/* 2048 */ #define MIN(x,y) ((x=240 _2048_tiles.48x48x24.bmp _2048_background.224x224x24.bmp #elif MIN(LCD_WIDTH, LCD_HEIGHT)>=176 _2048_tiles.36x36x24.bmp _2048_background.168x168x24.bmp #elif MIN(LCD_WIDTH, LCD_HEIGHT)>=132 || MIN(LCD_WIDTH, LCD_HEIGHT)>=128 #if (LCD_DEPTH > 2) _2048_tiles.26x26x24.bmp #else _2048_tiles.26x26x2.bmp #endif _2048_background.121x121x24.bmp #elif MIN(LCD_WIDTH, LCD_HEIGHT)>=110 _2048_tiles.22x22x24.bmp _2048_background.103x103x24.bmp #elif MIN(LCD_WIDTH, LCD_HEIGHT)>=96 _2048_tiles.19x19x24.bmp _2048_background.88x88x24.bmp #else /* default to smallest bitmaps */ _2048_tiles.12x12x24.bmp _2048_background.56x56x24.bmp #endif #undef MIN /* Brickmania */ #ifdef HAVE_LCD_COLOR #if LCD_WIDTH >= 112 brickmania_gameover.112x54x16.bmp #elif LCD_WIDTH >= 56 brickmania_gameover.56x27x24.bmp #endif #if LCD_WIDTH >= 640 /* M:Robe 500 */ brickmania_ball.15x15x16.bmp brickmania_bricks.640x480x16.bmp brickmania_pads.640x480x16.bmp brickmania_short_pads.640x480x16.bmp brickmania_long_pads.640x480x16.bmp brickmania_break.640x480x16.bmp brickmania_powerups.640x480x16.bmp #elif LCD_WIDTH >= 480 /* M:Robe 500 */ brickmania_ball.11x11x16.bmp brickmania_bricks.480x640x16.bmp brickmania_pads.480x640x16.bmp brickmania_short_pads.480x640x16.bmp brickmania_long_pads.480x640x16.bmp brickmania_break.480x640x16.bmp brickmania_powerups.480x640x16.bmp #elif LCD_WIDTH >= 320 /* Ipod Video */ brickmania_ball.5x5x16.bmp brickmania_bricks.320x240x16.bmp brickmania_pads.320x240x16.bmp brickmania_short_pads.320x240x16.bmp brickmania_long_pads.320x240x16.bmp brickmania_break.320x240x16.bmp brickmania_powerups.320x240x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) /* Gigabeat F/X/S */ brickmania_ball.7x7x16.bmp brickmania_bricks.240x320x16.bmp brickmania_break.240x320x16.bmp brickmania_pads.240x320x16.bmp brickmania_short_pads.240x320x16.bmp brickmania_long_pads.240x320x16.bmp brickmania_powerups.240x320x16.bmp #elif LCD_WIDTH >= 220 brickmania_ball.5x5x16.bmp brickmania_bricks.220x176x16.bmp brickmania_pads.220x176x16.bmp brickmania_short_pads.220x176x16.bmp brickmania_long_pads.220x176x16.bmp brickmania_break.220x176x16.bmp brickmania_powerups.220x176x16.bmp #elif LCD_WIDTH >= 176 brickmania_ball.5x5x16.bmp brickmania_bricks.176x132x16.bmp brickmania_pads.176x132x16.bmp brickmania_short_pads.176x132x16.bmp brickmania_long_pads.176x132x16.bmp brickmania_powerups.176x132x16.bmp brickmania_break.176x132x16.bmp #elif LCD_WIDTH >= 160 brickmania_ball.5x5x16.bmp brickmania_bricks.160x128x16.bmp brickmania_pads.160x128x16.bmp brickmania_short_pads.160x128x16.bmp brickmania_long_pads.160x128x16.bmp brickmania_powerups.160x128x16.bmp brickmania_break.160x128x16.bmp #elif LCD_WIDTH >= 132 brickmania_ball.4x4x16.bmp brickmania_bricks.132x80x16.bmp brickmania_pads.132x80x16.bmp brickmania_short_pads.132x80x16.bmp brickmania_long_pads.132x80x16.bmp brickmania_powerups.132x80x16.bmp brickmania_break.132x80x16.bmp #elif LCD_WIDTH >= 128 brickmania_ball.4x4x16.bmp brickmania_bricks.128x128x16.bmp brickmania_pads.132x80x16.bmp brickmania_short_pads.132x80x16.bmp brickmania_long_pads.132x80x16.bmp brickmania_powerups.132x80x16.bmp brickmania_break.132x80x16.bmp #elif LCD_WIDTH >= 96 brickmania_ball.4x4x16.bmp brickmania_bricks.96x96x16.bmp brickmania_pads.96x96x16.bmp brickmania_short_pads.96x96x16.bmp brickmania_long_pads.96x96x16.bmp brickmania_powerups.132x80x16.bmp brickmania_break.96x96x16.bmp #endif /* different colour displays */ #elif LCD_DEPTH > 1 brickmania_gameover.86x43x2.bmp brickmania_pads.160x128x2.bmp brickmania_short_pads.160x128x2.bmp brickmania_long_pads.160x128x2.bmp brickmania_powerups.160x128x2.bmp #if (LCD_WIDTH >= 160) brickmania_ball.5x5x2.bmp brickmania_bricks.160x128x2.bmp #elif LCD_WIDTH >= 138 brickmania_ball.5x5x2.bmp brickmania_bricks.138x110x2.bmp #else /* M3, HD200 */ brickmania_ball.4x4x2.bmp brickmania_bricks.128x96x2.bmp #endif #else /* mono */ brickmania_gameover.59x30x1.bmp brickmania_bricks.112x64x1.bmp brickmania_ball.3x3x1.bmp brickmania_pads.112x64x1.bmp brickmania_short_pads.112x64x1.bmp brickmania_long_pads.112x64x1.bmp brickmania_powerups.112x64x1.bmp #endif /* Jackpot */ jackpot_slots.30x420x1.bmp /* Bubbles */ #ifdef HAVE_LCD_COLOR #if ((LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)) || \ ((LCD_WIDTH >= 480) && (LCD_HEIGHT >= 640)) bubbles_emblem.640x480x16.bmp bubbles_background.640x480x16.bmp #elif (LCD_WIDTH >= 360) && (LCD_HEIGHT >= 400) bubbles_emblem.360x400x16.bmp bubbles_background.360x400x16.bmp #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) bubbles_emblem.320x240x16.bmp bubbles_background.320x240x16.bmp #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) bubbles_emblem.320x240x16.bmp bubbles_background.240x320x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) bubbles_emblem.220x176x16.bmp bubbles_background.220x176x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220) bubbles_emblem.220x176x16.bmp bubbles_background.176x220x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) bubbles_emblem.160x128x16.bmp bubbles_background.176x132x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) bubbles_emblem.160x128x16.bmp bubbles_background.160x128x16.bmp #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) bubbles_emblem.132x80x16.bmp bubbles_background.132x80x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 160) bubbles_emblem.160x128x16.bmp bubbles_background.128x160x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) bubbles_emblem.160x128x16.bmp bubbles_background.128x128x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) bubbles_emblem.128x96x16.bmp bubbles_background.128x96x16.bmp #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) bubbles_emblem.132x80x16.bmp bubbles_background.96x96x16.bmp #endif #elif LCD_DEPTH <= 2 /* greyscale, mono */ #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) bubbles_emblem.160x128x2.bmp #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) bubbles_emblem.138x110x2.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) bubbles_emblem.128x96x2.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64) bubbles_emblem.112x64x1.bmp /* use the same emblems than Archos */ #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) bubbles_emblem.112x64x1.bmp #endif #endif /* ChessBox */ #if (LCD_WIDTH >= 480) chessbox_pieces.480x480x16.bmp #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16) chessbox_pieces.240x240x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16) chessbox_pieces.176x176x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1) chessbox_pieces.128x128x2.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1) chessbox_pieces.128x128x1.bmp #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1) chessbox_pieces.104x104x2.bmp #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) && (LCD_DEPTH > 1) chessbox_pieces.96x96x2.bmp #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1) chessbox_pieces.80x80x16.bmp #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1) chessbox_pieces.80x64x1.bmp #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64) chessbox_pieces.64x64x1.bmp #endif /* Clock */ #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16) clock_binary.320x240x16.bmp clock_digits.320x240x16.bmp clock_smalldigits.320x240x16.bmp clock_segments.320x240x16.bmp clock_smallsegments.320x240x16.bmp clock_logo.320x240x16.bmp clock_messages.320x240x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16) clock_binary.220x176x16.bmp clock_digits.220x176x16.bmp clock_smalldigits.220x176x16.bmp clock_segments.220x176x16.bmp clock_smallsegments.220x176x16.bmp clock_logo.220x176x16.bmp clock_messages.220x176x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16) clock_binary.160x128x16.bmp clock_digits.160x128x16.bmp clock_smalldigits.160x128x16.bmp clock_segments.160x128x16.bmp clock_smallsegments.160x128x16.bmp clock_logo.176x132x16.bmp clock_messages.176x132x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) clock_binary.160x128x16.bmp clock_digits.160x128x16.bmp clock_smalldigits.160x128x16.bmp clock_segments.160x128x16.bmp clock_smallsegments.160x128x16.bmp clock_logo.160x128x16.bmp clock_messages.160x128x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) clock_binary.128x128x16.bmp clock_digits.128x128x16.bmp clock_smalldigits.128x128x16.bmp clock_segments.128x128x16.bmp clock_smallsegments.128x128x16.bmp clock_logo.128x128x16.bmp clock_messages.128x128x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2) clock_binary.160x128x2.bmp clock_digits.160x128x2.bmp clock_smalldigits.160x128x2.bmp clock_segments.160x128x2.bmp clock_smallsegments.160x128x2.bmp clock_logo.160x128x2.bmp clock_messages.160x128x2.bmp #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2) clock_binary.138x110x2.bmp clock_digits.138x110x2.bmp clock_smalldigits.160x128x2.bmp clock_segments.138x110x2.bmp clock_smallsegments.160x128x2.bmp clock_logo.138x110x2.bmp clock_messages.138x110x2.bmp #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16) clock_binary.132x80x16.bmp clock_digits.132x80x16.bmp clock_smalldigits.132x80x16.bmp clock_segments.132x80x16.bmp clock_smallsegments.132x80x16.bmp clock_logo.132x80x16.bmp clock_messages.132x80x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2) clock_binary.128x128x2.bmp clock_digits.128x128x2.bmp clock_smalldigits.128x128x2.bmp clock_segments.128x128x2.bmp clock_smallsegments.128x128x2.bmp clock_logo.128x128x2.bmp clock_messages.128x128x2.bmp #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) && (LCD_DEPTH >= 16) clock_binary.96x96x16.bmp clock_digits.132x80x16.bmp clock_smalldigits.128x128x16.bmp clock_segments.132x80x16.bmp clock_smallsegments.128x128x16.bmp clock_logo.96x96x16.bmp clock_messages.96x96x16.bmp #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1) clock_binary.112x64x1.bmp clock_digits.112x64x1.bmp clock_smalldigits.112x64x1.bmp clock_segments.112x64x1.bmp clock_smallsegments.112x64x1.bmp clock_logo.112x64x1.bmp clock_messages.112x64x1.bmp #endif /* FFT only needs a bitmap with colors mapping to amplitude */ #ifdef HAVE_LCD_COLOR fft_colors.16.bmp #endif /* Flipit */ #ifdef HAVE_LCD_COLOR #if LCD_WIDTH >= 480 flipit_cursor.112x112x16.bmp flipit_tokens.112x224x16.bmp #elif LCD_WIDTH >= 280 && LCD_HEIGHT >= 234 flipit_cursor.56x56x16.bmp flipit_tokens.56x112x16.bmp #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170 flipit_cursor.40x40x16.bmp flipit_tokens.40x80x16.bmp #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122 flipit_cursor.28x28x16.bmp flipit_tokens.28x56x16.bmp #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110 flipit_cursor.25x25x16.bmp flipit_tokens.25x50x16.bmp #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78 flipit_cursor.17x17x16.bmp flipit_tokens.17x34x16.bmp #endif #elif LCD_DEPTH > 1 /* greyscale */ #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122 flipit_tokens.28x56x2.bmp #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110 flipit_tokens.25x50x2.bmp #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96 flipit_tokens.21x42x2.bmp #endif #else /* monochrome */ #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122 flipit_tokens.28x56x1.bmp #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62 flipit_tokens.16x26x1.bmp #endif #endif /* Invadrox */ #if defined HAVE_LCD_COLOR #if LCD_WIDTH >= 640 invadrox_alien_explode.37x20x16.bmp invadrox_aliens.68x68x16.bmp invadrox_ships.46x69x16.bmp invadrox_bombs.27x126x16.bmp invadrox_shield.64x47x16.bmp invadrox_ufo.46x20x16.bmp invadrox_ufo_explode.61x23x16.bmp invadrox_numbers.140x19x16.bmp #if LCD_WIDTH == 480 invadrox_background.480x640x16.bmp #elif LCD_WIDTH == 640 invadrox_background.640x480x16.bmp #endif #elif LCD_WIDTH >= 220 invadrox_aliens.24x24x16.bmp invadrox_alien_explode.13x7x16.bmp invadrox_ships.16x24x16.bmp invadrox_bombs.9x42x16.bmp invadrox_shield.22x16x16.bmp invadrox_ufo.16x7x16.bmp invadrox_ufo_explode.21x8x16.bmp invadrox_numbers.50x7x16.bmp #if LCD_WIDTH == 360 && LCD_HEIGHT == 400 invadrox_background.360x400x16.bmp #elif LCD_WIDTH == 320 invadrox_background.320x240x16.bmp #elif LCD_WIDTH == 240 invadrox_background.240x320x16.bmp #elif LCD_WIDTH == 220 invadrox_background.220x176x16.bmp #endif #elif LCD_WIDTH >= 160 invadrox_aliens.16x15x16.bmp invadrox_alien_explode.10x5x16.bmp invadrox_ships.10x15x16.bmp invadrox_bombs.9x30x16.bmp invadrox_shield.15x10x16.bmp invadrox_ufo.11x5x16.bmp invadrox_ufo_explode.14x5x16.bmp invadrox_numbers.40x5x16.bmp #if LCD_WIDTH == 176 && LCD_HEIGHT == 220 invadrox_background.176x220x16.bmp #elif LCD_WIDTH == 176 && LCD_HEIGHT == 132 invadrox_background.176x132x16.bmp #elif LCD_WIDTH == 160 && LCD_HEIGHT == 128 invadrox_background.160x128x16.bmp #endif #endif /* LCD_WIDTH */ #elif LCD_DEPTH == 2 /* Greyscale */ invadrox_aliens.16x15x16.bmp invadrox_alien_explode.10x5x16.bmp invadrox_ships.10x15x2.bmp invadrox_bombs.9x30x16.bmp invadrox_shield.15x10x2.bmp invadrox_ufo.11x5x2.bmp invadrox_ufo_explode.14x5x2.bmp invadrox_numbers.40x5x16.bmp invadrox_background.160x128x16.bmp #endif /* colour depth */ /* Jewels */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) jewels.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) jewels.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) jewels.128x128x16.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160) jewels.128x128x16.bmp #elif ((LCD_WIDTH == 132) && (LCD_HEIGHT == 80)) || \ ((LCD_WIDTH == 96) && (LCD_HEIGHT == 96)) jewels.132x80x16.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && !defined(HAVE_LCD_COLOR) jewels.128x96x2.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && defined(HAVE_LCD_COLOR) jewels.128x96x16.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) jewels.138x110x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) jewels.160x128x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) jewels.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) jewels.160x128x16.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) jewels.220x176x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) jewels.220x176x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320) jewels.320x240x16.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) jewels.320x240x16.bmp #elif (LCD_WIDTH == 360) && (LCD_HEIGHT == 400) jewels.360x400x16.bmp #elif ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \ ((LCD_WIDTH == 480) && (LCD_HEIGHT == 640)) jewels.640x480x16.bmp #endif /* Minesweeper */ #ifdef HAVE_LCD_COLOR #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130 minesweeper_tiles.16x16x24.bmp #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130 minesweeper_tiles.12x12x24.bmp #else minesweeper_tiles.10x10x24.bmp #endif #elif LCD_DEPTH > 1 minesweeper_tiles.12x12x2.bmp #else minesweeper_tiles.8x8x1.bmp #endif /* PegBox */ #ifdef HAVE_LCD_COLOR /* for most targets only LCD_WIDTH is important, e.g. Nano and e200 use the same set */ #if LCD_WIDTH >= 640 pegbox_pieces.48x48x16.bmp pegbox_header.640x80x16.bmp #elif LCD_WIDTH >= 320 pegbox_pieces.24x24x16.bmp pegbox_header.320x40x16.bmp #elif LCD_WIDTH >= 240 pegbox_pieces.16x16x16.bmp pegbox_header.240x40x16.bmp #elif LCD_WIDTH >= 220 pegbox_pieces.16x16x16.bmp pegbox_header.220x40x16.bmp #elif LCD_WIDTH >= 176 pegbox_pieces.12x12x16.bmp pegbox_header.176x28x16.bmp #elif LCD_WIDTH >= 160 pegbox_pieces.12x12x16.bmp pegbox_header.160x24x16.bmp #elif LCD_WIDTH >= 132 pegbox_pieces.9x9x16.bmp pegbox_header.22x80x16.bmp #elif LCD_WIDTH >= 128 pegbox_pieces.10x10x16.bmp # if LCD_HEIGHT > 96 pegbox_header.128x42x16.bmp # else pegbox_header.128x16x16.bmp # endif #elif LCD_WIDTH >= 96 pegbox_pieces.8x8x16.bmp pegbox_header.96x32x16.bmp #endif /* different colour displays */ #elif LCD_DEPTH > 1 #if LCD_WIDTH >= 160 pegbox_pieces.12x12x2.bmp pegbox_header.160x24x2.bmp #elif LCD_WIDTH >= 138 pegbox_pieces.10x10x2.bmp pegbox_header.138x26x2.bmp #elif LCD_WIDTH >= 128 pegbox_pieces.10x10x2.bmp pegbox_header.128x16x2.bmp #endif /* different greyscale displays */ #else /* mono */ #if LCD_WIDTH >= 160 pegbox_pieces.12x12x1.bmp pegbox_header.160x24x1.bmp #elif LCD_WIDTH >= 128 pegbox_header.20x64x1.bmp pegbox_pieces.9x7x1.bmp #elif LCD_WIDTH >= 112 pegbox_header.112x8x1.bmp pegbox_pieces.9x7x1.bmp #endif #endif /* Puzzles */ #if defined(HAVE_LCD_COLOR) && (LCD_STRIDEFORMAT == HORIZONTAL_STRIDE) puzzles_cursor.11x16x24.bmp #endif /* Rockblox */ #if LCD_DEPTH >= 16 /* colour versions*/ #if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480) rockblox_background.640x480x16.bmp #elif (LCD_WIDTH == 360) && (LCD_HEIGHT == 400) rockblox_background.360x400x16.bmp #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) rockblox_background.320x240x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320) rockblox_background.240x320x16.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) rockblox_background.220x176x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) rockblox_background.176x220x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) rockblox_background.176x132x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) rockblox_background.160x128x16.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160) rockblox_background.128x160x16.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT >= 128) rockblox_background.128x128x16.bmp #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) rockblox_background.132x80x16.bmp #elif (LCD_WIDTH == 128 && LCD_HEIGHT == 96) rockblox_background.128x96x2.bmp #elif (LCD_WIDTH == 96 && LCD_HEIGHT == 96) rockblox_background.96x96x16.bmp #endif #elif LCD_DEPTH == 2 /* greyscale versions */ #if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) rockblox_background.160x128x2.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) rockblox_background.138x110x2.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) rockblox_background.128x128x2.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) rockblox_background.128x96x2.bmp #endif #elif LCD_DEPTH == 1 /* monochrome versions */ #if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) rockblox_background.160x128x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) rockblox_background.128x64x1.bmp #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) rockblox_background.112x64x1.bmp #endif #endif /* LCD_DEPTH */ /* Rockpaint */ #ifdef HAVE_LCD_COLOR rockpaint.8x8x24.bmp rockpaint_hsvrgb.8x10x24.bmp #endif /* Snake2 */ #if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480) && (LCD_DEPTH >= 16) snake2_header1.640x480x16.bmp snake2_header2.640x480x16.bmp snake2_left.640x480x16.bmp snake2_right.640x480x16.bmp snake2_bottom.640x480x16.bmp #elif (LCD_WIDTH >= 360) && (LCD_HEIGHT >= 400) && (LCD_DEPTH >= 16) snake2_header1.360x400x16.bmp snake2_header2.360x400x16.bmp snake2_left.360x400x16.bmp snake2_right.360x400x16.bmp snake2_bottom.360x400x16.bmp #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16) snake2_header1.320x240x16.bmp snake2_header2.320x240x16.bmp snake2_left.320x240x16.bmp snake2_right.320x240x16.bmp snake2_bottom.320x240x16.bmp #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16) snake2_header1.240x320x16.bmp snake2_header2.240x320x16.bmp snake2_left.240x320x16.bmp snake2_right.240x320x16.bmp snake2_bottom.240x320x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16) snake2_header1.220x176x16.bmp snake2_header2.220x176x16.bmp snake2_left.220x176x16.bmp snake2_right.220x176x16.bmp snake2_bottom.220x176x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16) snake2_header1.176x132x16.bmp snake2_header2.176x132x16.bmp snake2_left.176x132x16.bmp snake2_right.176x132x16.bmp snake2_bottom.176x132x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) snake2_header1.160x128x16.bmp snake2_header2.160x128x16.bmp snake2_left.160x128x16.bmp snake2_right.160x128x16.bmp snake2_bottom.160x128x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1) snake2_header1.160x128x2.bmp snake2_header2.160x128x2.bmp snake2_left.160x128x2.bmp snake2_right.160x128x2.bmp snake2_bottom.160x128x2.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) && (LCD_DEPTH >= 16) snake2_header1.128x96x16.bmp snake2_header2.128x96x16.bmp snake2_left.128x96x16.bmp snake2_right.128x96x16.bmp snake2_bottom.128x96x16.bmp #endif /* Sokoban*/ /* biggest tilesize: 20 columns x 16 rows + stat box need to fit (minimum) * allow clipping of up to 4 pixels in favour of using a bigger tilesize * stat box width of 32 in horizontal & height of 25 pixels in vertical layout * currently the horizontal layout fits best on all wider than high displays */ #if LCD_WIDTH > LCD_HEIGHT #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4 -32)/20) #else #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4)/20) #endif #ifdef HAVE_LCD_COLOR #if SOKOBAN_TILESIZE >= 28 sokoban_tiles.28x28x16.bmp #elif SOKOBAN_TILESIZE >= 14 sokoban_tiles.14x14x16.bmp #elif SOKOBAN_TILESIZE >= 12 sokoban_tiles.12x12x16.bmp #elif SOKOBAN_TILESIZE >= 9 sokoban_tiles.9x9x16.bmp #elif SOKOBAN_TILESIZE >= 7 sokoban_tiles.7x7x16.bmp #elif SOKOBAN_TILESIZE >= 6 sokoban_tiles.6x6x16.bmp #elif SOKOBAN_TILESIZE >= 5 sokoban_tiles.5x5x16.bmp #endif /* tilesize */ #elif LCD_DEPTH > 1 /*greyscale */ #if SOKOBAN_TILESIZE >= 6 sokoban_tiles.6x6x2.bmp #elif SOKOBAN_TILESIZE >= 5 sokoban_tiles.5x5x2.bmp #endif /* tilesize */ #else /* mono */ #if SOKOBAN_TILESIZE >= 6 sokoban_tiles.6x6x1.bmp #elif SOKOBAN_TILESIZE >= 4 sokoban_tiles.4x4x1.bmp #endif /* tilesize */ #endif /* HAVE_COLOR */ /* Solitaire and Blackjack */ #ifdef HAVE_LCD_COLOR #if LCD_WIDTH >= 640 card_back.74x98x16.bmp card_deck.962x392x16.bmp solitaire_suitsi.74x392x16.bmp #elif LCD_WIDTH >= 480 card_back.55x73x16.bmp card_deck.715x291x16.bmp solitaire_suitsi.55x291x16.bmp #elif LCD_WIDTH >= 320 card_back.37x49x16.bmp card_deck.481x196x16.bmp solitaire_suitsi.37x196x16.bmp #elif LCD_WIDTH >= 220 card_back.26x33x16.bmp card_deck.338x132x16.bmp solitaire_suitsi.26x132x16.bmp #elif LCD_WIDTH >= 160 card_back.18x23x16.bmp card_deck.234x92x16.bmp solitaire_suitsi.18x92x16.bmp #elif LCD_WIDTH >= 128 card_back.15x20x16.bmp card_deck.195x80x16.bmp solitaire_suitsi.15x80x16.bmp #elif LCD_WIDTH >= 96 card_back.11x15x16.bmp card_deck.143x60x16.bmp solitaire_suitsi.11x60x16.bmp #endif #elif LCD_DEPTH > 1 /* greyscale */ #if LCD_WIDTH >= 160 card_back.18x23x2.bmp card_deck.234x92x2.bmp solitaire_suitsi.18x92x2.bmp #elif LCD_WIDTH >= 128 card_back.15x20x2.bmp card_deck.195x80x2.bmp solitaire_suitsi.15x80x2.bmp #endif #else /* monochrome */ #if LCD_WIDTH >= 160 card_back.18x23x1.bmp card_deck.234x92x1.bmp solitaire_suitsi.18x92x1.bmp #elif LCD_WIDTH >= 112 card_back.13x13x1.bmp card_deck.169x52x1.bmp solitaire_suitsi.13x52x1.bmp #endif #endif #if (LCD_HEIGHT/10) < (LCD_WIDTH/16) #define STAR_TILESIZE (LCD_HEIGHT/10) #else #define STAR_TILESIZE (LCD_WIDTH/16) #endif /* Star */ #ifdef HAVE_LCD_COLOR #if (STAR_TILESIZE >= 40) star_tiles.40x40.bmp #elif (STAR_TILESIZE >= 20) star_tiles.20x20.bmp #elif (STAR_TILESIZE >= 15) star_tiles.15x15.bmp #elif (STAR_TILESIZE >= 13) star_tiles.13x13.bmp #elif (STAR_TILESIZE >= 11) star_tiles.11x11.bmp #elif (STAR_TILESIZE >= 10) star_tiles.10x10.bmp #elif (STAR_TILESIZE >= 8) star_tiles.8x8.bmp #elif (STAR_TILESIZE >= 6) star_tiles.6x6.bmp #endif #elif LCD_DEPTH > 1 /* grey */ #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98 star_tiles.10x10x2.bmp #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80 star_tiles.8x8x2.bmp #endif #else /* monochrome */ #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62 star_tiles.6x7x1.bmp #endif #endif /* Sudoku */ #if LCD_WIDTH >= LCD_HEIGHT #if (LCD_WIDTH == 112 || LCD_WIDTH == 128) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1) sudoku_start.112x64x1.bmp sudoku_normal.112x64x1.bmp sudoku_inverse.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH == 2) sudoku_start.128x96x2.bmp sudoku_normal.128x96x2.bmp sudoku_inverse.128x96x2.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH >= 16) sudoku_start.128x96x16.bmp sudoku_normal.128x96x16.bmp sudoku_inverse.128x96x16.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) sudoku_start.128x128x2.bmp sudoku_normal.128x128x2.bmp sudoku_inverse.128x128x2.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2) sudoku_start.138x110x2.bmp sudoku_normal.138x110x2.bmp sudoku_inverse.138x110x2.bmp #elif (LCD_WIDTH == 132 && LCD_HEIGHT == 80) && (LCD_DEPTH >= 16) sudoku_start.132x80x16.bmp sudoku_normal.132x80x16.bmp sudoku_inverse.132x80x16.bmp #elif (LCD_WIDTH == 96 && LCD_HEIGHT == 96) && (LCD_DEPTH >= 16) sudoku_start.96x70x14.bmp sudoku_normal.96x70x14.bmp sudoku_inverse.96x70x14.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16) sudoku_start.128x128x16.bmp sudoku_normal.128x128x16.bmp sudoku_inverse.128x128x16.bmp #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)) || \ ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH >= 16)) sudoku_start.160x128x16.bmp sudoku_normal.160x128x16.bmp sudoku_inverse.160x128x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2) sudoku_start.160x128x2.bmp sudoku_normal.160x128x2.bmp sudoku_inverse.160x128x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1) sudoku_start.160x128x1.bmp sudoku_normal.160x128x1.bmp sudoku_inverse.160x128x1.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH >= 16) sudoku_start.220x176x16.bmp sudoku_normal.220x176x16.bmp sudoku_inverse.220x176x16.bmp #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2) /* Temporary bitmaps for Archos AV300 */ sudoku_start.320x240x16.bmp sudoku_normal.320x240x16.bmp sudoku_inverse.320x240x16.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH >= 16) sudoku_start.320x240x16.bmp sudoku_normal.320x240x16.bmp sudoku_inverse.320x240x16.bmp #elif (LCD_WIDTH == 640) && (LCD_HEIGHT == 480) && (LCD_DEPTH >= 16) sudoku_start.640x480x16.bmp sudoku_normal.640x480x16.bmp sudoku_inverse.640x480x16.bmp #endif #else /* LCD_WIDTH < LCD_HEIGHT */ #if ((LCD_WIDTH == 128) && (LCD_HEIGHT == 160) && (LCD_DEPTH >= 16)) sudoku_start.128x128x16.bmp sudoku_normal.128x128x16.bmp sudoku_inverse.128x128x16.bmp #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH >= 16)) sudoku_start.220x176x16.bmp sudoku_normal.220x176x16.bmp sudoku_inverse.220x176x16.bmp #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH >= 16) sudoku_start.320x240x16.bmp sudoku_normal.320x240x16.bmp sudoku_inverse.320x240x16.bmp #endif #endif /* Superdom */ #if LCD_DEPTH >= 16 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) superdom_boarditems.220x176x16.bmp #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \ ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \ ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220)) superdom_boarditems.176x132x16.bmp #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240) superdom_boarditems.320x240x16.bmp #elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || \ ((LCD_WIDTH == 240) && (LCD_HEIGHT == 400)) || \ ((LCD_WIDTH == 360) && (LCD_HEIGHT == 400)) superdom_boarditems.240x320x16.bmp #elif (LCD_WIDTH == 480 && LCD_HEIGHT == 640) superdom_boarditems.480x640x16.bmp #elif (LCD_WIDTH == 640 && LCD_HEIGHT == 480) superdom_boarditems.640x480x16.bmp #endif #endif /* Matrix */ #if LCD_DEPTH > 1 matrix_bold.bmp matrix_normal.bmp #endif /* Sliding puzzle */ #if (LCD_WIDTH != LCD_HEIGHT) #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT) #else /* 5/6GB H10 with square display */ #define SMALLER_DIMENSION (LCD_HEIGHT - 20) #endif #if defined HAVE_LCD_COLOR #if SMALLER_DIMENSION <= 80 sliding_puzzle.80x80x16.bmp #elif SMALLER_DIMENSION <= 96 sliding_puzzle.96x96x16.bmp #elif SMALLER_DIMENSION <= 108 sliding_puzzle.108x108x16.bmp #elif SMALLER_DIMENSION <= 128 sliding_puzzle.128x128x16.bmp #elif SMALLER_DIMENSION <= 132 sliding_puzzle.132x132x16.bmp #elif SMALLER_DIMENSION <= 176 sliding_puzzle.176x176x16.bmp #elif SMALLER_DIMENSION <= 240 sliding_puzzle.240x240x16.bmp #elif SMALLER_DIMENSION <= 360 sliding_puzzle.360x360x16.bmp #elif SMALLER_DIMENSION <= 480 sliding_puzzle.480x480x16.bmp #endif #elif (LCD_DEPTH > 1) #if SMALLER_DIMENSION <= 96 sliding_puzzle.96x96x2.bmp #elif SMALLER_DIMENSION <= 110 sliding_puzzle.108x108x2.bmp #elif SMALLER_DIMENSION <= 128 sliding_puzzle.128x128x2.bmp #endif #else /* mono targets, one size currently */ sliding_puzzle.80x64x1.bmp #endif /* Logo */ #if LCD_DEPTH >= 16 #if (LCD_WIDTH >= 320) rockboxlogo.220x68x16.bmp #elif (LCD_WIDTH > 160) rockboxlogo.128x40x16.bmp #else rockboxlogo.90x28x16.bmp #endif #elif LCD_DEPTH == 2 #if (LCD_WIDTH > 138) rockboxlogo.138x46x2.bmp #else rockboxlogo.91x32x2.bmp #endif #elif LCD_DEPTH == 1 #if (LCD_WIDTH > 112) /* Such a screen isn't currently in any target */ rockboxlogo.112x30x1.bmp #else rockboxlogo.91x32x1.bmp #endif #endif /* Credits logo */ #if (LCD_DEPTH == 1) #if (LCD_WIDTH == 160) creditslogo.160x53x1.bmp #elif (LCD_WIDTH == 128) creditslogo.128x42x1.bmp #else creditslogo.112x30x1.bmp #endif #elif (LCD_WIDTH == 96) && (LCD_DEPTH >= 16) creditslogo.96x30x16.bmp #elif (LCD_WIDTH == 128) && (LCD_DEPTH == 2) creditslogo.128x42x2.bmp #elif (LCD_WIDTH == 128) && (LCD_DEPTH >= 16) creditslogo.128x40x16.bmp #elif (LCD_WIDTH == 132) && (LCD_DEPTH >= 16) creditslogo.132x40x16.bmp #elif (LCD_WIDTH == 138) && (LCD_DEPTH >= 2) creditslogo.138x46x2.bmp #elif (LCD_WIDTH == 160) && (LCD_DEPTH == 2) creditslogo.160x53x2.bmp #elif (LCD_WIDTH == 320) && (LCD_DEPTH == 2) creditslogo.160x53x2.bmp #elif (LCD_WIDTH == 160) && (LCD_DEPTH >= 16) creditslogo.160x50x16.bmp #elif (LCD_WIDTH == 176) && (LCD_DEPTH >= 16) creditslogo.176x54x16.bmp #elif (LCD_WIDTH == 220) && (LCD_DEPTH >= 16) creditslogo.220x68x16.bmp #elif (LCD_WIDTH == 240) && (LCD_DEPTH >= 16) creditslogo.240x74x16.bmp #elif (LCD_WIDTH >= 320) && (LCD_WIDTH < 480) && (LCD_DEPTH >= 16) creditslogo.320x98x16.bmp #elif (LCD_WIDTH >= 480) && (LCD_WIDTH < 640) && (LCD_DEPTH >= 16) creditslogo.480x149x16.bmp #elif (LCD_WIDTH >= 640) && (LCD_DEPTH >= 16) creditslogo.640x198x16.bmp #endif /* Pitch detector */ /* The following preprocessor condition must match the condition */ /* for pitch detector from plugins/SOURCES */ #if defined(HAVE_RECORDING) && \ (defined(HAVE_LINE_IN) || defined(HAVE_MIC_IN)) #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16) pitch_notes.320x240x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16) pitch_notes.220x176x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16) pitch_notes.176x132x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) pitch_notes.160x128x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) pitch_notes.128x128x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2) pitch_notes.160x128x2.bmp #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2) pitch_notes.160x128x2.bmp #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16) pitch_notes.132x80x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2) pitch_notes.128x128x2.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) && (LCD_DEPTH >= 2) pitch_notes.128x96x2.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64) pitch_notes.128x64x1.bmp #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) pitch_notes.132x80x16.bmp #else #error Pitch Detector: unsupported LCD #endif #endif /* Complex condition for pitch detector */ /* Resistor Calculator */ #if (LCD_WIDTH >= 320) resistor.320x240x16.bmp #elif (LCD_WIDTH >= 240) resistor.240x400x16.bmp #elif (LCD_WIDTH >= 220) resistor.220x176x16.bmp #elif (LCD_WIDTH >= 176) resistor.176x220x16.bmp #elif (LCD_WIDTH >= 160) resistor.160x128x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) resistor.128x128x16.bmp #else resistor.68x20x16.bmp #endif