#include "wl_def.h" pictabletype *pictable; SDL_Surface *latchpics[NUMLATCHPICS]; int px,py; byte fontcolor,backcolor; int fontnumber; //========================================================================== void VWB_DrawPropString(const char* string) { fontstruct *font; int width, step, height; byte *source, *dest; byte ch; byte *vbuf = LOCK(); font = (fontstruct *) grsegs[STARTFONT+fontnumber]; height = font->height; dest = vbuf + scaleFactor * (py * curPitch + px); while ((ch = (byte)*string++)!=0) { width = step = font->width[ch]; source = ((byte *)font)+font->location[ch]; while (width--) { for(int i=0;iheight; for (*width = 0;*string;string++) *width += font->width[*((byte *)string)]; // proportional width } void VW_MeasurePropString (const char *string, word *width, word *height) { VWL_MeasureString(string,width,height,(fontstruct *)grsegs[STARTFONT+fontnumber]); } /* ============================================================================= Double buffer management routines ============================================================================= */ void VH_UpdateScreen() { SDL_BlitSurface(screenBuffer, NULL, screen, NULL); SDL_Flip(screen); } void VWB_DrawTile8 (int x, int y, int tile) { LatchDrawChar(x,y,tile); } void VWB_DrawTile8M (int x, int y, int tile) { VL_MemToScreen (((byte *)grsegs[STARTTILE8M])+tile*64,8,8,x,y); } void VWB_DrawPic (int x, int y, int chunknum) { int picnum = chunknum - STARTPICS; unsigned width,height; x &= ~7; width = pictable[picnum].width; height = pictable[picnum].height; VL_MemToScreen (grsegs[chunknum],width,height,x,y); } void VWB_DrawPicScaledCoord (int scx, int scy, int chunknum) { int picnum = chunknum - STARTPICS; unsigned width,height; width = pictable[picnum].width; height = pictable[picnum].height; VL_MemToScreenScaledCoord (grsegs[chunknum],width,height,scx,scy); } void VWB_Bar (int x, int y, int width, int height, int color) { VW_Bar (x,y,width,height,color); } void VWB_Plot (int x, int y, int color) { if(scaleFactor == 1) VW_Plot(x,y,color); else VW_Bar(x, y, 1, 1, color); } void VWB_Hlin (int x1, int x2, int y, int color) { if(scaleFactor == 1) VW_Hlin(x1,x2,y,color); else VW_Bar(x1, y, x2-x1+1, 1, color); } void VWB_Vlin (int y1, int y2, int x, int color) { if(scaleFactor == 1) VW_Vlin(y1,y2,x,color); else VW_Bar(x, y1, 1, y2-y1+1, color); } /* ============================================================================= WOLFENSTEIN STUFF ============================================================================= */ /* ===================== = = LatchDrawPic = ===================== */ void LatchDrawPic (unsigned x, unsigned y, unsigned picnum) { VL_LatchToScreen_ez (latchpics[2+picnum-LATCHPICS_LUMP_START], x*8, y); } void LatchDrawPicScaledCoord (unsigned scx, unsigned scy, unsigned picnum) { VL_LatchToScreenScaledCoord_ez (latchpics[2+picnum-LATCHPICS_LUMP_START], scx*8, scy); } //========================================================================== /* =================== = = LoadLatchMem = =================== */ void LoadLatchMem (void) { int i,width,height,start,end; byte *src; SDL_Surface *surf; // // tile 8s // surf = SDL_CreateRGBSurface(SDL_HWSURFACE, 8*8, ((NUMTILE8 + 7) / 8) * 8, 8, 0, 0, 0, 0); if(surf == NULL) { Quit("Unable to create surface for tiles!"); } SDL_SetColors(surf, gamepal, 0, 256); latchpics[0] = surf; CA_CacheGrChunk (STARTTILE8); src = grsegs[STARTTILE8]; for (i=0;i> 3) * 8); src += 64; } UNCACHEGRCHUNK (STARTTILE8); // // pics // start = LATCHPICS_LUMP_START; end = LATCHPICS_LUMP_END; for (i=start;i<=end;i++) { width = pictable[i-STARTPICS].width; height = pictable[i-STARTPICS].height; surf = SDL_CreateRGBSurface(SDL_HWSURFACE, width, height, 8, 0, 0, 0, 0); if(surf == NULL) { Quit("Unable to create surface for picture!"); } SDL_SetColors(surf, gamepal, 0, 256); latchpics[2+i-start] = surf; CA_CacheGrChunk (i); VL_MemToLatch (grsegs[i], width, height, surf, 0, 0); UNCACHEGRCHUNK(i); } } //========================================================================== /* =================== = = FizzleFade = = returns true if aborted = = It uses maximum-length Linear Feedback Shift Registers (LFSR) counters. = You can find a list of them with lengths from 3 to 168 at: = http://www.xilinx.com/support/documentation/application_notes/xapp052.pdf = Many thanks to Xilinx for this list!!! = =================== */ // XOR masks for the pseudo-random number sequence starting with n=17 bits static const uint32_t rndmasks[] = { // n XNOR from (starting at 1, not 0 as usual) 0x00012000, // 17 17,14 0x00020400, // 18 18,11 0x00040023, // 19 19,6,2,1 0x00090000, // 20 20,17 0x00140000, // 21 21,19 0x00300000, // 22 22,21 0x00420000, // 23 23,18 0x00e10000, // 24 24,23,22,17 0x01200000, // 25 25,22 (this is enough for 8191x4095) }; static unsigned int rndbits_y; static unsigned int rndmask; extern SDL_Color curpal[256]; // Returns the number of bits needed to represent the given value static int log2_ceil(uint32_t x) { int n = 0; uint32_t v = 1; while(v < x) { n++; v <<= 1; } return n; } void VH_Startup() { int rndbits_x = log2_ceil(screenWidth); rndbits_y = log2_ceil(screenHeight); int rndbits = rndbits_x + rndbits_y; if(rndbits < 17) rndbits = 17; // no problem, just a bit slower else if(rndbits > 25) rndbits = 25; // fizzle fade will not fill whole screen rndmask = rndmasks[rndbits - 17]; } boolean FizzleFade (SDL_Surface *source, int x1, int y1, unsigned width, unsigned height, unsigned frames, boolean abortable) { unsigned x, y, frame, pixperframe; int32_t rndval, lastrndval; int first = 1; lastrndval = 0; pixperframe = width * height / frames; IN_StartAck (); frame = GetTimeCount(); byte *srcptr = VL_LockSurface(source); do { if(abortable && IN_CheckAck ()) { VL_UnlockSurface(source); SDL_BlitSurface(source, NULL, screen, NULL); SDL_Flip(screen); return true; } byte *destptr = VL_LockSurface(screen); rndval = lastrndval; // When using double buffering, we have to copy the pixels of the last AND the current frame. // Only for the first frame, there is no "last frame" for(int i = first; i < 2; i++) { for(unsigned p = 0; p < pixperframe; p++) { // // seperate random value into x/y pair // x = rndval >> rndbits_y; y = rndval & ((1 << rndbits_y) - 1); // // advance to next random element // rndval = (rndval >> 1) ^ (rndval & 1 ? 0 : rndmask); if(x >= width || y >= height) { if(rndval == 0) // entire sequence has been completed goto finished; p--; continue; } // // copy one pixel // if(screenBits == 8) { *(destptr + (y1 + y) * screen->pitch + x1 + x) = *(srcptr + (y1 + y) * source->pitch + x1 + x); } else { byte col = *(srcptr + (y1 + y) * source->pitch + x1 + x); uint32_t fullcol = SDL_MapRGB(screen->format, curpal[col].r, curpal[col].g, curpal[col].b); memcpy(destptr + (y1 + y) * screen->pitch + (x1 + x) * screen->format->BytesPerPixel, &fullcol, screen->format->BytesPerPixel); } if(rndval == 0) // entire sequence has been completed goto finished; } if(!i || first) lastrndval = rndval; } // If there is no double buffering, we always use the "first frame" case if(usedoublebuffering) first = 0; VL_UnlockSurface(screen); SDL_Flip(screen); frame++; Delay(frame - GetTimeCount()); // don't go too fast } while (1); finished: VL_UnlockSurface(source); VL_UnlockSurface(screen); SDL_BlitSurface(source, NULL, screen, NULL); SDL_Flip(screen); return false; }