/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Dave Chapman * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _SUDOKU_H #define _SUDOKU_H #include "plugin.h" /* here is a global api struct pointer. while not strictly necessary, it's nice not to have to pass the api pointer in all function calls in the plugin */ #define STATE_FILE PLUGIN_DIR "/sudoku.state" #define GAME_FILE PLUGIN_DIR "/sudoku.ss" /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define SUDOKU_BUTTON_QUIT BUTTON_OFF #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY #define SUDOKU_BUTTON_MENU BUTTON_F1 #define SUDOKU_BUTTON_POSSIBLE BUTTON_F2 #elif CONFIG_KEYPAD == ONDIO_PAD #define SUDOKU_BUTTON_QUIT BUTTON_OFF #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN) #define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU #define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL) #define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU #define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT) #define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_OFF #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_MODE #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) #define SUDOKU_BUTTON_QUIT (BUTTON_SELECT | BUTTON_MENU) #define SUDOKU_BUTTON_UP BUTTON_SCROLL_BACK #define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_FWD #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_MENU #define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_LEFT) #elif (CONFIG_KEYPAD == IAUDIO_X5_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_POWER #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_PLAY #define SUDOKU_BUTTON_POSSIBLE BUTTON_REC #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define SUDOKU_BUTTON_QUIT BUTTON_A #define SUDOKU_BUTTON_UP BUTTON_UP #define SUDOKU_BUTTON_DOWN BUTTON_DOWN #define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT #define SUDOKU_BUTTON_MENU BUTTON_MENU #define SUDOKU_BUTTON_POSSIBLE BUTTON_POWER #elif #error SUDOKU: Unsupported keypad #endif struct sudoku_state_t { char filename[MAX_PATH]; /* Filename */ char startboard[9][9]; /* The initial state of the game */ char currentboard[9][9]; /* The current state of the game */ char savedboard[9][9]; /* Cached copy of saved state */ int x,y; /* Cursor position */ int editmode; /* We are editing the start board */ #ifdef SUDOKU_BUTTON_POSSIBLE short possiblevals[9][9]; /* possible values a cell could be, user sets them */ #endif }; #endif