/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007 Michael Sevakis * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "system.h" #include "thread.h" #include "voice_thread.h" #include "talk.h" #include "dsp_core.h" #include "audio.h" #include "playback.h" #include "pcmbuf.h" #include "pcm.h" #include "pcm_mixer.h" #include "codecs/libspeex/speex/speex.h" /* Define any of these as "1" and uncomment the LOGF_ENABLE line to log regular and/or timeout messages */ #define VOICE_LOGQUEUES 0 #define VOICE_LOGQUEUES_SYS_TIMEOUT 0 /*#define LOGF_ENABLE*/ #include "logf.h" #if VOICE_LOGQUEUES #define LOGFQUEUE logf #else #define LOGFQUEUE(...) #endif #if VOICE_LOGQUEUES_SYS_TIMEOUT #define LOGFQUEUE_SYS_TIMEOUT logf #else #define LOGFQUEUE_SYS_TIMEOUT(...) #endif #ifndef IBSS_ATTR_VOICE_STACK #define IBSS_ATTR_VOICE_STACK IBSS_ATTR #endif /* Minimum priority needs to be a bit elevated since voice has fairly low latency */ #define PRIORITY_VOICE (PRIORITY_PLAYBACK-4) #define VOICE_FRAME_COUNT 320 /* Samples / frame */ #define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */ #define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */ /* Voice thread variables */ static unsigned int voice_thread_id = 0; #ifdef CPU_COLDFIRE /* ISR uses any available stack - need a bit more room */ #define VOICE_STACK_EXTRA 0x400 #else #define VOICE_STACK_EXTRA 0x3c0 #endif static long voice_stack[(DEFAULT_STACK_SIZE + VOICE_STACK_EXTRA)/sizeof(long)] IBSS_ATTR_VOICE_STACK; static const char voice_thread_name[] = "voice"; /* Voice thread synchronization objects */ static struct event_queue voice_queue SHAREDBSS_ATTR; static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR; static int quiet_counter SHAREDDATA_ATTR = 0; /* Buffer for decoded samples */ static spx_int16_t voice_output_buf[VOICE_FRAME_COUNT] MEM_ALIGN_ATTR; #define VOICE_PCM_FRAME_COUNT ((NATIVE_FREQUENCY*VOICE_FRAME_COUNT + \ VOICE_SAMPLE_RATE) / VOICE_SAMPLE_RATE) #define VOICE_PCM_FRAME_SIZE (VOICE_PCM_FRAME_COUNT*2*sizeof (int16_t)) /* Default number of native-frequency PCM frames to queue - adjust as necessary per-target */ #define VOICE_FRAMES 3 /* Might have lookahead and be skipping samples, so size is needed */ static size_t voicebuf_sizes[VOICE_FRAMES]; static int16_t (* voicebuf)[2*VOICE_PCM_FRAME_COUNT]; static unsigned int cur_buf_in, cur_buf_out; /* Voice processing states */ enum voice_state { VOICE_STATE_MESSAGE = 0, VOICE_STATE_DECODE, VOICE_STATE_BUFFER_INSERT, }; /* A delay to not bring audio back to normal level too soon */ #define QUIET_COUNT 3 enum voice_thread_messages { Q_VOICE_PLAY = 0, /* Play a clip */ Q_VOICE_STOP, /* Stop current clip */ }; /* Structure to store clip data callback info */ struct voice_info { /* Callback to get more clips */ mp3_play_callback_t get_more; /* Start of clip */ const void *start; /* Size of clip */ size_t size; }; /* Private thread data for its current state that must be passed to its * internal functions */ struct voice_thread_data { struct queue_event ev; /* Last queue event pulled from queue */ void *st; /* Decoder instance */ SpeexBits bits; /* Bit cursor */ struct dsp_config *dsp; /* DSP used for voice output */ struct voice_info vi; /* Copy of clip data */ int lookahead; /* Number of samples to drop at start of clip */ struct dsp_buffer src; /* Speex output buffer/input to DSP */ }; /* Functions called in their repective state that return the next state to state machine loop - compiler may inline them at its discretion */ static enum voice_state voice_message(struct voice_thread_data *td); static enum voice_state voice_decode(struct voice_thread_data *td); static enum voice_state voice_buffer_insert(struct voice_thread_data *td); /* Number of frames in queue */ static inline int voice_unplayed_frames(void) { return cur_buf_in - cur_buf_out; } /* Mixer channel callback */ static void voice_pcm_callback(const void **start, size_t *size) { if (voice_unplayed_frames() == 0) return; /* Done! */ unsigned int i = ++cur_buf_out % VOICE_FRAMES; *start = voicebuf[i]; *size = voicebuf_sizes[i]; } /* Start playback of voice channel if not already playing */ static void voice_start_playback(void) { if (mixer_channel_status(PCM_MIXER_CHAN_VOICE) != CHANNEL_STOPPED || voice_unplayed_frames() <= 0) return; unsigned int i = cur_buf_out % VOICE_FRAMES; mixer_channel_play_data(PCM_MIXER_CHAN_VOICE, voice_pcm_callback, voicebuf[i], voicebuf_sizes[i]); } /* Stop the voice channel */ static void voice_stop_playback(void) { mixer_channel_stop(PCM_MIXER_CHAN_VOICE); cur_buf_in = cur_buf_out = 0; } /* Grab a free PCM frame */ static int16_t * voice_buf_get(void) { if (voice_unplayed_frames() >= VOICE_FRAMES) { /* Full */ voice_start_playback(); return NULL; } return voicebuf[cur_buf_in % VOICE_FRAMES]; } /* Commit a frame returned by voice_buf_get and set the actual size */ static void voice_buf_commit(int count) { if (count > 0) { voicebuf_sizes[cur_buf_in++ % VOICE_FRAMES] = count * 2 * sizeof (int16_t); } } /* Stop any current clip and start playing a new one */ void mp3_play_data(const void *start, size_t size, mp3_play_callback_t get_more) { if (get_more != NULL && start != NULL && size > 0) { struct voice_info voice_clip = { .get_more = get_more, .start = start, .size = size, }; LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY"); queue_send(&voice_queue, Q_VOICE_PLAY, (intptr_t)&voice_clip); } } /* Stop current voice clip from playing */ void mp3_play_stop(void) { LOGFQUEUE("mp3 >| voice Q_VOICE_STOP"); queue_send(&voice_queue, Q_VOICE_STOP, 0); } void mp3_play_pause(bool play) { /* a dummy */ (void)play; } /* Tell if voice is still in a playing state */ bool mp3_is_playing(void) { return quiet_counter != 0; } /* This function is meant to be used by the buffer request functions to ensure the codec is no longer active */ void voice_stop(void) { /* Unqueue all future clips */ talk_force_shutup(); } /* Wait for voice to finish speaking. */ void voice_wait(void) { /* NOTE: One problem here is that we can't tell if another thread started a * new clip by the time we wait. This should be resolvable if conditions * ever require knowing the very clip you requested has finished. */ while (quiet_counter != 0) sleep(1); } /* Initialize voice thread data that must be valid upon starting and the * setup the DSP parameters */ static void voice_data_init(struct voice_thread_data *td) { td->dsp = dsp_get_config(CODEC_IDX_VOICE); dsp_configure(td->dsp, DSP_RESET, 0); dsp_configure(td->dsp, DSP_SET_FREQUENCY, VOICE_SAMPLE_RATE); dsp_configure(td->dsp, DSP_SET_SAMPLE_DEPTH, VOICE_SAMPLE_DEPTH); dsp_configure(td->dsp, DSP_SET_STEREO_MODE, STEREO_MONO); mixer_channel_set_amplitude(PCM_MIXER_CHAN_VOICE, MIX_AMP_UNITY); } /* Voice thread message processing */ static enum voice_state voice_message(struct voice_thread_data *td) { if (quiet_counter > 0) queue_wait_w_tmo(&voice_queue, &td->ev, HZ/10); else queue_wait(&voice_queue, &td->ev); switch (td->ev.id) { case Q_VOICE_PLAY: LOGFQUEUE("voice < Q_VOICE_PLAY"); if (quiet_counter == 0) { /* Boost CPU now */ trigger_cpu_boost(); } else { /* Stop any clip still playing */ voice_stop_playback(); } quiet_counter = QUIET_COUNT; /* Copy the clip info */ td->vi = *(struct voice_info *)td->ev.data; /* Be sure audio buffer is initialized */ audio_restore_playback(AUDIO_WANT_VOICE); /* We need nothing more from the sending thread - let it run */ queue_reply(&voice_queue, 1); /* Make audio play more softly and set delay to return to normal playback level */ pcmbuf_soft_mode(true); /* Clean-start the decoder */ td->st = speex_decoder_init(&speex_wb_mode); /* Make bit buffer use our own buffer */ speex_bits_set_bit_buffer(&td->bits, (void *)td->vi.start, td->vi.size); speex_decoder_ctl(td->st, SPEEX_GET_LOOKAHEAD, &td->lookahead); return VOICE_STATE_DECODE; case SYS_TIMEOUT: if (voice_unplayed_frames()) { /* Waiting for PCM to finish */ break; } /* Drop through and stop the first time after clip runs out */ if (quiet_counter-- != QUIET_COUNT) { if (quiet_counter <= 0) pcmbuf_soft_mode(false); break; } /* Fall-through */ case Q_VOICE_STOP: LOGFQUEUE("voice < Q_VOICE_STOP"); cancel_cpu_boost(); voice_stop_playback(); break; /* No default: no other message ids are sent */ } return VOICE_STATE_MESSAGE; } /* Decode frames or stop if all have completed */ static enum voice_state voice_decode(struct voice_thread_data *td) { if (!queue_empty(&voice_queue)) return VOICE_STATE_MESSAGE; /* Decode the data */ if (speex_decode_int(td->st, &td->bits, voice_output_buf) < 0) { /* End of stream or error - get next clip */ td->vi.size = 0; if (td->vi.get_more != NULL) td->vi.get_more(&td->vi.start, &td->vi.size); if (td->vi.start != NULL && td->vi.size > 0) { /* Make bit buffer use our own buffer */ speex_bits_set_bit_buffer(&td->bits, (void *)td->vi.start, td->vi.size); /* Don't skip any samples when we're stringing clips together */ td->lookahead = 0; } else { /* If all clips are done and not playing, force pcm playback. */ if (voice_unplayed_frames() > 0) voice_start_playback(); return VOICE_STATE_MESSAGE; } } else { yield(); /* Output the decoded frame */ td->src.remcount = VOICE_FRAME_COUNT - td->lookahead; td->src.pin[0] = &voice_output_buf[td->lookahead]; td->src.pin[1] = NULL; td->src.proc_mask = 0; td->lookahead -= MIN(VOICE_FRAME_COUNT, td->lookahead); if (td->src.remcount > 0) return VOICE_STATE_BUFFER_INSERT; } return VOICE_STATE_DECODE; } /* Process the PCM samples in the DSP and send out for mixing */ static enum voice_state voice_buffer_insert(struct voice_thread_data *td) { if (!queue_empty(&voice_queue)) return VOICE_STATE_MESSAGE; struct dsp_buffer dst; if ((dst.p16out = voice_buf_get()) != NULL) { dst.remcount = 0; dst.bufcount = VOICE_PCM_FRAME_COUNT; dsp_process(td->dsp, &td->src, &dst); voice_buf_commit(dst.remcount); /* Unless other effects are introduced to voice that have delays, all output should have been purged to dst in one call */ return td->src.remcount > 0 ? VOICE_STATE_BUFFER_INSERT : VOICE_STATE_DECODE; } sleep(0); return VOICE_STATE_BUFFER_INSERT; } /* Voice thread entrypoint */ static void NORETURN_ATTR voice_thread(void) { struct voice_thread_data td; enum voice_state state = VOICE_STATE_MESSAGE; voice_data_init(&td); while (1) { switch (state) { case VOICE_STATE_MESSAGE: state = voice_message(&td); break; case VOICE_STATE_DECODE: state = voice_decode(&td); break; case VOICE_STATE_BUFFER_INSERT: state = voice_buffer_insert(&td); break; } } } /* Initialize all synchronization objects create the thread */ void voice_thread_init(void) { logf("Starting voice thread"); queue_init(&voice_queue, false); voice_thread_id = create_thread(voice_thread, voice_stack, sizeof(voice_stack), 0, voice_thread_name IF_PRIO(, PRIORITY_VOICE) IF_COP(, CPU)); queue_enable_queue_send(&voice_queue, &voice_queue_sender_list, voice_thread_id); } #ifdef HAVE_PRIORITY_SCHEDULING /* Set the voice thread priority */ void voice_thread_set_priority(int priority) { if (priority > PRIORITY_VOICE) priority = PRIORITY_VOICE; thread_set_priority(voice_thread_id, priority); } #endif /* Initialize voice PCM buffer and return size, allocated from the end */ size_t voicebuf_init(void *bufend) { size_t size = VOICE_FRAMES * sizeof (voicebuf[0]); cur_buf_out = cur_buf_in = 0; voicebuf = bufend - size; return size; }