// PC Engine CPU emulator for use with HES music files // Game_Music_Emu 0.6-pre #ifndef HES_CPU_H #define HES_CPU_H #include "blargg_common.h" #include "blargg_source.h" typedef int hes_time_t; // clock cycle count typedef int hes_addr_t; // 16-bit address struct Hes_Emu; enum { future_time = INT_MAX/2 + 1 }; enum { page_bits = 13 }; enum { page_size = 1 << page_bits }; enum { page_count = 0x10000 / page_size }; // Can read this many bytes past end of a page enum { cpu_padding = 8 }; enum { irq_inhibit_mask = 0x04 }; enum { idle_addr = 0x1FFF }; // Cpu state struct cpu_state_t { byte const* code_map [page_count + 1]; hes_time_t base; int time; }; // NOT kept updated during emulation. struct registers_t { uint16_t pc; byte a; byte x; byte y; byte flags; byte sp; }; struct Hes_Cpu { struct registers_t r; hes_time_t irq_time_; hes_time_t end_time_; struct cpu_state_t* cpu_state; // points to state_ or a local copy within run() struct cpu_state_t cpu_state_; // page mapping registers uint8_t mmr [page_count + 1]; uint8_t ram [page_size]; }; // Init cpu state static inline void Cpu_init( struct Hes_Cpu* this ) { this->cpu_state = &this->cpu_state_; } // Reset hes cpu void Cpu_reset( struct Hes_Cpu* this ); // Set end_time and run CPU from current time. Returns true if any illegal // instructions were encountered. bool Cpu_run( struct Hes_Emu* this, hes_time_t end_time ); // Time of ning of next instruction to be executed static inline hes_time_t Cpu_time( struct Hes_Cpu* this ) { return this->cpu_state->time + this->cpu_state->base; } static inline void Cpu_set_time( struct Hes_Cpu* this, hes_time_t t ) { this->cpu_state->time = t - this->cpu_state->base; } static inline void Cpu_adjust_time( struct Hes_Cpu* this, int delta ) { this->cpu_state->time += delta; } #define HES_CPU_PAGE( addr ) ((unsigned) (addr) >> page_bits) #ifdef BLARGG_NONPORTABLE #define HES_CPU_OFFSET( addr ) (addr) #else #define HES_CPU_OFFSET( addr ) ((addr) & (page_size - 1)) #endif static inline uint8_t const* Cpu_get_code( struct Hes_Cpu* this, hes_addr_t addr ) { return this->cpu_state_.code_map [HES_CPU_PAGE( addr )] + HES_CPU_OFFSET( addr ); } static inline void update_end_time( struct Hes_Cpu* this, hes_time_t end, hes_time_t irq ) { if ( end > irq && !(this->r.flags & irq_inhibit_mask) ) end = irq; this->cpu_state->time += this->cpu_state->base - end; this->cpu_state->base = end; } static inline hes_time_t Cpu_end_time( struct Hes_Cpu* this ) { return this->end_time_; } static inline void Cpu_set_irq_time( struct Hes_Cpu* this, hes_time_t t ) { this->irq_time_ = t; update_end_time( this, this->end_time_, t ); } static inline void Cpu_set_end_time( struct Hes_Cpu* this, hes_time_t t ) { this->end_time_ = t; update_end_time( this, t, this->irq_time_ ); } static inline void Cpu_end_frame( struct Hes_Cpu* this, hes_time_t t ) { assert( this->cpu_state == &this->cpu_state_ ); this->cpu_state_.base -= t; if ( this->irq_time_ < future_time ) this->irq_time_ -= t; if ( this->end_time_ < future_time ) this->end_time_ -= t; } static inline void Cpu_set_mmr( struct Hes_Cpu* this, int reg, int bank, void const* code ) { assert( (unsigned) reg <= page_count ); // allow page past end to be set assert( (unsigned) bank < 0x100 ); this->mmr [reg] = bank; byte const* p = STATIC_CAST(byte const*,code) - HES_CPU_OFFSET( reg << page_bits ); this->cpu_state->code_map [reg] = p; this->cpu_state_.code_map [reg] = p; } #endif