/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id:$ * * Copyright (C) 2009 by Szymon Dziok * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for the Packard Bell Vibe 500 target */ /* This needs from someone with the actual target! */ #include #include #include #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_CANCEL|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_OK|BUTTON_REL, BUTTON_OK }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_QUICKSCREEN, BUTTON_OK|BUTTON_REPEAT, BUTTON_OK }, { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_OK|BUTTON_REL, BUTTON_OK }, { ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_WPS_VIEW_PLAYLIST, BUTTON_CANCEL, BUTTON_NONE }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_QUICKSCREEN, BUTTON_OK|BUTTON_REPEAT, BUTTON_OK }, LAST_ITEM_IN_LIST }; /* button_context_wps */ static const struct button_mapping button_context_tree[] = { { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_tree */ static const struct button_mapping button_context_tree_scroll_lr[] = { { ACTION_NONE, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_TREE_ROOT_INIT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV }, { ACTION_TREE_PGLEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, { ACTION_NONE, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), }; /* button_context_tree_scroll_lr */ static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_OK|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_CANCEL|BUTTON_REL, BUTTON_CANCEL }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings */ static const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_OK, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_yesno */ static const struct button_mapping button_context_bmark[] = { { ACTION_BMS_DELETE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_bmark */ static const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_OK, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_quickscreen */ static const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_MENU, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_OK, BUTTON_NONE }, { ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_pitchscreen */ static const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_KBD_DONE, BUTTON_OK, BUTTON_NONE }, { ACTION_KBD_ABORT, BUTTON_CANCEL|BUTTON_REL, BUTTON_CANCEL }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ #ifdef HAVE_RECORDING const struct button_mapping button_context_recscreen[] = { { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_CANCEL, BUTTON_CANCEL, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_NEXT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_PREV, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_recscreen */ #endif #ifdef USB_ENABLE_HID static const struct button_mapping button_context_usb_hid[] = { { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_OK|BUTTON_NEXT|BUTTON_REL, BUTTON_OK|BUTTON_NEXT }, { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_OK|BUTTON_NEXT|BUTTON_REPEAT, BUTTON_OK|BUTTON_NEXT }, { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_OK|BUTTON_PREV|BUTTON_REL, BUTTON_OK|BUTTON_PREV }, { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_OK|BUTTON_PREV|BUTTON_REPEAT, BUTTON_OK|BUTTON_PREV }, LAST_ITEM_IN_LIST }; /* button_context_usb_hid */ static const struct button_mapping button_context_usb_hid_mode_multimedia[] = { { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_CANCEL|BUTTON_REL, BUTTON_CANCEL }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_multimedia */ static const struct button_mapping button_context_usb_hid_mode_presentation[] = { { ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV }, { ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT }, { ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_CANCEL|BUTTON_REL, BUTTON_CANCEL }, { ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_OK|BUTTON_REL, BUTTON_OK }, { ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_OK|BUTTON_REPEAT, BUTTON_OK }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_presentation */ static const struct button_mapping button_context_usb_hid_mode_browser[] = { { ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_OK|BUTTON_REL, BUTTON_OK }, { ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_CANCEL|BUTTON_REL, BUTTON_CANCEL }, { ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_CANCEL|BUTTON_REPEAT, BUTTON_CANCEL }, { ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV }, { ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT }, { ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_REC|BUTTON_REL, BUTTON_REC }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_browser */ #ifdef HAVE_USB_HID_MOUSE static const struct button_mapping button_context_usb_hid_mode_mouse[] = { { ACTION_USB_HID_MOUSE_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_UP_REP, BUTTON_UP, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_DOWN_REP, BUTTON_DOWN, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_LEFT_REP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_RIGHT_REP, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_BUTTON_LEFT, BUTTON_MENU, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL, BUTTON_MENU|BUTTON_REL, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_BUTTON_RIGHT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_OK, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_OK|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_CANCEL, BUTTON_NONE }, { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_CANCEL|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID) }; /* button_context_usb_hid_mode_mouse */ #endif #endif /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ const struct button_mapping* get_context_mapping(int context) { switch (context) { case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_TREE: case CONTEXT_MAINMENU: if (global_settings.hold_lr_for_scroll_in_list) return button_context_tree_scroll_lr; /* else fall through to CUSTOM|CONTEXT_TREE */ case CONTEXT_CUSTOM|CONTEXT_TREE: return button_context_tree; case CONTEXT_LIST: return button_context_standard; case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_TIME: case CONTEXT_SETTINGS: case CONTEXT_SETTINGS_RECTRIGGER: return button_context_settings; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_KEYBOARD: case CONTEXT_MORSE_INPUT: return button_context_keyboard; #ifdef HAVE_RECORDING case CONTEXT_RECSCREEN: return button_context_recscreen; #endif #ifdef USB_ENABLE_HID case CONTEXT_USB_HID: return button_context_usb_hid; case CONTEXT_USB_HID_MODE_MULTIMEDIA: return button_context_usb_hid_mode_multimedia; case CONTEXT_USB_HID_MODE_PRESENTATION: return button_context_usb_hid_mode_presentation; case CONTEXT_USB_HID_MODE_BROWSER: return button_context_usb_hid_mode_browser; #ifdef HAVE_USB_HID_MOUSE case CONTEXT_USB_HID_MODE_MOUSE: return button_context_usb_hid_mode_mouse; #endif #endif default: return button_context_standard; } return button_context_standard; }