/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007-2009 Joshua Simmons * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef GOBAN_DISPLAY_H #define GOBAN_DISPLAY_H #include "types.h" #include "goban.h" /* Call before using the display */ void setup_display (void); /* Draw the board and the "footer" */ void draw_screen_display (void); /* The location of the cursor */ extern unsigned short cursor_pos; /* True if we should draw variations */ extern bool draw_variations; /* Used to set the zoom level, loaded in from the config file */ extern unsigned int saved_circle_size; /* the size of one intersection on the board, in pixels */ extern unsigned int intersection_size; /* Clear the marks from the board */ void clear_marks_display (void); /* Add a mark to the display */ void set_mark_display (unsigned short pos, unsigned char mark_char); /* Set to indicate if we should display the 'C' in the footer or not */ void set_comment_display (bool new_val); /* Move the display so that the position pos is in view, very useful if we're zoomed in (otherwise does nothing) */ void move_display (unsigned short pos); /* These should all be obvious. Zoom levels start at 1. set_zoom_display will set the default zoom level if called with zoom_level == 0 */ void set_zoom_display (unsigned int zoom_level); unsigned int current_zoom_display (void); unsigned int min_zoom_display (void); unsigned int max_zoom_display (void); /* MIN and MAX intersection sizes */ #define MIN_DEFAULT_INT_SIZE (11) /* The absolute minimum that is allowed */ #define MIN_INT_SIZE (3) /* Don't allow one bigger than the size of the screen */ #define MAX_INT_SIZE (min((LCD_BOARD_WIDTH & 1) ? LCD_BOARD_WIDTH : \ LCD_BOARD_WIDTH - 1, \ (LCD_BOARD_HEIGHT & 1) ? LCD_BOARD_HEIGHT : \ LCD_BOARD_HEIGHT - 1)) /* NOTE: we do one "extra" intersection in each direction which goes off the screen, because it makes drawing a little bit prettier (the board doesn't end before the edge of the screen this way) */ /* right is a screen boundary if we're on a tall screen, bottom is a screen boundary if we're on a wide screen */ #if defined(GBN_TALL_SCREEN) #define MIN_X ((min_x_int == 0) ? 0 : min_x_int - 1) #define MIN_Y (min_y_int) /* always flush with top, no need for extra */ #define MAX_X (min(min_x_int + num_x_ints + 1, board_width)) #define MAX_Y (min(min_y_int + num_y_ints, board_height)) #else #define MIN_X (min_x_int) /* always flush with left, no need for extra */ #define MIN_Y ((min_y_int == 0) ? 0 : min_y_int - 1) #define MAX_X (min(min_x_int + num_x_ints, board_width)) #define MAX_Y (min(min_y_int + num_y_ints + 1, board_height)) #endif /* These are the same as above, except without the extra intersection is board-boundary directions */ #define REAL_MIN_X (min_x_int) #define REAL_MIN_Y (min_y_int) #define REAL_MAX_X (min(min_x_int + num_x_ints, board_width)) #define REAL_MAX_Y (min(min_y_int + num_y_ints, board_height)) #endif