/* Ripped off from Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */ /* Inflate code taken from WikiViewer plugin by Adam Gashlin */ #include #include "libgme/blargg_endian.h" #include "libgme/vgm_emu.h" #include "libgme/inflate/mallocer.h" #include "libgme/inflate/inflate.h" CODEC_HEADER /* Maximum number of bytes to process in one iteration */ #define CHUNK_SIZE (1024*4) #define MAINMEMBUF 0 static int16_t samples[CHUNK_SIZE] IBSS_ATTR; static struct Vgm_Emu vgm_emu IDATA_ATTR CACHEALIGN_ATTR; static void *inflatebuf; /* heap for gunzip */ static char *songbuf; /* destination for uncompressed song */ static uint32_t songbuflen=0; /* size of the song buffer */ static uint32_t songlen=0; /* used size of the song buffer */ /****************** rockbox interface ******************/ /* this is the codec entry point */ enum codec_status codec_main(enum codec_entry_call_reason reason) { if (reason == CODEC_LOAD) { /* we only render 16 bits */ ci->configure(DSP_SET_SAMPLE_DEPTH, 16); /* 32 Khz, Interleaved stereo */ ci->configure(DSP_SET_FREQUENCY, 44100); ci->configure(DSP_SET_STEREO_MODE, STEREO_INTERLEAVED); Vgm_init(&vgm_emu); Vgm_set_sample_rate(&vgm_emu, 44100); } return CODEC_OK; } /* this is called for each file to process */ enum codec_status codec_run(void) { blargg_err_t err; uint8_t *buf; size_t n; intptr_t param; uint32_t elapsed_time = 0; DEBUGF("VGM: next_track\n"); if (codec_init()) { return CODEC_ERROR; } codec_set_replaygain(ci->id3); /* Read the entire file */ DEBUGF("VGM: request file\n"); ci->seek_buffer(0); buf = ci->request_buffer(&n, ci->filesize); if (!buf) { DEBUGF("VGM: file load failed\n"); return CODEC_ERROR; } /* If couldn't get the whole buffer will trim file and put and 'end_command' at the end*/ if (n < (size_t)ci->filesize) { DEBUGF("VGM: file was trimmed\n"); } /* If is gzipped decompress it */ if ( get_le16( buf ) == 0x8b1f ) { wpw_init_mempool(MAINMEMBUF); inflatebuf=wpw_malloc(MAINMEMBUF,0x13500); /* Will use available remaining memory as output buffer */ songbuflen=wpw_available(MAINMEMBUF); songbuf=wpw_malloc(MAINMEMBUF,songbuflen); songlen=decompress(buf,n,songbuf,songbuflen,0,inflatebuf); if ((err = Vgm_load_mem(&vgm_emu, songbuf, songlen, true))) { DEBUGF("VGM: Vgm_load_mem failed (%s)\n", err); return CODEC_ERROR; } /* Since metadata parser doesn't support VGZ will set song length here */ ci->id3->length = Track_get_length( &vgm_emu ); } else if ((err = Vgm_load_mem(&vgm_emu, buf, n, false))) { DEBUGF("VGM: Vgm_load failed_mem (%s)\n", err); return CODEC_ERROR; } Vgm_start_track(&vgm_emu); /* for REPEAT_ONE we disable track limits */ if (ci->global_settings->repeat_mode != REPEAT_ONE) { Track_set_fade(&vgm_emu, ci->id3->length - 4000, 4000); } ci->set_elapsed(0); /* The main decoder loop */ while (1) { enum codec_command_action action = ci->get_command(¶m); if (action == CODEC_ACTION_HALT) break; if (action == CODEC_ACTION_SEEK_TIME) { ci->set_elapsed(param); elapsed_time = param; Track_seek(&vgm_emu, param); ci->seek_complete(); /* Set fade again in case we seek to start of song */ Track_set_fade(&vgm_emu, ci->id3->length - 4000, 4000); } /* Generate audio buffer */ err = Vgm_play(&vgm_emu, CHUNK_SIZE, samples); if (err || vgm_emu.track_ended) break; ci->pcmbuf_insert(samples, NULL, CHUNK_SIZE >> 1); elapsed_time += (CHUNK_SIZE / 2) / 44.1; ci->set_elapsed(elapsed_time); } return CODEC_OK; }