#ifdef HAVE_LCD_BITMAP /* Bejeweled */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) bejeweled_jewels.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) bejeweled_jewels.112x64x1.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) bejeweled_jewels.160x128x1.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) bejeweled_jewels.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) bejeweled_jewels.160x128x16.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) bejeweled_jewels.220x176x16.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) bejeweled_jewels.320x240x16.bmp #endif /* Solitaire */ #ifdef HAVE_LCD_COLOR solitaire_cardback.220x176x16.bmp #endif /* Sudoku */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1) sudoku_start.112x64x1.bmp sudoku_normal.112x64x1.bmp sudoku_inverse.112x64x1.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) sudoku_start.160x128x2.bmp sudoku_normal.160x128x2.bmp sudoku_inverse.160x128x2.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) sudoku_start.220x176x16.bmp sudoku_normal.220x176x16.bmp sudoku_inverse.220x176x16.bmp #endif /* Brickmania */ #if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) #if (LCD_WIDTH == 320) brickmania_menu_bg.320x240x16.bmp #else brickmania_menu_bg.220x176x16.bmp #endif brickmania_ball.220x176x16.bmp brickmania_bricks.220x176x16.bmp brickmania_gameover.220x176x16.bmp brickmania_help.220x176x16.bmp brickmania_no_resume.220x176x16.bmp brickmania_pads.220x176x16.bmp brickmania_powerups.220x176x16.bmp brickmania_quit.220x176x16.bmp brickmania_resume.220x176x16.bmp brickmania_sel_help.220x176x16.bmp brickmania_sel_resume.220x176x16.bmp brickmania_sel_quit.220x176x16.bmp brickmania_sel_start.220x176x16.bmp brickmania_start.220x176x16.bmp brickmania_break.220x176x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) brickmania_ball.160x128x2.bmp brickmania_bricks.160x128x2.bmp brickmania_gameover.160x128x2.bmp brickmania_help.160x128x2.bmp brickmania_menu_bg.160x128x2.bmp brickmania_no_resume.160x128x2.bmp brickmania_pads.160x128x2.bmp brickmania_powerups.160x128x2.bmp brickmania_quit.160x128x2.bmp brickmania_resume.160x128x2.bmp brickmania_sel_help.160x128x2.bmp brickmania_sel_resume.160x128x2.bmp brickmania_sel_quit.160x128x2.bmp brickmania_sel_start.160x128x2.bmp brickmania_start.160x128x2.bmp brickmania_break.160x128x2.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16) brickmania_ball.176x132x16.bmp brickmania_bricks.176x132x16.bmp brickmania_gameover.176x132x16.bmp brickmania_help.176x132x16.bmp brickmania_menu_bg.176x132x16.bmp brickmania_no_resume.176x132x16.bmp brickmania_pads.176x132x16.bmp brickmania_powerups.176x132x16.bmp brickmania_quit.176x132x16.bmp brickmania_resume.176x132x16.bmp brickmania_sel_help.176x132x16.bmp brickmania_sel_resume.176x132x16.bmp brickmania_sel_quit.176x132x16.bmp brickmania_sel_start.176x132x16.bmp brickmania_start.176x132x16.bmp brickmania_break.176x132x16.bmp #endif #endif /* HAVE_LCD_BITMAP */