#ifdef HAVE_LCD_BITMAP /* Bubbles */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) bubbles_bubble.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) bubbles_bubble.128x64x1.bmp #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) bubbles_bubble.132x80x16.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) bubbles_bubble.128x96x1.bmp #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \ ((LCD_WIDTH == 128) && (LCD_HEIGHT == 128)) bubbles_bubble.160x128x1.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) bubbles_bubble.160x128x1.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) bubbles_bubble.138x110x1.bmp #elif ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) || \ ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220)) bubbles_bubble.220x176x1.bmp #elif ((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \ ((LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)) bubbles_bubble.320x240x1.bmp #elif ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \ ((LCD_WIDTH == 480) && (LCD_HEIGHT == 640)) bubbles_bubble.640x480x1.bmp #endif /* Flip it */ #ifndef HAVE_LCD_COLOR #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122 flipit_cursor.28x28x1.bmp #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110 flipit_cursor.25x25x1.bmp #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96 flipit_cursor.21x21x1.bmp #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62 flipit_cursor.16x13x1.bmp #endif #endif /* Invadrox, not on monochrome targets yet */ #if LCD_DEPTH > 1 #if LCD_WIDTH >= 220 invadrox_fire.8x8x1.bmp #elif LCD_WIDTH >= 160 invadrox_fire.6x6x1.bmp #endif #endif #if CONFIG_CODEC == SWCODEC /* MPEGplayer */ mpegplayer_status_icons_8x8x1.bmp mpegplayer_status_icons_12x12x1.bmp mpegplayer_status_icons_16x16x1.bmp #endif #if LCD_WIDTH == 160 && LCD_HEIGHT == 128 && LCD_DEPTH < 16 superdom_boarditems.160x128x1.bmp #endif #endif /* HAVE_LCD_BITMAP */ #if defined(SIMULATOR) && defined(__APPLE__) osx.dummy.bmp #endif