/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "lcd.h" #include "font.h" #include "button.h" #include "sprintf.h" #include "string.h" #include "settings.h" #include "kernel.h" #include "action.h" #include "screen_access.h" #include "list.h" #include "scrollbar.h" #include "statusbar.h" #include "textarea.h" #include "lang.h" #include "sound.h" #ifdef HAVE_LCD_CHARCELLS #define SCROLL_LIMIT 1 #else #define SCROLL_LIMIT 2 #endif /* The minimum number of pending button events in queue before starting * to limit list drawing interval. */ #define FRAMEDROP_TRIGGER 6 #ifdef HAVE_LCD_BITMAP static int offset_step = 16; /* pixels per screen scroll step */ /* should lines scroll out of the screen */ static bool offset_out_of_view = false; #endif static struct gui_list* last_list_displayed[NB_SCREENS]; #define SHOW_LIST_TITLE ((gui_list->title != NULL) && \ (gui_list->display->nb_lines > 2)) static void gui_list_put_selection_in_screen(struct gui_list * gui_list, bool put_from_end); /* * Initializes a scrolling list * - gui_list : the list structure to initialize * - callback_get_item_icon : pointer to a function that associates an icon * to a given item number * - callback_get_item_name : pointer to a function that associates a label * to a given item number * - data : extra data passed to the list callback */ static void gui_list_init(struct gui_list * gui_list, list_get_name callback_get_item_name, void * data, bool scroll_all, int selected_size ) { gui_list->callback_get_item_icon = NULL; gui_list->callback_get_item_name = callback_get_item_name; gui_list->display = NULL; gui_list_set_nb_items(gui_list, 0); gui_list->selected_item = 0; gui_list->start_item = 0; gui_list->limit_scroll = false; gui_list->data=data; gui_list->cursor_flash_state=false; #ifdef HAVE_LCD_BITMAP gui_list->offset_position = 0; #endif gui_list->scroll_all=scroll_all; gui_list->selected_size=selected_size; gui_list->title = NULL; gui_list->title_width = 0; gui_list->title_icon = NOICON; gui_list->last_displayed_selected_item = -1 ; gui_list->last_displayed_start_item = -1 ; } /* * Attach the scrolling list to a screen * (The previous screen attachement is lost) * - gui_list : the list structure * - display : the screen to attach */ static void gui_list_set_display(struct gui_list * gui_list, struct screen * display) { if(gui_list->display != 0) /* we switched from a previous display */ gui_list->display->stop_scroll(); gui_list->display = display; #ifdef HAVE_LCD_CHARCELLS display->double_height(false); #endif gui_list_put_selection_in_screen(gui_list, false); } /* * One call on 2, the selected lune will either blink the cursor or * invert/display normal the selected line * - gui_list : the list structure */ static void gui_list_flash(struct gui_list * gui_list) { struct screen * display=gui_list->display; gui_list->cursor_flash_state=!gui_list->cursor_flash_state; int selected_line=gui_list->selected_item-gui_list->start_item; #ifdef HAVE_LCD_BITMAP int line_ypos=display->getymargin()+display->char_height*selected_line; if (global_settings.invert_cursor) { int line_xpos=display->getxmargin(); display->set_drawmode(DRMODE_COMPLEMENT); display->fillrect(line_xpos, line_ypos, display->width, display->char_height); display->set_drawmode(DRMODE_SOLID); display->invertscroll(0, selected_line); } else { int cursor_xpos=(global_settings.scrollbar && display->nb_lines < gui_list->nb_items)?1:0; screen_put_cursorxy(display, cursor_xpos, selected_line, gui_list->cursor_flash_state); } display->update_rect(0, line_ypos,display->width, display->char_height); #else screen_put_cursorxy(display, 0, selected_line, gui_list->cursor_flash_state); gui_textarea_update(display); #endif } /* * Puts the selection in the screen * - gui_list : the list structure * - put_from_end : if true, selection will be put as close from * the end of the list as possible, else, it's * from the beginning */ static void gui_list_put_selection_in_screen(struct gui_list * gui_list, bool put_from_end) { #ifdef HAVE_LCD_BITMAP gui_list->display->setfont(FONT_UI); #endif gui_textarea_update_nblines(gui_list->display); int nb_lines=gui_list->display->nb_lines; if (SHOW_LIST_TITLE) nb_lines--; if(put_from_end) { int list_end = gui_list->selected_item + SCROLL_LIMIT; if(list_end-1 == gui_list->nb_items) list_end--; if(list_end > gui_list->nb_items) list_end = nb_lines; gui_list->start_item = list_end - nb_lines; } else { int list_start = gui_list->selected_item - SCROLL_LIMIT + 1; if(list_start + nb_lines > gui_list->nb_items) list_start = gui_list->nb_items - nb_lines; gui_list->start_item = list_start; } if(gui_list->start_item < 0) gui_list->start_item = 0; } #ifdef HAVE_LCD_BITMAP static int gui_list_get_item_offset(struct gui_list * gui_list, int item_width, int text_pos) { struct screen * display=gui_list->display; int item_offset; if (offset_out_of_view) { item_offset = gui_list->offset_position; } else { /* if text is smaller then view */ if (item_width <= display->width - text_pos) { item_offset = 0; } else { /* if text got out of view */ if (gui_list->offset_position > item_width - (display->width - text_pos)) item_offset = item_width - (display->width - text_pos); else item_offset = gui_list->offset_position; } } return item_offset; } #endif /* * Draws the list on the attached screen * - gui_list : the list structure */ static void gui_list_draw_smart(struct gui_list *gui_list) { struct screen * display=gui_list->display; int cursor_pos = 0; int icon_pos = 1; int text_pos; bool draw_icons = (gui_list->callback_get_item_icon != NULL && global_settings.show_icons); bool draw_cursor; int i; int lines; #ifdef HAVE_LCD_BITMAP int item_offset; int old_margin = display->getxmargin(); #endif int start, end; bool partial_draw = false; /* Speed up UI by drawing the changed contents only. */ if (gui_list == last_list_displayed[gui_list->display->screen_type] && gui_list->last_displayed_start_item == gui_list->start_item && gui_list->selected_size == 1) { partial_draw = true; } if (SHOW_LIST_TITLE) lines = display->nb_lines - 1; else lines = display->nb_lines; if (partial_draw) { end = gui_list->last_displayed_selected_item - gui_list->start_item; i = gui_list->selected_item - gui_list->start_item; if (i < end ) { start = i; end++; } else { start = end; end = i + 1; } } else { gui_textarea_clear(display); start = 0; end = display->nb_lines; gui_list->last_displayed_start_item = gui_list->start_item; last_list_displayed[gui_list->display->screen_type] = gui_list; } gui_list->last_displayed_selected_item = gui_list->selected_item; /* position and draw the list title & icon */ if (SHOW_LIST_TITLE && !partial_draw) { if (gui_list->title_icon != NOICON && draw_icons) { screen_put_iconxy(display, 0, 0, gui_list->title_icon); #ifdef HAVE_LCD_BITMAP text_pos = 8; /* pixels */ #else text_pos = 1; /* chars */ #endif } else { text_pos = 0; } #ifdef HAVE_LCD_BITMAP screen_set_xmargin(display, text_pos); /* margin for title */ item_offset = gui_list_get_item_offset(gui_list, gui_list->title_width, text_pos); if (item_offset > gui_list->title_width - (display->width - text_pos)) display->puts_offset(0, 0, gui_list->title, item_offset); else display->puts_scroll_offset(0, 0, gui_list->title, item_offset); #else display->puts_scroll(text_pos, 0, gui_list->title); #endif } /* Adjust the position of icon, cursor, text for the list */ #ifdef HAVE_LCD_BITMAP display->setfont(FONT_UI); gui_textarea_update_nblines(display); bool draw_scrollbar; draw_scrollbar = (global_settings.scrollbar && lines < gui_list->nb_items); draw_cursor = !global_settings.invert_cursor; text_pos = 0; /* here it's in pixels */ if(draw_scrollbar || SHOW_LIST_TITLE) /* indent if there's a title */ { cursor_pos++; icon_pos++; text_pos += SCROLLBAR_WIDTH; } if(!draw_cursor) icon_pos--; else text_pos += CURSOR_WIDTH; if(draw_icons) text_pos += 8; #else draw_cursor = true; if(draw_icons) text_pos = 2; /* here it's in chars */ else text_pos = 1; #endif #ifdef HAVE_LCD_BITMAP screen_set_xmargin(display, text_pos); /* margin for list */ #endif if (SHOW_LIST_TITLE) { start++; if (end < display->nb_lines) end++; } for (i = start; i < end; i++) { unsigned char *s; char entry_buffer[MAX_PATH]; unsigned char *entry_name; int current_item = gui_list->start_item + (SHOW_LIST_TITLE ? i-1 : i); /* When there are less items to display than the * current available space on the screen, we stop*/ if(current_item >= gui_list->nb_items) break; s = gui_list->callback_get_item_name(current_item, gui_list->data, entry_buffer); entry_name = P2STR(s); #ifdef HAVE_LCD_BITMAP /* position the string at the correct offset place */ int item_width,h; display->getstringsize(entry_name, &item_width, &h); item_offset = gui_list_get_item_offset(gui_list, item_width, text_pos); #endif if(current_item >= gui_list->selected_item && current_item < gui_list->selected_item + gui_list->selected_size) {/* The selected item must be displayed scrolling */ #ifdef HAVE_LCD_BITMAP if (global_settings.invert_cursor)/* Display inverted-line-style*/ { /* if text got out of view */ if (item_offset > item_width - (display->width - text_pos)) { /* don't scroll */ display->puts_style_offset(0, i, entry_name, STYLE_INVERT,item_offset); } else { display->puts_scroll_style_offset(0, i, entry_name, STYLE_INVERT, item_offset); } } else /* if (!global_settings.invert_cursor) */ { if (item_offset > item_width - (display->width - text_pos)) display->puts_offset(0, i, entry_name,item_offset); else display->puts_scroll_offset(0, i, entry_name,item_offset); } #else display->puts_scroll(text_pos, i, entry_name); #endif if (draw_cursor) screen_put_cursorxy(display, cursor_pos, i, true); } else {/* normal item */ if(gui_list->scroll_all) { #ifdef HAVE_LCD_BITMAP display->puts_scroll_offset(0, i, entry_name,item_offset); #else display->puts_scroll(text_pos, i, entry_name); #endif } else { #ifdef HAVE_LCD_BITMAP display->puts_offset(0, i, entry_name,item_offset); #else display->puts(text_pos, i, entry_name); #endif } } /* Icons display */ if(draw_icons) { ICON icon; gui_list->callback_get_item_icon(current_item, gui_list->data, &icon); if(icon) screen_put_iconxy(display, icon_pos, i, icon); } } #ifdef HAVE_LCD_BITMAP /* Draw the scrollbar if needed*/ if(draw_scrollbar) { int y_start = gui_textarea_get_ystart(display); if (SHOW_LIST_TITLE) y_start += display->char_height; int scrollbar_y_end = display->char_height * lines + y_start; gui_scrollbar_draw(display, 0, y_start, SCROLLBAR_WIDTH-1, scrollbar_y_end - y_start, gui_list->nb_items, gui_list->start_item, gui_list->start_item + lines, VERTICAL); } screen_set_xmargin(display, old_margin); #endif gui_textarea_update(display); } /* * Force a full screen update. */ static void gui_list_draw(struct gui_list *gui_list) { last_list_displayed[gui_list->display->screen_type] = NULL; return gui_list_draw_smart(gui_list); } /* * Selects an item in the list * - gui_list : the list structure * - item_number : the number of the item which will be selected */ static void gui_list_select_item(struct gui_list * gui_list, int item_number) { if( item_number > gui_list->nb_items-1 || item_number < 0 ) return; gui_list->selected_item = item_number; gui_list_put_selection_in_screen(gui_list, false); } static void scroll_down(struct gui_list *gui_list, bool paginate) { int nb_lines = gui_list->display->nb_lines; if (SHOW_LIST_TITLE) nb_lines--; int item_pos = gui_list->selected_item - gui_list->start_item; int end_item = gui_list->start_item + nb_lines; if (paginate) { /* When we reach the bottom of the list * we jump to a new page if there are more items*/ if ((item_pos > nb_lines-gui_list->selected_size) && (end_item < gui_list->nb_items) ) { gui_list->start_item = gui_list->selected_item; if ( gui_list->start_item > gui_list->nb_items-nb_lines ) gui_list->start_item = gui_list->nb_items-nb_lines; } } else { /* we start scrolling vertically when reaching the line * (nb_lines-SCROLL_LIMIT) * and when we are not in the last part of the list*/ if( (item_pos > nb_lines-SCROLL_LIMIT) && (end_item < gui_list->nb_items) ) { gui_list->start_item+=gui_list->selected_size; } } } static void scroll_up(struct gui_list *gui_list, bool paginate) { int item_pos = gui_list->selected_item - gui_list->start_item; int nb_lines = gui_list->display->nb_lines; if (SHOW_LIST_TITLE) nb_lines--; if (paginate) { /* When we reach the top of the list * we jump to a new page if there are more items*/ if( item_pos < 0) gui_list->start_item = gui_list->selected_item - nb_lines + gui_list->selected_size; } else { /* we start scrolling vertically when reaching the line * (nb_lines-SCROLL_LIMIT) * and when we are not in the last part of the list*/ if( item_pos < SCROLL_LIMIT-1) gui_list->start_item-=gui_list->selected_size; } if( gui_list->start_item < 0 ) gui_list->start_item = 0; } /* * Selects the next item in the list * (Item 0 gets selected if the end of the list is reached) * - gui_list : the list structure */ static void gui_list_select_next(struct gui_list * gui_list) { if( gui_list->selected_item+gui_list->selected_size >= gui_list->nb_items ) { if(gui_list->limit_scroll) return; /* we have already reached the bottom of the list */ gui_list->selected_item = 0; gui_list->start_item = 0; } else { gui_list->selected_item+=gui_list->selected_size; scroll_down(gui_list, global_settings.scroll_paginated); } } /* * Selects the previous item in the list * (Last item in the list gets selected if the list beginning is reached) * - gui_list : the list structure */ static void gui_list_select_previous(struct gui_list * gui_list) { int nb_lines = gui_list->display->nb_lines; if (SHOW_LIST_TITLE) nb_lines--; if( gui_list->selected_item-gui_list->selected_size < 0 ) { if(gui_list->limit_scroll) return; /* we have aleady reached the top of the list */ int start; gui_list->selected_item = gui_list->nb_items-gui_list->selected_size; start = gui_list->nb_items-nb_lines; if( start < 0 ) gui_list->start_item = 0; else gui_list->start_item = start; } else { gui_list->selected_item -= gui_list->selected_size; scroll_up(gui_list, global_settings.scroll_paginated); } } /* * Go to next page if any, else selects the last item in the list * - gui_list : the list structure * - nb_lines : the number of lines to try to move the cursor */ static void gui_list_select_next_page(struct gui_list * gui_list, int nb_lines) { if(gui_list->selected_item == gui_list->nb_items-gui_list->selected_size) { if(gui_list->limit_scroll) return; gui_list->selected_item = 0; } else { if (SHOW_LIST_TITLE) nb_lines--; nb_lines-=nb_lines%gui_list->selected_size; gui_list->selected_item += nb_lines; if(gui_list->selected_item > gui_list->nb_items-1) gui_list->selected_item = gui_list->nb_items-1; } gui_list_put_selection_in_screen(gui_list, true); } /* * Go to previous page if any, else selects the first item in the list * - gui_list : the list structure * - nb_lines : the number of lines to try to move the cursor */ static void gui_list_select_previous_page(struct gui_list * gui_list, int nb_lines) { if(gui_list->selected_item == 0) { if(gui_list->limit_scroll) return; gui_list->selected_item = gui_list->nb_items - gui_list->selected_size; } else { if (SHOW_LIST_TITLE) nb_lines--; nb_lines-=nb_lines%gui_list->selected_size; gui_list->selected_item -= nb_lines; if(gui_list->selected_item < 0) gui_list->selected_item = 0; } gui_list_put_selection_in_screen(gui_list, false); } /* * Adds an item to the list (the callback will be asked for one more item) * - gui_list : the list structure */ static void gui_list_add_item(struct gui_list * gui_list) { gui_list->nb_items++; /* if only one item in the list, select it */ if(gui_list->nb_items == 1) gui_list->selected_item = 0; } /* * Removes an item to the list (the callback will be asked for one less item) * - gui_list : the list structure */ static void gui_list_del_item(struct gui_list * gui_list) { if(gui_list->nb_items > 0) { gui_textarea_update_nblines(gui_list->display); int nb_lines = gui_list->display->nb_lines; int dist_selected_from_end = gui_list->nb_items - gui_list->selected_item - 1; int dist_start_from_end = gui_list->nb_items - gui_list->start_item - 1; if(dist_selected_from_end == 0) { /* Oops we are removing the selected item, select the previous one */ gui_list->selected_item--; } gui_list->nb_items--; /* scroll the list if needed */ if( (dist_start_from_end < nb_lines) && (gui_list->start_item != 0) ) gui_list->start_item--; } } #ifdef HAVE_LCD_BITMAP /* * Makes all the item in the list scroll by one step to the right. * Should stop increasing the value when reaching the widest item value * in the list. */ static void gui_list_scroll_right(struct gui_list * gui_list) { /* FIXME: This is a fake right boundry limiter. there should be some * callback function to find the longest item on the list in pixels, * to stop the list from scrolling past that point */ gui_list->offset_position+=offset_step; if (gui_list->offset_position > 1000) gui_list->offset_position = 1000; } /* * Makes all the item in the list scroll by one step to the left. * stops at starting position. */ static void gui_list_scroll_left(struct gui_list * gui_list) { gui_list->offset_position-=offset_step; if (gui_list->offset_position < 0) gui_list->offset_position = 0; } void gui_list_screen_scroll_step(int ofs) { offset_step = ofs; } void gui_list_screen_scroll_out_of_view(bool enable) { if (enable) offset_out_of_view = true; else offset_out_of_view = false; } #endif /* HAVE_LCD_BITMAP */ /* * Set the title and title icon of the list. Setting title to NULL disables * both the title and icon. Use NOICON if there is no icon. */ static void gui_list_set_title(struct gui_list * gui_list, char * title, ICON icon) { gui_list->title = title; gui_list->title_icon = icon; if (title) { #ifdef HAVE_LCD_BITMAP gui_list->display->getstringsize(title, &gui_list->title_width, NULL); #else gui_list->title_width = strlen(title); #endif } else { gui_list->title_width = 0; } } /* * Synchronized lists stuffs */ void gui_synclist_init( struct gui_synclist * lists, list_get_name callback_get_item_name, void * data, bool scroll_all, int selected_size ) { int i; FOR_NB_SCREENS(i) { gui_list_init(&(lists->gui_list[i]), callback_get_item_name, data, scroll_all, selected_size); gui_list_set_display(&(lists->gui_list[i]), &(screens[i])); } } void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items) { int i; FOR_NB_SCREENS(i) { gui_list_set_nb_items(&(lists->gui_list[i]), nb_items); #ifdef HAVE_LCD_BITMAP lists->gui_list[i].offset_position = 0; #endif } } int gui_synclist_get_nb_items(struct gui_synclist * lists) { return gui_list_get_nb_items(&((lists)->gui_list[0])); } int gui_synclist_get_sel_pos(struct gui_synclist * lists) { return gui_list_get_sel_pos(&((lists)->gui_list[0])); } void gui_synclist_set_icon_callback(struct gui_synclist * lists, list_get_icon icon_callback) { int i; FOR_NB_SCREENS(i) { gui_list_set_icon_callback(&(lists->gui_list[i]), icon_callback); } } void gui_synclist_draw(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_draw(&(lists->gui_list[i])); } void gui_synclist_select_item(struct gui_synclist * lists, int item_number) { int i; FOR_NB_SCREENS(i) gui_list_select_item(&(lists->gui_list[i]), item_number); } static void gui_synclist_select_next(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_select_next(&(lists->gui_list[i])); } static void gui_synclist_select_previous(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_select_previous(&(lists->gui_list[i])); } static void gui_synclist_select_next_page(struct gui_synclist * lists, enum screen_type screen) { int i; FOR_NB_SCREENS(i) gui_list_select_next_page(&(lists->gui_list[i]), screens[screen].nb_lines); } static void gui_synclist_select_previous_page(struct gui_synclist * lists, enum screen_type screen) { int i; FOR_NB_SCREENS(i) gui_list_select_previous_page(&(lists->gui_list[i]), screens[screen].nb_lines); } void gui_synclist_add_item(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_add_item(&(lists->gui_list[i])); } void gui_synclist_del_item(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_del_item(&(lists->gui_list[i])); } void gui_synclist_limit_scroll(struct gui_synclist * lists, bool scroll) { int i; FOR_NB_SCREENS(i) gui_list_limit_scroll(&(lists->gui_list[i]), scroll); } void gui_synclist_set_title(struct gui_synclist * lists, char * title, ICON icon) { int i; FOR_NB_SCREENS(i) gui_list_set_title(&(lists->gui_list[i]), title, icon); } void gui_synclist_flash(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_flash(&(lists->gui_list[i])); } #ifdef HAVE_LCD_BITMAP static void gui_synclist_scroll_right(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_scroll_right(&(lists->gui_list[i])); } static void gui_synclist_scroll_left(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_scroll_left(&(lists->gui_list[i])); } #endif /* HAVE_LCD_BITMAP */ unsigned gui_synclist_do_button(struct gui_synclist * lists, unsigned button,enum list_wrap wrap) { #ifdef HAVE_LCD_BITMAP static bool scrolling_left = false; #endif switch (wrap) { case LIST_WRAP_ON: gui_synclist_limit_scroll(lists, false); break; case LIST_WRAP_OFF: gui_synclist_limit_scroll(lists, true); break; case LIST_WRAP_UNLESS_HELD: if (button == ACTION_STD_PREVREPEAT || button == ACTION_STD_NEXTREPEAT) gui_synclist_limit_scroll(lists, true); else gui_synclist_limit_scroll(lists, false); break; }; switch(button) { #ifdef HAVE_VOLUME_IN_LIST case ACTION_LIST_VOLUP: global_settings.volume += 2; /* up two because the falthrough brings it down one */ case ACTION_LIST_VOLDOWN: global_settings.volume--; if (global_settings.volume < sound_min(SOUND_VOLUME)) global_settings.volume = sound_min(SOUND_VOLUME); if (global_settings.volume > sound_max(SOUND_VOLUME)) global_settings.volume = sound_max(SOUND_VOLUME); sound_set_volume(global_settings.volume); settings_save(); return button; #endif case ACTION_STD_PREV: case ACTION_STD_PREVREPEAT: gui_synclist_select_previous(lists); #ifndef SIMULATOR if (queue_count(&button_queue) < FRAMEDROP_TRIGGER) #endif gui_synclist_draw(lists); yield(); return ACTION_STD_PREV; case ACTION_STD_NEXT: case ACTION_STD_NEXTREPEAT: gui_synclist_select_next(lists); #ifndef SIMULATOR if (queue_count(&button_queue) < FRAMEDROP_TRIGGER) #endif gui_synclist_draw(lists); yield(); return ACTION_STD_NEXT; #ifdef HAVE_LCD_BITMAP case ACTION_TREE_ROOT_INIT: /* After this button press ACTION_TREE_PGLEFT is allowed to skip to root. ACTION_TREE_ROOT_INIT must be defined in the keymaps as a repeated button press (the same as the repeated ACTION_TREE_PGLEFT) with the pre condition being the non-repeated button press */ if (lists->gui_list[0].offset_position == 0) { scrolling_left = false; return ACTION_STD_CANCEL; } case ACTION_TREE_PGRIGHT: gui_synclist_scroll_right(lists); gui_synclist_draw(lists); return ACTION_TREE_PGRIGHT; case ACTION_TREE_PGLEFT: if(!scrolling_left && (lists->gui_list[0].offset_position == 0)) return ACTION_STD_CANCEL; gui_synclist_scroll_left(lists); gui_synclist_draw(lists); scrolling_left = true; /* stop ACTION_TREE_PAGE_LEFT skipping to root */ return ACTION_TREE_PGLEFT; #endif /* for pgup / pgdown, we are obliged to have a different behaviour depending * on the screen for which the user pressed the key since for example, remote * and main screen doesn't have the same number of lines */ case ACTION_LISTTREE_PGUP: { int screen = #ifdef HAVE_REMOTE_LCD get_action_statuscode(NULL)&ACTION_REMOTE ? SCREEN_REMOTE : #endif SCREEN_MAIN; gui_synclist_select_previous_page(lists, screen); gui_synclist_draw(lists); yield(); } return ACTION_STD_NEXT; case ACTION_LISTTREE_PGDOWN: { int screen = #ifdef HAVE_REMOTE_LCD get_action_statuscode(NULL)&ACTION_REMOTE ? SCREEN_REMOTE : #endif SCREEN_MAIN; gui_synclist_select_next_page(lists, screen); gui_synclist_draw(lists); yield(); } return ACTION_STD_PREV; } return 0; }