% $Id$ % \subsection{Doom} \screenshot{plugins/images/ss-doom}{Doom}{} This is the famous Doom game. \subsubsection{Getting started} For the game to run you need \fname{.wad} game files located in \fname{/.rockbox/doom/} on your player. Create the directory and save the following files there: \begin{description} \item[rockdoom.wad.] The Rockbox \fname{.wad}, based on \fname{prboom.wad} from prboom-2.2.6 \item[Your wad files.] Copy all Doom wads you wish to play into that directory. \end{description} The needed files can be found at \wikilink{PluginDoom} To play addon wads create the \fname{addons} directory within the doom directory. Place \fname{wad} files in this directory. Currently doom only supports a maximum number of 10 addons. A free alternative for Doom 2 is FreeDoom (\url{http://freedoom.sourceforge.net}). This can be used in place of \fname{doom2.wad}, or it may be used as an addon in Doom, by placing it in the \fname{addons} directory. \subsubsection{Menus} \begin{description} \item[Rockdoom Menu. ] The Rockdoom menu is shown when Doom is first launched. This is the only time it can be accessed (before starting the game). To re-adjust Rockdoom options, you will need to quit your current game and restart the plugin. \item[Main Menu. ] The Doom plugin has a main menu, which is brought up before a game is started. It has the following entries: \emph{Game. } Select which (official) wad to launch\\ \emph{Addon. } Select which unofficial addon wad to launch (From \fname{/.rockbox/doom/addons} directory)\\ \emph{Demos. } Select which demo file to play on game start\\ \emph{Options. } Configure low-level Doom options\\ \emph{Play Game. } Launch the wad/addon/Demo chosen%\\ \item[Options Menu. ]This menu has the following options: \emph{Sound. } Enable or Disable sound in Doom\\ \emph{Set Keys. } Change the game key configuration\\ \emph{Time Demo. } Run a timed demo, to test game speed on a player (Only runs on Doom Shareware)\\ \emph{Player Bobbing. } Enable or Disable player up/Down movement\\ \emph{Translucency. } Enable or Disable sprite translucency (Fireballs, Plasma...)\\ \emph{Fake Contrast.} Enable or Disable modified game lighting\\ \emph{Always Run.} Make the player always run\\ \emph{Headsup Display.} Show the player status when in fullscreen\\ \emph{Statusbar Always Red.} Disable color response statusbar%\\ \item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your hold switch a couple of times} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{pressing \ButtonPower} \emph{New Game. } Start a new game\\ \emph{Options. } In game options\\ \emph{Load Game. } Load a saved game\\ \emph{Save Game. } Save the current game\\ \emph{Quit. } Quit the game%\\ \item[InGame Options Menu. ]This menu has the folloing options: \emph{End Game. } Ends the current game\\ \emph{Messages. } Enable or Disable in game messages\\ \emph{Screen Size. } Shrink or Enlarge the displayed portion of the game\\ \emph{Gamma. } Change the brightness (Gamma) of the game\\ \emph{Sound Volume. } Change the sound, music and system volume%\\ \note{In game music is not currently supported} \end{description} \subsubsection{Keys} \begin{table} \begin{btnmap}{}{} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% ,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu} \opt{IRIVER_H10_PAD}{\ButtonScrollUp} & Move Forward \\ % \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% ,GIGABEAT_PAD,MROBE100_PAD}{\ButtonDown & Down\\} \opt{IRIVER_H10_PAD}{\ButtonScrollDown & Down\\} % \ButtonLeft & Turn Left \\ % \ButtonRight & Turn Right \\ % \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay} \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonRew} \opt{GIGABEAT_PAD}{\ButtonA} \opt{MROBE100_PAD}{\ButtonDisplay} & Shoot \\ % \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} & Open \\ % \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{Hold switch} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% ,MROBE100_PAD}{\ButtonPower} & Escape \\ % \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD% ,GIGABEAT_PAD,SANSA_E200_PAD,SANSA_C200_PAD,MROBE100_PAD}{\ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonRew} & Enter \\ % \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonSelect} \opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{IRIVER_H10_PAD}{\ButtonFF} \opt{SANSA_E200_PAD}{\ButtonScrollFwd} \opt{SANSA_C200_PAD}{\ButtonVolUp} \opt{GIGABEAT_PAD}{\ButtonVolDown} & Change Weapon \\ % \end{btnmap} \end{table} \subsubsection{Playing the game} After installation of the \fname{wad} files is complete you can start the game. \fixme{more description is needed}