// Konami VRC6 sound chip emulator // Nes_Snd_Emu 0.1.8 #ifndef NES_VRC6_APU_H #define NES_VRC6_APU_H #include "blargg_common.h" #include "blip_buffer.h" enum { vrc6_osc_count = 3 }; enum { vrc6_reg_count = 3 }; enum { vrc6_base_addr = 0x9000 }; enum { vrc6_addr_step = 0x1000 }; struct Vrc6_Osc { uint8_t regs [vrc6_reg_count]; struct Blip_Buffer* output; int delay; int last_amp; int phase; int amp; // only used by saw }; static inline int Vrc6_osc_period( struct Vrc6_Osc* this ) { return (this->regs [2] & 0x0F) * 0x100 + this->regs [1] + 1; } struct Nes_Vrc6_Apu { struct Vrc6_Osc oscs [vrc6_osc_count]; blip_time_t last_time; struct Blip_Synth saw_synth; struct Blip_Synth square_synth; }; // See Nes_Apu.h for reference void Vrc6_init( struct Nes_Vrc6_Apu* this ); void Vrc6_reset( struct Nes_Vrc6_Apu* this ); void Vrc6_output( struct Nes_Vrc6_Apu* this, struct Blip_Buffer* ); void Vrc6_end_frame( struct Nes_Vrc6_Apu* this, blip_time_t ) ICODE_ATTR; // Oscillator 0 write-only registers are at $9000-$9002 // Oscillator 1 write-only registers are at $A000-$A002 // Oscillator 2 write-only registers are at $B000-$B002 void Vrc6_write_osc( struct Nes_Vrc6_Apu* this, blip_time_t, int osc, int reg, int data ) ICODE_ATTR; static inline void Vrc6_osc_output( struct Nes_Vrc6_Apu* this, int i, struct Blip_Buffer* buf ) { assert( (unsigned) i < vrc6_osc_count ); this->oscs [i].output = buf; } static inline void Vrc6_volume( struct Nes_Vrc6_Apu* this, int v ) { long long const factor = (long long)(FP_ONE_VOLUME * 0.0967 * 2); Synth_volume( &this->saw_synth, (int)(v * factor / 31 / FP_ONE_VOLUME) ); Synth_volume( &this->square_synth, (int)(v * factor / 2 / 15 / FP_ONE_VOLUME) ); } #endif