// Private oscillators used by Nes_Apu // Nes_Snd_Emu 0.1.8 #ifndef NES_OSCS_H #define NES_OSCS_H #include "blargg_common.h" #include "blip_buffer.h" #include "nes_cpu.h" struct Nes_Apu; struct Nes_Osc { unsigned char regs [4]; bool reg_written [4]; struct Blip_Buffer* output; int length_counter;// length counter (0 if unused by oscillator) int delay; // delay until next (potential) transition int last_amp; // last amplitude oscillator was outputting }; void Osc_clock_length( struct Nes_Osc* this, int halt_mask ); static inline int Osc_period( struct Nes_Osc* this ) { return (this->regs [3] & 7) * 0x100 + (this->regs [2] & 0xFF); } static inline void Osc_reset( struct Nes_Osc* this ) { this->delay = 0; this->last_amp = 0; } static inline int Osc_update_amp( struct Nes_Osc* this, int amp ) { int delta = amp - this->last_amp; this->last_amp = amp; return delta; } // Nes_Square enum { negate_flag = 0x08 }; enum { shift_mask = 0x07 }; enum { square_phase_range = 8 }; typedef struct Blip_Synth Synth; struct Nes_Square { struct Nes_Osc osc; int envelope; int env_delay; int phase; int sweep_delay; Synth* synth; // shared between squares }; static inline void Square_set_synth( struct Nes_Square* this, Synth* s ) { this->synth = s; } void Square_clock_sweep( struct Nes_Square* this, int adjust ); void Square_run( struct Nes_Square* this, nes_time_t, nes_time_t ); static inline void Square_reset( struct Nes_Square* this ) { this->sweep_delay = 0; this->envelope = 0; this->env_delay = 0; Osc_reset( &this->osc ); } void Square_clock_envelope( struct Nes_Square* this ); int Square_volume( struct Nes_Square* this ); // Nes_Triangle enum { Triangle_phase_range = 16 }; struct Nes_Triangle { struct Nes_Osc osc; int phase; int linear_counter; struct Blip_Synth synth; }; void Triangle_run( struct Nes_Triangle* this, nes_time_t, nes_time_t ); void Triangle_clock_linear_counter( struct Nes_Triangle* this ); static inline void Triangle_reset( struct Nes_Triangle* this ) { this->linear_counter = 0; this->phase = 1; Osc_reset( &this->osc ); } // Nes_Noise struct Nes_Noise { struct Nes_Osc osc; int envelope; int env_delay; int noise; struct Blip_Synth synth; }; void Noise_clock_envelope( struct Nes_Noise* this ); int Noise_volume( struct Nes_Noise* this ); void Noise_run( struct Nes_Noise* this, nes_time_t, nes_time_t ); static inline void Noise_reset( struct Nes_Noise* this ) { this->noise = 1 << 14; this->envelope = 0; this->env_delay = 0; Osc_reset( &this->osc ); } // Nes_Dmc enum { loop_flag = 0x40 }; struct Nes_Dmc { struct Nes_Osc osc; int address; // address of next byte to read int period; int buf; int bits_remain; int bits; bool buf_full; bool silence; int dac; nes_time_t next_irq; bool irq_enabled; bool irq_flag; bool pal_mode; bool nonlinear; int (*prg_reader)( void*, int ); // needs to be initialized to prg read function void* prg_reader_data; struct Nes_Apu* apu; struct Blip_Synth synth; }; void Dmc_start( struct Nes_Dmc* this ); void Dmc_write_register( struct Nes_Dmc* this, int, int ); void Dmc_run( struct Nes_Dmc* this, nes_time_t, nes_time_t ); void Dmc_recalc_irq( struct Nes_Dmc* this ); void Dmc_fill_buffer( struct Nes_Dmc* this ); void Dmc_reset( struct Nes_Dmc* this ); int Dmc_count_reads( struct Nes_Dmc* this, nes_time_t, nes_time_t* ); #endif