/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2004 Matthias Wientapper * Heavily extended 2005 Jens Arnold * Extended 2009 Tomer Shalev * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #ifdef HAVE_LCD_BITMAP #include "fractal.h" #include "fractal_rect.h" #include "fractal_sets.h" #include "mandelbrot_set.h" #ifdef USEGSLIB GREY_INFO_STRUCT static unsigned char *gbuf; static size_t gbuf_size = 0; #endif #define REDRAW_NONE 0 #define REDRAW_PARTIAL 1 #define REDRAW_FULL 2 #define REDRAW_FULL_OVERLAY 3 PLUGIN_HEADER /* returns 1 if a button has been pressed, 0 otherwise */ static int button_yield(void *ctx) { long *button = (long *)ctx; *button = rb->button_get(false); switch (*button) { case FRACTAL_QUIT: case FRACTAL_UP: case FRACTAL_DOWN: case FRACTAL_LEFT: case FRACTAL_RIGHT: case FRACTAL_ZOOM_IN: case FRACTAL_ZOOM_OUT: case FRACTAL_PRECISION_INC: case FRACTAL_PRECISION_DEC: case FRACTAL_RESET: #ifdef FRACTAL_ZOOM_IN2 case FRACTAL_ZOOM_IN2: #endif #ifdef FRACTAL_ZOOM_IN_PRE case FRACTAL_ZOOM_IN_PRE: #endif #if defined(FRACTAL_ZOOM_OUT_PRE) && \ (FRACTAL_ZOOM_OUT_PRE != FRACTAL_ZOOM_IN_PRE) case FRACTAL_ZOOM_OUT_PRE: #endif #ifdef FRACTAL_PRECISION_INC_PRE case FRACTAL_PRECISION_INC_PRE: #endif #if defined(FRACTAL_PRECISION_DEC_PRE) && \ (FRACTAL_PRECISION_DEC_PRE != FRACTAL_PRECISION_INC_PRE) case FRACTAL_PRECISION_DEC_PRE: #endif return 1; default: *button = BUTTON_NONE; return 0; } } static void cleanup(void *parameter) { (void)parameter; #ifdef USEGSLIB grey_release(); #endif } enum plugin_status plugin_start(const void* parameter) { long lastbutton = BUTTON_NONE; int redraw = REDRAW_FULL; struct fractal_ops *ops = &mandelbrot_ops; (void)parameter; #ifdef USEGSLIB /* get the remainder of the plugin buffer */ gbuf = (unsigned char *)rb->plugin_get_buffer(&gbuf_size); /* initialize the greyscale buffer.*/ if (!grey_init(gbuf, gbuf_size, GREY_ON_COP, LCD_WIDTH, LCD_HEIGHT, NULL)) { rb->splash(HZ, "Couldn't init greyscale display"); return 0; } grey_show(true); /* switch on greyscale overlay */ #endif #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif ops->init(); /* main loop */ while (true) { long button = BUTTON_NONE; if (redraw != REDRAW_NONE) { #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost(true); #endif switch (redraw) { case REDRAW_FULL: mylcd_ub_clear_display(); mylcd_ub_update(); /* fall-through */ case REDRAW_FULL_OVERLAY: rects_queue_init(); break; default: break; } /* paint all rects */ rects_calc_all(ops->calc, button_yield, (void *)&button); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost(false); #endif /* not interrupted by button press - screen is fully drawn */ redraw = (button == BUTTON_NONE) ? REDRAW_NONE : REDRAW_PARTIAL; } if (button == BUTTON_NONE) button = rb->button_get(true); switch (button) { #ifdef FRACTAL_RC_QUIT case FRACTAL_RC_QUIT: #endif case FRACTAL_QUIT: #ifdef USEGSLIB grey_release(); #endif return PLUGIN_OK; case FRACTAL_ZOOM_OUT: #ifdef FRACTAL_ZOOM_OUT_PRE if (lastbutton != FRACTAL_ZOOM_OUT_PRE) break; #endif if (!ops->zoom(-1)) redraw = REDRAW_FULL; break; case FRACTAL_ZOOM_IN: #ifdef FRACTAL_ZOOM_IN_PRE if (lastbutton != FRACTAL_ZOOM_IN_PRE) break; #endif #ifdef FRACTAL_ZOOM_IN2 case FRACTAL_ZOOM_IN2: #endif if (!ops->zoom(1)) redraw = REDRAW_FULL; break; case FRACTAL_UP: ops->move(0, +1); mylcd_ub_scroll_down(LCD_SHIFT_Y); mylcd_ub_update(); if (redraw != REDRAW_FULL) redraw = rects_move_down() ? REDRAW_FULL : REDRAW_PARTIAL; break; case FRACTAL_DOWN: ops->move(0, -1); mylcd_ub_scroll_up(LCD_SHIFT_Y); mylcd_ub_update(); if (redraw != REDRAW_FULL) redraw = rects_move_up() ? REDRAW_FULL : REDRAW_PARTIAL; break; case FRACTAL_LEFT: ops->move(-1, 0); mylcd_ub_scroll_right(LCD_SHIFT_X); mylcd_ub_update(); if (redraw != REDRAW_FULL) redraw = rects_move_right() ? REDRAW_FULL : REDRAW_PARTIAL; break; case FRACTAL_RIGHT: ops->move(+1, 0); mylcd_ub_scroll_left(LCD_SHIFT_X); mylcd_ub_update(); if (redraw != REDRAW_FULL) redraw = rects_move_left() ? REDRAW_FULL : REDRAW_PARTIAL; break; case FRACTAL_PRECISION_DEC: #ifdef FRACTAL_PRECISION_DEC_PRE if (lastbutton != FRACTAL_PRECISION_DEC_PRE) break; #endif if (ops->precision(-1)) redraw = REDRAW_FULL_OVERLAY; break; case FRACTAL_PRECISION_INC: #ifdef FRACTAL_PRECISION_INC_PRE if (lastbutton != FRACTAL_PRECISION_INC_PRE) break; #endif if (ops->precision(+1)) redraw = REDRAW_FULL_OVERLAY; break; case FRACTAL_RESET: ops->init(); redraw = REDRAW_FULL; break; default: if (rb->default_event_handler_ex(button, cleanup, NULL) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } if (button != BUTTON_NONE) lastbutton = button; } #ifdef USEGSLIB grey_release(); #endif return PLUGIN_OK; } #endif