/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Felix Arends * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "uisdl.h" #include "lcd-charcells.h" #include "lcd-remote.h" #include "config.h" #include "button.h" #include "kernel.h" #include "backlight.h" #include "misc.h" #include "debug.h" /* how long until repeat kicks in */ #define REPEAT_START 6 /* the speed repeat starts at */ #define REPEAT_INTERVAL_START 4 /* speed repeat finishes at */ #define REPEAT_INTERVAL_FINISH 2 #if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES) int _remote_type=REMOTETYPE_H100_LCD; int remote_type(void) { return _remote_type; } #endif struct event_queue button_queue; static int btn = 0; /* Hopefully keeps track of currently pressed keys... */ #ifdef HAVE_BACKLIGHT static bool filter_first_keypress; void set_backlight_filter_keypress(bool value) { filter_first_keypress = value; } #ifdef HAVE_REMOTE_LCD static bool remote_filter_first_keypress; void set_remote_backlight_filter_keypress(bool value) { remote_filter_first_keypress = value; } #endif #endif #ifdef HAS_BUTTON_HOLD bool hold_button_state = false; bool button_hold(void) { return hold_button_state; } #endif #ifdef HAS_REMOTE_BUTTON_HOLD bool remote_hold_button_state = false; bool remote_button_hold(void) { return remote_hold_button_state; } #endif void button_event(int key, bool pressed) { int new_btn = 0; int diff = 0; static int count = 0; static int lastbtn; static int repeat_speed = REPEAT_INTERVAL_START; static int repeat_count = 0; static bool repeat = false; static bool post = false; #ifdef HAVE_BACKLIGHT static bool skip_release = false; #ifdef HAVE_REMOTE_LCD static bool skip_remote_release = false; #endif #endif static bool usb_connected = false; if (usb_connected && key != SDLK_u) return; switch (key) { case SDLK_u: if (!pressed) { usb_connected = !usb_connected; if (usb_connected) queue_post(&button_queue, SYS_USB_CONNECTED, 0); else queue_post(&button_queue, SYS_USB_DISCONNECTED, 0); } return; #ifdef HAS_BUTTON_HOLD case SDLK_h: if(pressed) { hold_button_state = !hold_button_state; DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF"); } return; #endif #ifdef HAS_REMOTE_BUTTON_HOLD case SDLK_j: if(pressed) { remote_hold_button_state = !remote_hold_button_state; DEBUGF("Remote hold button is %s\n", remote_hold_button_state?"ON":"OFF"); } return; #endif #if CONFIG_KEYPAD == GIGABEAT_PAD case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_POWER; break; case SDLK_ESCAPE: new_btn = BUTTON_POWER; break; case SDLK_KP_ENTER: case SDLK_RETURN: case SDLK_a: new_btn = BUTTON_A; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; case SDLK_KP_PERIOD: case SDLK_INSERT: new_btn = BUTTON_MENU; break; #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_PLAY; break; case SDLK_ESCAPE: new_btn = BUTTON_POWER; break; case SDLK_KP_ENTER: case SDLK_RETURN: case SDLK_a: new_btn = BUTTON_POWER; break; case SDLK_KP_DIVIDE: case SDLK_F1: new_btn = BUTTON_REC; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; #elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD) case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_SCROLL_BACK; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_SCROLL_FWD; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_PLAY; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; case SDLK_KP_PERIOD: case SDLK_INSERT: new_btn = BUTTON_MENU; break; #elif CONFIG_KEYPAD == IRIVER_H10_PAD case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_SCROLL_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_SCROLL_DOWN; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_POWER; break; case SDLK_ESCAPE: new_btn = BUTTON_POWER; break; case SDLK_KP_DIVIDE: case SDLK_F1: new_btn = BUTTON_REW; break; case SDLK_KP_MULTIPLY: case SDLK_F2: new_btn = BUTTON_FF; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_PLAY; break; #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) case SDLK_t: if(pressed) switch(_remote_type) { case REMOTETYPE_UNPLUGGED: _remote_type=REMOTETYPE_H100_LCD; DEBUGF("Changed remote type to H100\n"); break; case REMOTETYPE_H100_LCD: _remote_type=REMOTETYPE_H300_LCD; DEBUGF("Changed remote type to H300\n"); break; case REMOTETYPE_H300_LCD: _remote_type=REMOTETYPE_H300_NONLCD; DEBUGF("Changed remote type to H300 NON-LCD\n"); break; case REMOTETYPE_H300_NONLCD: _remote_type=REMOTETYPE_UNPLUGGED; DEBUGF("Changed remote type to none\n"); break; } break; case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_ON; break; case SDLK_KP_ENTER: case SDLK_RETURN: case SDLK_a: new_btn = BUTTON_OFF; break; case SDLK_KP_DIVIDE: case SDLK_F1: new_btn = BUTTON_REC; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; case SDLK_KP_PERIOD: case SDLK_INSERT: new_btn = BUTTON_MODE; break; #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_PLAY; break; case SDLK_KP_ENTER: case SDLK_RETURN: case SDLK_a: new_btn = BUTTON_EQ; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; case SDLK_KP_PERIOD: case SDLK_INSERT: new_btn = BUTTON_MODE; break; #elif CONFIG_KEYPAD == ONDIO_PAD case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP_ENTER: case SDLK_RETURN: case SDLK_a: new_btn = BUTTON_OFF; break; case SDLK_KP_PERIOD: case SDLK_INSERT: new_btn = BUTTON_MENU; break; #elif CONFIG_KEYPAD == PLAYER_PAD case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_PLAY; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_STOP; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_ON; break; case SDLK_KP_PERIOD: case SDLK_INSERT: new_btn = BUTTON_MENU; break; #elif CONFIG_KEYPAD == RECORDER_PAD case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_ON; break; case SDLK_KP_ENTER: case SDLK_RETURN: case SDLK_a: new_btn = BUTTON_OFF; break; case SDLK_KP_DIVIDE: case SDLK_F1: new_btn = BUTTON_F1; break; case SDLK_KP_MULTIPLY: case SDLK_F2: new_btn = BUTTON_F2; break; case SDLK_KP_MINUS: case SDLK_F3: new_btn = BUTTON_F3; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_PLAY; break; #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_ON; break; case SDLK_KP_ENTER: case SDLK_RETURN: case SDLK_a: new_btn = BUTTON_OFF; break; case SDLK_KP_DIVIDE: case SDLK_F1: new_btn = BUTTON_F1; break; case SDLK_KP_MULTIPLY: case SDLK_F2: new_btn = BUTTON_F2; break; case SDLK_KP_MINUS: case SDLK_F3: new_btn = BUTTON_F3; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; #elif CONFIG_KEYPAD == SANSA_E200_PAD case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_SCROLL_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_SCROLL_DOWN; break; case SDLK_KP9: new_btn = BUTTON_UP; break; case SDLK_KP3: new_btn = BUTTON_DOWN; break; case SDLK_KP1: new_btn = BUTTON_POWER; break; case SDLK_KP7: new_btn = BUTTON_REC; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; #endif /* CONFIG_KEYPAD */ case SDLK_KP0: case SDLK_F5: if(pressed) { screen_dump(); return; } break; } if (pressed) btn |= new_btn; else btn &= ~new_btn; /* Lots of stuff copied from real button.c. Not good, I think... */ /* Find out if a key has been released */ diff = btn ^ lastbtn; if(diff && (btn & diff) == 0) { #ifdef HAVE_BACKLIGHT #ifdef HAVE_REMOTE_LCD if(diff & BUTTON_REMOTE) if(!skip_remote_release) queue_post(&button_queue, BUTTON_REL | diff, 0); else skip_remote_release = false; else #endif if(!skip_release) queue_post(&button_queue, BUTTON_REL | diff, 0); else skip_release = false; #else queue_post(&button_queue, BUTTON_REL | diff, 0); #endif } else { if ( btn ) { /* normal keypress */ if ( btn != lastbtn ) { post = true; repeat = false; repeat_speed = REPEAT_INTERVAL_START; } else /* repeat? */ { if ( repeat ) { if (!post) count--; if (count == 0) { post = true; /* yes we have repeat */ repeat_speed--; if (repeat_speed < REPEAT_INTERVAL_FINISH) repeat_speed = REPEAT_INTERVAL_FINISH; count = repeat_speed; repeat_count++; } } else { if (count++ > REPEAT_START) { post = true; repeat = true; repeat_count = 0; /* initial repeat */ count = REPEAT_INTERVAL_START; } } } if ( post ) { if(repeat) { if (queue_empty(&button_queue)) { queue_post(&button_queue, BUTTON_REPEAT | btn, 0); #ifdef HAVE_BACKLIGHT #ifdef HAVE_REMOTE_LCD if(btn & BUTTON_REMOTE) { if(skip_remote_release) skip_remote_release = false; } else #endif if(skip_release) skip_release = false; #endif post = false; } } else { #ifdef HAVE_BACKLIGHT #ifdef HAVE_REMOTE_LCD if (btn & BUTTON_REMOTE) { if (!remote_filter_first_keypress || is_remote_backlight_on()) queue_post(&button_queue, btn, 0); else skip_remote_release = true; } else #endif if (!filter_first_keypress || is_backlight_on()) queue_post(&button_queue, btn, 0); else skip_release = true; #else /* no backlight, nothing to skip */ queue_post(&button_queue, btn, 0); #endif post = false; } #ifdef HAVE_REMOTE_LCD if(btn & BUTTON_REMOTE) remote_backlight_on(); else #endif backlight_on(); } } else { repeat = false; count = 0; } } lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT); } /* Again copied from real button.c... */ long button_get(bool block) { struct event ev; if ( block || !queue_empty(&button_queue) ) { queue_wait(&button_queue, &ev); return ev.id; } return BUTTON_NONE; } long button_get_w_tmo(int ticks) { struct event ev; queue_wait_w_tmo(&button_queue, &ev, ticks); return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE; } void button_init(void) { } int button_status(void) { return btn; } void button_clear_queue(void) { queue_clear(&button_queue); }