// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ #include "gbs_emu.h" #include "blargg_endian.h" /* Copyright (C) 2003-2006 Shay Green. this module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. this module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" const char gme_wrong_file_type [] = "Wrong file type for this emulator"; int const idle_addr = 0xF00D; int const tempo_unit = 16; static void clear_track_vars( struct Gbs_Emu* this ) { this->current_track_ = -1; track_stop( &this->track_filter ); } void Gbs_init( struct Gbs_Emu* this ) { this->sample_rate_ = 0; this->mute_mask_ = 0; this->tempo_ = (int)(FP_ONE_TEMPO); // Unload this->header.timer_mode = 0; // defaults this->tfilter = *track_get_setup( &this->track_filter ); this->tfilter.max_initial = 21; this->tfilter.lookahead = 6; this->track_filter.silence_ignored_ = false; Sound_set_gain( this, (int)(FP_ONE_GAIN*1.2) ); Rom_init( &this->rom, 0x4000 ); Apu_init( &this->apu ); Cpu_init( &this->cpu ); this->tempo = tempo_unit; this->sound_hardware = sound_gbs; // Reduce apu sound clicks? Apu_reduce_clicks( &this->apu, true ); // clears fields this->voice_count_ = 0; this->voice_types_ = 0; clear_track_vars( this ); } static blargg_err_t check_gbs_header( void const* header ) { if ( memcmp( header, "GBS", 3 ) ) return gme_wrong_file_type; return 0; } // Setup blargg_err_t Gbs_load_mem( struct Gbs_Emu* this, void* data, long size ) { // Unload this->header.timer_mode = 0; this->voice_count_ = 0; this->track_count = 0; this->m3u.size = 0; clear_track_vars( this ); assert( offsetof (struct header_t,copyright [32]) == header_size ); RETURN_ERR( Rom_load( &this->rom, data, size, header_size, &this->header, 0 ) ); RETURN_ERR( check_gbs_header( &this->header ) ); /* Ignore warnings? */ /*if ( header_.vers != 1 ) warning( "Unknown file version" ); if ( header_.timer_mode & 0x78 ) warning( "Invalid timer mode" ); */ /* unsigned load_addr = get_le16( this->header.load_addr ); */ /* if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F || load_addr < 0x400 ) warning( "Invalid load/init/play address" ); */ unsigned load_addr = get_le16( this->header.load_addr ); /* if ( (this->header.load_addr [1] | this->header.init_addr [1] | this->header.play_addr [1]) > 0x7F || load_addr < 0x400 ) warning( "Invalid load/init/play address" ); */ this->cpu.rst_base = load_addr; Rom_set_addr( &this->rom, load_addr ); this->voice_count_ = osc_count; static int const types [osc_count] = { wave_type+1, wave_type+2, wave_type+3, mixed_type+1 }; this->voice_types_ = types; Apu_volume( &this->apu, this->gain_ ); // Change clock rate & setup buffer this->clock_rate_ = 4194304; Buffer_clock_rate( &this->stereo_buf, 4194304 ); RETURN_ERR( Buffer_set_channel_count( &this->stereo_buf, this->voice_count_, this->voice_types_ ) ); this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf ); // Post load Sound_set_tempo( this, this->tempo_ ); Sound_mute_voices( this, this->mute_mask_ ); // Set track count this->track_count = this->header.track_count; return 0; } // Emulation // see gb_cpu_io.h for read/write functions void set_bank( struct Gbs_Emu* this, int n ) { addr_t addr = mask_addr( n * this->rom.bank_size, this->rom.mask ); if ( addr == 0 && this->rom.size > this->rom.bank_size ) addr = this->rom.bank_size; // MBC1&2 behavior, bank 0 acts like bank 1 Cpu_map_code( &this->cpu, this->rom.bank_size, this->rom.bank_size, Rom_at_addr( &this->rom, addr ) ); } void update_timer( struct Gbs_Emu* this ) { this->play_period = 70224 / tempo_unit; /// 59.73 Hz if ( this->header.timer_mode & 0x04 ) { // Using custom rate static byte const rates [4] = { 6, 0, 2, 4 }; // TODO: emulate double speed CPU mode rather than halving timer rate int double_speed = this->header.timer_mode >> 7; int shift = rates [this->ram [hi_page + 7] & 3] - double_speed; this->play_period = (256 - this->ram [hi_page + 6]) << shift; } this->play_period *= this->tempo; } // Jumps to routine, given pointer to address in file header. Pushes idle_addr // as return address, NOT old PC. void jsr_then_stop( struct Gbs_Emu* this, byte const addr [] ) { check( this->cpu.r.sp == get_le16( this->header.stack_ptr ) ); this->cpu.r.pc = get_le16( addr ); write_mem( this, --this->cpu.r.sp, idle_addr >> 8 ); write_mem( this, --this->cpu.r.sp, idle_addr ); } static blargg_err_t run_until( struct Gbs_Emu* this, int end ) { this->end_time = end; Cpu_set_time( &this->cpu, Cpu_time( &this->cpu ) - end ); while ( true ) { run_cpu( this ); if ( Cpu_time( &this->cpu ) >= 0 ) break; if ( this->cpu.r.pc == idle_addr ) { if ( this->next_play > this->end_time ) { Cpu_set_time( &this->cpu, 0 ); break; } if ( Cpu_time( &this->cpu ) < this->next_play - this->end_time ) Cpu_set_time( &this->cpu, this->next_play - this->end_time ); this->next_play += this->play_period; jsr_then_stop( this, this->header.play_addr ); } else if ( this->cpu.r.pc > 0xFFFF ) { /* warning( "PC wrapped around\n" ); */ this->cpu.r.pc &= 0xFFFF; } else { /* warning( "Emulation error (illegal/unsupported instruction)" ); */ this->cpu.r.pc = (this->cpu.r.pc + 1) & 0xFFFF; Cpu_set_time( &this->cpu, Cpu_time( &this->cpu ) + 6 ); } } return 0; } static blargg_err_t end_frame( struct Gbs_Emu* this, int end ) { RETURN_ERR( run_until( this, end ) ); this->next_play -= end; if ( this->next_play < 0 ) // happens when play routine takes too long { #if !defined(GBS_IGNORE_STARVED_PLAY) check( false ); #endif this->next_play = 0; } Apu_end_frame( &this->apu, end ); return 0; } blargg_err_t run_clocks( struct Gbs_Emu* this, blip_time_t duration ) { return end_frame( this, duration ); } blargg_err_t play_( void* emu, int count, sample_t* out ) { struct Gbs_Emu* this = (struct Gbs_Emu*) emu; int remain = count; while ( remain ) { Buffer_disable_immediate_removal( &this->stereo_buf ); remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain ); if ( remain ) { if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) ) { this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf ); // Remute voices Sound_mute_voices( this, this->mute_mask_ ); } int msec = Buffer_length( &this->stereo_buf ); blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100; RETURN_ERR( run_clocks( this, clocks_emulated ) ); assert( clocks_emulated ); Buffer_end_frame( &this->stereo_buf, clocks_emulated ); } } return 0; } blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, int rate ) { require( !this->sample_rate_ ); // sample rate can't be changed once set Buffer_init( &this->stereo_buf ); RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 ) ); // Set bass frequency Buffer_bass_freq( &this->stereo_buf, 300 ); this->sample_rate_ = rate; RETURN_ERR( track_init( &this->track_filter, this ) ); this->tfilter.max_silence = 6 * stereo * this->sample_rate_; return 0; } // Sound void Sound_mute_voice( struct Gbs_Emu* this, int index, bool mute ) { require( (unsigned) index < (unsigned) this->voice_count_ ); int bit = 1 << index; int mask = this->mute_mask_ | bit; if ( !mute ) mask ^= bit; Sound_mute_voices( this, mask ); } void Sound_mute_voices( struct Gbs_Emu* this, int mask ) { require( this->sample_rate_ ); // sample rate must be set first this->mute_mask_ = mask; int i; for ( i = this->voice_count_; i--; ) { if ( mask & (1 << i) ) { Apu_set_output( &this->apu, i, 0, 0, 0 ); } else { struct channel_t ch = Buffer_channel( &this->stereo_buf, i ); assert( (ch.center && ch.left && ch.right) || (!ch.center && !ch.left && !ch.right) ); // all or nothing Apu_set_output( &this->apu, i, ch.center, ch.left, ch.right ); } } } void Sound_set_tempo( struct Gbs_Emu* this, int t ) { require( this->sample_rate_ ); // sample rate must be set first int const min = (int)(FP_ONE_TEMPO*0.02); int const max = (int)(FP_ONE_TEMPO*4.00); if ( t < min ) t = min; if ( t > max ) t = max; this->tempo_ = t; this->tempo = (int) ((tempo_unit * FP_ONE_TEMPO) / t); Apu_set_tempo( &this->apu, t ); update_timer( this ); } blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int track ) { clear_track_vars( this ); // Remap track if playlist available if ( this->m3u.size > 0 ) { struct entry_t* e = &this->m3u.entries[track]; track = e->track; } this->current_track_ = track; Buffer_clear( &this->stereo_buf ); // Reset APU to state expected by most rips static byte const sound_data [] = { 0x80, 0xBF, 0x00, 0x00, 0xB8, // square 1 DAC disabled 0x00, 0x3F, 0x00, 0x00, 0xB8, // square 2 DAC disabled 0x7F, 0xFF, 0x9F, 0x00, 0xB8, // wave DAC disabled 0x00, 0xFF, 0x00, 0x00, 0xB8, // noise DAC disabled 0x77, 0xFF, 0x80, // max volume, all chans in center, power on }; enum sound_t mode = this->sound_hardware; if ( mode == sound_gbs ) mode = (this->header.timer_mode & 0x80) ? sound_cgb : sound_dmg; Apu_reset( &this->apu, (enum gb_mode_t) mode, false ); Apu_write_register( &this->apu, 0, 0xFF26, 0x80 ); // power on int i; for ( i = 0; i < (int) sizeof sound_data; i++ ) Apu_write_register( &this->apu, 0, i + io_addr, sound_data [i] ); Apu_end_frame( &this->apu, 1 ); // necessary to get click out of the way */ memset( this->ram, 0, 0x4000 ); memset( this->ram + 0x4000, 0xFF, 0x1F80 ); memset( this->ram + 0x5F80, 0, sizeof this->ram - 0x5F80 ); this->ram [hi_page] = 0; // joypad reads back as 0 this->ram [idle_addr - ram_addr] = 0xED; // illegal instruction this->ram [hi_page + 6] = this->header.timer_modulo; this->ram [hi_page + 7] = this->header.timer_mode; Cpu_reset( &this->cpu, this->rom.unmapped ); Cpu_map_code( &this->cpu, ram_addr, 0x10000 - ram_addr, this->ram ); Cpu_map_code( &this->cpu, 0, this->rom.bank_size, Rom_at_addr( &this->rom, 0 ) ); set_bank( this, this->rom.size > this->rom.bank_size ); update_timer( this ); this->next_play = this->play_period; this->cpu.r.rp.fa = track; this->cpu.r.sp = get_le16( this->header.stack_ptr ); this->cpu_time = 0; jsr_then_stop( this, this->header.init_addr ); // convert filter times to samples struct setup_t s = this->tfilter; s.max_initial *= this->sample_rate_ * stereo; #ifdef GME_DISABLE_SILENCE_LOOKAHEAD s.lookahead = 1; #endif track_setup( &this->track_filter, &s ); return track_start( &this->track_filter ); } // Track static int msec_to_samples( int msec, int sample_rate ) { int sec = msec / 1000; msec -= sec * 1000; return (sec * sample_rate + msec * sample_rate / 1000) * stereo; } int Track_tell( struct Gbs_Emu* this ) { int rate = this->sample_rate_ * stereo; int sec = track_sample_count( &this->track_filter ) / rate; return sec * 1000 + (track_sample_count( &this->track_filter ) - sec * rate) * 1000 / rate; } blargg_err_t Track_seek( struct Gbs_Emu* this, int msec ) { int time = msec_to_samples( msec, this->sample_rate_ ); if ( time < track_sample_count( &this->track_filter ) ) RETURN_ERR( Gbs_start_track( this, this->current_track_ ) ); return Track_skip( this, time - track_sample_count( &this->track_filter ) ); } blargg_err_t skip_( void* emu, int count ) { struct Gbs_Emu* this = (struct Gbs_Emu*) emu; // for long skip, mute sound const int threshold = 32768; if ( count > threshold ) { int saved_mute = this->mute_mask_; Sound_mute_voices( this, ~0 ); int n = count - threshold/2; n &= ~(2048-1); // round to multiple of 2048 count -= n; RETURN_ERR( skippy_( &this->track_filter, n ) ); Sound_mute_voices( this, saved_mute ); } return skippy_( &this->track_filter, count ); } blargg_err_t Track_skip( struct Gbs_Emu* this, int count ) { require( this->current_track_ >= 0 ); // start_track() must have been called already return track_skip( &this->track_filter, count ); } void Track_set_fade( struct Gbs_Emu* this, int start_msec, int length_msec ) { track_set_fade( &this->track_filter, msec_to_samples( start_msec, this->sample_rate_ ), length_msec * this->sample_rate_ / (1000 / stereo) ); } blargg_err_t Gbs_play( struct Gbs_Emu* this, int out_count, sample_t* out ) { require( this->current_track_ >= 0 ); require( out_count % stereo == 0 ); return track_play( &this->track_filter, out_count, out ); }