/* define this if you have a charcell LCD display */ #define HAVE_LCD_CHARCELLS 1 /* define this if you have the Player's keyboard */ #define HAVE_PLAYER_KEYPAD 1 /* Define this if you have a MAS3507D */ #define HAVE_MAS3507D /* Define this if you have a DAC3550A */ #define HAVE_DAC3550A /* Define this to the CPU frequency */ #define CPU_FREQ 12000000 /* cycle time ~83.3ns */ /* Battery scale factor (?) */ #define BATTERY_SCALE_FACTOR 6546 /* Define this if you must discharge the data line by driving it low and then set it to input to see if it stays low or goes high */ #define HAVE_I2C_LOW_FIRST /* Define this if you control power on PADR (instead of PBDR) */ #define HAVE_POWEROFF_ON_PADR /* Offset ( in the firmware file's header ) to the file length */ #define FIRMWARE_OFFSET_FILE_LENGTH 0 /* Offset ( in the firmware file's header ) to the file CRC */ #define FIRMWARE_OFFSET_FILE_CRC 4 /* Offset ( in the firmware file's header ) to the real data */ #define FIRMWARE_OFFSET_FILE_DATA 6 /* How to detect USB */ #define USB_PLAYERSTYLE 1 /* Define this if the platform has batteries */ #define HAVE_BATTERIES 1