// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // $Log$ // Revision 1.7 2006/04/04 11:16:44 dave // Correct the #ifdef logic for timer_unregister() and add a comment describing why we need to surround the use of the user timer with #ifdefs // // Revision 1.6 2006-04-03 17:32:46 dave // Clean up the (incorrect) #ifdef spaghetti for the timer. We now have a user timer on the ipods, so we use it. // // Revision 1.5 2006-04-03 17:11:42 kkurbjun // Finishing touches // // Revision 1.4 2006-04-03 17:00:56 dave // Doom can't use the user timer at the same time as using the grayscale lib. // // Revision 1.3 2006-04-02 12:45:29 amiconn // Use TIMER_FREQ for timers in plugins. Fixes timer speed on iPod. // // Revision 1.2 2006-04-02 01:52:44 kkurbjun // Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. // // Revision 1.1 2006-03-28 15:44:01 dave // Patch #2969 - Doom! Currently only working on the H300. // // // DESCRIPTION: // //----------------------------------------------------------------------------- #include "doomdef.h" #include "m_misc.h" #include "i_video.h" #include "i_sound.h" #include "d_net.h" #include "g_game.h" #include "z_zone.h" #ifdef __GNUG__ #pragma implementation "i_system.h" #endif #include "i_system.h" #include "rockmacros.h" // // I_GetTime // returns time in 1/35th second tics // /* NOTE: The user timer is used to generate a 35Hz tick for Doom. But it is unavailable for the grayscale targets (it's used by the grayscale lib) and is not implemented in the simulator - so we have to approximate it using current_tick. */ #if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR) volatile unsigned int doomtimer=0; void doomtime(void) { doomtimer++; } #endif int I_GetTime (void) { #if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR) return doomtimer; #else #if HZ==100 return ((7*(*rb->current_tick))/20); #else #error FIX - I assumed HZ was 100 #endif #endif } // // I_Init // // I was looking into this and comparing the speed versus Prboom // Turns out they are running the game much slower then I thought the game was // played. This explains why run was unusable other then through straight stretches // The game is much slower now (in terms of game speed). void I_Init (void) { #if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR) rb->timer_register(1, NULL, TIMER_FREQ/TICRATE, 1, doomtime); #endif I_InitSound(); } // // I_Quit // extern boolean doomexit; void I_Quit (void) { I_ShutdownSound(); I_ShutdownMusic(); I_ShutdownGraphics(); #if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR) rb->timer_unregister(); #endif doomexit=1; } void I_WaitVBL(int count) { rb->sleep(count); } // // I_Error // extern boolean demorecording; void I_Error (char *error, ...) { char p_buf[50]; va_list ap; va_start(ap, error); vsnprintf(p_buf,sizeof(p_buf), error, ap); va_end(ap); printf("%s\n",p_buf); // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); I_Quit(); rb->sleep(HZ*2); }