/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Dan Everton * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "debug.h" #include "sim-ui-defines.h" #include "system.h" #include "button-sdl.h" #include "lcd-sdl.h" #include "screendump.h" #if (CONFIG_PLATFORM & PLATFORM_MAEMO) #include "maemo-thread.h" #endif SDL_Surface* lcd_surface; #if LCD_DEPTH <= 8 #ifdef HAVE_BACKLIGHT SDL_Color lcd_bl_color_dark = {RED_CMP(LCD_BL_DARKCOLOR), GREEN_CMP(LCD_BL_DARKCOLOR), BLUE_CMP(LCD_BL_DARKCOLOR), 0}; SDL_Color lcd_bl_color_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR), GREEN_CMP(LCD_BL_BRIGHTCOLOR), BLUE_CMP(LCD_BL_BRIGHTCOLOR), 0}; #ifdef HAVE_LCD_SPLIT SDL_Color lcd_bl_color2_dark = {RED_CMP(LCD_BL_DARKCOLOR_2), GREEN_CMP(LCD_BL_DARKCOLOR_2), BLUE_CMP(LCD_BL_DARKCOLOR_2), 0}; SDL_Color lcd_bl_color2_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR_2), GREEN_CMP(LCD_BL_BRIGHTCOLOR_2), BLUE_CMP(LCD_BL_BRIGHTCOLOR_2), 0}; #endif #endif /* HAVE_BACKLIGHT */ SDL_Color lcd_color_dark = {RED_CMP(LCD_DARKCOLOR), GREEN_CMP(LCD_DARKCOLOR), BLUE_CMP(LCD_DARKCOLOR), 0}; SDL_Color lcd_color_bright = {RED_CMP(LCD_BRIGHTCOLOR), GREEN_CMP(LCD_BRIGHTCOLOR), BLUE_CMP(LCD_BRIGHTCOLOR), 0}; #ifdef HAVE_LCD_SPLIT SDL_Color lcd_color2_dark = {RED_CMP(LCD_DARKCOLOR_2), GREEN_CMP(LCD_DARKCOLOR_2), BLUE_CMP(LCD_DARKCOLOR_2), 0}; SDL_Color lcd_color2_bright = {RED_CMP(LCD_BRIGHTCOLOR_2), GREEN_CMP(LCD_BRIGHTCOLOR_2), BLUE_CMP(LCD_BRIGHTCOLOR_2), 0}; #endif #ifdef HAVE_LCD_SPLIT #define NUM_SHADES 128 #else #define NUM_SHADES 129 #endif #else /* LCD_DEPTH > 8 */ #ifdef HAVE_TRANSFLECTIVE_LCD #define BACKLIGHT_OFF_ALPHA 85 /* 1/3 brightness */ #else #define BACKLIGHT_OFF_ALPHA 0 /* pitch black */ #endif #endif /* LCD_DEPTH */ #if LCD_DEPTH < 8 unsigned long (*lcd_ex_getpixel)(int, int) = NULL; #endif /* LCD_DEPTH < 8 */ #if LCD_DEPTH == 2 /* Only defined for positive, non-split LCD for now */ static const unsigned char colorindex[4] = {128, 85, 43, 0}; #endif static unsigned long get_lcd_pixel(int x, int y) { #if LCD_DEPTH == 1 #ifdef HAVE_NEGATIVE_LCD return (lcd_framebuffer[y/8][x] & (1 << (y & 7))) ? (NUM_SHADES-1) : 0; #else return (lcd_framebuffer[y/8][x] & (1 << (y & 7))) ? 0 : (NUM_SHADES-1); #endif #elif LCD_DEPTH == 2 #if LCD_PIXELFORMAT == HORIZONTAL_PACKING return colorindex[(lcd_framebuffer[y][x/4] >> (2 * (~x & 3))) & 3]; #elif LCD_PIXELFORMAT == VERTICAL_PACKING return colorindex[(lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3]; #elif LCD_PIXELFORMAT == VERTICAL_INTERLEAVED unsigned bits = (lcd_framebuffer[y/8][x] >> (y & 7)) & 0x0101; return colorindex[(bits | (bits >> 7)) & 3]; #endif #elif LCD_DEPTH == 16 #if LCD_PIXELFORMAT == RGB565SWAPPED unsigned bits = lcd_framebuffer[y][x]; return (bits >> 8) | (bits << 8); #else #if defined(LCD_STRIDEFORMAT) && LCD_STRIDEFORMAT == VERTICAL_STRIDE return *(&lcd_framebuffer[0][0]+LCD_HEIGHT*x+y); #else return lcd_framebuffer[y][x]; #endif #endif #endif } void lcd_update(void) { /* update a full screen rect */ lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT); } void lcd_update_rect(int x_start, int y_start, int width, int height) { #if (CONFIG_PLATFORM & PLATFORM_MAEMO) /* Don't update display if not shown */ if (!maemo_display_on) return; /* Don't update if we don't have the input focus */ if (!sdl_app_has_input_focus) return; #endif sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT, get_lcd_pixel); sdl_gui_update(lcd_surface, x_start, y_start, width, height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); } #ifdef HAVE_BACKLIGHT void sim_backlight(int value) { #if LCD_DEPTH <= 8 if (value > 0) { sdl_set_gradient(lcd_surface, &lcd_bl_color_dark, &lcd_bl_color_bright, 0, NUM_SHADES); #ifdef HAVE_LCD_SPLIT sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark, &lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES); #endif } else { sdl_set_gradient(lcd_surface, &lcd_color_dark, &lcd_color_bright, 0, NUM_SHADES); #ifdef HAVE_LCD_SPLIT sdl_set_gradient(lcd_surface, &lcd_color2_dark, &lcd_color2_bright, NUM_SHADES, NUM_SHADES); #endif } #else /* LCD_DEPTH > 8 */ SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, (value * 255) / 100); #endif /* LCD_DEPTH */ sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); } #endif /* HAVE_BACKLIGHT */ /* initialise simulator lcd driver */ void lcd_init_device(void) { #if LCD_DEPTH == 16 lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, SIM_LCD_WIDTH * display_zoom, SIM_LCD_HEIGHT * display_zoom, LCD_DEPTH, 0, 0, 0, 0); #elif LCD_DEPTH <= 8 lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, SIM_LCD_WIDTH * display_zoom, SIM_LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0); #ifdef HAVE_BACKLIGHT sdl_set_gradient(lcd_surface, &lcd_bl_color_dark, &lcd_bl_color_bright, 0, NUM_SHADES); #ifdef HAVE_LCD_SPLIT sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark, &lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES); #endif #else /* !HAVE_BACKLIGHT */ sdl_set_gradient(lcd_surface, &lcd_color_dark, &lcd_color_bright, 0, NUM_SHADES); #ifdef HAVE_LCD_SPLIT sdl_set_gradient(lcd_surface, &lcd_color2_dark, &lcd_color2_bright, NUM_SHADES, NUM_SHADES); #endif #endif /* !HAVE_BACKLIGHT */ #endif /* LCD_DEPTH */ } #if LCD_DEPTH < 8 void sim_lcd_ex_init(unsigned long (*getpixel)(int, int)) { lcd_ex_getpixel = getpixel; } void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height) { if (lcd_ex_getpixel) { sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel); sdl_gui_update(lcd_surface, x_start, y_start, width, height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background ? UI_LCD_POSY : 0); } } #endif