (t1 > bbextentt) t1 = bbextentt; else if (t1 < 0) t1 = 0; // calculate final s/z, t/z, 1/z, s, and t and clamp //sdivz += sdivzstepu * (count - 1); //tdivz += tdivzstepu * (count - 1); //zi += d_zistepu_fxp * (count - 1); //if (zi == 0) zi = 1; #if 0 s2 = (((sdivz << 8) / zi) << 8) + sadjust; if (s2 > bbextents) s2 = bbextents; else if (s2 < 8) s2 = 8; t2 = (((tdivz << 8) / zi) << 8) + tadjust; if (t2 > bbextentt) t2 = bbextentt; else if (t2 < 8) t2 = 8; if (count > 1) { sstep = (s2 - s1) / (count - 1); tstep = (t2 - t1) / (count - 1); } #else //End Jacco Biker mod //Dan East: Fixed point conversion for perspective correction do { // calculate s and t at the far end of the span if (count >= 8) spancount = 8; else spancount = count; count -= spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; if (!zi) zi = 1; //z = zi; //z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (((sdivz<<8)/zi)<<8)+sadjust; //snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (((tdivz<<8)/zi)<<8) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps sstep = (snext - s1) >> 3; tstep = (tnext - t1) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = spancount - 1; sdivz += sdivzstepu * spancountminus1; tdivz += tdivzstepu * spancountminus1; zi += d_zistepu_fxp * spancountminus1; if (!zi) zi = 1; //z = zi;//(float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (((sdivz<<8) / zi)<<8) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (((tdivz<<8) / zi)<<8) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps if (spancount > 1) { sstep = ((snext - s1)) / ((spancount - 1)); tstep = ((tnext - t1)) / ((spancount - 1)); } } do { *pdest++ = *(pbase + (s1 >> 16) + (t1 >> 16) * cachewidth); s1 += sstep; t1 += tstep; } while (--spancount > 0); s1 = snext; t1 = tnext; } while (count > 0); #endif #if 0 // Draw span for ( i = 0; i < count; i++ ) { *pdest++ = *(pbase + (s1 >> 16) + (t1 >> 16) * cachewidth); s1 += sstep; t1 += tstep; } #endif } while ((pspan = pspan->pnext) != NULL); } #endif //USE_PQ_OPT5 #endif // !id386 #if !id386 /* ============= D_DrawZSpans ============= */ void D_DrawZSpans (espan_t *pspan) { int count, doublecount, izistep; int izi; short *pdest; unsigned ltemp; double zi; float du, dv; // FIXME: check for clamping/range problems // we count on FP exceptions being turned off to avoid range problems izistep = (int)(d_zistepu * 0x8000 * 0x10000); do { pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; count = pspan->count; // calculate the initial 1/z du = (float)pspan->u; dv = (float)pspan->v; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; // we count on FP exceptions being turned off to avoid range problems izi = (int)(zi * 0x8000 * 0x10000); if ((long)pdest & 0x02) { *pdest++ = (short)(izi >> 16); izi += izistep; count--; } if ((doublecount = count >> 1) > 0) { do { ltemp = izi >> 16; izi += izistep; ltemp |= izi & 0xFFFF0000; izi += izistep; *(int *)pdest = ltemp; pdest += 2; } while (--doublecount > 0); } if (count & 1) *pdest = (short)(izi >> 16); } while ((pspan = pspan->pnext) != NULL); } #endif