/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id: skin_buffer.c 25962 2010-05-12 09:31:40Z jdgordon $ * * Copyright (C) 2002 by Linus Nielsen Feltzing * Copyright (C) 2010 Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include "skin_buffer.h" #include "skin_parser.h" /**************************************************************************** * * This code handles buffer allocation for the entire skin system. * This needs to work in 3 different situations: * 1) as a stand alone library. ROCKBOX isnt defined, alloc using malloc() * and free the skin elements only (no callbacks doing more allocation) * 2) ROCKBOX builds for normal targets, alloc from a single big buffer * which origionally came from the audio buffer, likely to run out of * room with large themes. No need to free anything, just restore to * the start of our buffer * 3) ROCKBOX "application/hosted" builds, alloc using the hosts malloc(). * We need to keep track of all allocations so they can be free()'d easily * * ****************************************************************************/ #ifdef ROCKBOX #include "config.h" #include "skin_debug.h" static size_t buf_size; static unsigned char *buffer_start = NULL; static unsigned char *buffer_front = NULL; #ifndef __PCTOOL__ long skin_buffer_to_offset(void *pointer) { return pointer == NULL ? -1 : (void*)pointer - (void*)buffer_start; } void* skin_buffer_from_offset(long offset) { return offset < 0 ? NULL : buffer_start + offset; } #endif void skin_buffer_init(char* buffer, size_t size) { buffer_start = buffer_front = buffer; buf_size = size; } /* Allocate size bytes from the buffer */ #ifdef DEBUG_SKIN_ALLOCATIONS void* skin_buffer_alloc_ex(size_t size, char* debug) { void *retval = NULL; printf("%d %s\n", size, debug); #else void* skin_buffer_alloc(size_t size) { void *retval = NULL; #endif /* align to long which is enough for most types */ size = (size + sizeof(long) - 1) & ~(sizeof(long) - 1); if (size > skin_buffer_freespace()) { skin_error(MEMORY_LIMIT_EXCEEDED, NULL); return NULL; } retval = buffer_front; buffer_front += size; return retval; } /* get the number of bytes currently being used */ size_t skin_buffer_usage(void) { return buffer_front - buffer_start; } size_t skin_buffer_freespace(void) { return buf_size - skin_buffer_usage(); } #else void* skin_buffer_alloc(size_t size) { return malloc(size); } #endif