/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2004 Brent Coutts * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef __ACTION_H__ #define __ACTION_H__ #include "stdbool.h" #include "button.h" #include "viewport.h" #define TIMEOUT_BLOCK -1 #define TIMEOUT_NOBLOCK 0 #define CONTEXT_STOPSEARCHING 0xFFFFFFFF #define CONTEXT_REMOTE 0x80000000 /* | this against another context to get remote buttons for that context */ #define CONTEXT_CUSTOM 0x40000000 /* | this against anything to get your context number */ #define CONTEXT_CUSTOM2 0x20000000 /* as above */ #define CONTEXT_PLUGIN 0x10000000 /* for plugins using get_custom_action */ #define CONTEXT_REMAPPED 0x08000000 /* marker for key remap context table */ #define CORE_CONTEXT_REMAP(context) (CONTEXT_REMAPPED | context) #ifdef HAVE_LOCKED_ACTIONS #define CONTEXT_LOCKED 0x04000000 /* flag to use alternate keymap when screen is locked */ #endif #define LAST_ITEM_IN_LIST { CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE } #define LAST_ITEM_IN_LIST__NEXTLIST(a) { a, BUTTON_NONE, BUTTON_NONE } #if !defined(HAS_BUTTON_HOLD) #define ALLOW_SOFTLOCK 0x08000000 /* will be stripped.. never needed except in calls to get_action() */ #else #define ALLOW_SOFTLOCK 0 #endif #if defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) /* Selective action selection flags */ #define SEL_ACTION_NONE 0 #define SEL_ACTION_VOL 0x001U #define SEL_ACTION_PLAY 0x002U #define SEL_ACTION_SEEK 0x004U #define SEL_ACTION_SKIP 0x008U #define SEL_ACTION_NOUNMAPPED 0x010U/* disable backlight on unmapped buttons */ #define SEL_ACTION_ALLNONOTIFY 0x020U/* disable switch for all softlock notifications */ #define SEL_ACTION_ALWAYSAUTOLOCK 0x040U/* always prime autolock, requires autolock enabled */ #define SEL_ACTION_NOTOUCH 0x080U/* disable touch screen/pad on screen lock */ #define SEL_ACTION_AUTOLOCK 0x100U/* autolock on backlight off */ #define SEL_ACTION_NOEXT 0x200U/* disable selective backlight while charge*/ #define SEL_ACTION_NONOTIFY 0x200U/* don't notify user softlock is active */ /* Flags below are internal to selective functions */ #define SEL_ACTION_ALOCK_OK 0x400U/*autolock only active after key lock once*/ #define SEL_ACTION_FFKEYPRESS 0x400U/* backlight Filter First Keypress active*/ #define SEL_ACTION_ENABLED 0x800U /* Selective Actions flags */ #if !defined(HAS_BUTTON_HOLD) /* returns true if keys_locked and screen_has_lock */ bool is_keys_locked(void); /* Enable selected actions to bypass a locked state * mask is combination of Selective action selection flags */ void set_selective_softlock_actions(bool selective, unsigned int mask); /* search the standard and wps contexts for ACTION_STD_KEYLOCK, * load it into unlock_combo if we find it, * also arm autolock if enabled. */ void action_autosoftlock_init(void); #endif /* !defined(HAS_BUTTON_HOLD) */ #if defined(HAVE_BACKLIGHT) /* Enable selected actions to leave the backlight off * mask is combination of Selective action selection flags */ void set_selective_backlight_actions(bool selective, unsigned int mask, bool filter_fkp); #endif #endif /* defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) */ enum { CONTEXT_STD = 0, /* These CONTEXT_ values were here before me, there values may have significance, so dont touch! */ CONTEXT_WPS = 1, CONTEXT_TREE = 2, CONTEXT_RECORD = 3, CONTEXT_MAINMENU = 4, /* uses CONTEXT_TREE and ACTION_TREE_* */ CONTEXT_ID3DB = 5, /* Add new contexts here, no need to explicitly define a value for them */ CONTEXT_LIST, CONTEXT_SETTINGS, /* regular setting screens (and debug screens) */ /* bellow are setting screens which may need to redefine the standard setting screen keys, targets should return the CONTEXT_SETTINGS keymap unless they are not adequate for the screen NOTE: uses ACTION_STD_[NEXT|PREV] so make sure they are there also and (possibly) ACTION_SETTINGS_[INC|DEC] */ CONTEXT_SETTINGS_EQ, CONTEXT_SETTINGS_COLOURCHOOSER, CONTEXT_SETTINGS_TIME, CONTEXT_SETTINGS_RECTRIGGER, /* The following contexts should use ACTION_STD_[NEXT|PREV] and (possibly) ACTION_SETTINGS_[INC|DEC] Also add any extra actions they need */ CONTEXT_BOOKMARKSCREEN, /* uses ACTION_BMS_ defines */ CONTEXT_ALARMSCREEN, /* uses ACTION_AS_ defines */ CONTEXT_QUICKSCREEN, /* uses ACTION_QS_ defines below */ CONTEXT_PITCHSCREEN, /* uses ACTION_PS_ defines below */ CONTEXT_YESNOSCREEN, /*NOTE: make sure your target has this and ACTION_YESNO_ACCEPT */ CONTEXT_RECSCREEN, CONTEXT_KEYBOARD, CONTEXT_MORSE_INPUT, CONTEXT_FM, CONTEXT_USB_HID, CONTEXT_USB_HID_MODE_MULTIMEDIA, CONTEXT_USB_HID_MODE_PRESENTATION, CONTEXT_USB_HID_MODE_BROWSER, CONTEXT_USB_HID_MODE_MOUSE, LAST_CONTEXT_PLACEHOLDER, }; enum { ACTION_NONE = BUTTON_NONE, ACTION_UNKNOWN, ACTION_REDRAW, /* returned if keys are locked and we splash()'ed */ ACTION_TOUCHSCREEN, ACTION_TOUCHSCREEN_MODE, /* toggle the touchscreen mode */ ACTION_TOUCHSCREEN_IGNORE, /* used for the 'none' action in skins */ /* standard actions, use these first */ ACTION_STD_PREV, ACTION_STD_PREVREPEAT, ACTION_STD_NEXT, ACTION_STD_NEXTREPEAT, ACTION_STD_OK, ACTION_STD_CANCEL, ACTION_STD_CONTEXT, ACTION_STD_MENU, ACTION_STD_QUICKSCREEN, ACTION_STD_KEYLOCK, ACTION_STD_REC, ACTION_STD_HOTKEY, /* code context actions */ /* WPS codes */ ACTION_WPS_BROWSE, ACTION_WPS_PLAY, ACTION_WPS_SEEKBACK, ACTION_WPS_SEEKFWD, ACTION_WPS_STOPSEEK, ACTION_WPS_SKIPNEXT, ACTION_WPS_SKIPPREV, ACTION_WPS_STOP, ACTION_WPS_VOLDOWN, ACTION_WPS_VOLUP, ACTION_WPS_PITCHSCREEN,/* optional */ ACTION_WPS_ID3SCREEN,/* optional */ ACTION_WPS_CONTEXT, ACTION_WPS_QUICKSCREEN,/* optional */ ACTION_WPS_MENU, /*this should be the same as ACTION_STD_MENU */ ACTION_WPS_VIEW_PLAYLIST, ACTION_WPS_LIST_BOOKMARKS,/* optional */ ACTION_WPS_CREATE_BOOKMARK,/* optional */ ACTION_WPS_REC, #if 0 ACTION_WPSAB_SINGLE, /* This needs to be #defined in the config-.h to one of the ACTION_WPS_ actions so it can be used */ #endif ACTION_WPS_ABSETA_PREVDIR, /* these should be safe to put together seen as */ ACTION_WPS_ABSETB_NEXTDIR, /* you shouldnt want to change dir in ab-mode */ ACTION_WPS_ABRESET, ACTION_WPS_HOTKEY, /* list and tree page up/down */ ACTION_LISTTREE_PGUP,/* optional */ ACTION_LISTTREE_PGDOWN,/* optional */ #ifdef HAVE_VOLUME_IN_LIST ACTION_LIST_VOLUP, ACTION_LIST_VOLDOWN, #endif /* tree */ ACTION_TREE_ROOT_INIT, ACTION_TREE_PGLEFT,/* optional */ ACTION_TREE_PGRIGHT,/* optional */ ACTION_TREE_STOP, ACTION_TREE_WPS, ACTION_TREE_HOTKEY, /* radio */ ACTION_FM_MENU, ACTION_FM_PRESET, ACTION_FM_RECORD, ACTION_FM_FREEZE, ACTION_FM_STOP, ACTION_FM_MODE, ACTION_FM_EXIT, ACTION_FM_PLAY, ACTION_FM_RECORD_DBLPRE, ACTION_FM_NEXT_PRESET, ACTION_FM_PREV_PRESET, /* recording screen */ ACTION_REC_LCD, ACTION_REC_PAUSE, ACTION_REC_NEWFILE, ACTION_REC_F2, ACTION_REC_F3, /* main menu */ /* These are not strictly actions, but must be here so they dont conflict with real actions in the menu code */ ACTION_REQUEST_MENUITEM, ACTION_EXIT_MENUITEM, ACTION_EXIT_AFTER_THIS_MENUITEM, /* if a menu returns this the menu will exit once the subitem returns */ ACTION_ENTER_MENUITEM, /* id3db */ /* list */ /* settings */ ACTION_SETTINGS_INC, ACTION_SETTINGS_INCREPEAT, ACTION_SETTINGS_INCBIGSTEP, ACTION_SETTINGS_DEC, ACTION_SETTINGS_DECREPEAT, ACTION_SETTINGS_DECBIGSTEP, ACTION_SETTINGS_SET, /* Used by touchscreen targets */ /* bookmark screen */ ACTION_BMS_DELETE, /* quickscreen */ ACTION_QS_LEFT, ACTION_QS_RIGHT, ACTION_QS_DOWN, ACTION_QS_TOP, ACTION_QS_VOLUP, ACTION_QS_VOLDOWN, /* pitchscreen */ /* obviously ignore if you dont have thise screen */ ACTION_PS_INC_SMALL, ACTION_PS_INC_BIG, ACTION_PS_DEC_SMALL, ACTION_PS_DEC_BIG, ACTION_PS_NUDGE_LEFT, ACTION_PS_NUDGE_RIGHT, ACTION_PS_NUDGE_LEFTOFF, ACTION_PS_NUDGE_RIGHTOFF, ACTION_PS_TOGGLE_MODE, ACTION_PS_RESET, ACTION_PS_EXIT, /* _STD_* isnt going to work here */ ACTION_PS_SLOWER, ACTION_PS_FASTER, /* yesno screen */ ACTION_YESNO_ACCEPT, /* keyboard screen */ ACTION_KBD_LEFT, ACTION_KBD_RIGHT, ACTION_KBD_CURSOR_LEFT, ACTION_KBD_CURSOR_RIGHT, ACTION_KBD_SELECT, ACTION_KBD_PAGE_FLIP, ACTION_KBD_DONE, ACTION_KBD_ABORT, ACTION_KBD_BACKSPACE, ACTION_KBD_UP, ACTION_KBD_DOWN, ACTION_KBD_MORSE_INPUT, ACTION_KBD_MORSE_SELECT, #ifdef HAVE_TOUCHSCREEN /* the following are helper actions for touchscreen targets, * These are for actions which are not doable or required if buttons are * being used, but are nice additions if the touchscreen is used */ ACTION_TOUCH_SHUFFLE, ACTION_TOUCH_REPMODE, ACTION_TOUCH_MUTE, ACTION_TOUCH_SCROLLBAR, ACTION_TOUCH_VOLUME, ACTION_TOUCH_SOFTLOCK, ACTION_TOUCH_SETTING, #endif /* USB HID codes */ ACTION_USB_HID_FIRST, /* Place holder */ ACTION_USB_HID_NONE, ACTION_USB_HID_MODE_SWITCH_NEXT, ACTION_USB_HID_MODE_SWITCH_PREV, ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, ACTION_USB_HID_PRESENTATION_SLIDE_PREV, ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, ACTION_USB_HID_PRESENTATION_SLIDE_LAST, ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, ACTION_USB_HID_PRESENTATION_LINK_PREV, ACTION_USB_HID_PRESENTATION_LINK_NEXT, ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, ACTION_USB_HID_PRESENTATION_MOUSE_OVER, ACTION_USB_HID_BROWSER_SCROLL_UP, ACTION_USB_HID_BROWSER_SCROLL_DOWN, ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, ACTION_USB_HID_BROWSER_ZOOM_IN, ACTION_USB_HID_BROWSER_ZOOM_OUT, ACTION_USB_HID_BROWSER_ZOOM_RESET, ACTION_USB_HID_BROWSER_TAB_PREV, ACTION_USB_HID_BROWSER_TAB_NEXT, ACTION_USB_HID_BROWSER_TAB_CLOSE, ACTION_USB_HID_BROWSER_HISTORY_BACK, ACTION_USB_HID_BROWSER_HISTORY_FORWARD, ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, ACTION_USB_HID_MOUSE_UP, ACTION_USB_HID_MOUSE_UP_REP, ACTION_USB_HID_MOUSE_DOWN, ACTION_USB_HID_MOUSE_DOWN_REP, ACTION_USB_HID_MOUSE_LEFT, ACTION_USB_HID_MOUSE_LEFT_REP, ACTION_USB_HID_MOUSE_RIGHT, ACTION_USB_HID_MOUSE_RIGHT_REP, ACTION_USB_HID_MOUSE_LDRAG_UP, ACTION_USB_HID_MOUSE_LDRAG_UP_REP, ACTION_USB_HID_MOUSE_LDRAG_DOWN, ACTION_USB_HID_MOUSE_LDRAG_DOWN_REP, ACTION_USB_HID_MOUSE_LDRAG_LEFT, ACTION_USB_HID_MOUSE_LDRAG_LEFT_REP, ACTION_USB_HID_MOUSE_LDRAG_RIGHT, ACTION_USB_HID_MOUSE_LDRAG_RIGHT_REP, ACTION_USB_HID_MOUSE_RDRAG_UP, ACTION_USB_HID_MOUSE_RDRAG_UP_REP, ACTION_USB_HID_MOUSE_RDRAG_DOWN, ACTION_USB_HID_MOUSE_RDRAG_DOWN_REP, ACTION_USB_HID_MOUSE_RDRAG_LEFT, ACTION_USB_HID_MOUSE_RDRAG_LEFT_REP, ACTION_USB_HID_MOUSE_RDRAG_RIGHT, ACTION_USB_HID_MOUSE_RDRAG_RIGHT_REP, ACTION_USB_HID_MOUSE_BUTTON_LEFT, ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL, ACTION_USB_HID_MOUSE_BUTTON_RIGHT, ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL, ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, ACTION_USB_HID_LAST, /* Place holder */ LAST_ACTION_PLACEHOLDER, /* custom actions should be this + something */ }; /* act_cur holds action state during get_action() call */ typedef struct { int action; int button; int context; int timeout; const struct button_mapping *items; const struct button_mapping* (*get_context_map)(int); bool is_prebutton; } action_cur_t; /* act_last holds action state between get_action() calls */ typedef struct { int action; long tick; int button; int context; intptr_t data; #if defined(HAVE_BACKLIGHT) unsigned int backlight_mask; long bl_filter_tick; #endif #if !defined(HAS_BUTTON_HOLD) long sl_filter_tick; unsigned int softlock_mask; int unlock_combo; bool keys_locked; bool screen_has_lock; #endif bool repeated; bool wait_for_release; #ifndef DISABLE_ACTION_REMAP struct button_mapping* core_keymap; #endif #ifdef HAVE_TOUCHSCREEN bool ts_short_press; int ts_data; #endif } action_last_t; struct button_mapping { int action_code; int button_code; int pre_button_code; }; /* use if you want to supply your own button mappings, PLUGINS ONLY */ /* get_context_map is a function which returns a button_mapping* depedning on the given context */ /* custom button_mappings may "chain" to inbuilt CONTEXT's */ int get_custom_action(int context,int timeout, const struct button_mapping* (*get_context_map)(int)); /* use if one of the standard CONTEXT_ mappings will work (ALL the core should be using this! */ int get_action(int context, int timeout); /* call this if you need to check for ACTION_STD_CANCEL only (i.e user abort! */ bool action_userabort(int timeout); /* no other code should need this apart from action.c */ const struct button_mapping* get_context_mapping(int context); /* load a key map to allow buttons for actions to be remapped see: core_keymap */ int action_set_keymap(struct button_mapping* core_button_map, int count); /* returns the status code variable from action.c for the button just pressed If button != NULL it will be set to the actual button code */ #define ACTION_REMOTE 0x1 /* remote was pressed */ #define ACTION_REPEAT 0x2 /* action was repeated (NOT button) */ int get_action_statuscode(int *button); /* returns the data value associated with the last action that is not BUTTON_NONE or flagged with SYS_EVENT */ intptr_t get_action_data(void); #ifdef HAVE_TOUCHSCREEN /* return BUTTON_NONE on error * BUTTON_REPEAT if repeated press * BUTTON_REPEAT|BUTTON_REL if release after repeated press * BUTTON_REL if it's a short press = release after press * BUTTON_TOUCHSCREEN if press */ int action_get_touchscreen_press(short *x, short *y); /* * wrapper action_get_touchscreen_press() * to filter the touchscreen coordinates through a viewport * * returns the action and x1, y1 relative to the viewport if * the press was within the viewport, * ACTION_UNKNOWN (and x1, y1 untouched) if the press was outside * BUTTON_NONE else * **/ int action_get_touchscreen_press_in_vp(short *x1, short *y1, struct viewport *vp); #endif /******************************************************* * action_wait_for_release will not allow * get_action(|_custom)() to return * any ACTION_* values until the current buttons * have been released. * SYS_* and BUTTON_NONE will pass through. * but, any actions relying on _RELEASE won't be seen. * * Note this doesn't currently work for * touchscreen targets if called when the * screen isn't currently touched because, * if the touch coordinates change they can send * normal (non-BUTTON_REPEAT) events repeatedly, * this cannot be distinguished * from normal button events. */ void action_wait_for_release(void); #endif /* __ACTION_H__ */