/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Ulf Ralberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include #include "thread.h" #include "panic.h" #include "system.h" #include "kernel.h" #include "cpu.h" #include "string.h" #ifdef RB_PROFILE #include #endif #define DEADBEEF ((unsigned int)0xdeadbeef) /* Cast to the the machine int type, whose size could be < 4. */ struct core_entry cores[NUM_CORES] IBSS_ATTR; #ifdef HAVE_PRIORITY_SCHEDULING static unsigned short highest_priority IBSS_ATTR; #endif #ifdef HAVE_SCHEDULER_BOOSTCTRL static int boosted_threads IBSS_ATTR; #endif #ifdef HAVE_EXTENDED_MESSAGING_AND_NAME #define STAY_IRQ_LEVEL -1 static int switch_to_irq_level = STAY_IRQ_LEVEL; #endif /* Define to enable additional checks for blocking violations etc. */ #define THREAD_EXTRA_CHECKS static const char main_thread_name[] = "main"; extern int stackbegin[]; extern int stackend[]; #ifdef CPU_PP #ifndef BOOTLOADER extern int cop_stackbegin[]; extern int cop_stackend[]; #else /* The coprocessor stack is not set up in the bootloader code, but the threading * is. No threads are run on the coprocessor, so set up some dummy stack */ int *cop_stackbegin = stackbegin; int *cop_stackend = stackend; #endif #endif /* Conserve IRAM static void add_to_list(struct thread_entry **list, struct thread_entry *thread) ICODE_ATTR; static void remove_from_list(struct thread_entry **list, struct thread_entry *thread) ICODE_ATTR; */ void switch_thread(bool save_context, struct thread_entry **blocked_list) ICODE_ATTR; static inline void store_context(void* addr) __attribute__ ((always_inline)); static inline void load_context(const void* addr) __attribute__ ((always_inline)); #if defined(CPU_ARM) /*--------------------------------------------------------------------------- * Store non-volatile context. *--------------------------------------------------------------------------- */ static inline void store_context(void* addr) { asm volatile( "stmia %0, { r4-r11, sp, lr }\n" : : "r" (addr) ); } /*--------------------------------------------------------------------------- * Load non-volatile context. *--------------------------------------------------------------------------- */ static inline void load_context(const void* addr) { asm volatile( "ldmia %0, { r4-r11, sp, lr }\n" /* load regs r4 to r14 from context */ "ldr r0, [%0, #40] \n" /* load start pointer */ "mov r1, #0 \n" "cmp r0, r1 \n" /* check for NULL */ "strne r1, [%0, #40] \n" /* if it's NULL, we're already running */ "movne pc, r0 \n" /* not already running, so jump to start */ : : "r" (addr) : "r0", "r1" ); } #elif defined(CPU_COLDFIRE) /*--------------------------------------------------------------------------- * Store non-volatile context. *--------------------------------------------------------------------------- */ static inline void store_context(void* addr) { asm volatile ( "move.l %%macsr,%%d0 \n" "movem.l %%d0/%%d2-%%d7/%%a2-%%a7,(%0) \n" : : "a" (addr) : "d0" /* only! */ ); } /*--------------------------------------------------------------------------- * Load non-volatile context. *--------------------------------------------------------------------------- */ static inline void load_context(const void* addr) { asm volatile ( "movem.l (%0),%%d0/%%d2-%%d7/%%a2-%%a7 \n" /* Load context */ "move.l %%d0,%%macsr \n" "move.l (52,%0),%%d0 \n" /* Get start address */ "beq.b .running \n" /* NULL -> already running */ "clr.l (52,%0) \n" /* Clear start address.. */ "move.l %%d0,%0 \n" "jmp (%0) \n" /* ..and start the thread */ ".running: \n" : : "a" (addr) : "d0" /* only! */ ); } /* Set EMAC unit to fractional mode with saturation for each new thread, since that's what'll be the most useful for most things which the dsp will do. Codecs should still initialize their preferred modes explicitly. */ #define THREAD_CPU_INIT(core, thread) \ ({ (thread)->context.macsr = EMAC_FRACTIONAL | EMAC_SATURATE; }) #elif CONFIG_CPU == SH7034 /*--------------------------------------------------------------------------- * Store non-volatile context. *--------------------------------------------------------------------------- */ static inline void store_context(void* addr) { asm volatile ( "add #36,%0 \n" "sts.l pr, @-%0 \n" "mov.l r15,@-%0 \n" "mov.l r14,@-%0 \n" "mov.l r13,@-%0 \n" "mov.l r12,@-%0 \n" "mov.l r11,@-%0 \n" "mov.l r10,@-%0 \n" "mov.l r9, @-%0 \n" "mov.l r8, @-%0 \n" : : "r" (addr) ); } /*--------------------------------------------------------------------------- * Load non-volatile context. *--------------------------------------------------------------------------- */ static inline void load_context(const void* addr) { asm volatile ( "mov.l @%0+,r8 \n" "mov.l @%0+,r9 \n" "mov.l @%0+,r10 \n" "mov.l @%0+,r11 \n" "mov.l @%0+,r12 \n" "mov.l @%0+,r13 \n" "mov.l @%0+,r14 \n" "mov.l @%0+,r15 \n" "lds.l @%0+,pr \n" "mov.l @%0,r0 \n" /* Get start address */ "tst r0,r0 \n" "bt .running \n" /* NULL -> already running */ "lds r0,pr \n" "mov #0,r0 \n" "rts \n" /* Start the thread */ "mov.l r0,@%0 \n" /* Clear start address */ ".running: \n" : : "r" (addr) : "r0" /* only! */ ); } #endif #ifndef THREAD_CPU_INIT /* No cpu specific init - make empty */ #define THREAD_CPU_INIT(core, thread) #endif static void add_to_list(struct thread_entry **list, struct thread_entry *thread) { if (*list == NULL) { thread->next = thread; thread->prev = thread; *list = thread; } else { /* Insert last */ thread->next = *list; thread->prev = (*list)->prev; thread->prev->next = thread; (*list)->prev = thread; /* Insert next thread->next = (*list)->next; thread->prev = *list; thread->next->prev = thread; (*list)->next = thread; */ } } static void remove_from_list(struct thread_entry **list, struct thread_entry *thread) { if (list != NULL) { if (thread == thread->next) { *list = NULL; return; } if (thread == *list) *list = thread->next; } /* Fix links to jump over the removed entry. */ thread->prev->next = thread->next; thread->next->prev = thread->prev; } /* Compiler trick: Don't declare as static to prevent putting * function in IRAM. */ void check_sleepers(void) { struct thread_entry *current, *next; /* Check sleeping threads. */ current = cores[CURRENT_CORE].sleeping; if (current == NULL) return ; for (;;) { next = current->next; if ((unsigned)current_tick >= GET_STATE_ARG(current->statearg)) { /* Sleep timeout has been reached so bring the thread * back to life again. */ remove_from_list(&cores[CURRENT_CORE].sleeping, current); add_to_list(&cores[CURRENT_CORE].running, current); current->statearg = 0; /* If there is no more processes in the list, break the loop. */ if (cores[CURRENT_CORE].sleeping == NULL) break; current = next; continue; } current = next; /* Break the loop once we have walked through the list of all * sleeping processes. */ if (current == cores[CURRENT_CORE].sleeping) break; } } static inline void sleep_core(void) { static long last_tick = 0; #if CONFIG_CPU == S3C2440 int i; #endif for (;;) { if (last_tick != current_tick) { check_sleepers(); last_tick = current_tick; } /* We must sleep until there is at least one process in the list * of running processes. */ if (cores[CURRENT_CORE].running != NULL) break; /* Enter sleep mode to reduce power usage, woken up on interrupt */ #ifdef CPU_COLDFIRE asm volatile ("stop #0x2000"); #elif CONFIG_CPU == SH7034 and_b(0x7F, &SBYCR); asm volatile ("sleep"); #elif CONFIG_CPU == PP5020 /* This should sleep the CPU. It appears to wake by itself on interrupts */ CPU_CTL = 0x80000000; #elif CONFIG_CPU == S3C2440 CLKCON |= (1 << 2); /* set IDLE bit */ for(i=0; i<10; i++); /* wait for IDLE */ CLKCON &= ~(1 << 2); /* reset IDLE bit when wake up */ #endif } } #ifdef RB_PROFILE static int get_threadnum(struct thread_entry *thread) { int i; for (i = 0; i < MAXTHREADS; i++) { if (&cores[CURRENT_CORE].threads[i] == thread) return i; } return -1; } void profile_thread(void) { profstart(get_threadnum(cores[CURRENT_CORE].running)); } #endif /* Compiler trick: Don't declare as static to prevent putting * function in IRAM. */ void change_thread_state(struct thread_entry **blocked_list) { struct thread_entry *old; unsigned long new_state; /* Remove the thread from the list of running threads. */ old = cores[CURRENT_CORE].running; new_state = GET_STATE(old->statearg); /* Check if a thread state change has been requested. */ if (new_state) { /* Change running thread state and switch to next thread. */ remove_from_list(&cores[CURRENT_CORE].running, old); /* And put the thread into a new list of inactive threads. */ if (new_state == STATE_BLOCKED) add_to_list(blocked_list, old); else add_to_list(&cores[CURRENT_CORE].sleeping, old); #ifdef HAVE_PRIORITY_SCHEDULING /* Reset priorities */ if (old->priority == highest_priority) highest_priority = 100; #endif } else /* Switch to the next running thread. */ cores[CURRENT_CORE].running = old->next; } /*--------------------------------------------------------------------------- * Switch thread in round robin fashion. *--------------------------------------------------------------------------- */ void switch_thread(bool save_context, struct thread_entry **blocked_list) { #ifdef RB_PROFILE profile_thread_stopped(get_threadnum(cores[CURRENT_CORE].running)); #endif unsigned int *stackptr; #ifdef SIMULATOR /* Do nothing */ #else /* Begin task switching by saving our current context so that we can * restore the state of the current thread later to the point prior * to this call. */ if (save_context) { store_context(&cores[CURRENT_CORE].running->context); /* Check if the current thread stack is overflown */ stackptr = cores[CURRENT_CORE].running->stack; if(stackptr[0] != DEADBEEF) panicf("Stkov %s", cores[CURRENT_CORE].running->name); /* Rearrange thread lists as needed */ change_thread_state(blocked_list); #ifdef HAVE_EXTENDED_MESSAGING_AND_NAME /* This has to be done after the scheduler is finished with the blocked_list pointer so that an IRQ can't kill us by attempting a wake but before attempting any core sleep. */ if (switch_to_irq_level != STAY_IRQ_LEVEL) { int level = switch_to_irq_level; switch_to_irq_level = STAY_IRQ_LEVEL; set_irq_level(level); } #endif } /* Go through the list of sleeping task to check if we need to wake up * any of them due to timeout. Also puts core into sleep state until * there is at least one running process again. */ sleep_core(); #ifdef HAVE_PRIORITY_SCHEDULING /* Select the new task based on priorities and the last time a process * got CPU time. */ for (;;) { int priority = cores[CURRENT_CORE].running->priority; if (priority < highest_priority) highest_priority = priority; if (priority == highest_priority || (current_tick - cores[CURRENT_CORE].running->last_run > priority * 8)) break; cores[CURRENT_CORE].running = cores[CURRENT_CORE].running->next; } /* Reset the value of thread's last running time to the current time. */ cores[CURRENT_CORE].running->last_run = current_tick; #endif #endif /* And finally give control to the next thread. */ load_context(&cores[CURRENT_CORE].running->context); #ifdef RB_PROFILE profile_thread_started(get_threadnum(cores[CURRENT_CORE].running)); #endif } void sleep_thread(int ticks) { struct thread_entry *current; current = cores[CURRENT_CORE].running; #ifdef HAVE_SCHEDULER_BOOSTCTRL if (STATE_IS_BOOSTED(current->statearg)) { boosted_threads--; if (!boosted_threads) { cpu_boost(false); } } #endif /* Set the thread's new state and timeout and finally force a task switch * so that scheduler removes thread from the list of running processes * and puts it in list of sleeping tasks. */ SET_STATE(current->statearg, STATE_SLEEPING, current_tick + ticks + 1); switch_thread(true, NULL); } void block_thread(struct thread_entry **list) { struct thread_entry *current; /* Get the entry for the current running thread. */ current = cores[CURRENT_CORE].running; #ifdef HAVE_SCHEDULER_BOOSTCTRL /* Keep the boosted state over indefinite block calls, because * we are waiting until the earliest time that someone else * completes an action */ unsigned long boost_flag = STATE_IS_BOOSTED(current->statearg); #endif #ifdef THREAD_EXTRA_CHECKS /* We are not allowed to mix blocking types in one queue. */ if (*list && GET_STATE((*list)->statearg) == STATE_BLOCKED_W_TMO) panicf("Blocking violation B->*T"); #endif /* Set the state to blocked and ask the scheduler to switch tasks, * this takes us off of the run queue until we are explicitly woken */ SET_STATE(current->statearg, STATE_BLOCKED, 0); switch_thread(true, list); #ifdef HAVE_SCHEDULER_BOOSTCTRL /* Reset only the boosted flag to indicate we are up and running again. */ current->statearg = boost_flag; #else /* Clear all flags to indicate we are up and running again. */ current->statearg = 0; #endif } void block_thread_w_tmo(struct thread_entry **list, int timeout) { struct thread_entry *current; /* Get the entry for the current running thread. */ current = cores[CURRENT_CORE].running; #ifdef HAVE_SCHEDULER_BOOSTCTRL /* A block with a timeout is a sleep situation, whatever we are waiting * for _may or may not_ happen, regardless of boost state, (user input * for instance), so this thread no longer needs to boost */ if (STATE_IS_BOOSTED(current->statearg)) { boosted_threads--; if (!boosted_threads) { cpu_boost(false); } } #endif #ifdef THREAD_EXTRA_CHECKS /* We can store only one thread to the "list" if thread is used * in other list (such as core's list for sleeping tasks). */ if (*list) panicf("Blocking violation T->*B"); #endif /* Set the state to blocked with the specified timeout */ SET_STATE(current->statearg, STATE_BLOCKED_W_TMO, current_tick + timeout); /* Set the "list" for explicit wakeup */ *list = current; /* Now force a task switch and block until we have been woken up * by another thread or timeout is reached. */ switch_thread(true, NULL); /* It is now safe for another thread to block on this "list" */ *list = NULL; } #if defined(HAVE_EXTENDED_MESSAGING_AND_NAME) && !defined(SIMULATOR) void set_irq_level_and_block_thread(struct thread_entry **list, int level) { switch_to_irq_level = level; block_thread(list); } #if 0 void set_irq_level_and_block_thread_w_tmo(struct thread_entry **list, int timeout, int level) { switch_to_irq_level = level; block_thread_w_tmo(list, timeout); } #endif #endif /* HAVE_EXTENDED_MESSAGING_AND_NAME */ void wakeup_thread(struct thread_entry **list) { struct thread_entry *thread; /* Check if there is a blocked thread at all. */ if (*list == NULL) return ; /* Wake up the last thread first. */ thread = *list; /* Determine thread's current state. */ switch (GET_STATE(thread->statearg)) { case STATE_BLOCKED: /* Remove thread from the list of blocked threads and add it * to the scheduler's list of running processes. */ remove_from_list(list, thread); add_to_list(&cores[CURRENT_CORE].running, thread); case STATE_BLOCKED_W_TMO: /* Just remove the timeout to cause scheduler to immediately * wake up the thread. */ thread->statearg = 0; break; default: /* Nothing to do. Thread has already been woken up * or it's state is not blocked or blocked with timeout. */ return ; } } /*--------------------------------------------------------------------------- * Create thread on the current core. * Return ID if context area could be allocated, else -1. *--------------------------------------------------------------------------- */ struct thread_entry* create_thread(void (*function)(void), void* stack, int stack_size, const char *name IF_PRIO(, int priority)) { return create_thread_on_core(CURRENT_CORE, function, stack, stack_size, name IF_PRIO(, priority)); } /*--------------------------------------------------------------------------- * Create thread on a specific core. * Return ID if context area could be allocated, else -1. *--------------------------------------------------------------------------- */ struct thread_entry* create_thread_on_core(unsigned int core, void (*function)(void), void* stack, int stack_size, const char *name IF_PRIO(, int priority)) { unsigned int i; unsigned int stacklen; unsigned int *stackptr; int n; struct regs *regs; struct thread_entry *thread; for (n = 0; n < MAXTHREADS; n++) { if (cores[core].threads[n].name == NULL) break; } if (n == MAXTHREADS) return NULL; /* Munge the stack to make it easy to spot stack overflows */ stacklen = stack_size / sizeof(int); stackptr = stack; for(i = 0;i < stacklen;i++) { stackptr[i] = DEADBEEF; } /* Store interesting information */ thread = &cores[core].threads[n]; thread->name = name; thread->stack = stack; thread->stack_size = stack_size; thread->statearg = 0; #ifdef HAVE_PRIORITY_SCHEDULING thread->priority = priority; highest_priority = 100; #endif add_to_list(&cores[core].running, thread); regs = &thread->context; /* Align stack to an even 32 bit boundary */ regs->sp = (void*)(((unsigned int)stack + stack_size) & ~3); regs->start = (void*)function; /* Do any CPU specific inits after initializing common items to have access to valid data */ THREAD_CPU_INIT(core, thread); return thread; } #ifdef HAVE_SCHEDULER_BOOSTCTRL void trigger_cpu_boost(void) { if (!STATE_IS_BOOSTED(cores[CURRENT_CORE].running->statearg)) { SET_BOOST_STATE(cores[CURRENT_CORE].running->statearg); if (!boosted_threads) { cpu_boost(true); } boosted_threads++; } } #endif /*--------------------------------------------------------------------------- * Remove a thread on the current core from the scheduler. * Parameter is the ID as returned from create_thread(). *--------------------------------------------------------------------------- */ void remove_thread(struct thread_entry *thread) { if (thread == NULL) thread = cores[CURRENT_CORE].running; /* Free the entry by removing thread name. */ thread->name = NULL; #ifdef HAVE_PRIORITY_SCHEDULING highest_priority = 100; #endif if (thread == cores[CURRENT_CORE].running) { remove_from_list(&cores[CURRENT_CORE].running, thread); switch_thread(false, NULL); return ; } if (thread == cores[CURRENT_CORE].sleeping) remove_from_list(&cores[CURRENT_CORE].sleeping, thread); else remove_from_list(NULL, thread); } #ifdef HAVE_PRIORITY_SCHEDULING int thread_set_priority(struct thread_entry *thread, int priority) { int old_priority; if (thread == NULL) thread = cores[CURRENT_CORE].running; old_priority = thread->priority; thread->priority = priority; highest_priority = 100; return old_priority; } int thread_get_priority(struct thread_entry *thread) { if (thread == NULL) thread = cores[CURRENT_CORE].running; return thread->priority; } #endif void init_threads(void) { unsigned int core = CURRENT_CORE; memset(cores, 0, sizeof cores); cores[core].sleeping = NULL; cores[core].running = NULL; cores[core].threads[0].name = main_thread_name; cores[core].threads[0].statearg = 0; #ifdef HAVE_PRIORITY_SCHEDULING cores[core].threads[0].priority = PRIORITY_USER_INTERFACE; highest_priority = 100; #endif #ifdef HAVE_SCHEDULER_BOOSTCTRL boosted_threads = 0; #endif add_to_list(&cores[core].running, &cores[core].threads[0]); /* In multiple core setups, each core has a different stack. There is * probably a much better way to do this. */ if (core == CPU) { THREAD_CPU_INIT(core, &cores[CPU].threads[0]); cores[CPU].threads[0].stack = stackbegin; cores[CPU].threads[0].stack_size = (int)stackend - (int)stackbegin; } else { #if NUM_CORES > 1 /* This code path will not be run on single core targets */ THREAD_CPU_INIT(core, &cores[COP].threads[0]); cores[COP].threads[0].stack = cop_stackbegin; cores[COP].threads[0].stack_size = (int)cop_stackend - (int)cop_stackbegin; #endif } cores[core].threads[0].context.start = 0; /* thread 0 already running */ } int thread_stack_usage(const struct thread_entry *thread) { unsigned int i; unsigned int *stackptr = thread->stack; for (i = 0;i < thread->stack_size/sizeof(int);i++) { if (stackptr[i] != DEADBEEF) break; } return ((thread->stack_size - i * sizeof(int)) * 100) / thread->stack_size; } int thread_get_status(const struct thread_entry *thread) { return GET_STATE(thread->statearg); }