/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Philipp Pertermann * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "lib/configfile.h" #include "lib/helper.h" #include "lib/playback_control.h" #ifdef DEBUG_WORMLET static long max_cycle; #endif /* size of the field the worm lives in */ #define FIELD_RECT_X 1 #define FIELD_RECT_Y 1 #define FIELD_RECT_WIDTH (LCD_WIDTH - 45) #define FIELD_RECT_HEIGHT (LCD_HEIGHT - 2) /* when the game starts */ #define INITIAL_WORM_LENGTH 10 /* num of pixel the worm grows per eaten food */ #define WORM_PER_FOOD 7 /* num of worms creeping in the FIELD */ #define MAX_WORMS 3 /* minimal distance between a worm and an argh when a new argh is made */ #define MIN_ARGH_DIST 5 #if (CONFIG_KEYPAD == RECORDER_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_PLAYER2_DIR1 BUTTON_F2 #define BTN_PLAYER2_DIR2 BUTTON_F3 #define BTN_STARTPAUSE BUTTON_PLAY #define BTN_QUIT BUTTON_OFF #define BTN_STOPRESET BUTTON_ON #define BTN_TOGGLE_KEYS BUTTON_F1 #if BUTTON_REMOTE != 0 #define BTN_RC_UP BUTTON_RC_VOL_UP #define BTN_RC_DOWN BUTTON_RC_VOL_DOWN #define REMOTE #define MULTIPLAYER #endif #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_PLAYER2_DIR1 BUTTON_F2 #define BTN_PLAYER2_DIR2 BUTTON_F3 #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT BUTTON_OFF #define BTN_STOPRESET BUTTON_ON #define BTN_TOGGLE_KEYS BUTTON_F1 #elif (CONFIG_KEYPAD == ONDIO_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE (BUTTON_MENU|BUTTON_REL) #define BTN_QUIT (BUTTON_OFF|BUTTON_REL) #define BTN_STOPRESET (BUTTON_OFF|BUTTON_MENU) #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define BTN_DIR_UP BUTTON_MENU #define BTN_DIR_DOWN BUTTON_PLAY #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE (BUTTON_SELECT|BUTTON_REL) #define BTN_QUIT (BUTTON_SELECT|BUTTON_MENU) #define BTN_STOPRESET (BUTTON_SELECT|BUTTON_PLAY) #elif (CONFIG_KEYPAD == IRIVER_H300_PAD) || (CONFIG_KEYPAD == IRIVER_H100_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE (BUTTON_SELECT|BUTTON_REL) #define BTN_QUIT BUTTON_OFF #define BTN_STOPRESET BUTTON_ON #define BTN_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_PLAY #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_REC #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_A #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ (CONFIG_KEYPAD == SANSA_C200_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_REC #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_HOME #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT (BUTTON_HOME|BUTTON_REPEAT) #define BTN_STOPRESET (BUTTON_SELECT | BUTTON_UP) #elif (CONFIG_KEYPAD == SANSA_M200_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE (BUTTON_SELECT | BUTTON_REL) #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET (BUTTON_SELECT | BUTTON_UP) #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) #define BTN_DIR_UP BUTTON_SCROLL_UP #define BTN_DIR_DOWN BUTTON_SCROLL_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_PLAY #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_REW #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \ (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT BUTTON_BACK #define BTN_STOPRESET BUTTON_MENU #elif (CONFIG_KEYPAD == MROBE100_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_DISPLAY #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define BTN_DIR_UP BUTTON_RC_VOL_UP #define BTN_DIR_DOWN BUTTON_RC_VOL_DOWN #define BTN_DIR_LEFT BUTTON_RC_REW #define BTN_DIR_RIGHT BUTTON_RC_FF #define BTN_STARTPAUSE BUTTON_RC_PLAY #define BTN_QUIT BUTTON_RC_REC #define BTN_STOPRESET BUTTON_RC_MODE #elif (CONFIG_KEYPAD == COWON_D2_PAD) #define BTN_QUIT BUTTON_POWER #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_PLAY #define BTN_QUIT BUTTON_BACK #define BTN_STOPRESET BUTTON_MENU #elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_BACK #define BTN_DIR_RIGHT BUTTON_MENU #define BTN_STARTPAUSE (BUTTON_PLAY|BUTTON_REL) #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET (BUTTON_PLAY|BUTTON_REPEAT) #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_MENU #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_VIEW #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_PREV #define BTN_DIR_RIGHT BUTTON_NEXT #define BTN_STARTPAUSE BUTTON_MENU #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_RIGHT #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_PREV #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_MENU #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_RIGHT #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \ (CONFIG_KEYPAD == ONDAVX777_PAD) || \ CONFIG_KEYPAD == MROBE500_PAD #define BTN_QUIT BUTTON_POWER #elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \ (CONFIG_KEYPAD == SAMSUNG_YH920_PAD) #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_PLAY #define BTN_QUIT BUTTON_FFWD #define BTN_STOPRESET BUTTON_REW #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_PREV #define BTN_DIR_RIGHT BUTTON_NEXT #define BTN_STARTPAUSE BUTTON_PLAY #define BTN_QUIT BUTTON_REC #define BTN_STOPRESET BUTTON_CANCEL #elif CONFIG_KEYPAD == MPIO_HD200_PAD #define BTN_DIR_UP BUTTON_REW #define BTN_DIR_DOWN BUTTON_FF #define BTN_DIR_LEFT BUTTON_VOL_DOWN #define BTN_DIR_RIGHT BUTTON_VOL_UP #define BTN_STARTPAUSE BUTTON_FUNC #define BTN_QUIT (BUTTON_REC|BUTTON_PLAY) #define BTN_STOPRESET (BUTTON_FUNC|BUTTON_REPEAT) #elif CONFIG_KEYPAD == MPIO_HD300_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_REW #define BTN_DIR_RIGHT BUTTON_FF #define BTN_STARTPAUSE BUTTON_PLAY #define BTN_QUIT (BUTTON_MENU | BUTTON_REPEAT) #define BTN_STOPRESET (BUTTON_PLAY | BUTTON_REPEAT) #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_PLAYPAUSE #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_BACK #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_VOL_DOWN #elif CONFIG_KEYPAD == HM60X_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET (BUTTON_POWER|BUTTON_SELECT) #elif CONFIG_KEYPAD == HM801_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_SELECT #define BTN_QUIT BUTTON_POWER #define BTN_STOPRESET BUTTON_PLAY #elif CONFIG_KEYPAD == SONY_NWZ_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_PLAY #define BTN_QUIT BUTTON_BACK #define BTN_STOPRESET BUTTON_POWER #elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD #define BTN_DIR_UP BUTTON_UP #define BTN_DIR_DOWN BUTTON_DOWN #define BTN_DIR_LEFT BUTTON_LEFT #define BTN_DIR_RIGHT BUTTON_RIGHT #define BTN_STARTPAUSE BUTTON_PLAYPAUSE #define BTN_QUIT BUTTON_BACK #define BTN_STOPRESET BUTTON_SHORTCUT #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef BTN_DIR_UP #define BTN_DIR_UP BUTTON_TOPMIDDLE #endif #ifndef BTN_DIR_DOWN #define BTN_DIR_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef BTN_DIR_LEFT #define BTN_DIR_LEFT BUTTON_MIDLEFT #endif #ifndef BTN_DIR_RIGHT #define BTN_DIR_RIGHT BUTTON_MIDRIGHT #endif #ifndef BTN_STARTPAUSE #define BTN_STARTPAUSE BUTTON_CENTER #endif #ifndef BTN_QUIT #define BTN_QUIT BUTTON_TOPLEFT #endif #ifndef BTN_STOPRESET #define BTN_STOPRESET BUTTON_TOPRIGHT #endif #endif #if (LCD_WIDTH == 96) && (LCD_HEIGHT == 96) #define FOOD_SIZE 3 #define ARGH_SIZE 4 #define SPEED 14 #define MAX_WORM_SEGMENTS 128 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) #define FOOD_SIZE 3 #define ARGH_SIZE 4 #define SPEED 14 #define MAX_WORM_SEGMENTS 128 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) #define FOOD_SIZE 3 #define ARGH_SIZE 4 #define SPEED 14 #define MAX_WORM_SEGMENTS 128 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) #define FOOD_SIZE 3 #define ARGH_SIZE 4 #define SPEED 14 #define MAX_WORM_SEGMENTS 128 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) #define FOOD_SIZE 3 #define ARGH_SIZE 4 #define SPEED 12 #define MAX_WORM_SEGMENTS 128 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) #define FOOD_SIZE 4 #define ARGH_SIZE 5 #define SPEED 10 #define MAX_WORM_SEGMENTS 128 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) #define FOOD_SIZE 4 #define ARGH_SIZE 5 #define SPEED 9 #define MAX_WORM_SEGMENTS 128 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \ ((LCD_WIDTH == 128) && (LCD_HEIGHT == 160)) #define FOOD_SIZE 4 #define ARGH_SIZE 5 #define SPEED 8 #define MAX_WORM_SEGMENTS 256 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) #define FOOD_SIZE 4 #define ARGH_SIZE 5 #define SPEED 6 #define MAX_WORM_SEGMENTS 256 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) #define FOOD_SIZE 5 #define ARGH_SIZE 6 #define SPEED 4 #define MAX_WORM_SEGMENTS 512 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) #define FOOD_SIZE 5 #define ARGH_SIZE 6 #define SPEED 4 #define MAX_WORM_SEGMENTS 512 #elif ((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \ ((LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400))) #define FOOD_SIZE 7 #define ARGH_SIZE 8 #define SPEED 4 #define MAX_WORM_SEGMENTS 512 #elif ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \ ((LCD_WIDTH == 480) && (LCD_HEIGHT == 640)) #define FOOD_SIZE 14 #define ARGH_SIZE 16 #define SPEED 4 #define MAX_WORM_SEGMENTS 512 #endif #ifdef HAVE_LCD_COLOR #define COLOR_WORM LCD_RGBPACK(80, 40, 0) #define COLOR_ARGH LCD_RGBPACK(175, 0, 0) #define COLOR_FOOD LCD_RGBPACK(0, 150, 0) #define COLOR_FG LCD_RGBPACK(0, 0, 0) #define COLOR_BG LCD_RGBPACK(181, 199, 231) #endif #define CHECK_SQUARE_COLLISION(x1,y1,s1,x2,y2,s2) (x1+s1>x2)&&(x2+s2>x1)&&(y1+s1>y2)&&(y2+s2>y1) /** * All the properties that a worm has. */ static struct worm { /* The worm is stored in a ring of xy coordinates */ int x[MAX_WORM_SEGMENTS]; int y[MAX_WORM_SEGMENTS]; int head; /* index of the head within the buffer */ int tail; /* index of the tail within the buffer */ int growing; /* number of cyles the worm still keeps growing */ bool alive; /* the worms living state */ /* direction vector in which the worm moves */ int dirx; /* only values -1 0 1 allowed */ int diry; /* only values -1 0 1 allowed */ /* this method is used to fetch the direction the user has selected. It can be one of the values human_player1, human_player2, remote_player, virtual_player. All these values are fuctions, that can change the direction of the worm */ void (*fetch_worm_direction)(struct worm *w); } worms[MAX_WORMS]; /* stores the highscore - besides it was scored by a virtual player */ static int highscore; #define MAX_FOOD 5 /* maximal number of food items */ /* The arrays store the food coordinates */ static int foodx[MAX_FOOD]; static int foody[MAX_FOOD]; #define MAX_ARGH 100 /* maximal number of argh items */ #define ARGHS_PER_FOOD 2 /* number of arghs produced per eaten food */ /* The arrays store the argh coordinates */ static int arghx[MAX_ARGH]; static int arghy[MAX_ARGH]; /* the number of arghs that are currently in use */ static int argh_count; /* the number of arghs per food, settable by user */ static int arghs_per_food = ARGHS_PER_FOOD; /* the size of the argh, settable by user */ static int argh_size = ARGH_SIZE; /* the size of the food, settable by user */ static int food_size = FOOD_SIZE; /* the speed of the worm, settable by user */ static int speed = SPEED; /* the amount a worm grows by eating a food, settable by user */ static int worm_food = WORM_PER_FOOD; /* End additional variables */ /* the number of active worms (dead or alive) */ static int worm_count = MAX_WORMS; /* in multiplayer mode: en- / disables the remote worm control in singleplayer mode: toggles 4 / 2 button worm control */ static bool use_remote = false; /* return values of check_collision */ #define COLLISION_NONE 0 #define COLLISION_WORM 1 #define COLLISION_FOOD 2 #define COLLISION_ARGH 3 #define COLLISION_FIELD 4 static const char *const state_desc[] = { [COLLISION_NONE] = NULL, [COLLISION_WORM] = "Wormed", [COLLISION_FOOD] = "Growing", [COLLISION_ARGH] = "Argh", [COLLISION_FIELD] = "Crashed", }; /* constants for use as directions. Note that the values are ordered clockwise. Thus increasing / decreasing the values is equivalent to right / left turns. */ #define WEST 0 #define NORTH 1 #define EAST 2 #define SOUTH 3 /* direction of human player 1 */ static int player1_dir = EAST; /* direction of human player 2 */ static int player2_dir = EAST; /* direction of human player 3 */ static int player3_dir = EAST; /* the number of (human) players that currently control a worm */ static int players = 1; #define SETTINGS_VERSION 1 #define SETTINGS_MIN_VERSION 1 #define SETTINGS_FILENAME "wormlet.cfg" static struct configdata config[] = { {TYPE_INT, 0, 1024, { .int_p = &highscore }, "highscore", NULL}, {TYPE_INT, 0, 15, { .int_p = &arghs_per_food }, "arghs per food", NULL}, {TYPE_INT, 0, 15, { .int_p = &argh_size }, "argh size", NULL}, {TYPE_INT, 0, 15, { .int_p = &food_size }, "food size", NULL}, {TYPE_INT, 0, 3, { .int_p = &players }, "players", NULL}, {TYPE_INT, 0, 3, { .int_p = &worm_count }, "worms", NULL}, {TYPE_INT, 0, 20, { .int_p = &speed }, "speed", NULL}, {TYPE_INT, 0, 15, { .int_p = &worm_food }, "Worm Growth Per Food", NULL} }; /** * Returns the direction id in which the worm * currently is creeping. * @param struct worm *w The worm that is to be investigated. * w Must not be null. * @return int A value 0 <= value < 4 * Note the predefined constants NORTH, SOUTH, EAST, WEST */ static int get_worm_dir(struct worm *w) { int retVal ; if (w->dirx == 0) { if (w->diry == 1) { retVal = SOUTH; } else { retVal = NORTH; } } else { if (w->dirx == 1) { retVal = EAST; } else { retVal = WEST; } } return retVal; } /** * Set the direction of the specified worm with a direction id. * Increasing the value by 1 means to turn the worm direction * to right by 90 degree. * @param struct worm *w The worm that is to be altered. w Must not be null. * @param int dir The new direction in which the worm is to creep. * dir must be 0 <= dir < 4. Use predefined constants * NORTH, SOUTH, EAST, WEST */ static void set_worm_dir(struct worm *w, int dir) { switch (dir) { case WEST: w->dirx = -1; w->diry = 0; break; case NORTH: w->dirx = 0; w->diry = - 1; break; case EAST: w->dirx = 1; w->diry = 0; break; case SOUTH: w->dirx = 0; w->diry = 1; break; } } /** * Returns the current length of the worm array. This * is also a value for the number of bends that are in the worm. * @return int a positive value with 0 <= value < MAX_WORM_SEGMENTS */ static int get_worm_array_length(struct worm *w) { /* initial simple calculation will be overwritten if wrong. */ int retVal = w->head - w->tail; /* if the worm 'crosses' the boundaries of the ringbuffer */ if (retVal < 0) { retVal = w->head + MAX_WORM_SEGMENTS - w->tail; } return retVal; } /** * Returns the score the specified worm. The score is the length * of the worm. * @param struct worm *w The worm that is to be investigated. * w must not be null. * @return int The length of the worm (>= 0). */ static int get_score(struct worm *w) { int retval = 0; int length = get_worm_array_length(w); int i; for (i = 0; i < length; i++) { /* The iteration iterates the length of the worm. Here's the conversion to the true indices within the worm arrays. */ int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS; int lineend = (linestart + 1) % MAX_WORM_SEGMENTS; int startx = w->x[linestart]; int starty = w->y[linestart]; int endx = w->x[lineend]; int endy = w->y[lineend]; int minimum, maximum; if (startx == endx) { minimum = MIN(starty, endy); maximum = MAX(starty, endy); } else { minimum = MIN(startx, endx); maximum = MAX(startx, endx); } retval += abs(maximum - minimum); } return retval; } /** * Determines wether the line specified by startx, starty, endx, endy intersects * the rectangle specified by x, y, width, height. Note that the line must be exactly * horizontal or vertical (startx == endx or starty == endy). * @param int startx The x coordinate of the start point of the line. * @param int starty The y coordinate of the start point of the line. * @param int endx The x coordinate of the end point of the line. * @param int endy The y coordinate of the end point of the line. * @param int x The x coordinate of the top left corner of the rectangle. * @param int y The y coordinate of the top left corner of the rectangle. * @param int width The width of the rectangle. * @param int height The height of the rectangle. * @return bool Returns true if the specified line intersects with the recangle. */ static bool line_in_rect(int startx, int starty, int endx, int endy, int x, int y, int width, int height) { bool retval = false; int simple, simplemin, simplemax; int compa, compb, compmin, compmax; int temp; if (startx == endx) { simple = startx; simplemin = x; simplemax = x + width; compa = starty; compb = endy; compmin = y; compmax = y + height; } else { simple = starty; simplemin = y; simplemax = y + height; compa = startx; compb = endx; compmin = x; compmax = x + width; }; temp = compa; compa = MIN(compa, compb); compb = MAX(temp, compb); if (simplemin <= simple && simple <= simplemax) { if ((compmin <= compa && compa <= compmax) || (compmin <= compb && compb <= compmax) || (compa <= compmin && compb >= compmax)) { retval = true; } } return retval; } /** * Tests wether the specified worm intersects with the rect. * @param struct worm *w The worm to be investigated * @param int x The x coordinate of the top left corner of the rect * @param int y The y coordinate of the top left corner of the rect * @param int widht The width of the rect * @param int height The height of the rect * @return bool Returns true if the worm intersects with the rect */ static bool worm_in_rect(struct worm *w, int x, int y, int width, int height) { bool retval = false; /* get_worm_array_length is expensive -> buffer the value */ int wormLength = get_worm_array_length(w); int i; /* test each entry that is part of the worm */ for (i = 0; i < wormLength && retval == false; i++) { /* The iteration iterates the length of the worm. Here's the conversion to the true indices within the worm arrays. */ int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS; int lineend = (linestart + 1) % MAX_WORM_SEGMENTS; int startx = w->x[linestart]; int starty = w->y[linestart]; int endx = w->x[lineend]; int endy = w->y[lineend]; retval = line_in_rect(startx, starty, endx, endy, x, y, width, height); } return retval; } /** * Checks wether a specific food in the food arrays is at the * specified coordinates. * @param int foodIndex The index of the food in the food arrays * @param int x the x coordinate. * @param int y the y coordinate. * @return Returns true if the coordinate hits the food specified by * foodIndex. */ static bool specific_food_collision(int foodIndex, int x, int y) { bool retVal = false; if (x >= foodx[foodIndex] && x < foodx[foodIndex] + food_size && y >= foody[foodIndex] && y < foody[foodIndex] + food_size) { retVal = true; } return retVal; } /** * Returns the index of the food that is at the * given coordinates. If no food is at the coordinates * -1 is returned. * @return int -1 <= value < MAX_FOOD */ static int food_collision(int x, int y) { int i = 0; int retVal = -1; for (i = 0; i < MAX_FOOD; i++) { if (specific_food_collision(i, x, y)) { retVal = i; break; } } return retVal; } /** * Checks wether a specific argh in the argh arrays is at the * specified coordinates. * @param int arghIndex The index of the argh in the argh arrays * @param int x the x coordinate. * @param int y the y coordinate. * @return Returns true if the coordinate hits the argh specified by * arghIndex. */ static bool specific_argh_collision(int arghIndex, int x, int y) { if ( x >= arghx[arghIndex] && y >= arghy[arghIndex] && x < arghx[arghIndex] + argh_size && y < arghy[arghIndex] + argh_size ) { return true; } return false; } /** * Returns the index of the argh that is at the * given coordinates. If no argh is at the coordinates * -1 is returned. * @param int x The x coordinate. * @param int y The y coordinate. * @return int -1 <= value < argh_count <= MAX_ARGH */ static int argh_collision(int x, int y) { int i = 0; int retVal = -1; /* search for the argh that has the specified coords */ for (i = 0; i < argh_count; i++) { if (specific_argh_collision(i, x, y)) { retVal = i; break; } } return retVal; } /** * Checks wether the worm collides with the food at the specfied food-arrays. * @param int foodIndex The index of the food in the arrays. Ensure the value is * 0 <= foodIndex <= MAX_FOOD * @return Returns true if the worm collides with the specified food. */ static bool worm_food_collision(struct worm *w, int foodIndex) { bool retVal = false; retVal = worm_in_rect(w, foodx[foodIndex], foody[foodIndex], food_size - 1, food_size - 1); return retVal; } /** * Returns true if the worm hits the argh within the next moves (unless * the worm changes it's direction). * @param struct worm *w - The worm to investigate * @param int argh_idx - The index of the argh * @param int moves - The number of moves that are considered. * @return Returns false if the specified argh is not hit within the next * moves. */ static bool worm_argh_collision_in_moves(struct worm *w, int argh_idx, int moves) { bool retVal = false; int x1, y1, x2, y2; x1 = w->x[w->head]; y1 = w->y[w->head]; x2 = w->x[w->head] + moves * w->dirx; y2 = w->y[w->head] + moves * w->diry; retVal = line_in_rect(x1, y1, x2, y2, arghx[argh_idx], arghy[argh_idx], argh_size, argh_size); return retVal; } /** * Checks wether the worm collides with the argh at the specfied argh-arrays. * @param int arghIndex The index of the argh in the arrays. * Ensure the value is 0 <= arghIndex < argh_count <= MAX_ARGH * @return Returns true if the worm collides with the specified argh. */ static bool worm_argh_collision(struct worm *w, int arghIndex) { bool retVal = false; retVal = worm_in_rect(w, arghx[arghIndex], arghy[arghIndex], argh_size - 1, argh_size - 1); return retVal; } /** * Find new coordinates for the food stored in foodx[index], foody[index] * that don't collide with any other food or argh * @param int index * Ensure that 0 <= index < MAX_FOOD. */ static void make_food(int index) { int x = 0; int y = 0; bool collisionDetected = false; int i; do { /* make coordinates for a new food so that the entire food lies within the FIELD */ x = rb->rand() % (FIELD_RECT_WIDTH - food_size); y = rb->rand() % (FIELD_RECT_HEIGHT - food_size); collisionDetected = false; /* Ensure that the new food doesn't collide with any existing foods or arghs. If the new food hit any existing argh or food a collision is detected. */ for (i=0; ilcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(foodx[index] + FIELD_RECT_X, foody[index] + FIELD_RECT_Y, food_size, food_size); rb->lcd_set_drawmode(DRMODE_SOLID); } /** * Draws a food in the lcd buffer. * @param int index The index of the food arrays under which * the coordinates of the desired food can be found. Ensure * that the value is 0 <= index <= MAX_FOOD. */ static void draw_food(int index) { /* draw the food object */ #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(COLOR_FOOD); #endif rb->lcd_fillrect(foodx[index] + FIELD_RECT_X, foody[index] + FIELD_RECT_Y, food_size, food_size); rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(foodx[index] + FIELD_RECT_X + 1, foody[index] + FIELD_RECT_Y + 1, food_size - 2, food_size - 2); rb->lcd_set_drawmode(DRMODE_SOLID); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(COLOR_FG); #endif } /** * Find new coordinates for the argh stored in arghx[index], arghy[index] * that don't collide with any other food or argh. * @param int index * Ensure that 0 <= index < argh_count < MAX_ARGH. */ static void make_argh(int index) { int x = -1; int y = -1; bool collisionDetected = false; int i; do { /* make coordinates for a new argh so that the entire food lies within the FIELD */ x = rb->rand() % (FIELD_RECT_WIDTH - argh_size); y = rb->rand() % (FIELD_RECT_HEIGHT - argh_size); collisionDetected = false; /* Ensure that the new argh doesn't intersect with any existing foods or arghs. If the new argh hit any existing argh or food an intersection is detected. */ for (i=0; ilcd_set_foreground(COLOR_ARGH); #endif rb->lcd_fillrect(arghx[index] + FIELD_RECT_X, arghy[index] + FIELD_RECT_Y, argh_size, argh_size); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(COLOR_FG); #endif } static void virtual_player(struct worm *w); /** * Initialzes the specified worm with INITIAL_WORM_LENGTH * and the tail at the specified position. The worm will * be initialized alive and creeping EAST. * @param struct worm *w The worm that is to be initialized * @param int x The x coordinate at which the tail of the worm starts. * x must be 0 <= x < FIELD_RECT_WIDTH. * @param int y The y coordinate at which the tail of the worm starts * y must be 0 <= y < FIELD_RECT_WIDTH. */ static void init_worm(struct worm *w, int x, int y) { /* initialize the worm size */ w->head = 1; w->tail = 0; w->x[w->head] = x + 1; w->y[w->head] = y; w->x[w->tail] = x; w->y[w->tail] = y; /* set the initial direction the worm creeps to */ w->dirx = 1; w->diry = 0; w->growing = INITIAL_WORM_LENGTH - 1; w->alive = true; w->fetch_worm_direction = virtual_player; } /** * Writes the direction that was stored for * human player 1 into the specified worm. This function * may be used to be stored in worm.fetch_worm_direction. * The value of * the direction is read from player1_dir. * @param struct worm *w - The worm of which the direction * is altered. */ static void human_player1(struct worm *w) { set_worm_dir(w, player1_dir); } /** * Writes the direction that was stored for * human player 2 into the specified worm. This function * may be used to be stored in worm.fetch_worm_direction. * The value of * the direction is read from player2_dir. * @param struct worm *w - The worm of which the direction * is altered. */ static void human_player2(struct worm *w) { set_worm_dir(w, player2_dir); } /** * Writes the direction that was stored for * human player using a remote control * into the specified worm. This function * may be used to be stored in worm.fetch_worm_direction. * The value of * the direction is read from player3_dir. * @param struct worm *w - The worm of which the direction * is altered. */ static void remote_player(struct worm *w) { set_worm_dir(w, player3_dir); } /** * Initializes the worm-, food- and argh-arrays, draws a frame, * makes some food and argh and display all that stuff. */ static void init_wormlet(void) { int i; for (i = 0; i< worm_count; i++) { /* Initialize all the worm coordinates to center. */ int x = (int)(FIELD_RECT_WIDTH / 2); int y = (int)((FIELD_RECT_HEIGHT - 20)/ 2) + i * 10; init_worm(&worms[i], x, y); } player1_dir = EAST; player2_dir = EAST; player3_dir = EAST; if (players > 0) { worms[0].fetch_worm_direction = human_player1; } if (players > 1) { if (use_remote) { worms[1].fetch_worm_direction = remote_player; } else { worms[1].fetch_worm_direction = human_player2; } } if (players > 2) { worms[2].fetch_worm_direction = human_player2; } /* Needed when the game is restarted using BTN_STOPRESET */ rb->lcd_clear_display(); /* make and display some food and argh */ argh_count = MAX_FOOD; for (i = 0; i < MAX_FOOD; i++) { make_food(i); draw_food(i); make_argh(i); draw_argh(i); } /* draw the game field */ rb->lcd_set_drawmode(DRMODE_COMPLEMENT); rb->lcd_fillrect(0, 0, FIELD_RECT_WIDTH + 2, FIELD_RECT_HEIGHT + 2); rb->lcd_fillrect(1, 1, FIELD_RECT_WIDTH, FIELD_RECT_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); /* make everything visible */ rb->lcd_update(); } /** * Move the worm one step further if it is alive. * The direction in which the worm moves is taken from dirx and diry. * move_worm decreases growing if > 0. While the worm is growing the tail * is left untouched. * @param struct worm *w The worm to move. w must not be NULL. */ static void move_worm(struct worm *w) { if (w->alive) { /* determine the head point and its precessor */ int headx = w->x[w->head]; int heady = w->y[w->head]; int prehead = (w->head + MAX_WORM_SEGMENTS - 1) % MAX_WORM_SEGMENTS; int preheadx = w->x[prehead]; int preheady = w->y[prehead]; /* determine the old direction */ int olddirx; int olddiry; if (headx == preheadx) { olddirx = 0; olddiry = (heady > preheady) ? 1 : -1; } else { olddiry = 0; olddirx = (headx > preheadx) ? 1 : -1; } /* olddir == dir? a change of direction means a new segment has been opened */ if (olddirx != w->dirx || olddiry != w->diry) { w->head = (w->head + 1) % MAX_WORM_SEGMENTS; } /* new head position */ w->x[w->head] = headx + w->dirx; w->y[w->head] = heady + w->diry; /* while the worm is growing no tail procession is necessary */ if (w->growing > 0) { /* update the worms grow state */ w->growing--; } /* if the worm isn't growing the tail has to be dragged */ else { /* index of the end of the tail segment */ int tail_segment_end = (w->tail + 1) % MAX_WORM_SEGMENTS; /* drag the end of the tail */ /* only one coordinate has to be altered. Here it is determined which one */ int dir = 0; /* specifies wether the coord has to be in- or decreased */ if (w->x[w->tail] == w->x[tail_segment_end]) { dir = (w->y[w->tail] - w->y[tail_segment_end] < 0) ? 1 : -1; w->y[w->tail] += dir; } else { dir = (w->x[w->tail] - w->x[tail_segment_end] < 0) ? 1 : -1; w->x[w->tail] += dir; } /* when the tail has been dragged so far that it meets the next segment start the tail segment is obsolete and must be freed */ if (w->x[w->tail] == w->x[tail_segment_end] && w->y[w->tail] == w->y[tail_segment_end]){ /* drop the last tail point */ w->tail = tail_segment_end; } } } } /** * Draws the head and clears the tail of the worm in * the display buffer. lcd_update() is NOT called thus * the caller has to take care that the buffer is displayed. */ static void draw_worm(struct worm *w) { /* draw the new head */ int x = w->x[w->head]; int y = w->y[w->head]; #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(COLOR_WORM); #endif if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) { rb->lcd_drawpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y); } rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); /* clear the space behind the worm */ x = w->x[w->tail] ; y = w->y[w->tail] ; if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) { rb->lcd_drawpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y); } rb->lcd_set_drawmode(DRMODE_SOLID); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(COLOR_FG); #endif } /** * Checks wether the coordinate is part of the worm. Returns * true if any part of the worm was hit - including the head. * @param x int The x coordinate * @param y int The y coordinate * @return int The index of the worm arrays that contain x, y. * Returns -1 if the coordinates are not part of the worm. */ static int specific_worm_collision(struct worm *w, int x, int y) { int retVal = -1; /* get_worm_array_length is expensive -> buffer the value */ int wormLength = get_worm_array_length(w); int i; /* test each entry that is part of the worm */ for (i = 0; i < wormLength && retVal == -1; i++) { /* The iteration iterates the length of the worm. Here's the conversion to the true indices within the worm arrays. */ int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS; int lineend = (linestart + 1) % MAX_WORM_SEGMENTS; bool samex = (w->x[linestart] == x) && (w->x[lineend] == x); bool samey = (w->y[linestart] == y) && (w->y[lineend] == y); if (samex || samey){ int test, min, max, tmp; if (samey) { min = w->x[linestart]; max = w->x[lineend]; test = x; } else { min = w->y[linestart]; max = w->y[lineend]; test = y; } tmp = min; min = MIN(min, max); max = MAX(tmp, max); if (min <= test && test <= max) { retVal = lineend; } } } return retVal; } /** * Increases the length of the specified worm by marking * that it may grow by len pixels. Note that the worm has * to move to make the growing happen. * @param worm *w The worm that is to be altered. * @param int len A positive value specifying the amount of * pixels the worm may grow. */ static void add_growing(struct worm *w, int len) { w->growing += len; } /** * Determins the worm that is at the coordinates x, y. The parameter * w is a switch parameter that changes the functionality of worm_collision. * If w is specified and x,y hits the head of w NULL is returned. * This is a useful way to determine wether the head of w hits * any worm but including itself but excluding its own head. * (It hits always its own head ;)) * If w is set to NULL worm_collision returns any worm including all heads * that is at position of x,y. * @param struct worm *w The worm of which the head should be excluded in * the test. w may be set to NULL. * @param int x The x coordinate that is checked * @param int y The y coordinate that is checkec * @return struct worm* The worm that has been hit by x,y. If no worm * was at the position NULL is returned. */ static struct worm* worm_collision(struct worm *w, int x, int y) { struct worm *retVal = NULL; int i; for (i = 0; (i < worm_count) && (retVal == NULL); i++) { int collision_at = specific_worm_collision(&worms[i], x, y); if (collision_at != -1) { if (!(w == &worms[i] && collision_at == w->head)){ retVal = &worms[i]; } } } return retVal; } /** * Returns true if the head of the worm just has * crossed the field boundaries. * @return bool true if the worm just has wrapped. */ static bool field_collision(struct worm *w) { bool retVal = false; if ((w->x[w->head] >= FIELD_RECT_WIDTH) || (w->y[w->head] >= FIELD_RECT_HEIGHT) || (w->x[w->head] < 0) || (w->y[w->head] < 0)) { retVal = true; } return retVal; } /** * Returns true if the specified coordinates are within the * field specified by the FIELD_RECT_XXX constants. * @param int x The x coordinate of the point that is investigated * @param int y The y coordinate of the point that is investigated * @return bool Returns false if x,y specifies a point outside the * field of worms. */ static bool is_in_field_rect(int x, int y) { bool retVal = false; retVal = (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT); return retVal; } /** * Checks and returns wether the head of the w * is colliding with something currently. * @return int One of the values: * COLLISION_NONE * COLLISION_w * COLLISION_FOOD * COLLISION_ARGH * COLLISION_FIELD */ static int check_collision(struct worm *w) { int retVal = COLLISION_NONE; if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL) retVal = COLLISION_WORM; if (food_collision(w->x[w->head], w->y[w->head]) >= 0) retVal = COLLISION_FOOD; if (argh_collision(w->x[w->head], w->y[w->head]) >= 0) retVal = COLLISION_ARGH; if (field_collision(w)) retVal = COLLISION_FIELD; return retVal; } /** * Returns the index of the food that is closest to the point * specified by x, y. This index may be used in the foodx and * foody arrays. * @param int x The x coordinate of the point * @param int y The y coordinate of the point * @return int A value usable as index in foodx and foody. */ static int get_nearest_food(int x, int y) { int nearestfood = 0; int olddistance = FIELD_RECT_WIDTH + FIELD_RECT_HEIGHT; int deltax = 0; int deltay = 0; int foodindex; for (foodindex = 0; foodindex < MAX_FOOD; foodindex++) { int distance; deltax = foodx[foodindex] - x; deltay = foody[foodindex] - y; deltax = deltax > 0 ? deltax : deltax * (-1); deltay = deltay > 0 ? deltay : deltay * (-1); distance = deltax + deltay; if (distance < olddistance) { olddistance = distance; nearestfood = foodindex; } } return nearestfood; } /** * Returns wether the specified position is next to the worm * and in the direction the worm looks. Use this method to * test wether this position would be hit with the next move of * the worm unless the worm changes its direction. * @param struct worm *w - The worm to be investigated * @param int x - The x coordinate of the position to test. * @param int y - The y coordinate of the position to test. * @return Returns true if the worm will hit the position unless * it change its direction before the next move. */ static bool is_in_front_of_worm(struct worm *w, int x, int y) { bool infront = false; int deltax = x - w->x[w->head]; int deltay = y - w->y[w->head]; if (w->dirx == 0) { infront = (w->diry * deltay) > 0; } else { infront = (w->dirx * deltax) > 0; } return infront; } /** * Returns true if the worm will collide with the next move unless * it changes its direction. * @param struct worm *w - The worm to be investigated. * @return Returns true if the worm will collide with the next move * unless it changes its direction. */ static bool will_worm_collide(struct worm *w) { int x = w->x[w->head] + w->dirx; int y = w->y[w->head] + w->diry; bool retVal = !is_in_field_rect(x, y); if (!retVal) { retVal = (argh_collision(x, y) != -1); } if (!retVal) { retVal = (worm_collision(w, x, y) != NULL); } return retVal; } /** * This function * may be used to be stored in worm.fetch_worm_direction for * worms that are not controlled by humans but by artificial stupidity. * A direction is searched that doesn't lead to collision but to the nearest * food - but not very intelligent. The direction is written to the specified * worm. * @param struct worm *w - The worm of which the direction * is altered. */ static void virtual_player(struct worm *w) { bool isright; int plana, planb, planc; /* find the next lunch */ int nearestfood = get_nearest_food(w->x[w->head], w->y[w->head]); /* determine in which direction it is */ /* in front of me? */ bool infront = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]); /* left right of me? */ int olddir = get_worm_dir(w); set_worm_dir(w, (olddir + 1) % 4); isright = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]); set_worm_dir(w, olddir); /* detect situation, set strategy */ if (infront) { if (isright) { plana = olddir; planb = (olddir + 1) % 4; planc = (olddir + 3) % 4; } else { plana = olddir; planb = (olddir + 3) % 4; planc = (olddir + 1) % 4; } } else { if (isright) { plana = (olddir + 1) % 4; planb = olddir; planc = (olddir + 3) % 4; } else { plana = (olddir + 3) % 4; planb = olddir; planc = (olddir + 1) % 4; } } /* test for collision */ set_worm_dir(w, plana); if (will_worm_collide(w)){ /* plan b */ set_worm_dir(w, planb); /* test for collision */ if (will_worm_collide(w)) { /* plan c */ set_worm_dir(w, planc); } } } /** * prints out the score board with all the status information * about the game. */ static void score_board(void) { int i; int y = 0; rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(FIELD_RECT_WIDTH + 2, 0, LCD_WIDTH - FIELD_RECT_WIDTH - 2, LCD_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); for (i = 0; i < worm_count; i++) { int score = get_score(&worms[i]); int collision = check_collision(&worms[i]); const char *state_str; /* high score */ if (worms[i].fetch_worm_direction != virtual_player){ if (highscore < score) { highscore = score; } } /* worm state */ if (collision == COLLISION_NONE) { if (worms[i].growing > 0) state_str = "Growing"; else { state_str = worms[i].alive ? "Hungry" : "Wormed"; } } else { state_str = state_desc[collision]; } /* length */ rb->lcd_putsxyf(FIELD_RECT_WIDTH + 3, y , "Len:%d", score); rb->lcd_putsxyf(FIELD_RECT_WIDTH + 3, y+8, state_str); if (!worms[i].alive){ rb->lcd_set_drawmode(DRMODE_COMPLEMENT); rb->lcd_fillrect(FIELD_RECT_WIDTH + 2, y, LCD_WIDTH - FIELD_RECT_WIDTH - 2, 17); rb->lcd_set_drawmode(DRMODE_SOLID); } y += 19; } #ifdef DEBUG_WORMLET rb->lcd_putsxyf(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, "ticks %d", max_cycle); #else rb->lcd_putsxyf(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, "Hs: %d", highscore); #endif } /** * Checks for collisions of the worm and its environment and * takes appropriate actions like growing the worm or killing it. * @return bool Returns true if the worm is dead. Returns * false if the worm is healthy, up and creeping. */ static bool process_collisions(struct worm *w) { int index = -1; w->alive &= !field_collision(w); if (w->alive) { /* check if food was eaten */ index = food_collision(w->x[w->head], w->y[w->head]); if (index != -1){ int i; clear_food(index); make_food(index); draw_food(index); for (i = 0; i < arghs_per_food; i++) { argh_count++; if (argh_count > MAX_ARGH) argh_count = MAX_ARGH; make_argh(argh_count - 1); draw_argh(argh_count - 1); } add_growing(w, worm_food); draw_worm(w); } /* check if argh was eaten */ else { index = argh_collision(w->x[w->head], w->y[w->head]); if (index != -1) { w->alive = false; } else { if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL) { w->alive = false; } } } } return !w->alive; } /** * The main loop of the game. * @return bool Returns true if the game ended * with a dead worm. Returns false if the user * aborted the game manually. */ static int run(void) { int button = 0; int wormDead = false; bool paused = false; /* ticks are counted to compensate speed variations */ long cycle_start = 0, cycle_end = 0; #ifdef DEBUG_WORMLET int ticks_to_max_cycle_reset = 20; max_cycle = 0; #endif /* initialize the board and so on */ init_wormlet(); cycle_start = *rb->current_tick; /* change the direction of the worm */ while (!wormDead) { int i; long cycle_duration=0; #ifdef HAS_BUTTON_HOLD if (rb->button_hold()) paused = true; #endif switch (button) { case BTN_STARTPAUSE: paused = !paused; break; case BTN_STOPRESET: if (paused) return 1; /* restart game */ else paused = true; break; #ifdef BTN_RC_QUIT case BTN_RC_QUIT: #endif case BTN_QUIT: return 2; /* back to menu */ break; } if (!paused) { switch (button) { case BTN_DIR_UP: if (players == 1 && !use_remote) { player1_dir = NORTH; } break; case BTN_DIR_DOWN: if (players == 1 && !use_remote) { player1_dir = SOUTH; } break; case BTN_DIR_LEFT: if (players != 1 || use_remote) { player1_dir = (player1_dir + 3) % 4; } else { player1_dir = WEST; } break; case BTN_DIR_RIGHT: if (players != 1 || use_remote) { player1_dir = (player1_dir + 1) % 4; } else { player1_dir = EAST; } break; #ifdef MULTIPLAYER case BTN_PLAYER2_DIR1: player2_dir = (player2_dir + 3) % 4; break; case BTN_PLAYER2_DIR2: player2_dir = (player2_dir + 1) % 4; break; #endif #ifdef REMOTE case BTN_RC_UP: player3_dir = (player3_dir + 1) % 4; break; case BTN_RC_DOWN: player3_dir = (player3_dir + 3) % 4; break; #endif } for (i = 0; i < worm_count; i++) { worms[i].fetch_worm_direction(&worms[i]); } wormDead = true; for (i = 0; i < worm_count; i++){ struct worm *w = &worms[i]; move_worm(w); wormDead &= process_collisions(w); draw_worm(w); } score_board(); rb->lcd_update(); if (button == BTN_STOPRESET) { wormDead = true; } /* here the wormlet game cycle ends thus the current tick is stored as end time */ cycle_end = *rb->current_tick; /* The duration of the game cycle */ cycle_duration = cycle_end - cycle_start; cycle_duration = MAX(0, cycle_duration); cycle_duration = MIN(speed -1, cycle_duration); #ifdef DEBUG_WORMLET ticks_to_max_cycle_reset--; if (ticks_to_max_cycle_reset <= 0) { max_cycle = 0; } if (max_cycle < cycle_duration) { max_cycle = cycle_duration; ticks_to_max_cycle_reset = 20; } #endif } /* adjust the number of ticks to wait for a button. This ensures that a complete game cycle including user input runs in constant time */ button = rb->button_get_w_tmo(speed - cycle_duration); cycle_start = *rb->current_tick; } rb->splash(HZ*2, "Game Over!"); return 2; /* back to menu */ } #ifdef DEBUG_WORMLET /** * Just a test routine that checks that worm_food_collision works * in some typical situations. */ static void test_worm_food_collision(void) { int collision_count = 0; int i; rb->lcd_clear_display(); init_worm(&worms[0], 10, 10); add_growing(&worms[0], 10); set_worm_dir(&worms[0], EAST); for (i = 0; i < 10; i++) { move_worm(&worms[0]); draw_worm(&worms[0]); } set_worm_dir(&worms[0], SOUTH); for (i = 0; i < 10; i++) { move_worm(&worms[0]); draw_worm(&worms[0]); } foodx[0] = 15; foody[0] = 12; for (foody[0] = 20; foody[0] > 0; foody[0] --) { bool collision; draw_worm(&worms[0]); draw_food(0); collision = worm_food_collision(&worms[0], 0); if (collision) { collision_count++; } rb->lcd_putsxyf(0, LCD_HEIGHT -8, "collisions: %d", collision_count); rb->lcd_update(); } if (collision_count != food_size) { rb->button_get(true); } foody[0] = 15; for (foodx[0] = 30; foodx[0] > 0; foodx[0] --) { bool collision; draw_worm(&worms[0]); draw_food(0); collision = worm_food_collision(&worms[0], 0); if (collision) { collision_count ++; } rb->lcd_putsxyf(0, LCD_HEIGHT -8, "collisions: %d", collision_count); rb->lcd_update(); } if (collision_count != food_size * 2) { rb->button_get(true); } } static bool expensive_worm_in_rect(struct worm *w, int rx, int ry, int rw, int rh) { int x, y; bool retVal = false; for (x = rx; x < rx + rw; x++){ for (y = ry; y < ry + rh; y++) { if (specific_worm_collision(w, x, y) != -1) { retVal = true; } } } return retVal; } static void test_worm_argh_collision(void) { int i; int dir; int collision_count = 0; rb->lcd_clear_display(); init_worm(&worms[0], 10, 10); add_growing(&worms[0], 40); for (dir = 0; dir < 4; dir++) { set_worm_dir(&worms[0], (EAST + dir) % 4); for (i = 0; i < 10; i++) { move_worm(&worms[0]); draw_worm(&worms[0]); } } arghx[0] = 12; for (arghy[0] = 0; arghy[0] < FIELD_RECT_HEIGHT - argh_size; arghy[0]++){ bool collision; draw_argh(0); collision = worm_argh_collision(&worms[0], 0); if (collision) { collision_count ++; } rb->lcd_putsxyf(0, LCD_HEIGHT -8, "collisions: %d", collision_count); rb->lcd_update(); } if (collision_count != argh_size * 2) { rb->button_get(true); } arghy[0] = 12; for (arghx[0] = 0; arghx[0] < FIELD_RECT_HEIGHT - argh_size; arghx[0]++){ bool collision; draw_argh(0); collision = worm_argh_collision(&worms[0], 0); if (collision) { collision_count ++; } rb->lcd_putsxyf(0, LCD_HEIGHT -8, "collisions: %d", collision_count); rb->lcd_update(); } if (collision_count != argh_size * 4) { rb->button_get(true); } } static int testline_in_rect(void) { int testfailed = -1; int rx = 10; int ry = 15; int rw = 20; int rh = 25; /* Test 1 */ int x1 = 12; int y1 = 8; int x2 = 12; int y2 = 42; if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_update(); rb->lcd_putsxy(0, 0, "failed 1"); rb->button_get(true); testfailed = 1; } /* test 2 */ y2 = 20; if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 2"); rb->lcd_update(); rb->button_get(true); testfailed = 2; } /* test 3 */ y1 = 30; if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 3"); rb->lcd_update(); rb->button_get(true); testfailed = 3; } /* test 4 */ y2 = 45; if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 4"); rb->lcd_update(); rb->button_get(true); testfailed = 4; } /* test 5 */ y1 = 50; if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 5"); rb->lcd_update(); rb->button_get(true); testfailed = 5; } /* test 6 */ y1 = 5; y2 = 7; if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 6"); rb->lcd_update(); rb->button_get(true); testfailed = 6; } /* test 7 */ x1 = 8; y1 = 20; x2 = 35; y2 = 20; if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 7"); rb->lcd_update(); rb->button_get(true); testfailed = 7; } /* test 8 */ x2 = 12; if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 8"); rb->lcd_update(); rb->button_get(true); testfailed = 8; } /* test 9 */ x1 = 25; if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 9"); rb->lcd_update(); rb->button_get(true); testfailed = 9; } /* test 10 */ x2 = 37; if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 10"); rb->lcd_update(); rb->button_get(true); testfailed = 10; } /* test 11 */ x1 = 42; if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 11"); rb->lcd_update(); rb->button_get(true); testfailed = 11; } /* test 12 */ x1 = 5; x2 = 7; if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 12"); rb->lcd_update(); rb->button_get(true); testfailed = 12; } /* test 13 */ rx = 9; ry = 15; rw = food_size; rh = food_size; x1 = 10; y1 = 10; x2 = 10; y2 = 20; if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) { rb->lcd_drawrect(rx, ry, rw, rh); rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_putsxy(0, 0, "failed 13"); rb->lcd_update(); rb->button_get(true); testfailed = 13; } /* test 14 */ rx = 9; ry = 15; rw = 4; rh = 4; x1 = 10; y1 = 10; x2 = 10; y2 = 19; if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) { rb->lcd_drawline(x1, y1, x2, y2); rb->lcd_invertrect(rx, ry, rw, rh); rb->lcd_putsxy(0, 0, "failed 14"); rb->lcd_update(); rb->button_get(true); testfailed = 14; } rb->lcd_clear_display(); return testfailed; } /** * Just a test routine to test wether specific_worm_collision might work properly */ static int test_specific_worm_collision(void) { int collisions = 0; int dir; int x = 0; int y = 0; rb->lcd_clear_display(); init_worm(&worms[0], 10, 20); add_growing(&worms[0], 20 - INITIAL_WORM_LENGTH); for (dir = EAST; dir < EAST + 4; dir++) { int i; set_worm_dir(&worms[0], dir % 4); for (i = 0; i < 5; i++) { if (!(dir % 4 == NORTH && i == 9)) { move_worm(&worms[0]); draw_worm(&worms[0]); } } } for (y = 15; y < 30; y ++){ for (x = 5; x < 20; x++) { if (specific_worm_collision(&worms[0], x, y) != -1) { collisions ++; } rb->lcd_invertpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y); rb->lcd_putsxyf(0, LCD_HEIGHT - 8, "collisions %d", collisions); rb->lcd_update(); } } if (collisions != 21) { rb->button_get(true); } return collisions; } static void test_make_argh(void) { int dir; int seed = 0; int hit = 0; int failures = 0; int last_failures = 0; int i, worm_idx; rb->lcd_clear_display(); worm_count = 3; for (worm_idx = 0; worm_idx < worm_count; worm_idx++) { init_worm(&worms[worm_idx], 10 + worm_idx * 20, 20); add_growing(&worms[worm_idx], 40 - INITIAL_WORM_LENGTH); } for (dir = EAST; dir < EAST + 4; dir++) { for (worm_idx = 0; worm_idx < worm_count; worm_idx++) { set_worm_dir(&worms[worm_idx], dir % 4); for (i = 0; i < 10; i++) { if (!(dir % 4 == NORTH && i == 9)) { move_worm(&worms[worm_idx]); draw_worm(&worms[worm_idx]); } } } } rb->lcd_update(); for (seed = 0; hit < 20; seed += 2) { int x, y; rb->srand(seed); x = rb->rand() % (FIELD_RECT_WIDTH - argh_size); y = rb->rand() % (FIELD_RECT_HEIGHT - argh_size); for (worm_idx = 0; worm_idx < worm_count; worm_idx++){ if (expensive_worm_in_rect(&worms[worm_idx], x, y, argh_size, argh_size)) { int tries = 0; rb->srand(seed); tries = make_argh(0); if ((x == arghx[0] && y == arghy[0]) || tries < 2) { failures ++; } rb->lcd_putsxyf(0, LCD_HEIGHT - 8, "(%d;%d) fail%d try%d", x, y, failures, tries); rb->lcd_update(); rb->lcd_invertrect(x + FIELD_RECT_X, y+ FIELD_RECT_Y, argh_size, argh_size); rb->lcd_update(); draw_argh(0); rb->lcd_update(); rb->lcd_invertrect(x + FIELD_RECT_X, y + FIELD_RECT_Y, argh_size, argh_size); rb->lcd_clearrect(arghx[0] + FIELD_RECT_X, arghy[0] + FIELD_RECT_Y, argh_size, argh_size); if (failures > last_failures) { rb->button_get(true); } last_failures = failures; hit ++; } } } } static void test_worm_argh_collision_in_moves(void) { int hit_count = 0; int i; rb->lcd_clear_display(); init_worm(&worms[0], 10, 20); arghx[0] = 20; arghy[0] = 18; draw_argh(0); set_worm_dir(&worms[0], EAST); for (i = 0; i < 20; i++) { move_worm(&worms[0]); draw_worm(&worms[0]); if (worm_argh_collision_in_moves(&worms[0], 0, 5)){ hit_count ++; } rb->lcd_putsxyf(0, LCD_HEIGHT - 8, "in 5 moves hits: %d", hit_count); rb->lcd_update(); } if (hit_count != argh_size + 5) { rb->button_get(true); } } #endif /* DEBUG_WORMLET */ /* * Reverts default settings */ static void default_settings(void) { arghs_per_food = ARGHS_PER_FOOD; argh_size = ARGH_SIZE; food_size = FOOD_SIZE; speed = SPEED; worm_food = WORM_PER_FOOD; players = 1; worm_count = MAX_WORMS; use_remote = false; return; } /* * Launches the wormlet game */ static bool launch_wormlet(void) { int game_result = 1; rb->lcd_clear_display(); /* Turn off backlight timeout */ backlight_ignore_timeout(); /* start the game */ while (game_result == 1) game_result = run(); switch (game_result) { case 2: /* Turn on backlight timeout (revert to settings) */ backlight_use_settings(); return false; break; } return false; } /** * Main entry point */ enum plugin_status plugin_start(const void* parameter) { int result; int menu_quit = 0; int new_setting; (void)(parameter); default_settings(); if (configfile_load(SETTINGS_FILENAME, config, sizeof(config)/sizeof(*config), SETTINGS_MIN_VERSION ) < 0) { /* If the loading failed, save a new config file (as the disk is already spinning) */ configfile_save(SETTINGS_FILENAME, config, sizeof(config)/sizeof(*config), SETTINGS_VERSION); } #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(COLOR_FG); rb->lcd_set_background(COLOR_BG); #endif #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif #ifdef DEBUG_WORMLET testline_in_rect(); test_worm_argh_collision_in_moves(); test_make_argh(); test_worm_food_collision(); test_worm_argh_collision(); test_specific_worm_collision(); #endif /* Setup screen */ static const struct opt_items noyes[2] = { { "No", -1 }, { "Yes", -1 }, }; static const struct opt_items remoteonly_option[1] = { { "Remote Control", -1 } }; static const struct opt_items key24_option[2] = { { "4 Key Control", -1 }, { "2 Key Control", -1 } }; #ifdef REMOTE static const struct opt_items remote_option[2] = { { "Remote Control", -1 }, { "No Rem. Control", -1 } }; #else static const struct opt_items key2_option[1] = { { "2 Key Control", -1 } }; #endif static const struct opt_items nokey_option[1] = { { "Out of Control", -1 } }; MENUITEM_STRINGLIST(menu, "Wormlet Menu", NULL, "Play Wormlet!", "Number of Worms", "Number of Players", "Control Style", "Worm Growth Per Food","Worm Speed","Arghs Per Food", "Argh Size","Food Size","Revert to Default Settings", "Playback Control", "Quit"); rb->button_clear_queue(); while (!menu_quit) { switch(rb->do_menu(&menu, &result, NULL, false)) { case 0: rb->lcd_setfont(FONT_SYSFIXED); launch_wormlet(); break; case 1: rb->set_int("Number of Worms", "", UNIT_INT, &worm_count, NULL, 1, 1, 3, NULL); if (worm_count < players) { worm_count = players; } break; case 2: #ifdef MULTIPLAYER rb->set_int("Number of Players", "", UNIT_INT, &players, NULL, 1, 0, 4, NULL); #else rb->set_int("Number of Players", "", UNIT_INT, &players, NULL, 1, 0, 2, NULL); #endif if (players > worm_count) { worm_count = players; } if (players > 2) { use_remote = true; } break; case 3: switch(players) { case 0: rb->set_option("Control Style",&use_remote,INT, nokey_option, 1, NULL); break; case 1: rb->set_option("Control Style",&use_remote,INT, key24_option, 2, NULL); break; case 2: #ifdef REMOTE rb->set_option("Control Style",&use_remote,INT, remote_option, 2, NULL); #else rb->set_option("Control Style",&use_remote,INT, key2_option, 1, NULL); #endif break; case 3: rb->set_option("Control Style",&use_remote,INT, remoteonly_option, 1, NULL); break; } break; case 4: rb->set_int("Worm Growth Per Food", "", UNIT_INT, &worm_food, NULL, 1, 0, 15, NULL); break; case 5: new_setting = 20 - speed; rb->set_int("Worm Speed", "", UNIT_INT, &new_setting, NULL, 1, 0, 20, NULL); speed = 20 - new_setting; break; case 6: rb->set_int("Arghs Per Food", "", UNIT_INT, &arghs_per_food, NULL, 1, 0, 8, NULL); break; case 7: rb->set_int("Argh Size", "", UNIT_INT, &argh_size, NULL, 1, 2, 10, NULL); break; case 8: rb->set_int("Food Size", "", UNIT_INT, &food_size, NULL, 1, 2, 10, NULL); break; case 9: new_setting = 0; rb->set_option("Reset Settings?", &new_setting, INT, noyes , 2, NULL); if (new_setting == 1) default_settings(); break; case 10: playback_control(NULL); break; default: menu_quit=1; break; } } configfile_save(SETTINGS_FILENAME, config, sizeof(config)/sizeof(*config), SETTINGS_VERSION); return PLUGIN_OK; }