/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2014 Franklin Wei, Benjamin Brown * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ***************************************************************************/ /* TODO: */ /* vertical stride support (as of Dec. 2014, only the M:Robe 500 has a color, vertical stride LCD) */ /* monochrome/grayscale support (many grayscale targets have vertical strides, so get that working first!) */ #include "plugin.h" #include "lib/display_text.h" #include "lib/helper.h" #include "lib/pluginlib_actions.h" #include "lib/pluginlib_bmp.h" #include "lib/pluginlib_exit.h" #include "lib/keymaps.h" #include "sys.h" #include "parts.h" #include "engine.h" static struct System* save_sys; static bool sys_save_settings(struct System* sys) { File f; file_create(&f, false); if(!file_open(&f, SETTINGS_FILE, sys->e->_saveDir, "wb")) { return false; } file_write(&f, &sys->settings, sizeof(sys->settings)); file_close(&f); return true; } static void sys_rotate_keymap(struct System* sys) { switch(sys->settings.rotation_option) { case 0: sys->keymap.up = BTN_UP; sys->keymap.down = BTN_DOWN; sys->keymap.left = BTN_LEFT; sys->keymap.right = BTN_RIGHT; #ifdef BTN_HAVE_DIAGONAL sys->keymap.upleft = BTN_UP_LEFT; sys->keymap.upright = BTN_UP_RIGHT; sys->keymap.downleft = BTN_DOWN_RIGHT; sys->keymap.downright = BTN_DOWN_LEFT; #endif break; case 1: sys->keymap.up = BTN_RIGHT; sys->keymap.down = BTN_LEFT; sys->keymap.left = BTN_UP; sys->keymap.right = BTN_DOWN; #ifdef BTN_HAVE_DIAGONAL sys->keymap.upleft = BTN_UP_RIGHT; sys->keymap.upright = BTN_DOWN_RIGHT; sys->keymap.downleft = BTN_UP_LEFT; sys->keymap.downright = BTN_DOWN_LEFT; #endif break; case 2: sys->keymap.up = BTN_LEFT; sys->keymap.down = BTN_RIGHT; sys->keymap.left = BTN_DOWN; sys->keymap.right = BTN_UP; #ifdef BTN_HAVE_DIAGONAL sys->keymap.upleft = BTN_DOWN_LEFT; sys->keymap.upright = BTN_UP_LEFT; sys->keymap.downleft = BTN_DOWN_RIGHT; sys->keymap.downright = BTN_DOWN_LEFT; #endif break; default: error("sys_rotate_keymap: fall-through!"); } } static bool sys_load_settings(struct System* sys) { File f; file_create(&f, false); if(!file_open(&f, SETTINGS_FILE, sys->e->_saveDir, "rb")) { return false; } file_read(&f, &sys->settings, sizeof(sys->settings)); file_close(&f); sys_rotate_keymap(sys); return true; } void exit_handler(void) { sys_save_settings(save_sys); sys_stopAudio(save_sys); rb->timer_unregister(); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost(false); #endif backlight_use_settings(); } static bool sys_do_help(void) { #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_WHITE); rb->lcd_set_background(LCD_BLACK); #endif rb->lcd_setfont(FONT_UI); char *help_text[] = { "XWorld", "", "XWorld", "is", "a", "port", "of", "a", "bytecode", "interpreter", "for", "`Another", "World',", "a", "cinematic", "adventure", "game", "by", "Eric", "Chahi.", "", "", "Level", "Codes:", "", "Level", "1:", "LDKD", "", "Level", "2:", "HTDC", "", "Level", "3:", "CLLD", "", "Level", "4:", "LBKG", "", "Level", "5:", "XDDJ", "", "Level", "6:", "FXLC", "", "Level", "7:", "KRFK", "", "Level", "8:", "KFLB", "", "Level", "9:", "DDRX", "", "Level", "10:", "BFLX", "", "Level", "11:", "BRTD", "", "Level", "12:", "TFBB", "", "Level", "13:", "TXHF", "", "Level", "14:", "CKJL", "", "Level", "15:", "LFCK", "", }; struct style_text style[] = { { 0, TEXT_CENTER | TEXT_UNDERLINE }, }; return display_text(ARRAYLEN(help_text), help_text, style, NULL, true); } static const struct opt_items scaling_settings[3] = { { "Disabled", -1 }, { "Fast" , -1 }, #ifdef HAVE_LCD_COLOR { "Good" , -1 } #endif }; static const struct opt_items rotation_settings[3] = { { "Disabled" , -1 }, { "Clockwise" , -1 }, { "Counterclockwise", -1 } }; static void do_video_settings(struct System* sys) { MENUITEM_STRINGLIST(menu, "Video Settings", NULL, "Negative", #ifdef SYS_MOTION_BLUR "Motion Blur", #endif "Scaling", "Rotation", "Show FPS", "Zoom on Code", "Back"); int sel = 0; while(1) { switch(rb->do_menu(&menu, &sel, NULL, false)) { case 0: rb->set_bool("Negative", &sys->settings.negative_enabled); break; #ifdef SYS_MOTION_BLUR case 1: rb->set_bool("Motion Blur", &sys->settings.blur); break; #endif #ifndef SYS_MOTION_BLUR case 1: #else case 2: #endif rb->set_option("Scaling", &sys->settings.scaling_quality, INT, scaling_settings, #ifdef HAVE_LCD_COLOR 3 #else 2 #endif , NULL); if(sys->settings.scaling_quality && sys->settings.zoom) { rb->splash(HZ*2, "Zoom automatically disabled."); sys->settings.zoom = false; } break; #ifndef SYS_MOTION_BLUR case 2: #else case 3: #endif rb->set_option("Rotation", &sys->settings.rotation_option, INT, rotation_settings, 3, NULL); if(sys->settings.rotation_option && sys->settings.zoom) { rb->splash(HZ*2, "Zoom automatically disabled."); sys->settings.zoom = false; } sys_rotate_keymap(sys); break; #ifndef SYS_MOTION_BLUR case 3: #else case 4: #endif rb->set_bool("Show FPS", &sys->settings.showfps); break; #ifndef SYS_MOTION_BLUR case 4: #else case 5: #endif rb->set_bool("Zoom on Code", &sys->settings.zoom); /* zoom only works with scaling and rotation disabled */ if(sys->settings.zoom && (sys->settings.scaling_quality || sys->settings.rotation_option)) { rb->splash(HZ*2, "Scaling and rotation automatically disabled."); sys->settings.scaling_quality = 0; sys->settings.rotation_option = 0; } break; default: sys_save_settings(sys); return; } } } #define MAX_SOUNDBUF_SIZE 256 static void do_sound_settings(struct System* sys) { MENUITEM_STRINGLIST(menu, "Sound Settings", NULL, "Enabled", "Buffer Level", "Volume", "Back", ); int sel = 0; while(1) { switch(rb->do_menu(&menu, &sel, NULL, false)) { case 0: rb->set_bool("Enabled", &sys->settings.sound_enabled); break; case 1: rb->set_int("Buffer Level", "samples", UNIT_INT, &sys->settings.sound_bufsize, NULL, 16, 16, MAX_SOUNDBUF_SIZE, NULL); break; case 2: { const struct settings_list* vol = rb->find_setting(&rb->global_settings->volume, NULL); rb->option_screen((struct settings_list*)vol, NULL, false, "Volume"); break; } case 3: default: sys_save_settings(sys); return; } } } static void sys_reset_settings(struct System* sys) { sys->settings.negative_enabled = false; sys->settings.rotation_option = 0; // off sys->settings.scaling_quality = 1; // fast sys->settings.sound_enabled = true; sys->settings.sound_bufsize = 32; /* keep this low */ sys->settings.showfps = false; sys->settings.zoom = false; sys->settings.blur = false; sys_rotate_keymap(sys); } static struct System* mainmenu_sysptr; static int mainmenu_cb(int action, const struct menu_item_ex *this_item) { int idx = ((intptr_t)this_item); if(action == ACTION_REQUEST_MENUITEM && !mainmenu_sysptr->loaded && (idx == 0 || idx == 8 || idx == 10)) return ACTION_EXIT_MENUITEM; return action; } static AudioCallback audio_callback = NULL; static void get_more(const void** start, size_t* size); static void* audio_param; static struct System* audio_sys; /************************************** MAIN MENU ***************************************/ /* called after game init */ void sys_menu(struct System* sys) { sys_stopAudio(sys); #ifdef HAVE_ADJUSTABLE_CPU_FREQ /* boost for load */ rb->cpu_boost(true); #endif rb->splash(0, "Loading..."); sys->loaded = engine_loadGameState(sys->e, 0); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost(false); #endif rb->lcd_update(); mainmenu_sysptr = sys; MENUITEM_STRINGLIST(menu, "XWorld Menu", mainmenu_cb, "Resume Game", /* 0 */ "Start New Game", /* 1 */ "Video Settings", /* 2 */ "Sound Settings", /* 3 */ "Fast Mode", /* 4 */ "Help", /* 5 */ "Reset Settings", /* 6 */ "Load", /* 7 */ "Save", /* 8 */ "Quit without Saving", /* 9 */ "Save and Quit"); /* 10 */ bool quit = false; while(!quit) { switch(rb->do_menu(&menu, NULL, NULL, false)) { case 0: quit = true; break; case 1: vm_initForPart(&sys->e->vm, GAME_PART_FIRST); // This game part is the protection screen quit = true; break; case 2: do_video_settings(sys); break; case 3: do_sound_settings(sys); break; case 4: rb->set_bool("Fast Mode", &sys->e->vm._fastMode); sys_save_settings(sys); break; case 5: sys_do_help(); break; case 6: sys_reset_settings(sys); sys_save_settings(sys); break; case 7: rb->splash(0, "Loading..."); sys->loaded = engine_loadGameState(sys->e, 0); rb->lcd_update(); break; case 8: sys->e->_stateSlot = 0; rb->splash(0, "Saving..."); engine_saveGameState(sys->e, sys->e->_stateSlot, "quicksave"); rb->lcd_update(); break; case 9: engine_deleteGameState(sys->e, 0); exit(PLUGIN_OK); break; case 10: /* saves are NOT deleted on loading */ exit(PLUGIN_OK); break; default: break; } } #ifdef HAVE_ADJUSTABLE_CPU_FREQ /* boost for game */ rb->cpu_boost(true); #endif sys_startAudio(sys, audio_callback, audio_param); } void sys_init(struct System* sys, const char* title) { (void) title; backlight_ignore_timeout(); rb_atexit(exit_handler); save_sys = sys; rb->memset(&sys->input, 0, sizeof(sys->input)); sys->mutex_bitfield = ~0; if(!sys_load_settings(sys)) { sys_reset_settings(sys); } } void sys_destroy(struct System* sys) { (void) sys; rb->splash(HZ, "Exiting..."); } void sys_setPalette(struct System* sys, uint8_t start, uint8_t n, const uint8_t *buf) { for(int i = start; i < start + n; ++i) { uint8_t c[3]; for (int j = 0; j < 3; j++) { uint8_t col = buf[i * 3 + j]; c[j] = (col << 2) | (col & 3); } #if (LCD_DEPTH > 24) sys->palette[i] = (fb_data) { c[2], c[1], c[0], 255 }; #elif (LCD_DEPTH > 16) && (LCD_DEPTH <= 24) sys->palette[i] = (fb_data) { c[2], c[1], c[0] }; #elif defined(HAVE_LCD_COLOR) sys->palette[i] = FB_RGBPACK(c[0], c[1], c[2]); #elif LCD_DEPTH > 1 sys->palette[i] = LCD_BRIGHTNESS((c[0] + c[1] + c[2]) / 3); #endif } } /****************************** THE MAIN DRAWING METHOD ********************************/ void sys_copyRect(struct System* sys, uint16_t x, uint16_t y, uint16_t w, uint16_t h, const uint8_t *buf, uint32_t pitch) { static int last_timestamp = 1; /* get the address of the temporary framebuffer that has been allocated in the audiobuf */ fb_data* framebuffer = (fb_data*) sys->e->res._memPtrStart + MEM_BLOCK_SIZE + (4 * VID_PAGE_SIZE); buf += y * pitch + x; /************************ BLIT THE TEMPORARY FRAMEBUFFER ***********************/ if(sys->settings.rotation_option) { /* clockwise */ if(sys->settings.rotation_option == 1) { while (h--) { /* one byte gives two pixels */ for (int i = 0; i < w / 2; ++i) { uint8_t pix1 = *(buf + i) >> 4; uint8_t pix2 = *(buf + i) & 0xF; #if defined(LCD_STRIDEFORMAT) && (LCD_STRIDEFORMAT == VERTICAL_STRIDE) framebuffer[( (h * 2) ) * 320 + i] = sys->palette[pix1]; framebuffer[( (h * 2) + 1) * 320 + i] = sys->palette[pix2]; #else framebuffer[( (i * 2) ) * 200 + h] = sys->palette[pix1]; framebuffer[( (i * 2) + 1) * 200 + h] = sys->palette[pix2]; #endif } buf += pitch; } } /* counterclockwise */ else { while (h--) { /* one byte gives two pixels */ for (int i = 0; i < w / 2; ++i) { uint8_t pix1 = *(buf + i) >> 4; uint8_t pix2 = *(buf + i) & 0xF; #if defined(LCD_STRIDEFORMAT) && (LCD_STRIDEFORMAT == VERTICAL_STRIDE) framebuffer[(200 - h * 2 ) * 320 + ( 320 - i )] = sys->palette[pix1]; framebuffer[(200 - h * 2 - 1) * 320 + ( 320 - i )] = sys->palette[pix2]; #else framebuffer[(320 - i * 2 ) * 200 + ( 200 - h )] = sys->palette[pix1]; framebuffer[(320 - i * 2 - 1) * 200 + ( 200 - h )] = sys->palette[pix2]; #endif } buf += pitch; } } } /* no rotation */ else { int next = 0; #if defined(LCD_STRIDEFORMAT) && (LCD_STRIDEFORMAT == VERTICAL_STRIDE) for(int x = 0; x < w / 2; ++x) { for(int y = 0; y < h; ++y) { uint8_t pix1 = buf[ y * w + x ] >> 4; uint8_t pix2 = buf[ y * w + x ] & 0xF; framebuffer[(x + 0)*h + y] = sys->palette[pix1]; framebuffer[(x + 1)*h + y] = sys->palette[pix2]; } } #else while (h--) { /* one byte gives two pixels */ for (int i = 0; i < w / 2; ++i) { uint8_t pix1 = *(buf + i) >> 4; uint8_t pix2 = *(buf + i) & 0xF; framebuffer[next] = sys->palette[pix1]; ++next; framebuffer[next] = sys->palette[pix2]; ++next; } buf += pitch; } #endif } /*************************** NOW SCALE IT! ***************************/ if(sys->settings.scaling_quality) { struct bitmap in_bmp; if(sys->settings.rotation_option) { #if defined(LCD_STRIDEFORMAT) && (LCD_STRIDEFORMAT == VERTICAL_STRIDE) in_bmp.width = 320; in_bmp.height = 200; #else in_bmp.width = 200; in_bmp.height = 320; #endif } else { #if defined(LCD_STRIDEFORMAT) && (LCD_STRIDEFORMAT == VERTICAL_STRIDE) in_bmp.width = 200; in_bmp.height = 320; #else in_bmp.width = 320; in_bmp.height = 200; #endif } in_bmp.data = (unsigned char*) framebuffer; struct bitmap out_bmp; out_bmp.width = LCD_WIDTH; out_bmp.height = LCD_HEIGHT; out_bmp.data = (unsigned char*) rb->lcd_framebuffer; #ifdef HAVE_LCD_COLOR if(sys->settings.scaling_quality == 1) #endif simple_resize_bitmap(&in_bmp, &out_bmp); #ifdef HAVE_LCD_COLOR else smooth_resize_bitmap(&in_bmp, &out_bmp); #endif } else { #if defined(LCD_STRIDEFORMAT) && (LCD_STRIDEFORMAT == VERTICAL_STRIDE) for(int x = 0; x < 320; ++x) { for(int y = 0; y < 200; ++y) { rb->lcd_set_foreground(framebuffer[x * 200 + y]); rb->lcd_drawpixel(x, y); } } #else if(sys->settings.zoom) { rb->lcd_bitmap_part(framebuffer, CODE_X, CODE_Y, STRIDE(SCREEN_MAIN, 320, 200), 0, 0, 320 - CODE_X, 200 - CODE_Y); } else { if(sys->settings.rotation_option) rb->lcd_bitmap(framebuffer, 0, 0, 200, 320); else rb->lcd_bitmap(framebuffer, 0, 0, 320, 200); } #endif } /************************************* APPLY FILTERS ******************************************/ if(sys->settings.negative_enabled) { for(int y = 0; y < LCD_HEIGHT; ++y) { for(int x = 0; x < LCD_WIDTH; ++x) { #ifdef HAVE_LCD_COLOR int r, g, b; fb_data pix = rb->lcd_framebuffer[y * LCD_WIDTH + x]; #if (LCD_DEPTH > 24) r = 0xff - pix.r; g = 0xff - pix.g; b = 0xff - pix.b; rb->lcd_framebuffer[y * LCD_WIDTH + x] = (fb_data) { b, g, r, 255 }; #elif (LCD_DEPTH == 24) r = 0xff - pix.r; g = 0xff - pix.g; b = 0xff - pix.b; rb->lcd_framebuffer[y * LCD_WIDTH + x] = (fb_data) { b, g, r }; #else r = RGB_UNPACK_RED (pix); g = RGB_UNPACK_GREEN(pix); b = RGB_UNPACK_BLUE (pix); rb->lcd_framebuffer[y * LCD_WIDTH + x] = LCD_RGBPACK(0xff - r, 0xff - g, 0xff - b); #endif #else rb->lcd_framebuffer[y * LCD_WIDTH + x] = LCD_BRIGHTNESS(0xff - rb->lcd_framebuffer[y * LCD_WIDTH + x]); #endif } } } #ifdef SYS_MOTION_BLUR if(sys->settings.blur) { static fb_data *prev_frames = NULL; static fb_data *orig_fb = NULL; static int prev_baseidx = 0; /* circular buffer */ if(!prev_frames) { prev_frames = sys_get_buffer(sys, sizeof(fb_data) * LCD_WIDTH * LCD_HEIGHT * BLUR_FRAMES); orig_fb = sys_get_buffer(sys, sizeof(fb_data) * LCD_WIDTH * LCD_HEIGHT); rb->memset(prev_frames, 0, sizeof(fb_data) * LCD_WIDTH * LCD_HEIGHT * BLUR_FRAMES); } if(prev_frames && orig_fb) { rb->memcpy(orig_fb, rb->lcd_framebuffer, sizeof(fb_data) * LCD_WIDTH * LCD_HEIGHT); /* fancy useless slow motion blur */ for(int y = 0; y < LCD_HEIGHT; ++y) { for(int x = 0; x < LCD_WIDTH; ++x) { int r, g, b; fb_data pix = rb->lcd_framebuffer[y * LCD_WIDTH + x]; r = RGB_UNPACK_RED (pix); g = RGB_UNPACK_GREEN(pix); b = RGB_UNPACK_BLUE (pix); r *= BLUR_FRAMES + 1; g *= BLUR_FRAMES + 1; b *= BLUR_FRAMES + 1; for(int i = 0; i < BLUR_FRAMES; ++i) { fb_data prev_pix = prev_frames[ (prev_baseidx + i * (LCD_WIDTH * LCD_HEIGHT)) % (LCD_WIDTH * LCD_HEIGHT * BLUR_FRAMES) + y * LCD_WIDTH + x]; r += (BLUR_FRAMES-i) * RGB_UNPACK_RED(prev_pix); g += (BLUR_FRAMES-i) * RGB_UNPACK_GREEN(prev_pix); b += (BLUR_FRAMES-i) * RGB_UNPACK_BLUE(prev_pix); } r /= (BLUR_FRAMES + 1) / 2 * (1 + BLUR_FRAMES + 1); g /= (BLUR_FRAMES + 1) / 2 * (1 + BLUR_FRAMES + 1); b /= (BLUR_FRAMES + 1) / 2 * (1 + BLUR_FRAMES + 1); rb->lcd_framebuffer[y * LCD_WIDTH + x] = LCD_RGBPACK(r, g, b); } } prev_baseidx -= LCD_WIDTH * LCD_HEIGHT; if(prev_baseidx < 0) prev_baseidx += BLUR_FRAMES * LCD_WIDTH * LCD_HEIGHT; rb->memcpy(prev_frames + prev_baseidx, orig_fb, sizeof(fb_data) * LCD_WIDTH * LCD_HEIGHT); } } #endif /*********************** SHOW FPS *************************/ int current_time = sys_getTimeStamp(sys); if(sys->settings.showfps) { rb->lcd_set_foreground(LCD_BLACK); rb->lcd_set_background(LCD_WHITE); /* use 1000 and not HZ here because getTimeStamp is in milliseconds */ rb->lcd_putsf(0, 0, "FPS: %d", 1000 / ((current_time - last_timestamp == 0) ? 1 : current_time - last_timestamp)); } rb->lcd_update(); last_timestamp = sys_getTimeStamp(sys); } static void do_pause_menu(struct System* sys) { sys_stopAudio(sys); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost(false); #endif int sel = 0; MENUITEM_STRINGLIST(menu, "XWorld Menu", NULL, "Resume Game", /* 0 */ "Start New Game", /* 1 */ "Video Settings", /* 2 */ "Sound Settings", /* 3 */ "Fast Mode", /* 4 */ "Enter Code", /* 5 */ "Help", /* 6 */ "Reset Settings", /* 7 */ "Load", /* 8 */ "Save", /* 9 */ "Quit"); /* 10 */ bool quit = false; while(!quit) { switch(rb->do_menu(&menu, &sel, NULL, false)) { case 0: quit = true; break; case 1: vm_initForPart(&sys->e->vm, GAME_PART_FIRST); quit = true; break; case 2: do_video_settings(sys); break; case 3: do_sound_settings(sys); break; case 4: rb->set_bool("Fast Mode", &sys->e->vm._fastMode); sys_save_settings(sys); break; case 5: sys->input.code = true; quit = true; break; case 6: sys_do_help(); break; case 7: sys_reset_settings(sys); sys_save_settings(sys); break; case 8: rb->splash(0, "Loading..."); sys->loaded = engine_loadGameState(sys->e, 0); rb->lcd_update(); quit = true; break; case 9: sys->e->_stateSlot = 0; rb->splash(0, "Saving..."); engine_saveGameState(sys->e, sys->e->_stateSlot, "quicksave"); rb->lcd_update(); break; case 10: exit(PLUGIN_OK); break; } } #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost(true); #endif sys_startAudio(sys, audio_callback, audio_param); } void sys_processEvents(struct System* sys) { int btn = rb->button_status(); rb->button_clear_queue(); static int oldbuttonstate = 0; debug(DBG_SYS, "button is 0x%08x", btn); /* exit early if we can */ if(btn == oldbuttonstate) { return; } /* handle special keys first */ switch(btn) { case BTN_PAUSE: do_pause_menu(sys); sys->input.dirMask = 0; sys->input.button = false; /* exit early to avoid unwanted button presses being detected */ return; default: exit_on_usb(btn); break; } /* Ignore some buttons that cause errant input */ btn &= ~BUTTON_REDRAW; #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) if(btn & 0x80000000) return; #endif #if (CONFIG_KEYPAD == SANSA_E200_PAD) if(btn == (BUTTON_SCROLL_FWD || BUTTON_SCROLL_BACK)) return; #endif #if (CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD) if(btn == (BUTTON_SELECT)) return; #endif /* copied from doom which was copied from rockboy... */ unsigned released = ~btn & oldbuttonstate; unsigned pressed = btn & ~oldbuttonstate; oldbuttonstate = btn; if(released) { if(released & BTN_FIRE) sys->input.button = false; if(released & sys->keymap.up) sys->input.dirMask &= ~DIR_UP; if(released & sys->keymap.down) sys->input.dirMask &= ~DIR_DOWN; if(released & sys->keymap.left) sys->input.dirMask &= ~DIR_LEFT; if(released & sys->keymap.right) sys->input.dirMask &= ~DIR_RIGHT; #ifdef BTN_DOWN_LEFT if(released & sys->keymap.downleft) sys->input.dirMask &= ~(DIR_DOWN | DIR_LEFT); #endif #ifdef BTN_DOWN_RIGHT if(released & sys->keymap.downright) sys->input.dirMask &= ~(DIR_DOWN | DIR_RIGHT); #endif #ifdef BTN_UP_LEFT if(released & sys->keymap.upleft) sys->input.dirMask &= ~(DIR_UP | DIR_LEFT); #endif #ifdef BTN_UP_RIGHT if(released & sys->keymap.upright) sys->input.dirMask &= ~(DIR_UP | DIR_RIGHT); #endif } if(pressed) { if(pressed & BTN_FIRE) sys->input.button = true; if(pressed & sys->keymap.up) sys->input.dirMask |= DIR_UP; if(pressed & sys->keymap.down) sys->input.dirMask |= DIR_DOWN; if(pressed & sys->keymap.left) sys->input.dirMask |= DIR_LEFT; if(pressed & sys->keymap.right) sys->input.dirMask |= DIR_RIGHT; #ifdef BTN_DOWN_LEFT if(pressed & sys->keymap.downleft) sys->input.dirMask |= (DIR_DOWN | DIR_LEFT); #endif #ifdef BTN_DOWN_RIGHT if(pressed & sys->keymap.downright) sys->input.dirMask |= (DIR_DOWN | DIR_RIGHT); #endif #ifdef BTN_UP_LEFT if(pressed & sys->keymap.upleft) sys->input.dirMask |= (DIR_UP | DIR_LEFT); #endif #ifdef BTN_UP_RIGHT if(pressed & sys->keymap.upright) sys->input.dirMask |= (DIR_UP | DIR_RIGHT); #endif } #if 0 /* handle releases */ if(btn & BUTTON_REL) { debug(DBG_SYS, "button_rel"); btn &= ~BUTTON_REL; if(btn & BTN_FIRE) sys->input.button = false; if(btn & sys->keymap.up) sys->input.dirMask &= ~DIR_UP; if(btn & sys->keymap.down) sys->input.dirMask &= ~DIR_DOWN; if(btn & sys->keymap.left) sys->input.dirMask &= ~DIR_LEFT; if(btn & sys->keymap.right) sys->input.dirMask &= ~DIR_RIGHT; #ifdef BTN_DOWN_LEFT if(btn & sys->keymap.downleft) sys->input.dirMask &= ~(DIR_DOWN | DIR_LEFT); #endif #ifdef BTN_DOWN_RIGHT if(btn & sys->keymap.downright) sys->input.dirMask &= ~(DIR_DOWN | DIR_RIGHT); #endif #ifdef BTN_UP_LEFT if(btn & sys->keymap.upleft) sys->input.dirMask &= ~(DIR_UP | DIR_LEFT); #endif #ifdef BTN_UP_RIGHT if(btn & sys->keymap.upright) sys->input.dirMask &= ~(DIR_UP | DIR_RIGHT); #endif } /* then handle presses */ else { if(btn & BTN_FIRE) sys->input.button = true; if(btn & sys->keymap.up) sys->input.dirMask |= DIR_UP; if(btn & sys->keymap.down) sys->input.dirMask |= DIR_DOWN; if(btn & sys->keymap.left) sys->input.dirMask |= DIR_LEFT; if(btn & sys->keymap.right) sys->input.dirMask |= DIR_RIGHT; #ifdef BTN_DOWN_LEFT if(btn & sys->keymap.downleft) sys->input.dirMask |= (DIR_DOWN | DIR_LEFT); #endif #ifdef BTN_DOWN_RIGHT if(btn & sys->keymap.downright) sys->input.dirMask |= (DIR_DOWN | DIR_RIGHT); #endif #ifdef BTN_UP_LEFT if(btn & sys->keymap.upleft) sys->input.dirMask |= (DIR_UP | DIR_LEFT); #endif #ifdef BTN_UP_RIGHT if(btn & sys->keymap.upright) sys->input.dirMask |= (DIR_UP | DIR_RIGHT); #endif } debug(DBG_SYS, "dirMask is 0x%02x", sys->input.dirMask); debug(DBG_SYS, "button is %s", sys->input.button == true ? "true" : "false"); #endif } void sys_sleep(struct System* sys, uint32_t duration) { (void) sys; /* duration is in ms */ rb->sleep(duration / (1000/HZ)); } uint32_t sys_getTimeStamp(struct System* sys) { (void) sys; return (uint32_t) (*rb->current_tick * (1000/HZ)); } /* game provides us mono samples, we need stereo */ static int16_t rb_soundbuf[MAX_SOUNDBUF_SIZE * 2]; static int8_t temp_soundbuf[MAX_SOUNDBUF_SIZE]; static void get_more(const void** start, size_t* size) { if(audio_sys->settings.sound_enabled && audio_callback) { audio_callback(audio_param, temp_soundbuf, audio_sys->settings.sound_bufsize); /* convert xworld format (signed 8-bit) to rockbox format (stereo signed 16-bit) */ for(int i = 0; i < audio_sys->settings.sound_bufsize; ++i) { rb_soundbuf[2*i] = rb_soundbuf[2*i+1] = temp_soundbuf[i] * 256; } } else { rb->memset(rb_soundbuf, 0, audio_sys->settings.sound_bufsize * 2 * sizeof(int16_t)); } *start = rb_soundbuf; *size = audio_sys->settings.sound_bufsize * 2 * sizeof(int16_t); } void sys_startAudio(struct System* sys, AudioCallback callback, void *param) { (void) sys; audio_callback = callback; audio_param = param; audio_sys = sys; rb->pcm_play_data(get_more, NULL, NULL, 0); } void sys_stopAudio(struct System* sys) { (void) sys; rb->pcm_play_stop(); } uint32_t sys_getOutputSampleRate(struct System* sys) { (void) sys; return rb->mixer_get_frequency(); } /* pretty non-reentrant here, but who cares? it's not like someone would want to run two instances of the game on Rockbox! :D */ static uint32_t cur_delay; static void* cur_param; static TimerCallback user_callback; static void timer_callback(void) { debug(DBG_SYS, "timer callback with delay of %d ms callback 0x%08x param 0x%08x", cur_delay, timer_callback, cur_param); uint32_t ret = user_callback(cur_delay, cur_param); if(ret != cur_delay) { cur_delay = ret; rb->timer_register(1, NULL, TIMER_FREQ / 1000 * ret, timer_callback IF_COP(, CPU)); } } void *sys_addTimer(struct System* sys, uint32_t delay, TimerCallback callback, void *param) { (void) sys; debug(DBG_SYS, "registering timer with delay of %d ms callback 0x%08x param 0x%08x", delay, callback, param); user_callback = callback; cur_delay = delay; cur_param = param; rb->timer_register(1, NULL, TIMER_FREQ / 1000 * delay, timer_callback IF_COP(, CPU)); return NULL; } void sys_removeTimer(struct System* sys, void *timerId) { (void) sys; (void) timerId; /* there's only one timer per game instance, so ignore both parameters */ rb->timer_unregister(); } void *sys_createMutex(struct System* sys) { if(!sys) error("sys is NULL!"); debug(DBG_SYS, "allocating mutex"); /* this bitfield works as follows: bit set = free, unset = in use */ for(int i = 0; i < MAX_MUTEXES; ++i) { /* check that the corresponding bit is 1 (free) */ if(sys->mutex_bitfield & (1 << i)) { rb->mutex_init(sys->mutex_memory + i); sys->mutex_bitfield &= ~(1 << i); return sys->mutex_memory + i; } } warning("Out of mutexes!"); return NULL; } void sys_destroyMutex(struct System* sys, void *mutex) { int mutex_number = ((char*)mutex - (char*)sys->mutex_memory) / sizeof(struct mutex); /* pointer arithmetic! check for bugs! */ sys->mutex_bitfield |= 1 << mutex_number; } void sys_lockMutex(struct System* sys, void *mutex) { (void) sys; rb->mutex_lock((struct mutex*) mutex); } void sys_unlockMutex(struct System* sys, void *mutex) { (void) sys; rb->mutex_unlock((struct mutex*) mutex); } uint8_t* getOffScreenFramebuffer(struct System* sys) { (void) sys; return NULL; } void *sys_get_buffer(struct System* sys, size_t sz) { if((signed int)sys->bytes_left - (signed int)sz >= 0) { void* ret = sys->membuf; rb->memset(ret, 0, sz); sys->membuf = (char*)(sys->membuf) + sz; sys->bytes_left -= sz; return ret; } else { error("sys_get_buffer: out of memory!"); return NULL; } } void MutexStack(struct MutexStack_t* s, struct System *stub, void *mutex) { s->sys = stub; s->_mutex = mutex; /* FW 2017-2-12: disabled; no blocking ops in IRQ context! */ /*sys_lockMutex(s->sys, s->_mutex);*/ } void MutexStack_destroy(struct MutexStack_t* s) { (void) s; /*sys_unlockMutex(s->sys, s->_mutex);*/ }