// NES 2A03 APU sound chip emulator // Nes_Snd_Emu 0.1.8 #ifndef NES_APU_H #define NES_APU_H #include "blargg_common.h" #include "nes_oscs.h" enum { apu_status_addr = 0x4015 }; enum { apu_osc_count = 5 }; enum { apu_no_irq = INT_MAX / 2 + 1 }; enum { apu_irq_waiting = 0 }; enum { apu_io_addr = 0x4000 }; enum { apu_io_size = 0x18 }; struct apu_state_t; struct Nes_Apu { nes_time_t last_dmc_time; int osc_enables; struct Nes_Osc* oscs [apu_osc_count]; struct Nes_Square square1; struct Nes_Square square2; struct Nes_Noise noise; struct Nes_Triangle triangle; struct Nes_Dmc dmc; int tempo_; nes_time_t last_time; // has been run until this time in current frame nes_time_t earliest_irq_; nes_time_t next_irq; int frame_period; int frame_delay; // cycles until frame counter runs next int frame; // current frame (0-3) int frame_mode; bool irq_flag; void (*irq_notifier_)( void* user_data ); void* irq_data; Synth square_synth; // shared by squares }; // Init Nes apu void Apu_init( struct Nes_Apu* this ); // Set buffer to generate all sound into, or disable sound if NULL void Apu_output( struct Nes_Apu* this, struct Blip_Buffer* ) ICODE_ATTR; // All time values are the number of cpu clock cycles relative to the // beginning of the current time frame. Before resetting the cpu clock // count, call end_frame( last_cpu_time ). // Write to register (0x4000-0x4017, except 0x4014 and 0x4016) void Apu_write_register( struct Nes_Apu* this, nes_time_t, addr_t, int data ) ICODE_ATTR; // Read from status register at 0x4015 int Apu_read_status( struct Nes_Apu* this, nes_time_t ) ICODE_ATTR; // Run all oscillators up to specified time, end current time frame, then // start a new time frame at time 0. Time frames have no effect on emulation // and each can be whatever length is convenient. void Apu_end_frame( struct Nes_Apu* this, nes_time_t ) ICODE_ATTR; // Additional optional features (can be ignored without any problem) // Reset internal frame counter, registers, and all oscillators. // Use PAL timing if pal_timing is true, otherwise use NTSC timing. // Set the DMC oscillator's initial DAC value to initial_dmc_dac without // any audible click. void Apu_reset( struct Nes_Apu* this, bool pal_mode, int initial_dmc_dac ); // Adjust frame period void Apu_set_tempo( struct Nes_Apu* this, int ); // Set overall volume (default is 1.0) void Apu_volume( struct Nes_Apu* this, int ); // Run DMC until specified time, so that any DMC memory reads can be // accounted for (i.e. inserting cpu wait states). void Apu_run_until( struct Nes_Apu* this, nes_time_t ) ICODE_ATTR; // Set sound output of specific oscillator to buffer. If buffer is NULL, // the specified oscillator is muted and emulation accuracy is reduced. // The oscillators are indexed as follows: 0) Square 1, 1) Square 2, // 2) Triangle, 3) Noise, 4) DMC. static inline void Apu_osc_output( struct Nes_Apu* this, int osc, struct Blip_Buffer* buf ) { assert( (unsigned) osc < apu_osc_count ); this->oscs [osc]->output = buf; } // Set memory reader callback used by DMC oscillator to fetch samples. // When callback is invoked, 'user_data' is passed unchanged as the // first parameter. static inline void Apu_dmc_reader( struct Nes_Apu* this, int (*func)( void*, addr_t ), void* user_data ) { this->dmc.prg_reader_data = user_data; this->dmc.prg_reader = func; } // Set IRQ time callback that is invoked when the time of earliest IRQ // may have changed, or NULL to disable. When callback is invoked, // 'user_data' is passed unchanged as the first parameter. static inline void Apu_irq_notifier( struct Nes_Apu* this, void (*func)( void* user_data ), void* user_data ) { this->irq_notifier_ = func; this->irq_data = user_data; } // Count number of DMC reads that would occur if 'run_until( t )' were executed. // If last_read is not NULL, set *last_read to the earliest time that // 'count_dmc_reads( time )' would result in the same result. static inline int Apu_count_dmc_reads( struct Nes_Apu* this, nes_time_t time, nes_time_t* last_read ) { return Dmc_count_reads( &this->dmc, time, last_read ); } static inline nes_time_t Dmc_next_read_time( struct Nes_Dmc* this ) { if ( this->osc.length_counter == 0 ) return apu_no_irq; // not reading return this->apu->last_dmc_time + this->osc.delay + (long) (this->bits_remain - 1) * this->period; } // Time when next DMC memory read will occur static inline nes_time_t Apu_next_dmc_read_time( struct Nes_Apu* this ) { return Dmc_next_read_time( &this->dmc ); } void Apu_irq_changed( struct Nes_Apu* this ) ICODE_ATTR; #endif