/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Nick Lanham * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "autoconf.h" #ifdef ROCKBOX_HAS_SIMSOUND /* play sound in sim enabled */ #include #include #include #include #include #include #include "sound.h" //static Uint8 *audio_chunk; static int audio_len; static char *audio_pos; SDL_sem* sem; /* The audio function callback takes the following parameters: stream: A pointer to the audio buffer to be filled len: The length (in bytes) of the audio buffer */ void mixaudio(void *udata, Uint8 *stream, int len) { (void)udata; /* Only play if we have data left */ if ( audio_len == 0 ) return; len = (len > audio_len) ? audio_len : len; memcpy(stream, audio_pos, len); audio_pos += len; audio_len -= len; if(audio_len == 0) { if(SDL_SemPost(sem)) fprintf(stderr,"Couldn't post: %s",SDL_GetError()); } } int sim_sound_init(void) { SDL_AudioSpec fmt; /* Set 16-bit stereo audio at 44Khz */ fmt.freq = 44100; fmt.format = AUDIO_S16SYS; fmt.channels = 2; fmt.samples = 512; /* A good value for games */ fmt.callback = mixaudio; fmt.userdata = NULL; sem = SDL_CreateSemaphore(0); /* Open the audio device and start playing sound! */ if(SDL_OpenAudio(&fmt, NULL) < 0) { fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError()); return -1; } SDL_PauseAudio(0); return 0; //... //SDL_CloseAudio(); } int sound_playback_thread(void* p) { int sndret = sim_sound_init(); unsigned char *buf; long size; (void)p; while(sndret) sleep(100000); /* wait forever, can't play sound! */ do { while(!sound_get_pcm) /* TODO: fix a fine thread-synch mechanism here */ usleep(10000); do { sound_get_pcm(&buf, &size); if(!size) { sound_get_pcm = NULL; break; } audio_pos = buf; // TODO: is this safe? audio_len = size; //printf("len: %i\n",audio_len); if(SDL_SemWait(sem)) fprintf(stderr,"Couldn't wait: %s",SDL_GetError()); } while(size); } while(1); } #endif /* ROCKBOX_HAS_SIMSOUND */