/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id: skin_parser.c 26752 2010-06-10 21:22:16Z bieber $ * * Copyright (C) 2010 Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include #include "skin_parser.h" #include "skin_debug.h" #include "tag_table.h" #include "symbols.h" #include "skin_scan.h" void skin_render_alternator(struct skin_element* alternator); /* Draw a LINE element onto the display */ void skin_render_line(struct skin_element* line) { int i=0, value; struct skin_element *child = line->children[0]; while (child) { switch (child->type) { case CONDITIONAL: value = 0; /* actually get it from the token :p */ if (value >= child->children_count) value = child->children_count-1; if (child->children[value]->type == SUBLINES) skin_render_alternator(child->children[value]); else if (child->children[value]->type == LINE) skin_render_line(child->children[value]); break; case TAG: printf("%%%s", child->tag->name); break; case TEXT: printf("%s", (char*)(child->data)); break; case COMMENT: default: break; } child = child->next; } printf("\n"); /* might be incorrect */ } void skin_render_alternator(struct skin_element* alternator) { /*TODO Choose which subline to draw */ skin_render_line(alternator->children[0]); } void skin_render_viewport(struct skin_element* viewport) { struct skin_element *line = viewport; while (line) { if (line->type == SUBLINES) skin_render_alternator(line); else if (line->type == LINE) skin_render_line(line); line = line->next; } } void skin_render(struct skin_element* root) { struct skin_element* viewport = root; while (viewport) { skin_render_viewport(viewport->children[viewport->children_count-1]); viewport = viewport->next; } }