/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id: keymap-sdl.c 28704 2010-11-29 11:28:53Z teru $ * * Copyright (C) 2013 Lorenzo Miori * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for Samsung YP-R1 target */ #include #include #include #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_wps[] = { { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, LAST_ITEM_IN_LIST }; /* button_context_wps */ static const struct button_mapping button_context_list[] = { #ifdef HAVE_VOLUME_IN_LIST { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, #endif LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_list */ static const struct button_mapping button_context_tree[] = { { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) }; /* button_context_tree */ static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE) }; /* button_context_settings */ static const struct button_mapping button_context_settings_right_is_inc[] = { { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_NONE, BUTTON_VOL_UP|BUTTON_REL, BUTTON_VOL_UP }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_NONE, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_VOL_DOWN }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; /* button_context_settings_right_is_inc */ static const struct button_mapping button_context_yesno[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings_yesno */ static const struct button_mapping button_context_colorchooser[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), }; /* button_context_colorchooser */ static const struct button_mapping button_context_eq[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), }; /* button_context_eq */ /** Bookmark Screen **/ static const struct button_mapping button_context_bmark[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_bmark */ static const struct button_mapping button_context_quickscreen[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_quickscreen */ static const struct button_mapping button_context_pitchscreen[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_pitchcreen */ static const struct button_mapping button_context_keyboard[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_keyboard */ /** FM Radio Screen **/ static const struct button_mapping button_context_radio[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; /* button_context_radio */ const struct button_mapping* target_get_context_mapping(int context) { switch (context & ~CONTEXT_LOCKED) { case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_LIST: return button_context_list; case CONTEXT_MAINMENU: case CONTEXT_CUSTOM|CONTEXT_TREE: return button_context_tree; case CONTEXT_SETTINGS: case CONTEXT_SETTINGS_TIME: return button_context_settings; case CONTEXT_CUSTOM|CONTEXT_SETTINGS: case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_RECTRIGGER: return button_context_settings_right_is_inc; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_FM: return button_context_radio; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_KEYBOARD: return button_context_keyboard; } return button_context_standard; }