/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (c) 2007 Antoine Cellerier * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "reversi-strategy.h" /** * Naive/Stupid strategy: * Random moves */ static move_t naive_move_func(const reversi_board_t *game, int player) { int num_moves = reversi_count_player_available_moves(game, player); int r; int row = 0; int col = 0; if(!num_moves) return MOVE_INVALID; r = game->rb->rand()%num_moves; while(true) { if(reversi_is_valid_move(game, row, col, player)) { r--; if(r<0) { return MAKE_MOVE(row,col,player); } } col ++; if(col==BOARD_SIZE) { col = 0; row ++; if(row==BOARD_SIZE) { row = 0; } } } } const game_strategy_t strategy_naive = { true, NULL, naive_move_func };