/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 by Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "config.h" #include "lcd.h" #include "lcd-remote.h" #include "font.h" #include "viewport.h" #include "screen_access.h" #include "settings.h" #include "misc.h" /*some short cuts for fg/bg/line selector handling */ #ifdef HAVE_LCD_COLOR #define FG_FALLBACK global_settings.fg_color #define BG_FALLBACK global_settings.bg_color #else #define FG_FALLBACK LCD_DEFAULT_FG #define BG_FALLBACK LCD_DEFAULT_BG #endif #ifdef HAVE_LCD_BITMAP static void set_default_align_flags(struct viewport *vp); #endif /* all below isn't needed for pc tools (i.e. checkwps/wps editor) * only viewport_parse_viewport() is */ #ifndef __PCTOOL__ #include "sprintf.h" #include "string.h" #include "kernel.h" #include "system.h" #include "statusbar.h" #include "appevents.h" #ifdef HAVE_LCD_BITMAP #include "language.h" #endif #include "statusbar-skinned.h" #include "debug.h" static int statusbar_enabled = 0; #ifdef HAVE_LCD_BITMAP static struct { struct viewport* vp; int active[NB_SCREENS]; } ui_vp_info; static struct viewport custom_vp[NB_SCREENS]; /* callbacks for GUI_EVENT_* events */ static void viewportmanager_ui_vp_changed(void *param); static void viewportmanager_call_draw_func(void *param); static void statusbar_toggled(void* param); static unsigned viewport_init_ui_vp(void); #endif static void viewportmanager_redraw(void* data); int viewport_get_nb_lines(const struct viewport *vp) { #ifdef HAVE_LCD_BITMAP return vp->height/font_get(vp->font)->height; #else (void)vp; return 2; #endif } static bool showing_bars(enum screen_type screen) { if (statusbar_enabled & VP_SB_ONSCREEN(screen)) { #ifdef HAVE_LCD_BITMAP int ignore; ignore = statusbar_enabled & VP_SB_IGNORE_SETTING(screen); return ignore || (statusbar_position(screen) != STATUSBAR_OFF); #else return true; #endif } return false; } void viewportmanager_init(void) { #ifdef HAVE_LCD_BITMAP add_event(GUI_EVENT_STATUSBAR_TOGGLE, false, statusbar_toggled); #endif viewportmanager_set_statusbar(VP_SB_ALLSCREENS); } int viewportmanager_get_statusbar(void) { return statusbar_enabled; } int viewportmanager_set_statusbar(const int enabled) { int old = statusbar_enabled; int i; statusbar_enabled = enabled; FOR_NB_SCREENS(i) { if (showing_bars(i) && statusbar_position(i) != STATUSBAR_CUSTOM) { add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw); gui_statusbar_draw(&statusbars.statusbars[i], true); } else remove_event(GUI_EVENT_ACTIONUPDATE, viewportmanager_redraw); } #ifdef HAVE_LCD_BITMAP FOR_NB_SCREENS(i) { sb_skin_set_state(showing_bars(i) && statusbar_position(i) == STATUSBAR_CUSTOM, i); } #endif return old; } static void viewportmanager_redraw(void* data) { int i; FOR_NB_SCREENS(i) { if (showing_bars(i) && statusbar_position(i) != STATUSBAR_CUSTOM) gui_statusbar_draw(&statusbars.statusbars[i], NULL != data); } } #ifdef HAVE_LCD_BITMAP static void statusbar_toggled(void* param) { (void)param; /* update vp manager for the new setting and reposition vps * if necessary */ viewportmanager_theme_changed(THEME_STATUSBAR); } void viewportmanager_theme_changed(const int which) { int i; #ifdef HAVE_BUTTONBAR if (which & THEME_BUTTONBAR) { /* don't handle further, the custom ui viewport ignores the buttonbar, * as does viewport_set_defaults(), since only lists use it*/ screens[SCREEN_MAIN].has_buttonbar = global_settings.buttonbar; } #endif if (which & THEME_UI_VIEWPORT) { int retval = viewport_init_ui_vp(); /* reset the ui viewport */ FOR_NB_SCREENS(i) ui_vp_info.active[i] = retval & BIT_N(i); /* and point to it */ ui_vp_info.vp = custom_vp; } else if (which & THEME_LANGUAGE) { /* THEME_UI_VIEWPORT handles rtl already */ FOR_NB_SCREENS(i) set_default_align_flags(&custom_vp[i]); } if (which & THEME_STATUSBAR) { statusbar_enabled = 0; FOR_NB_SCREENS(i) { if (statusbar_position(i) != STATUSBAR_OFF) statusbar_enabled |= VP_SB_ONSCREEN(i); } viewportmanager_set_statusbar(statusbar_enabled); /* reposition viewport to fit statusbar, only if not using the ui vp */ FOR_NB_SCREENS(i) { if (!ui_vp_info.active[i]) viewport_set_fullscreen(&custom_vp[i], i); } } int event_add = 0; FOR_NB_SCREENS(i) { event_add |= ui_vp_info.active[i]; event_add |= (statusbar_position(i) == STATUSBAR_CUSTOM); } /* add one of those to ensure the draw function is called always */ if (event_add) { add_event(GUI_EVENT_REFRESH, false, viewportmanager_ui_vp_changed); remove_event(GUI_EVENT_REFRESH, viewportmanager_call_draw_func); } else { add_event(GUI_EVENT_REFRESH, false, viewportmanager_call_draw_func); remove_event(GUI_EVENT_REFRESH, viewportmanager_ui_vp_changed); } send_event(GUI_EVENT_THEME_CHANGED, NULL); } /* * simply calls a function that draws stuff, this exists to ensure the * drawing function call in the GUI_EVENT_REFRESH event * * param should be 'void func(void)' */ static void viewportmanager_call_draw_func(void *param) { /* cast param to a function */ void (*draw_func)(void) = ((void(*)(void))param); /* call the passed function which will redraw the content of * the current screen */ if (draw_func != NULL) draw_func(); } static void viewportmanager_ui_vp_changed(void *param) { /* if the user changed the theme, we need to initiate a full redraw */ int i; /* start with clearing the screen */ FOR_NB_SCREENS(i) screens[i].clear_display(); /* redraw the statusbar if it was enabled */ send_event(GUI_EVENT_ACTIONUPDATE, (void*)true); /* call redraw function */ viewportmanager_call_draw_func(param); FOR_NB_SCREENS(i) screens[i].update(); } /* * (re)parse the UI vp from the settings * - Returns * 0 if no UI vp is used at all * else the bit for the screen (1<= vp->x && x < (vp->x + vp->width)); bool is_y = (y >= vp->y && y < (vp->y + vp->height)); return (is_x && is_y); } #endif /* HAVE_TOUCHSCREEN */ #endif /* HAVE_LCD_BITMAP */ #endif /* __PCTOOL__ */ #ifdef HAVE_LCD_COLOR #define ARG_STRING(_depth) ((_depth) == 2 ? "dddddgg":"dddddcc") #else #define ARG_STRING(_depth) "dddddgg" #endif void viewport_set_fullscreen(struct viewport *vp, const enum screen_type screen) { vp->x = 0; vp->y = 0; vp->width = screens[screen].lcdwidth; vp->height = screens[screen].lcdheight; #ifdef HAVE_LCD_BITMAP set_default_align_flags(vp); vp->font = FONT_UI; /* default to UI to discourage SYSFONT use */ vp->drawmode = DRMODE_SOLID; #if LCD_DEPTH > 1 #ifdef HAVE_REMOTE_LCD /* We only need this test if there is a remote LCD */ if (screen == SCREEN_MAIN) #endif { vp->fg_pattern = FG_FALLBACK; vp->bg_pattern = BG_FALLBACK; #ifdef HAVE_LCD_COLOR vp->lss_pattern = global_settings.lss_color; vp->lse_pattern = global_settings.lse_color; vp->lst_pattern = global_settings.lst_color; #endif } #endif #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1 if (screen == SCREEN_REMOTE) { vp->fg_pattern = LCD_REMOTE_DEFAULT_FG; vp->bg_pattern = LCD_REMOTE_DEFAULT_BG; } #endif #endif } void viewport_set_defaults(struct viewport *vp, const enum screen_type screen) { /* Reposition: 1) If the "ui viewport" setting is set, and a sbs is loaded which specifies a %Vi return the intersection of those two viewports 2) If only one of the "ui viewport" setting, or sbs %Vi is set return it 3) No user viewports set return the full display */ #if defined(HAVE_LCD_BITMAP) && !defined(__PCTOOL__) struct viewport *sbs_area = NULL, *user_setting = NULL; /* get the two viewports */ if (ui_vp_info.active[screen]) user_setting = &ui_vp_info.vp[screen]; if (sb_skin_get_state(screen)) sbs_area = sb_skin_get_info_vp(screen); /* have both? get their intersection */ if (sbs_area && user_setting) { struct viewport *a = sbs_area, *b = user_setting; /* if ui vp and info vp overlap, intersect */ if (a->x < b->x + b->width && a->x + a->width > b->x && a->y < b->y + b->height && a->y + a->height > b->y) { /* copy from ui vp first (for other field),fix coordinates after */ *vp = *user_setting; vp->x = MAX(a->x, b->x); vp->y = MAX(a->y, b->y); vp->width = MIN(a->x + a->width, b->x + b->width) - vp->x; vp->height = MIN(a->y + a->height, b->y + b->height) - vp->y; return; } /* else (no overlap at all) fall back to info vp from sbs, that * has no redraw problems */ } /* if only one is active use it * or if the above check for overlapping failed, use info vp then, because * that doesn't give redraw problems */ if (sbs_area) *vp = *sbs_area; else if (user_setting) *vp = *user_setting; /* have neither so its fullscreen which was fixed at the beginning */ else #endif /* HAVE_LCD_BITMAP */ viewport_set_fullscreen(vp, screen); } #ifdef HAVE_LCD_BITMAP static void set_default_align_flags(struct viewport *vp) { vp->flags &= ~VP_FLAG_ALIGNMENT_MASK; #ifndef __PCTOOL__ if (UNLIKELY(lang_is_rtl())) vp->flags |= VP_FLAG_ALIGN_RIGHT; #endif } const char* viewport_parse_viewport(struct viewport *vp, enum screen_type screen, const char *bufptr, const char separator) { /* parse the list to the viewport struct */ const char *ptr = bufptr; int depth; uint32_t set = 0; enum { PL_X = 0, PL_Y, PL_WIDTH, PL_HEIGHT, PL_FONT, PL_FG, PL_BG, }; /* Work out the depth of this display */ depth = screens[screen].depth; #if (LCD_DEPTH == 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH == 1) if (depth == 1) { if (!(ptr = parse_list("ddddd", &set, separator, ptr, &vp->x, &vp->y, &vp->width, &vp->height, &vp->font))) return NULL; } else #endif #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1) if (depth >= 2) { if (!(ptr = parse_list(ARG_STRING(depth), &set, separator, ptr, &vp->x, &vp->y, &vp->width, &vp->height, &vp->font, &vp->fg_pattern,&vp->bg_pattern))) return NULL; } else #endif {} #undef ARG_STRING /* X and Y *must* be set */ if (!LIST_VALUE_PARSED(set, PL_X) || !LIST_VALUE_PARSED(set, PL_Y)) return NULL; /* check for negative values */ if (vp->x < 0) vp->x += screens[screen].lcdwidth; if (vp->y < 0) vp->y += screens[screen].lcdheight; /* fix defaults, * and negative width/height which means "extend to edge minus value */ if (!LIST_VALUE_PARSED(set, PL_WIDTH)) vp->width = screens[screen].lcdwidth - vp->x; else if (vp->width < 0) vp->width = (vp->width + screens[screen].lcdwidth) - vp->x; if (!LIST_VALUE_PARSED(set, PL_HEIGHT)) vp->height = screens[screen].lcdheight - vp->y; else if (vp->height < 0) vp->height = (vp->height + screens[screen].lcdheight) - vp->y; #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1) if (!LIST_VALUE_PARSED(set, PL_FG)) vp->fg_pattern = FG_FALLBACK; if (!LIST_VALUE_PARSED(set, PL_BG)) vp->bg_pattern = BG_FALLBACK; #endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */ #ifdef HAVE_LCD_COLOR vp->lss_pattern = global_settings.lss_color; vp->lse_pattern = global_settings.lse_color; vp->lst_pattern = global_settings.lst_color; #endif /* Validate the viewport dimensions - we know that the numbers are non-negative integers, ignore bars and assume the viewport takes them * into account */ if ((vp->x >= screens[screen].lcdwidth) || ((vp->x + vp->width) > screens[screen].lcdwidth) || (vp->y >= screens[screen].lcdheight) || ((vp->y + vp->height) > screens[screen].lcdheight)) { return NULL; } /* Default to using the user font if the font was an invalid number or '-'*/ if (((vp->font != FONT_SYSFIXED) && (vp->font != FONT_UI)) || !LIST_VALUE_PARSED(set, PL_FONT) ) vp->font = FONT_UI; /* Set the defaults for fields not user-specified */ vp->drawmode = DRMODE_SOLID; set_default_align_flags(vp); return ptr; } #endif